Valeros

Eterran's page

136 posts. Alias of Jalriel.


Full Name

Eterran

Race

Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)

Classes/Levels

Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Gender

Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)

Size

M 6'0'' 180 lbs move 30

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Eterran

Traits/Feats:

Traits:
Second Chance: reroll save 1/day
Berserker of the Society: +3 rnds of rage

Feats:(Future:Accurate Stance, Power Attack, Celestial Totem Lesser)
Fey Foundling: Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).


Aasimar/UNCH Barbarian special abilities:

AASIMAR ARCHON-BLOODED:
Ability Score Modifiers: +2Con/+2Wis/+2Str(in place of spell ability)
Type: Aasimars are outsiders with the native subtype.

Base Speed:30 feet
Languages: Aasimars begin play speaking Common and Celestial.
Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled: Aasimar have a +2 racial bonus on Intimidate and Sense Motive checks.
Darkvision: darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

UNCHAINED BARBARIAN INVULNERABLE RAGER:
Rage (Ex): 12 rounds +2hit/+2dam/+2will/-2AC/+2hp per hit die

Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. Replaces uncanny dodge, improved uncanny dodge, and damage reduction.

Extreme Endurance (Ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. Replaces trap sense.


Magic Items/Equipment/Wealth:
Attacks/AC/Saves/Skills calculations:

Acrobatics: +2(+2 dex)
Climb: +4(+4 str)
Handle Animal
Intimidate: +6(+1, +3 trained, +2 aasimar)
K-nature: +4(+1, +3 trained)
Perception: +5(+1, +3 trained, +1 wis)
Ride: +2(+2 dex)
Survival: +5(+1, +3 trained, +1 wis)
Swim: +4(+4 str)
SENSE MOTIVE: +3(+1 wis, +2 aasimar)


background:

Eterran was born to a family that had grown wealthy as a farming factor serving the Andoran capital city of Almas. The annals of the family history were rich with heroes, holy warriors, and priests. There was even legend that one notable do-gooder caught the eye of beautiful archon while adventuring on another plane and that they had a child together.

When Eterran was born his visage gave truth to the legend and the family grew excited by the promise of greatness to come. Sadly, Eterran was anything but what one would expect from a descendant of the law-abiding Archon. Unruly, unkept, and undisciplined Eterran ignored his studies and every attempt to introduce him to the military or the clergy was met with disdain. His only passion was to feel his blood pulse and heart hammer as he practiced with the family men-at-arms.

Two years before his coming of age ceremony, Eterran lost his mind for several moments while sparring and maimed one of the house guard. His father, disgusted and disappointed at what his had failed to become, banished him from the family estates. Since then Eterran has made his way west, content to let the odd jobs and opportunities fill his days.

He last job was as a logging caravan guard where he befriended an interesting dwarf named Naugrimm Firebeard. The caravan's end has deposited them both in the town of Belric, where they look for their next opportunity.