# Interest Check, Military Squad dispatched to fantasy world. (Pathfinder system)

### Recruitment

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Woo!

1:
4d6 - 1 ⇒ (6, 3, 1, 3) - 1 = 12
4d6 - 3 ⇒ (5, 6, 3, 4) - 3 = 15
4d6 - 2 ⇒ (3, 4, 2, 5) - 2 = 12
4d6 - 2 ⇒ (4, 5, 6, 2) - 2 = 15
4d6 - 1 ⇒ (1, 1, 5, 4) - 1 = 10
4d6 - 1 ⇒ (1, 5, 3, 2) - 1 = 10

2:
4d6 - 3 ⇒ (6, 6, 3, 6) - 3 = 18
4d6 - 1 ⇒ (2, 1, 1, 1) - 1 = 4
4d6 - 1 ⇒ (6, 2, 6, 1) - 1 = 14
4d6 - 1 ⇒ (5, 2, 6, 1) - 1 = 13
4d6 - 1 ⇒ (1, 5, 6, 3) - 1 = 14
4d6 - 1 ⇒ (2, 1, 3, 3) - 1 = 8

That's...uh...two very odd sets. Anyone tried to play a 4 in a stat before?

Helix Missionary wrote:

Sounds fun. I always enjoy rolling stats... Quick question: are traits on the table?

** spoiler omitted **
** spoiler omitted **

Well at least I know which set I'm going with...

They aren't off the table, and good rolls.

theasl wrote:

Woo!

** spoiler omitted **

** spoiler omitted **

That's...uh...two very odd sets. Anyone tried to play a 4 in a stat before?

I would suggest going with the more balanced rolls. That 4 could really come back to haunt you if you're chosen.

Always curious to see how the dice fall...

set 1:

4d6 - 1 ⇒ (2, 1, 3, 1) - 1 = 6
4d6 - 2 ⇒ (2, 3, 4, 2) - 2 = 9
4d6 - 4 ⇒ (6, 5, 4, 5) - 4 = 16
4d6 - 3 ⇒ (3, 5, 4, 6) - 3 = 15
4d6 - 1 ⇒ (4, 5, 1, 3) - 1 = 12
4d6 - 2 ⇒ (4, 2, 6, 4) - 2 = 14

set 2:

4d6 - 1 ⇒ (4, 2, 1, 1) - 1 = 7
4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
4d6 - 3 ⇒ (5, 3, 3, 3) - 3 = 11
4d6 - 4 ⇒ (4, 5, 6, 4) - 4 = 15
4d6 - 2 ⇒ (6, 2, 6, 4) - 2 = 16
4d6 - 3 ⇒ (3, 6, 6, 6) - 3 = 18

Set 1:

4d6 - 4 ⇒ (4, 6, 5, 6) - 4 = 17
4d6 - 1 ⇒ (3, 4, 1, 3) - 1 = 10
4d6 - 2 ⇒ (2, 4, 6, 6) - 2 = 16
4d6 - 1 ⇒ (6, 1, 1, 5) - 1 = 12
4d6 - 1 ⇒ (1, 4, 1, 1) - 1 = 6
4d6 - 1 ⇒ (2, 5, 3, 1) - 1 = 10

Set 2:

4d6 - 2 ⇒ (4, 5, 2, 3) - 2 = 12
4d6 - 1 ⇒ (1, 5, 5, 6) - 1 = 16
4d6 - 2 ⇒ (6, 4, 4, 2) - 2 = 14
4d6 - 2 ⇒ (2, 6, 5, 6) - 2 = 17
4d6 - 2 ⇒ (4, 2, 4, 5) - 2 = 13
4d6 - 2 ⇒ (6, 6, 2, 4) - 2 = 16

Those are some ridiculously good rolls.

Basic concept, (subject to GM approval). Human Unchained Rogue. On our side she's a military linguist who got assigned to this unit specifically to help translate all the weird fantasy languages no one else had heard of. On the other side her rebellious juvenile delinquent phase taught her a whole bunch of skills that are pretty handy for 'local' adventurers.

Int will actually be her highest stat, with Dex a point behind.

If that all sounds good I'll start building.

Here we go!

set 1:

4d6 - 1 ⇒ (1, 5, 2, 5) - 1 = 12
4d6 - 1 ⇒ (2, 6, 2, 1) - 1 = 10
4d6 - 1 ⇒ (1, 2, 6, 2) - 1 = 10
4d6 - 2 ⇒ (5, 3, 3, 2) - 2 = 11
4d6 - 2 ⇒ (5, 2, 5, 5) - 2 = 15
4d6 - 2 ⇒ (2, 4, 3, 6) - 2 = 13

set 2:

4d6 - 1 ⇒ (6, 1, 3, 4) - 1 = 13
4d6 - 3 ⇒ (4, 3, 3, 4) - 3 = 11
4d6 - 3 ⇒ (4, 3, 6, 4) - 3 = 14
4d6 - 1 ⇒ (5, 4, 1, 2) - 1 = 11
4d6 - 1 ⇒ (2, 1, 3, 4) - 1 = 9
4d6 - 1 ⇒ (6, 1, 5, 1) - 1 = 12

Well. Ok. This guy is almost painfully average.
Going with Investigator. Let's see... Set 1. Mr. Average McAveragepants coming up!

theasl wrote:

Woo!

** spoiler omitted **

** spoiler omitted **

That's...uh...two very odd sets. Anyone tried to play a 4 in a stat before?

I have. Cuddles, the Orc Tetori Monk who was given wonderful grappling ability, then promptly hit over the head with the stupid stick. He's great fun in the right group!

Wilhim wrote:

All core classes besides druid are available,

So arcane casters (Sorcerer and Wizard) are now available? I know previously you were against them.

Set 1:
4d6 - 1 ⇒ (6, 1, 5, 1) - 1 = 12
4d6 - 1 ⇒ (2, 3, 4, 5) - 1 = 13
4d6 - 2 ⇒ (1, 5, 3, 5) - 2 = 12
4d6 - 1 ⇒ (3, 1, 3, 5) - 1 = 11
4d6 - 1 ⇒ (1, 5, 6, 1) - 1 = 12
4d6 - 1 ⇒ (4, 1, 2, 6) - 1 = 12

Set 2:
4d6 - 2 ⇒ (2, 4, 3, 5) - 2 = 12
4d6 - 1 ⇒ (1, 4, 5, 3) - 1 = 12
4d6 - 1 ⇒ (5, 6, 6, 1) - 1 = 17
4d6 - 1 ⇒ (2, 2, 1, 4) - 1 = 8
4d6 - 1 ⇒ (1, 1, 3, 6) - 1 = 10
4d6 - 3 ⇒ (4, 3, 5, 4) - 3 = 13

So average or 1 high 1 low

Slayde77 wrote:
Wilhim wrote:

All core classes besides druid are available,
So arcane casters (Sorcerer and Wizard) are now available? I know previously you were against them.

No, Wizard was always available, the problem was sorcerors, however I have okayed half children and adoptive children brought back, so Sorceror is on the list now so long as it made sense with your backstory.

Ever_Anon wrote:

Those are some ridiculously good rolls.

Basic concept, (subject to GM approval). Human Unchained Rogue. On our side she's a military linguist who got assigned to this unit specifically to help translate all the weird fantasy languages no one else had heard of. On the other side her rebellious juvenile delinquent phase taught her a whole bunch of skills that are pretty handy for 'local' adventurers.

Int will actually be her highest stat, with Dex a point behind.

If that all sounds good I'll start building.

To be clear, are you saying you're just a linguist as far as the military are concerned, or that your past made you a a good choice for being trained as part of this mission? Either's fine but I want to be clear on that.

Choon wrote:

Here we go!

** spoiler omitted **

** spoiler omitted **
Well. Ok. This guy is almost painfully average.
Going with Investigator. Let's see... Set 1. Mr. Average McAveragepants coming up!

Investigator isn't a core class. I don't see a problem but I've only okayed most of the core classes from the base book.

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I meant to imply that she'd just be a linguist as far as the military was concerned. They're probably aware of her juvenile delinquent past, (I can't imagine getting picked for this sort of thing without super extensive background checks), but I wasn't intending for that to be the reason she was selected.

Oh! Misunderstood that intent. I don't want to flaunt your rules, so I'll go bard emphasizing something Bards rarely get to emphasize: KNOWLEDGE! I'm about to know ALL THE THINGS guys, and be in a constant state of near existential panic because of it! :D

Lets look at some stat arrays;

Set 1:

R4K3: 4d6 ⇒ (3, 1, 2, 3) = 9 = 8
R4K3: 4d6 ⇒ (6, 5, 5, 2) = 18 = 16
R4K3: 4d6 ⇒ (2, 4, 5, 5) = 16 = 14
R4K3: 4d6 ⇒ (2, 4, 6, 5) = 17 = 15
R4K3: 4d6 ⇒ (3, 5, 4, 3) = 15 = 12
R4K3: 4d6 ⇒ (1, 1, 4, 5) = 11 = 10

Set 2:

R4K3: 4d6 ⇒ (5, 1, 2, 4) = 12 = 17
R4K3: 4d6 ⇒ (6, 5, 6, 3) = 20 = 16
R4K3: 4d6 ⇒ (5, 5, 1, 6) = 17 = 17
R4K3: 4d6 ⇒ (5, 6, 5, 6) = 22 = 14
R4K3: 4d6 ⇒ (2, 4, 5, 5) = 16 = 12
R4K3: 4d6 ⇒ (2, 1, 6, 4) = 13 = 12

Set 2 is crazy good, I'll build a Ranger switch hitter. Likely skirmisher to make him mundane. He is the Bear Grylls type civilian contractor, likely former military.

Dice:

4d6 - 1 ⇒ (6, 2, 2, 1) - 1 = 10
4d6 - 1 ⇒ (5, 6, 1, 3) - 1 = 14
4d6 - 1 ⇒ (1, 1, 4, 3) - 1 = 8
4d6 - 3 ⇒ (5, 4, 3, 4) - 3 = 13
4d6 - 3 ⇒ (3, 6, 6, 4) - 3 = 16
4d6 - 1 ⇒ (4, 3, 1, 3) - 1 = 10 16,14,13,10,10,08 16point by
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4d6 - 1 ⇒ (1, 1, 4, 5) - 1 = 10
4d6 - 2 ⇒ (2, 4, 2, 5) - 2 = 11
4d6 - 3 ⇒ (4, 3, 5, 5) - 3 = 14
4d6 - 2 ⇒ (2, 5, 5, 3) - 2 = 13
4d6 - 1 ⇒ (3, 1, 5, 5) - 1 = 13
4d6 - 1 ⇒ (4, 4, 3, 1) - 1 = 1114,13,13,11,11,10 12 point by.

Rather bad rolls compared to some with 45 point by.
So I will make a Sniper, a gunslinger.

Choon wrote:
Oh! Misunderstood that intent. I don't want to flaunt your rules, so I'll go bard emphasizing something Bards rarely get to emphasize: KNOWLEDGE! I'm about to know ALL THE THINGS guys, and be in a constant state of near existential panic because of it! :D

Listen, I'm just saying that it's premature. I'm still making notes, more classes are almost certain to open up including the investigator, I'm not done going through the classes to decide everything that will be allowed.

Ok. I have the bones of the build pretty set and I'll await your decision!

Yay!

Set 1:

Stat set 1: 4d6 - 1 ⇒ (1, 6, 4, 5) - 1 = 15 7
Stat set 1: 4d6 - 2 ⇒ (6, 2, 4, 2) - 2 = 12 2
Stat set 1: 4d6 - 1 ⇒ (4, 3, 4, 1) - 1 = 11 1
Stat set 1: 4d6 - 1 ⇒ (4, 6, 2, 1) - 1 = 12 2
Stat set 1: 4d6 - 2 ⇒ (6, 2, 3, 3) - 2 = 12 2
Stat set 1: 4d6 - 1 ⇒ (1, 1, 5, 3) - 1 = 9 -1
For a total of 13 pt buy.

Set 2:

Stat set 2: 4d6 - 3 ⇒ (3, 3, 3, 4) - 3 = 10 0
Stat set 2: 4d6 - 1 ⇒ (5, 5, 4, 1) - 1 = 14 5
Stat set 2: 4d6 - 1 ⇒ (3, 1, 5, 2) - 1 = 10 0
Stat set 2: 4d6 - 2 ⇒ (2, 6, 3, 2) - 2 = 11 1
Stat set 2: 4d6 - 1 ⇒ (1, 4, 3, 3) - 1 = 10 0
Stat set 2: 4d6 - 2 ⇒ (2, 3, 5, 6) - 2 = 14 5
For a total of 11 pt buy.

... Hm... neither of those sets are great... hell they are both below a 15 point buy model. Will have to think about this.

okay new rule. If your rolls are under 15 point buy you can take the heroic stat array of 15 14 13 12 10 8

Dice rolls:
4d6 - 1 ⇒ (5, 6, 4, 1) - 1 = 15
4d6 - 1 ⇒ (2, 3, 2, 1) - 1 = 7
4d6 - 1 ⇒ (1, 5, 5, 1) - 1 = 11
4d6 - 2 ⇒ (5, 3, 2, 4) - 2 = 12
4d6 - 2 ⇒ (2, 5, 3, 6) - 2 = 14
4d6 - 1 ⇒ (6, 1, 2, 1) - 1 = 9

4d6 - 1 ⇒ (2, 6, 1, 1) - 1 = 9
4d6 - 1 ⇒ (1, 5, 1, 4) - 1 = 10
4d6 - 1 ⇒ (3, 1, 2, 4) - 1 = 9
4d6 - 1 ⇒ (4, 1, 3, 5) - 1 = 12
4d6 - 1 ⇒ (3, 5, 1, 6) - 1 = 14
4d6 - 1 ⇒ (6, 5, 6, 1) - 1 = 17
and 18...

hmm, got to think on that...

Converted to Heroic array from my 13 point buy. got me a +1 dex and Int for -1 str!

New new rule, make it 20 point buy to bring you more in line with the more powerful builds. See this s#*# is what I meant by I'm not ready. Many considerations.

No worries, man. Character sheets are easy to edit, usually. I'm ok with you changing your mind 500 times before game start!

I'm working on ideas, but right now, I'm thinking towards Cleric (either Asmodean Advocate, or Elder Mythos Cultist), and playing as a world expert on some ancient "fringe" religion that turns out to be right.

Alternately, if the DM would approve Alchemist, I think a demolitions expert might be a fun route to go down.

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