
St0nemender |

And another one question.
my wife is planning on playing a druid and i thought wild shape is really cool, until i realized i had no idea how the spell actually works and the spell description says surprisingly few things.
So basicly:
When you polymorph into an animal, do your ability scores change? If yes, all of them? Do i have INT 2 suddenly? None of them? So a STR:10 druid turns into a really weak Tiger? Do i get all of the attacks, special attacks and feats listed?
The core rule book doesnt even contain animals :-) where should i look to find out about their abilities?

Tallyn |
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Your ability scores do not change, you get the bonuses listed in the appropriate as outlined in the Beast Shape spell for the size of animal you turn into. Example: Beast Shape 1, turning into a medium animal you get +2 size bonus to Strength and +2 natural armor bonus. (10 Str druid would become 12 strength)
You get the base damage and attacks that the animal gets.
You don't gain any special attacks, UNLESS the appropriate Beast Shape spell outlines that it is one you get. Example, Beast Shape 1 only gives you Climb 30, Fly 30 (average), Swim 30, Darkvision 60, low-light vision, and scent.. IF the animal you transform into has it.
You don't gain any feats.
The Bestiary would probably be the best place to look up animals?

David knott 242 |

Look up the referenced spells and the general description of polymorph spells in the Core Rulebook. For example, if I recall correctly, Beast Shape I (the first spell that Wild Shape can emulate) used to change into a Medium Animal gives you +2 to Str and +2 natural armor. No other ability scores change.
You also get the speed and natural attacks of the animal whose form you take. Those stats can be found in the Bestiary or in a rules reference source such as aonprd.com or d20pfsrd.com.

Dave Justus |

Wild shape mimics a spell, originally beast shape one. The spell mimiced says what special abilities you can get, if the copied animal has them.
Except for as the spell says (usually bonuses and/or penalties to STR and DEX) your attributes don't change.
Wild shape and the spells it mimics are polymorph effects. You should read about them here: Archive of Nethys
You can find the stats for various animals and other appropriate targets in the bestiarys. You can also find them online (the above site for example.)

St0nemender |

I would like to give her a Deinonychus Companion. She would be able to communicate with it, once she goes into a Deinonychus wild shape right?
Since you lose the effect of the armor, AC is an issue for a wild shaped druid. Would it be better to make it DEX-based with "Weapoon Finesse" and "Agile Amulett of Mighty Fists" or should i just go for strength and let the Natural AC-bonus handle things? The larger Forms at higher levels seem to come with a hefty bonus on strength anyway.

Derklord |

The usual method to shore up the weak AC is with spells - Barkskin, and Mage Armor (from a party member, possibly in wand form).
A dex-based WS Druid, while possible, would quickly fall behind on damage, for multiple reasons (smaller damage dice, lack of small forms with pounce, and you can't really go beyond small if you want to attack).

Scott Wilhelm |
my wife is planning on playing a druid and i thought wild shape is really cool,
It is!
When you polymorph into an animal, do your ability scores change?
Yes.
If yes, all of them? Do i have INT 2 suddenly?
No, you keep your Intelligence.
Wild Shape is mostly like Beast Shape except as noted in the description of Wild Shape.
Since you lose the effect of the armor, AC is an issue for a wild shaped druid. Would it be better to make it DEX-based with "Weapoon Finesse" and "Agile Amulett of Mighty Fists" or should i just go for strength and let the Natural AC-bonus handle things? The larger Forms at higher levels seem to come with a hefty bonus on strength anyway.
It's usually a bad idea for a Druidzilla to go with a Dex Build. Usually, Druids like to go big when they Wildshape, and when you grow to Size Large or Huge, you take a Dex Penalty, so it's a bad idea to rely on Dex. The AC penalty due to lack of Armor, lack of Dex, and Size is offset by the fact that Beast Shape grants a Natural Armor Bonus.
My solution to this is something most players would consider cheesy. I like having a suit of Barding made for myself for when I am in my favorite Animal Form, throw it on the ground, then put it on after Polymorphing. There is a level 1 Wizard/Paladin/Magus Spell called Swift Girding, which lets you don a suit of Armor as a Standard Action. If your character is a Half Elf, there is an Alternative Racial Trait that gives you like a 1/2 level in any Arcane Spellcasting Class you want, so take that, and you can use a Wand of Swift Girding. By the time you are the equivalent of a Level 8 Druid, you can be in your Animal Form 24/7.
Natural Armor Stacks with regular armor.

valhella |
Too many people overlook the power of smaller forms. They sneak, spy, and move silently and unseen and birds have amazing speed.
Dont forget ou arent an animal and RP some. Pick things up, use tools and items, use skills the form excels at. Most larger forms are land bound in most peoples minds but remember eagles fly, and you are strong enough to pick up weapons, alchemy supplies, and may be eventually a small enemy.
Snakes make good battlefield control with Venom, or by grappling someone and constricting for damage. Some snakes are aquatic.
Monkey forms can wear armor and use weapons, small monkeys have prehensile tail, apes make dangerous animal companions when THEY have a few pieces of gear and Armor Training. And Nobody thinks twice when a Kampuchean Monkey starts rifling through your alchemists bag throwing things at your party. Its just a dumb animal.
Fish make excellent spies, and are hard to follow and impossible to track when escaping
Cats can get anywhere and most will even invite you inside if you RP right, and have nightvision and stealth. Dogs have scent making them excellent for tracking, or guarding camp while everyone rests. You get wild shape back when you wake up. So sleep as a Natural Guard animal when ou have charges left.
I guess i think the Damage Forms get all the press but I think with a bit if thought and RP the druid becomes m=a far greater force multiplier.
Especiall when you take Natural Spell and drop small form and cast without drawing attention to the cat freaking out over by the bushes as all heckness is breaking loose.

Derklord |

Too many people overlook the power of smaller forms.
Too many people overlook post dates.
I'm not sure what your post has to do with this thread. This is a rule question thread, not a general advice thread on overlooked uses of Wild Shape.
Snakes make good battlefield control with Venom, or by grappling someone and constricting for damage.
Poison is too slow to be good in most battles, and snakes are not good at grappling at all. I you want to grapple, you want something with the Grab ability.

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valhella wrote:Snakes make good battlefield control with Venom, or by grappling someone and constricting for damage.Poison is too slow to be good in most battles, and snakes are not good at grappling at all. I you want to grapple, you want something with the Grab ability.
Snake, Constrictor Snake Melee bite +5 (1d4+4 plus grab)
The main problem with snakes is that there are 2 generic ones: Constrictor Snake and Venomous Snake and 3 specific ones: Asp, Emperor Cobra, and Giant Anaconda (four with the Viper Familiar), with no large or huge constrictor snake, and no small or huge venomous snake.
Considering what we have in nature on Earth and what we could have in a fantasy world it is a lackluster list.
Third-party material can help here, if the GM allows it.
Generally, other forms work better.

Derklord |

Snake, Constrictor Snake Melee bite +5 (1d4+4 plus grab)
Dire Tiger Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19-20 plus grab)
Hm, three chances to grab at or one... damn, tough decision!
I should have been more specific (my bad!), but the point still stands. The stock standard large combat form is way better than any snake when it comes to grappling.

AwesomenessDog |

The main problem with snakes is that there are 2 generic ones: Constrictor Snake and Venomous Snake and 3 specific ones: Asp, Emperor Cobra, and Giant Anaconda (four with the Viper Familiar), with no large or huge constrictor snake, and no small or huge venomous snake.
Considering what we have in nature on Earth and what we could have in a fantasy world it is a lackluster list.
Third-party material can help here, if the GM allows it.Generally, other forms work better.
Ignoring that yeah snake forms are underpowered, and maybe this is a valid question to raise in the rules forum, but I would assume you could fudge the size within at least one size category by simply wildshaping into a "dire" (read giant templated) or young template version of the creature. No Huge snakes, be a dire emperor cobra or young Giant Anaconda.
Ultimately this doesn't ultimately change the abilities you get, just the size you can be (and thus stat adjustments) when you get those exact ability combos, as you can do wildshape 3 and pick a wildshape 1 size while getting all 3 abilities (but only the 1 stats). It's certainly not the most unbalanced part of wildshape relative, even if there is some RAW reason you couldn't do the above.

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Diego Rossi wrote:Snake, Constrictor Snake Melee bite +5 (1d4+4 plus grab)Dire Tiger Melee 2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19-20 plus grab)
Hm, three chances to grab at or one... damn, tough decision!
I should have been more specific (my bad!), but the point still stands. The stock standard large combat form is way better than any snake when it comes to grappling.
Agreed. Felines are always better!
Ignoring that yeah snake forms are underpowered, and maybe this is a valid question to raise in the rules forum, but I would assume you could fudge the size within at least one size category by simply wildshaping into a "dire" (read giant templated) or young template version of the creature. No Huge snakes, be a dire emperor cobra or young Giant Anaconda.
Wildshape is a Polymorph effect. And Polymorph says:
Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.
A Druid can't wildshape into a templated creature. The creature needs to exist in some of the Bestiaries as a specific entry or it should have been added to the "official" fauna of the world by the GM.

AwesomenessDog |

Wildshape is a Polymorph effect. And Polymorph says:
CRB wrote:Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.A Druid can't wildshape into a templated creature. The creature needs to exist in some of the Bestiaries as a specific entry or it should have been added to the "official" fauna of the world by the GM.
Alright but if that's the only delimiter, then it's just a matter of if your GM wants to pretend there is (if not actually make) a version of the appropriate size. Especially so if they at all play with splatbooks, rip "unique versions" of monsters from APs/modules, or do anything 3pp.

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Best Wild Shape (no templates etc) thread, 2017
Best Wild Shape Druid 6 thread, 2013
Polymorphamory Guide, last edit 2017(?)
Not sure about wildshape allowing you to breathe air when you take an aquatic form by RAW (but it allows you to breathe air when becoming a fire elemental, so probably it does), but my Gm allowed it and I had a lot of fun turning into an Air walking giant octopus.
Cthulhu times. ;-)
Derklord |

Not sure about wildshape allowing you to breathe air when you take an aquatic form by RAW
RAW, it does. "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing." CRB pg. 212 That's the only rule on the topic. It says "maintain" (i.e. keep something you already have), and no rule says you lose the ability to breath air.
It makes no sense, of course, as how to breathe is a feature of the body, and thus should be dictated by the body. Not by what your pre-polymorphed body was or that your mind knows how to breath air.

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It makes no sense, of course, as how to breathe is a feature of the body, and thus should be dictated by the body. Not by what your pre-polymorphed body was or that your mind knows how to breath air.
I agree, it should be one of the abilities that depend on how your body works, but Pathfinder polymorph is essentially a guy donning a rubber suit and putting up a bit of makeup to play at being a monster.
While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form.
RAW, the ability to breathe air is neither SU nor EX, so you can breathe air.
Mostly, it Is one of those things that is glossed over, as resolving it is complicated.
AwesomenessDog |

Wait, "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing." doesn't imply you retain the ability to breathe air, well maybe the burrow option does, but it can also be read that you only breathe in the swimming (in water) or burrowing state, i.e. not breathing air.

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Wait, "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing." doesn't imply you retain the ability to breathe air, well maybe the burrow option does, but it can also be read that you only breathe in the swimming (in water) or burrowing state, i.e. not breathing air.
It is not on the list of abilities you lose.
If you lose the ability to breathe air when you change to a form that normally doesn't do it, all the undead anatomy, plant shape, and elemental body forms are useless.It is one of the problems that was overlooked when Paizo decided that using one of those spells doesn't change your type.

thorin001 |

Effectively you are adding a template to the character. The exact details depend on the specific spell effect and the specific critter.
Stat modifications are based on the spell and the size of the critter.
Special abilities are those in common with the spell and the critter. The critter has to have the ability AND the spell has to allow that ability.