Chronicles & Boons Level 1 1 B10 Hillcross Roundup
2 B07 Cleanup Duty
3 S01-12 Burden of Envy (+ Earn Income: Success)
4 Boon: Valais's Assurance
5 Boon: Wayfinder
6 B12 Somewhere Below
7 B01 The Whitefang Wyrm
8 S02-09 The Seven Secrets of Dacilane Academy (+ Earn Income)
Level 2 9 S04-01 Intro: Year of Boundless Wonder
10 S04-12 Negotations for the Star Gun (+ Earn Income)
11 S01-14 Lions of Katapesh (+ Earn Income)
12 Boon: Big Game Hunter [][][]
Level 3 13 S04-16 Dacilane Academy's First Great Prank War (+ Earn Income)
14 Boon: Awesome Opposum
15 Boon: Protective Mentor (Radiant Oath)
16 Radiant Wayfinder (Radiant Oath)
17 S05-07 Sewer Dragon Crisis
18 S05-12 Mischief in the Maze
Level 4 REMASTER REBUILD
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BOTTING INSTRUCTIONS:
For Round 1, Griphook raises his composer staff to call upon his musical accompaniment!
◆◆ Musical Accompaniment (+1 status bonus to Performance checks)
He continues to do so as he encourages his allies with the music from the accompaniment with lingering effect.
[dice=Level-based DC Performance to Lingering Composition]1d20+13+1+1[/dice] w Virtuosic Performer & Musical Accompaniment (Crit Success, 4 rd of CA; Success, 3 rd of CoCA; Failure, 1 rd of CA, FP not spent)
◇ Lingering Composition
◆ Courageous Anthem
For Round 2, he sings a wordless hymn that gives protection to his allies for 1 rd.
◆ Rallying Anthem (+1 status bonus to AC, saving throws, and resistance 1 vs physical damage for 1 rd)
He also hurls something solid, pointy, or edgy to one target.
[dice=Telekinetic Projectile Spell Attack, CA]1d20+10+1[/dice] vs target
[dice=Spell Damage]3d6[/dice] B/P/S damage
◆◆ Telekinetic Projectile
Or use his cold iron or silver chunk to trigger weakness.
[dice=Needle Darts Spell Attack, CA]1d20+10+1[/dice] vs target
[dice=Spell Damage]4d4[/dice] P damage plus weakness to cold iron / silver (double damage and 2 persistent bleed damage on Crit)
◆◆ Needle Darts
Or he use the following attack spells:
◆ to ◆◆◆ Force Barrage (Rank 1) – [dice=Force Barrage]1d4+1[/dice] force damage per action (automatic hit on target that he can see)
◆◆ Spiritual Armament (Rank 2) – [dice=Spiritual Armament Spell Attack]1d20+10[/dice] for [dice=Spell Damage]2d8[/dice] spirit damage or B/P/S damage type as chose weapon (double damage on Crit)
He has some reactions he can use, depending on the trigger
↺ Eat Fire (triggered if he would take fire damage, gains fire resistance 5), and then can ◆ Belch Smoke (on the same turn) to create a smoke cloud in a 5-ft burst within 20 ft, providing concealment for 1 min or until dispersed by wind.
↺ Counter Performance (triggered if he or an ally within 60 feet rolls a saving throw against an auditory or visual effect), Counter Performance, [dice=Performance w Virtuosic Performer & Musical Accompaniment]1d20+13+1+1[/dice]
For healing, he can use the following:
◆◆ Hymn of Healing (focus) – target gains Fast Healing 4 sustained for 4 rds, and 4 temp HP which lasts 1 rd (when cast and first time each round sustained)
◆◆ Soothe (Rank 1) – [dice=Soothe Healing]1d10+4[/dice] HP to target and +2 status bonus to saves vs mental effects
◆◆ Soothe (Rank 2) – [dice=Soothe Healing]2d10+4[/dice] HP to target and +2 status bonus to saves vs mental effects
◆◆ False Vitality (Rank 2) – Griphook gains 10 temp HP that is good for 8 hours.
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CHARACTER INFORMATION Name: Griphook Ragnok
Ethnicity, Heritage & Ancestry: Unbreakable Goblin
Background: Musical Prodigy Home Region: Saga Lands Languages: Common, Goblin, Jotun
Sub-Class & Class: Maestro Bard Level: 4
Gender: Male Size & Reach: Small (5 ft) Speed: 25 ft
Deity Shelyn
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STATS & SKILLS(* indicates Proficiency Level) STR +0, DEX +3, CON +1, INT +1, WIS +0, CHA +4
HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision)
Acrobatics* +9
Arcana* +7
Athletics +0
Crafting +1
Deception* +10
Diplomacy* +10 (+1 fr Cloak of Repute to Make an Impression)
Intimidation +4
Lore: Goblin** +9 - Earn Income for Downtime, Additional Lore
Lore: Music* +7 - Earn Income for Downtime
Lore: Pathfinder Society* +7 - Earn Income for Downtime
Medicine +0
Nature* +6
Occultism* +7
Performance** +13 – Fascinating Performance , Virtuosic Performer, Distracting Performance
Religion +0
Society* +6
Stealth* +8
Survival +0
Thievery +3
Occult DC 20 Spell Attack +10
Known Occult Spells (2nd Rank) [][][]
◆◆ Spiritual Armament ◆◆ See the Unseen ◆◆ False Vitality ◆◆ Soothe* (Muse Spell)
Known Occult Spells (1st Rank) [][][]
◆ to ◆◆◆ Force Barrage ◆◆ Phantom Pain ◆◆ Fear ◆◆ Soothe* (Muse Spell)
Known Occult Cantrips (Heightened 2nd) ◆◆ Musical Accompaniment ◆◆ Needle Darts ◆◆ Telekinetic Projectile ↺ Eat Fire ◆ Shield
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GEARS & ITEMS Invested Items (2/10):Radiant Wayfinder (w Light and 10-ft Faerie Fire), Pearly White Spindle Aeon Stone, Cloak of Repute Worn Items: Whip, Leather Lamellar Armor, Composer Staff, Cold Iron Chunk, Silver Chunk, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 4.0 (Encumbered 5.0, Maximum 10.0)
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FEATS Level 1 Skill Feat (from background) Virtuosic Performer
General Feat (from Heritage) Unbreakable Goblin - You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance.
Class Feat ---
Ancestry Feat ◆ Goblin Song
Class Feature Muse > Maestro
Level 2 Class Feat ◆◆ Hymn of Healing
Skill Feat Fascinating Performance
Level 3 General Feat Ancestry Paragon – Goblin Lore
Class Feature Reflex Expertise
Class Feature Signature Spells
Skill Feat Additional Lore > Goblin Lore
Level 4 Class Feat Rallying Anthem
Skill Feat Distracting Performance