
Mysterious Storyteller |

Background information about the nation of Andoran known to the commoner:
What is now the nation of Andoran was founded following the successful campaign of General Khastalus of Corentyn. At the time part of the empire of Taldor, the region was established in order to provide the imperial navy with ships; lumber harvested from the Arthfell Forest was transported to the shipyards at Augustana.
Eventually during a time of turmoil Andoran cut its ties with the Taldan empire in a revolt to join the newly formed nation of Cheliax. Facing challenges of corruption and decadence from within, as well as an invasion by Qadira across the empire's southern border, Taldor was forced to cede Andoran to Cheliax.
Andoran prospered as a part of the empire of Cheliax the death of the empire's patron god, Aroden, which resulted in a power struggle among the nation's various noble houses. This civil war ended with House Thrune claiming control of Cheliax.
House Thrune, a noble line dedicated to the service of the infernal powers of the 9 hells, demanded strict obedience and servitude from the citizens of the empire. Initially the ruling body of Andoran followed the mandates of Cheliax's new queen, but the people of the region quickly became outraged by her cruel and evil reign; in 4669 AR Andoran claimed its independence from the empire, casting aside its own noble class and establishing Common Rule.
The newly-established nation of Andoran abolished the practices of slavery and servitude, and embraced the belief that all are equal. Andoran continues to embody these ideals to this day, concepts they attempt to force upon other nations with what many feel to be idealistic and imperialistic fanaticism.

Mysterious Storyteller |

Arthfell is one of the five general regions in the nation of Andoran, and stretches largely along the coast of the Inner Sea from the western border with Cheliax to the Andoshen River in the east. It is thought to be bordered in the north by the Nogortha Peaks.
The region gets its name from the Arthfell Forest, which once covered the lowlands of most of western Andoran. Today, the woodland is but a small fraction of its former size due to millennia of heavy logging to feed the massive shipbuilding industry in the city of Augustana.
The ancient pine and fir trees of the Arthfell Forest make up one of the most infamous woodland regions in the nation of Andoran. Known for its druidic cabals, bands of menacing werewolves, and other dangers, Arthfell is rarely traveled, though civilization is ever encroaching on its borders. The Andoren geographical region known as Arthfell gets its name from the woodlands.

Mysterious Storyteller |

The small town of Belric has about 300 official resident townfolk, with the population of the surrounding area being maybe double that. The economy of the town is largely fed by the logging industry which is run by the Lumber Consortium which is headquartered in the city of Oregent east of the Arthfell forest.
Belric has a mayor and a small governing council, but is largely controlled by the officials of the Lumber Consortium. The town's primary claim to fame is the fact that local hero Lundren Wolfsbane is the municipality representative on the People's Council in the capital city of Almas.

Maqej Lek |

Aasimar Barbarian for me!

Naugrimm Firebeard |

I was hoping for a brother dwarf!

Naugrimm Firebeard |

Naugrimm wrote:I was hoping for a brother dwarf!Does Naugrimm have his own story or would he like one provided to him?
Sent an email with an idea, feel free to modify

Naugrimm Firebeard |

A rogue would also be helpful for the detect/disarm traps. Maybe Fighter-Rogue? You could take Fighter at 1st, Rogue at 2nd, then Fighter the rest of the way? But if that doesn’t sound interesting play what you want!
If you put all your stat buy points in Str/Con/Dex with a human, half-orc or half-elf you could have 18 Str, 14 Con, 14 Dex and 10’s for the rest.
Clint will be pure melee, I should be able to stand up front and be mediocre, mainly suck up attacks. Believe Pnin will play arcane caster so he will probably hide in back.

Mysterious Storyteller |

You could be a ranger trapper archetype
Gains trap finding and disable device at LV 1
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger -archetypes/trapper
You do that straight up and cover the traps or even mix in a few levels of unchained rogue.
You could do a fighter (or ranger as above) rogue combo and focus on DEX to get to finesse training so your DEX bonus acted as STR damage
Finesse Training (Ex)
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
How about a half-elf fighter (or ranger) rogue with skill focus in perception and then take canny observer at 2nd level rogue talent for +4 perception?
You could go 2 weapon fighter with kukuri in each hand and get improved critical which would give you a potential crit on 15-20 plus sneak attack potentially from each weapon.
If you are interested, I'm sure John or I can quickly help you build something along those lines. :D

Sanrael Bloodthorn |

How about a half-elf fighter (or ranger) rogue with skill focus in perception and then take canny observer at 2nd level rogue talent for +4 perception?
You could go 2 weapon fighter with kukuri in each hand and get improved critical which would give you a potential crit on 15-20 plus sneak attack potentially from each weapon.
If you are interested, I'm sure John or I can quickly help you build something along those lines. :D
i do like the half elf fighter/rogue with skill focus in perception
nothing like a couple kukri swinging about....i would be grateful with any help with build
Naugrimm Firebeard |

Dex to damage doesn't kick in until 3rd level unchained rogue so you may want to go first 3 levels as unchained rogue, then fighter or maybe fighter 1, then rogue 3.
As 1/2 elf you could use this stat array:
Str:10
Dex: 19
Con: 15
Int:10
Wis:10
Cha:10
River Rat trait:
You gain a +1 trait bonus on damage rolls with a dagger and a +1 trait bonus on Swim checks. Swim is always a class skill for you.
Will DM allow River Rat to use a kukri instead of dagger?
Feats:
Two Weapon Fighting. Skill Focus perception.
If your first level is fighter you get another bonus feat so maybe Toughness (+3hp) or Dodge (+1AC), Iron Will (+2 will saves), Weapon Focus Kukri (+1 to hit with kukri). Any of these would be good for combat.

Mysterious Storyteller |

Start with lv 1 unchained rogue knife master archetype (1d8 sneak attack damage with kukri instead of 1d6) and take it through 3d level before starting to take fighter to capture finesse training damage:
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-a rchetypes/knife-master
http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained
STR 10
DEX 20
CON 11
INT 10
WIS 12
CHA 10
Take 1 point of CON at 4th level then all DEX
River rat trait for kukri is approved.
Take TWF with 1st level feat and skill focus perception with 1/2 elf feat. Will allow you to make 2 attacks/round at 1st level with +1 to hit on each.
https://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat/
http://www.d20pfsrd.com/races/core-races/half-elf
Your perception will be +10 at 1st level
Make sure to put a point in acrobatics every level so you can move into flanking position without taking an AOO.
http://www.d20pfsrd.com/skills/acrobatics

Naugrimm Firebeard |

Knife Master has NO trap finding so kind of defeats a main point of being a rogue.
Guess you could throw in 1 level of Ranger Trapper to pick it back up.
And I would rather have 19 Dex and 15 Con, than 20 Dex, 11Con and 12 Wis.

Mysterious Storyteller |

Knife Master has NO trap finding so kind of defeats a main point of being a rogue.
Guess you could throw in 1 level of Ranger Trapper to pick it back up.
Hahahahaha, classic! Can't believe I read right through that.
John's right. NO knife master. ;-p
Just regular strength rogue

Ardaxolion |

Sorry for taking so long getting back to you. Spent a lot of yesterday trying to build the character. I think I'm done. But I'm still worried I missed something along the way. Let me know!
Biggest Question: I cannot decide which Familiar to take with my tattoo. The best options seem to be: Thrush, Owl, or Hawk. Any thoughts??
Gnome, Tattooed Sorcerer, Draconic Bloodline (Cannot decide between Green, White, or Silver (is there a difference between White and Silver???))
Str:8 (10 - 2 for Gnome)
Dex: 14
Con: 14
Int: 12
Wis: 11
Cha: 18 (really wanted 20, but didn't feel comfortable sacrificing so many other stats)
Spells:
0: Detect Magic, Prestidigitation, Acid Splash, Light (too much overlap with Naugrimm?)
1: Mage Armor, Color Spray
I also have some bonus Ghost Sounds from Mage Tattoo
Feat: Improved Initiative
Skills: Bluff, Diplo, Know Arcana, Perception

Naugrimm Firebeard |

Looks good, though I think I'm missing something on the AC.
Haramaki: +1
Small size: +1
Dexterity: +2
AC14, or 17 when you have Mage Armor up.
Most people tend to take the Initiative increasing familiars, but your init is already high. Perception and diplomacy are both key skills so increases to either would be good. Looks like you will be doing most of the talking for the party with an 18 Charisma, but your Diplomacy should already be pretty good without another boost. So do whatever you like best.

Pnin |

Yeah, I meant to mention the Greensting Scorpion as another one I was thinking about. But I had a similar thought.
Anyway, I bought a buckler for the last +1 to AC. I guess I will drop it because I forgot about the 5% spell failure. But for future notice, does a sorcerer need to have both hands free?
Confused by what Naugrimm said about the Mage Armor: Isn't it a +4 to AC? Whereas you said 14 to 17. Shouldn't it raise me from 14 to 18? Does it overlap with something?

Naugrimm Firebeard |

bonuses of the same type generally don’t stack so Haramaki and Mage armor would not stack since they both give an armor bonus

Ardaxolion |

Need to get used to switching the account!
Wand of mage armor seems good. I was on the fence about taking it, especially since my spells are so limited.
Shame that it doesn't stack with armor . . . I guess that's a hard pass on Mage Armor for me.
Snowball is an interesting idea if I go ice dragon. I was thinking of using acid splash in a similar fashion (1d3 + 2 if I take green dragon and carry a flask of acid). But I think the 1d6+1 has the same average damage. Does a damaging spell have more utility?
Other level 1 spells I was thinking of taking: Vanish, Grease, or Magic Missile if we want more damage. Thoughts?

Ardaxolion |

Vanish because it goes with the Gnome's Illusion proficiencies. Shrug.
I like Grease, but does it overlap too much with Color Spray? I suppose it would be more useful against undead.
I am liking the ray of frost idea! Guess I'm going with a Cold Dragon
Am I right thinking that the Owl is a better familiar bonus because we will spend most of our time in low-light conditions?

Ardaxolion |

Well, aren't dungeons relatively low light? What worries me is the hawk's familiar bonus:
The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light.
versus the Owl's:
Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness
Since the owl only has low light vision, I took "shadows or darkness" to mean low light conditions. I'm not sure how you'd describe a dungeon's light. But I was thinking it wouldn't be bright . . .

Ardaxolion |

I too would rather have an every time thing. But there is no "every Perception check." Is that a vote for the thrush? Something else?
I just think that the familiar and its bonus would be a a far better option than the dragon claws. Besides that, I really have no strong opinions here.

Naugrimm Firebeard |

I agree, full time is better.

Naugrimm Firebeard |

Let's get his campaign started!

Naugrimm Firebeard |

At some point both campaigns should show up when you click on “campaigns” under your alias.
You can add an avatar to your alias using “my account”

Weed |

Ive been struggling with the build that i had for weed, if its ok i wanna go with original suggestion of fighter 1st....rogue at 2nd, then fighter for a while....with stats being; St 18/Dex 14/Con 14 and 10 for remaining stats...all good with this?

Naugrimm Firebeard |

It’s your character, play whatever is fun for you. Don’t feel obligated to take any levels of rogue unless you want to.

Naugrimm Firebeard |

Feel free to bot Grimm: July 21-27