DIVINITY: ORIGINAL SIN developers reportedly making BALDUR'S GATE 3


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This is (probably) happening!

More to come at E3, but Larian stuck a massive "III" logo on their website earlier today. Fans immediately assumed it was DIVINITY: ORIGINAL SIN III, but someone looked at the source files for the logo and found multiple references to Wizards of the Coast as a licensing entity and to BALDUR'S GATE III, so the inference is that this is happening.

Larian have been rumoured several times to be working on the game, adding credibility to the claim.

If so, it's likely this game will be more of a spiritual successor to BG1 and 2 than a direct sequel, as THRONE OF BHAAL definitively ended the story back in 2001 and Wizards' licencing requirement is that developers use the current iteration of their rules and setting, which since BG2 has moved on some 100 years in time and been blown up a couple of times.


I'm pretty sure we'll get something other than Bhaalspawn. Maybe something like the reign of Obould's kids?


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SQUEAK!


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Butt kicking! For goodness!


Kotaku are now reporting this is 100% legit, so huzzah!


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LET'S DO THIS!

Liberty's Edge

Minsc and Boo are ready


Bhaal got brought back to life with The Second Sundering, maybe charname has to fight his/her father?


Nah. We got enough god fighting mortals after Avengers...

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

While I love BG1 and BG2, this isn't too exciting to me between the rule set and setting changes.


Joel,

Maybe they'll ignore 4th edition?


The game will likely be set in 5th Edition Realms (which kind of ignores 4th Edition and the Spellplague anyway) and there'll likely be a tie-in with the 5E adventure out this autumn which ties in with Baldur's Gate and apparently addresses the Bhaalspawn storyline.

I strongly suspect the word "synergy" was uttered during this project somewhere.


Wert,

I trust your sources. But we'll wait and see whenever they get close to beta testing.


Werthead wrote:

The game will likely be set in 5th Edition Realms (which kind of ignores 4th Edition and the Spellplague anyway) and there'll likely be a tie-in with the 5E adventure out this autumn which ties in with Baldur's Gate and apparently addresses the Bhaalspawn storyline.

I strongly suspect the word "synergy" was uttered during this project somewhere.

awww...

I was hoping it would be spellplague-y....


Freehold,

A pox on your house for such distasteful things, sir!

Liberty's Edge

It's official.

Looking forward to this.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Please excuse me while I run around flailing my arms and screaming in an equal mix of excitement and fear.


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Pathfinder Roleplaying Game Superscriber

Here's hoping it's turn-based.


I'm happy to see our Illithid Overlords are ready to come suck out brains in this game...


The question is, will it be isometric, 3D a la NWN 1/2, or similar to TES games?


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Well, if it's based on the Divinity engine... probably similar to that? I guess we'll have to wait for gameplay footage, though. XD


All I care about is "Can my Paladin of Torm still kick butt against Illithids?" Because last time...not so much. Though to be fair the DM in that game was pretty...evil.


If you had a Skald in the party who could sing the song that protected you against Charm, Stun and Confusion, you could do quite a number on the Illithids. If not, things generally went the other way...


In Baldur's Gate 2, Chaotic Commands or a mass of Skeleton Warriors and Mordekin's Swords did the job


This is also why I like Pathfinder paladins better with the whole "immunity to charm" and then later on "compulsion" effects.

Liberty's Edge

World gameplay and Q&A at Pax East next Thursday.

I'll be there. Minsc and Boo are ready.


Strengths: Looks good graphically.

Tons of skill and ability options during combat.

Reasonably interesting companion characters.

Looks like a good implementation of 5th Edition rules.

Common-sense and physics-based abilities (like just stealth-attacking to just shove someone off a ledge) a lot of RPGs forget.

Problems: The graphic design feels very "generic modern fantasy," with relatively little to set it apart from Dragon Age. This is disappointing, especially given that D:OS did try to set itself apart a bit more.

Presentation feels a bit cheap at the moment. Voice acting in particular feels a little on the amateur side of things.

The game is looking a lot like of a D:OS2 reskin, which it shouldn't. Even if they are using the same engine there should be more scope for them to make the game more distinctive, which feels a bit lacking. For those who haven't played D:OS, it should be fun but for those who have, it looks like it'll feel more like D:OS3 rather than BG3.

Purely turn-based combat is going to annoy a lot of BG vets and will hugely slow down the game pace when facing trivial enemies.


The reception I have seen so far is at best mixed.

The biggest problem Larian has is that they called it Baldurs Gate which creates many expectations they had no intention to fulfil.

Its simply too much Divinity and not enough Baldurs Gate.


Link to "13 Things You Should Know About" the game at Kotaku.

I'm iffy on it. It doesn't have that Baldur's Gate/Icewind Dale/Planescape: Torment look about it, which, to be fair, tech has advanced greatly since then. But Pathfinder: Kingmaker has that nostalgia going for it; I look at a gameplay screen and it looks familiar.

And a party of vampires and devils and githyanki are a little Mos Eisley for my RPG tastes. Again, it doesn't feel familiar.

Could still be a fantastic game, but it's not making itself an auto-buy with nostalgia alone like it had the potential to.

EDIT: Also: You don't have to gather your party before venturing forth? Blasphemy! ;)

Liberty's Edge

Opening movie and gameplay demo.

I was at the presentation today. I thought it looked good. But they do have work to make it feel more like DnD and less like Divinity.


So, this is what Divinity looks like! Because it sure as hell doesnt look like baldur's gate.


Yeah this feels less Forgotten Realms/Baldur's Gate and more...generic fantasy.


Normally I would celebrate this, but...Baldur's Gate was an amazing game.


Larian make titles with excellent gameplay but their stories and characters have lagged behind (although D:OS2 was a big improvement on D:OS). The writing and characters do look a lot better in this one so that's encouraging.

The biggest problem they have and they were always going to have is making a game that's a sequel to the BG series 20 years later. Everyone and their aunt is going to tell them they're doing it wrong, no matter what they do. I can understand them using the BG name for marketing purposes, but that also creates expectations that are impossible to fulfil.

At the same time, they couldn't just make a brand new BG in the Infinity Engine. Beamdog did that four years ago with Siege of Dragonspear and people mostly ignored it (or don't even know it exists).

I think it'll be a strong game but it might have been better to have picked another name for it, even more marketed it as a spin-off.

Liberty's Edge

They wouldn't confirm nor deny if a certain ranger with a giant miniature space hamster is in the game.


CapeCodRPGer wrote:
They wouldn't confirm nor deny if a certain ranger with a giant miniature space hamster is in the game.

They resurrected him and Boo in Descent to Avernus and then used him as a prominent character in the recent IDW comic book, so it'd be very weird for them not to use them, given that seemed to be the whole point of bringing them back.

If Minsc & Boo aren't in BG3, I'd be genuinely shocked.


how can ceremorphosis affect vampires


Knoq Nixoy wrote:
how can ceremorphosis affect vampires

Vampires still have access to their prior memories and personality (more or less), so presumably the brain still functions on some level which the illithid can access.


Possible, acording to the Illthiad it depends upon the presence of VITAL neurochemicals in the victim's brain; these neurochemicals act as essential chemical cues for the initiation of ceremorphosis. I remember from Ravenloft that vampires have no metabolism. Or it could be an elven vampire similar to a baelnorn. Only Ioulaum could transform into an undead elder brain.

Anyway the game looks really promising, but I wish they change the UI, inventory and ablilties/spells a bit so they don't look almost like Divitity:OS.


Werthead wrote:

Larian make titles with excellent gameplay but their stories and characters have lagged behind (although D:OS2 was a big improvement on D:OS). The writing and characters do look a lot better in this one so that's encouraging.

The biggest problem they have and they were always going to have is making a game that's a sequel to the BG series 20 years later. Everyone and their aunt is going to tell them they're doing it wrong, no matter what they do. I can understand them using the BG name for marketing purposes, but that also creates expectations that are impossible to fulfil.

At the same time, they couldn't just make a brand new BG in the Infinity Engine. Beamdog did that four years ago with Siege of Dragonspear and people mostly ignored it (or don't even know it exists).

I think it'll be a strong game but it might have been better to have picked another name for it, even more marketed it as a spin-off.

I really liked 'Siege of Dragonspear'

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

...But Baldur's Gate and Forgotten Realms IS generic fantasy <_<


CorvusMask wrote:
...But Baldur's Gate and Forgotten Realms IS generic fantasy <_<

Superficially, yes, but you don't have to look far to find a lot more weirdness creeping in (particularly anything to do with the Underdark, Netherese, Phaerimm etc). Forgotten Realms has been this odd mishmash of standard, almost painfully generic fantasy and more out-there ideas (like the great stone ships of Ascore or everyday life in Halruaa), which I think is one of the reasons for its success, other than the immense worldbuilding detail.


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CorvusMask wrote:
...But Baldur's Gate and Forgotten Realms IS generic fantasy <_<

no, it is not. Mystara and Greyhawk are generic fantasy. Forgotten Realms is the cool parts of other settings stolen and stitched together and masquerading as generic fantasy.


Werthead wrote:
CorvusMask wrote:
...But Baldur's Gate and Forgotten Realms IS generic fantasy <_<
Superficially, yes, but you don't have to look far to find a lot more weirdness creeping in (particularly anything to do with the Underdark, Netherese, Phaerimm etc). Forgotten Realms has been this odd mishmash of standard, almost painfully generic fantasy and more out-there ideas (like the great stone ships of Ascore or everyday life in Halruaa), which I think is one of the reasons for its success, other than the immense worldbuilding detail.

I do believe they dropped the old Desert of Desolation in there as well in a place it shouldn't be.

The super module made of the three modules and extra info lacked the flair of the original ones. The ending scenes were on the last page of the originals and the endings of the first two modules were omitted in the super module.

Biggest mystery to me was the Mobius Tower in Book 3. Just how the heck did everyone get in and out of that tower?

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Forgotten Realms is one of those settings that kinda has always stuck to me as static and boring despite it progressing between editions. Like, I've never really been anyone able to describe political situation of Faerun in interesting manner or nations being more than "This is the cold north so here you have adventures with snow, cold monsters and vikings!" theme aesthetic for modules


Eh. I guess I'm still a romantic especially because I was attached my Paladin of Torm from 2nd edition who joined the Purple Dragons and went on to fight Zhent incurisons along with journeying to Westgate to end up in the Underdark and later on Waterdeep.


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Freehold DM wrote:
CorvusMask wrote:
...But Baldur's Gate and Forgotten Realms IS generic fantasy <_<
no, it is not. Mystara and Greyhawk are generic fantasy.

Depending on what you mean by 'generic': Um, I don't think you know Mystara as well as you think you do. Among other things, Mystara has:

- the planet is millions of years old
- Samurai catfolk riding flying sabertooth tigers that live on the invisible moon
- flying cities with magitech biplanes, one of them flown by a beagle-faced lupin (dog people). Flying aircraft carriers, castles, ships etc. galore. Some countries have an actual air force
- elemental-powered light and heating for some cities
- elves being a younger race than humans
- dragons having their own civilization and culture, the ones hanging around in caves and getting killed for their loot are mostly hermits and rebels
- Lovecraftian monsters hanging around in the wings
- halflings are feared raiders
- magical radiation that slowly drains true magic from the world
- truly multiracial nations (in certain areas of the world)
- the origins of goblinoids (which includes orcs) being literally evil souls reincarnated in bestial form as a punishment
- The Hollow World, a cultural museum with among other things: cheerful, lederhosen-wearing dwarves that live on the outside of the mountain; gaucho orcs; future-tech utopian elves
- teenage mutant ninja turtle is a perfectly valid and setting-appropriate character concept in the right area of the world
- gun-wielding swashbucklers with mutant powers
- a god who's a sentient allosaurus
- the planet is actually a life form in its own right
- draeden
- dungeon theme parks
- apotheosis is comparatively common, with an ever expanding set of gods fighting over the world

Mystara is generic in the sense that it has all genres stuffed into one glorious mess.

Silver Crusade

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It also had a sidescrolling beat em up.


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Two, actually.


In any case, I have fond memories of my tabletop days in Forgotten Realms and Baldur's Gate series (not counting this one) are still highly remembered by yours truly.

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