| Full Name |
Jack Jin Dune |
| Race |
Ifrit Orc |
| Classes/Levels |
Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision |
| Gender |
Male |
| Size |
M 5'10" |
| Age |
22 |
| Alignment |
CN |
| Deity |
Ashukharma |
| Location |
Dongun Hold |
| Languages |
Common, Orcish, Goblin |
| Occupation |
Bellflower Artificer |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
10 |
About Jack Jin Dune
BELLFLOWER ARTIFICER: You’re trained in the Crafting skill and the Underworld Lore skill. You gain the Alchemical Crafting skill feat. In addition, you have access to all three handy equipment items from Lost Omens: Legends (page 86); applereed mutagen, honeyscent, and swamp lily quilt
Genieken Heritage: Ifrit
XP:32
Racials and class abilities
1. Sneak attack 1d6
2. Surprise attack
3. Fire resistance equal to 1/2 of level.
4. Darkvision
5. Heat environments are 1 less severe
6. Trained in Fort, Expert in Reflex, Expert in Will, Expert in Perception, trained in simple weapons, trained in unarmed attacks, trained in light armor, trained unarmored, rapier, sap, shortbow and shortsword all trained.
7. d8+con HP. 10 racial HP.
8. Deny Advantage
Equipment
1. Hide Armor: 2 GP, AC:3, Dex cap:2 Bulk:2 (2 physical resistance on crits)
2. Reinforced Surcoat on Armor: 2 GP
4. Tri-Bladed Katar: 0.8 GP 1d4 piercing, disarm, fatal d8. L Bulk. Knife
5. Repair Kit: 2 GP. Bulk 1
6. Backpack: 0.1 GP
7. Waterskin: 0.05
8. Ordinary Clothing: 0.1 GP
9. 1 Week Trail Rations: 0.4 GP
10. Bedroll: 0.02 GP
12. Crowbar: 0.5 GP
14. Alchemist's Tools: 3 GP: Bulk 1
15. Basic Crafter's Book: 0.1 GP
16. Shortbow: 3 GP
17. 60 Arrows: .6 GP (4 used)
18. 205.03 GP
Racial Feats
1. Cindersoul Feat: The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from persistent acid, bleed, and poison damage is 10 instead of 15 (or 5 if you have particularly effective assistance).
Skill Feats
1. Additional Lore: Goblins
2. Alchemical Crafting: Background Feat (Antidote Lesser, Elixir of Life Minor, Leaper's Elixir Minor, Cheetah's Elixir Minor).
3. Assurance Athletics
4. Quick Repair
Rogue Feats
1. Nimble Dodge
2. Mobility
General Feats
Canny Acumen: Fort
Skills
1. Acrobatics: Trained (7)
2. Arcana: Trained (6)
3. Athletics: Expert (11)
4. Crafting: Expert (8)
5. Deception: Untrained (0)
6. Diplomacy: Untrained (0)
7. Intimidation: Trained (6)
8. Lore-Goblins: Expert (8)
9. Lore-Underworld: Trained (6)
11. Medicine: Trained (5)
12. Nature: Trained (5)
13. Occultism: Untrained (1)
14. Performance: Untrained (0)
15. Religion: Trained (0)
16. Society: Untrained (1)
17. Stealth: Trained (7)
18. Survival: Trained (5)
19. Thievery: Trained (7)