Thetin Dorvas
Male Aasimar Paladin (Divine Defender)
LG Medium Humanoid
Int +1,Senses Darkvision,Perception +3
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Defenses
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AC 27, touch 12, flat-footed 21
HP 93 (6d10+43)
Fort +13,Ref +8,Will +11
Resistances Acid 5, Cold 5, Electric 5
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Offense
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Speed 30 ft
Melee
Longsword +9/+4 (1d8+3/19-20/x2)
Warhammer +9/+4 (1d8+3/x3)
Radiance (+1 cold iron warhammer) +10/+5 (1d8+4/x3)
Special Attacks Smite Evil (2/day), Power attack: First attack +6 damage, 2nd+ +6dmg -2 attack
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Stats
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Str 16,Dex 12,Con 17,Int 10,Wis 12,Cha 18
Base Attack +6/+1,CMB +9,CMD 20
Feats Toughness, Tower shield proficiency, (normal/mythic) power attack, shield focus
Skills Diplomacy +16, Perception +3, Sense Motive +10
Languages Common, Celestial
Special Ability Daylight (1/day), Lay on Hands (3d6 7 times per day), Aura of Courage, Divine Health, Shared Defense, channel positive energy, Divine Bond - Weapon
Gear Longsword,Warhammer, Heavy Steel Shield, Scale Mail, Backpack, Bedroll, Crowbar, Silk Rope, Grappling Hook tied with Silk Rope (50ft), Waterskin, small steel mirror, 6x Trail Rations, Flint & Steel, Explorer's Outfit, Silver Holy Symbol, Signet Ring (Order of the Nine Moons Initiate Ring), journal, ink, pen, +1 tower shield, +1 full plate, Radiance, cloak of resistance +1, boots of the cat, +2 cha headband, potion of CMW, potion of enlarge person (x5), potion of lesser restoration
0g
Mythic - Guardian 1
Mythic Power: 5
Surge: 1d6
Hard to Kill
Guardian's Call - Sudden Block
Path Abilities:
Fast Healing
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Traits
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Natural-Born Leader +1 moral bonus on Will saves against mind-effects for cohorts, animals, and followers. +1 trait bonus to leadership score.
Exposed to AwfulnessWhen you were a child, you were nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill you, but you lingered at death’s door in a coma for weeks before waking. Ever since then, you’ve been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars (whether physical or purely mental) of your brush with death remain, and nightmares of what could have happened often plague your sleep. Something, be it your own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made you stronger than before. You’re not sure what to make of the theories that you survived this exposure to awfulness because you yourself have some trace of demonic heritage that helped give you the advantage you needed to survive—but whatever it was, you’re glad for it! Your strange resistance to demonic attacks persists to this day. Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse.
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Special Abilities Smite Evil (1/day), Aura of Good, Detect Evil (At Will), Daylight (1/day), Skilled (+2 Diplomacy and Perception), Divine Grace, Lay on Hands
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