Sir Holton

Jack Jin Dune's page

44 posts. Organized Play character for DoubleGold.


Full Name

Jack Jin Dune

Race

Ifrit Orc

Classes/Levels

Ruffian Rogue 3: Spd:25, AC:20 (2 fire resistance), HP:40/40 (2 Resistance on Crits), Fort:9, Ref:9, Will:7, Perc:7, Darkvision

Gender

Male

Size

M 5'10"

Age

22

Alignment

CN

Deity

Ashukharma

Location

Dongun Hold

Languages

Common, Orcish, Goblin

Occupation

Bellflower Artificer

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 10

About Jack Jin Dune

BELLFLOWER ARTIFICER: You’re trained in the Crafting skill and the Underworld Lore skill. You gain the Alchemical Crafting skill feat. In addition, you have access to all three handy equipment items from Lost Omens: Legends (page 86); applereed mutagen, honeyscent, and swamp lily quilt
Genieken Heritage: Ifrit
XP:32

Racials and class abilities
1. Sneak attack 1d6
2. Surprise attack
3. Fire resistance equal to 1/2 of level.
4. Darkvision
5. Heat environments are 1 less severe
6. Trained in Fort, Expert in Reflex, Expert in Will, Expert in Perception, trained in simple weapons, trained in unarmed attacks, trained in light armor, trained unarmored, rapier, sap, shortbow and shortsword all trained.
7. d8+con HP. 10 racial HP.
8. Deny Advantage

Equipment
1. Hide Armor: 2 GP, AC:3, Dex cap:2 Bulk:2 (2 physical resistance on crits)
2. Reinforced Surcoat on Armor: 2 GP
4. Tri-Bladed Katar: 0.8 GP 1d4 piercing, disarm, fatal d8. L Bulk. Knife
5. Repair Kit: 2 GP. Bulk 1
6. Backpack: 0.1 GP
7. Waterskin: 0.05
8. Ordinary Clothing: 0.1 GP
9. 1 Week Trail Rations: 0.4 GP
10. Bedroll: 0.02 GP
12. Crowbar: 0.5 GP
14. Alchemist's Tools: 3 GP: Bulk 1
15. Basic Crafter's Book: 0.1 GP
16. Shortbow: 3 GP
17. 60 Arrows: .6 GP (4 used)
18. 205.03 GP

Racial Feats
1. Cindersoul Feat: The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. The DC for you to recover from persistent acid, bleed, and poison damage is 10 instead of 15 (or 5 if you have particularly effective assistance).

Skill Feats
1. Additional Lore: Goblins
2. Alchemical Crafting: Background Feat (Antidote Lesser, Elixir of Life Minor, Leaper's Elixir Minor, Cheetah's Elixir Minor).
3. Assurance Athletics
4. Quick Repair

Rogue Feats
1. Nimble Dodge
2. Mobility

General Feats
Canny Acumen: Fort

Skills
1. Acrobatics: Trained (7)
2. Arcana: Trained (6)
3. Athletics: Expert (11)
4. Crafting: Expert (8)
5. Deception: Untrained (0)
6. Diplomacy: Untrained (0)
7. Intimidation: Trained (6)
8. Lore-Goblins: Expert (8)
9. Lore-Underworld: Trained (6)
11. Medicine: Trained (5)
12. Nature: Trained (5)
13. Occultism: Untrained (1)
14. Performance: Untrained (0)
15. Religion: Trained (0)
16. Society: Untrained (1)
17. Stealth: Trained (7)
18. Survival: Trained (5)
19. Thievery: Trained (7)