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Thank you, all. I haven't seen this archetype talked about much, but it seems to have quite a lot going for it. You're strapped for ki powers to trade for qinggong abilities until you get to 11th level, but you get a fair bit for the lower-level ones, and that continuous *freedom of movement* at 13th is a doozy. ![]()
I can't find this FAQ'd anywhere, so apologies if it's just my poor google-fu. Wanderer Monk archetype. --- Wanderer’s Wisdom (Ex)
This ability replaces wholeness of body. ---
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zza ni wrote:
Yes. That bumps it to 8d8 (it doesn't stack with INA since these are both "as if" size increases). ![]()
Apologies if this has been answered before but I have been unable to find it: Is the pseudopod Slam granted by this spell a primary natural attack that can be used as part of a full attack in conjunction with any other natural attacks, or not? I thought it ought to be, though it's not world-ending if not. Thanks in anticipation.
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Crane Style (Combat, Style)
Prerequisites: Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. There you go; you don't have to be a monk for this. If any style feat had "monk level" and no alternative as a prerequisite, that would be another thing. ![]()
Diego Rossi wrote:
Wild Shape works like Beast Shape, which inherits properties from the Polymorph rules, which say you never lose your inherent ability to breathe, only gain extra capabilities from forms that can swim or burrow. Don't forget you don't gain templates, either, and someone who takes a really close* look at you can say "hey, that's not a real squid - it's a druid pretending to be one". Weird, but that's how it's written. *Doesn't need to be all that close, either: it's only +10 to Disguise, a skill you probably haven't wasted many ranks on. :D ![]()
Agreed. This is distinct from the Giant Octopus, which does attack with a primary bite and eight secondary tentacles. Still, a single attack with a mass of tentacles gives you a lot of damage to punch through DR, and a vicious Constrict. From the point of view of a Wild Shape druid, it's a shame that not only is the squid immobile on land, but it's over the size limit for Sky Swim. :D ![]()
Well, but you are better at "not letting them get out of it" once you have Grappled them. Before you Grappled, they didn't have to do anything to not be Grappled, and now they have to make a roll. A lot of grappling monsters are hard enough to escape anyway, without giving them a +5 to CMD for being the dominating grappler. ![]()
> (i would still give the one controlling the grapple when you grabbed the +5 to be the dominant grappler) But the grapple check isn't an opposed die roll. I think your first sentence is probably the argument I was looking for. The ability to *start* a grapple isn't the same as "a free grapple attempt for any purpose you like". Grab's already powerful enough without it giving you a free attempt to become the dominant grappler while you're full-attacking. And being grappled isn't necessarily a serious problem for someone with lots of natural attacks. One thing I'd forgotten is that Grab doesn't work on creatures larger than you. Damn, I need Powerful Shapes more than I thought I did. ![]()
So here I am, Wild Shaped into a tiger and some monster or other has just grappled me. As a rule you can make a Grapple check as a standard action to become the controlling grappler (the one who can then drop the grapple as a free action, gets +5 to Maintain the grapple, and can upgrade it to a Pin). However, the grappled tiger can claw and bite normally, and all of those natural attacks have Grab, meaning a free grapple attempt if they hit. So... Can you take over the grapple this way? Anything to say for certain Yes or No? (This exact situation came up last weekend but I just got on with ripping the creature grappling me a new exit passageway. I was pretty sure it was about to swallow me whole and I was more than willing for it to do so. But some other time it might matter.) ![]()
Barbanera the Charging Dragon-snake The idea here is to use the synergy between Dragon Style (can charge over difficult terrain and through friends) and Pummelling Charge (can full-attack with unarmed strikes at the end of a charge). Snake Style is added for the sake of (i) counterstrikes (ii) Sense Motive to confirm the occasional critical and (iii) extra defence. There's also (iv) piercing damage, which may be occasionally useful. Since Dragon Ferocity makes Elemental Fist available, there seems no reason not to make for this a.s.a.p. -- in the campaign I plan to play Barbanera, he'll be built to 15 points and I'm not prioritising Two-Weapon Fighting at the outset; that will have to wait until I can afford to buy him a dex belt or similar. But I'm hoping to retrain a feat at 5th level, just when the superior-version Elemental Fist hits 2d6. It goes like this: 1. Snake Style; Combat Reflexes; Toughness
One possible way to continue this is to build towards Janni Rush as this is yet another charging style. While this doesn't have the direct damage output of a flurry monk, this has a lot of counterpunch potential in addition to the strong charge. |