Polymorph familiar


Rules Questions


Hello people! I have a question about this spell. At first, you can polymorph your familiar as per the spell beast shape I, except it can assume the form of a small animal. Then, if your caster level is higher, you can emulate beast shape II, III, and so on, but in my opinion it is unclear if I can make it become larger animals or even magical beasts.


This question will receive more answers when it is moved out of the Pathfinder 2nd Edition Playtest subforum.

I had thought that Polymorph Familiar was a great spell for my bloodrager NPC who had taken an archetype that gave her a familiar. Unfortunately, in reviewing the spell with me, the players decided that the small animal restriction applied to the higher versions of Beast Shape, too. This let the familiar gain a few more abilities, but being stuck at small animals, not even a tiny animal, was no fun.

A 3rd-level spell that could fully mimic 6th-level Beast Shape IV, even when limited to just the familiar, would be too powerful. Bloodragers don't even get 6th-level spells.

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Whichever way the spell is meant to be, it's worded poorly. But all in all I find myself agreeing with Mathmuse's players; the "Small animal" restriction always holds.


I agree with the others regarding the size restriction. Without it, it would be out of line and overpowered in relation to how the spell lines were designed.

Additional thoughts:
At least with a bloodrager, it seems you can get beast shape and assuming you have share spells, that lets you cast it on your familiar. So other than range, it's better in all ways.

Even considering that you wouldn't get beast shape III, how many small animals are you gonna be able to choose with polymorph familiar that let you take advantage of grab, pounce, rake, trample, constrict, etc. with any real effectiveness consistently? An octopus, if you were in water, maybe?

This just seems like it was made for shamans and witches, who don't appear to typically get beast shape and as a shady end-run around the requirements of having to learn those spells (though granted, only on your familiar and at size restrictions, so it isn't grievous, but I think it still needs mentioning). I thought the whole point of depowering and breaking polymorph's power into all the beast shape, giant form, elemental body, form of ..., etc. spells was to move away from that stuff. Just my opinion on the subject. Just seems like giving witches and shamans reasonable access to beast shape would almost completely negate the reason or need for this (except in some very specific situation, like when you couldn't touch your familiar).


Disagree.
The restriction of small animal is applied only to the beast shape I portion of the spell.

"At caster level 7, this spell functions as beast shape II." Period. No restrictions.

The spell is not overpowered. Whereas beastshape can normally be applied to familiars or casters, this spell is limited strictly to the familiars.

Shamans do not get access to beast shape; and witches involve their familiars in combat strictly at their peril; to lose their familiar is to lose spell casting.


There’s no official answer here. Just people’s opinions. So it works whichever way your GM thinks it works.


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Thank you for your interesting opinions! Personally, I'm afraid that the oroginally intended spell was not able to overcome the limitation of small animal. I think I will leave apart this controversal spell in the end...


Perfect Tommy wrote:

Disagree.

The restriction of small animal is applied only to the beast shape I portion of the spell.

"At caster level 7, this spell functions as beast shape II." Period. No restrictions.

The spell is not overpowered. Whereas beastshape can normally be applied to familiars or casters, this spell is limited strictly to the familiars.

Shamans do not get access to beast shape; and witches involve their familiars in combat strictly at their peril; to lose their familiar is to lose spell casting.

Except a Designer (Mark) specifically said all versions have the Small size limitation.

Polymorph Familiar.


What Mark Seifter said was-

Mark Seifter wrote:
As usual, not an official answer, but it seems pretty clear to me that the size limitation is consistent at all levels, but what changes is you can pick up stronger abilities like pounce and blindsense.

My opinion is that Perfect Tommy is entirely correct for the reason they give. I can't see any reason for questioning the interpretation of the text.

The other side of the argument is that Mark has the magic word "designer" next to his name. And still does even if he says it is not official and just their opinion.


polymorph familiar:T3

It is what it is. The writing could be clearer but all we have is RAW, FAQs, and the PFS campaign clarifications(no comments on this spell). So if Paizo didn't care to issue any advice it is up to your GM. RAW isn't uniformly consistent and the game requires a GM

the trick is polymorph familiar:T3 remains a Third level spell while the effects of granted abilities >may< increase with caster level and that relies on existing RAW monster entries and target creature types.

Casters can always share a personal spell onto their familiar and the spell level scales with the powers.

my usual advice for wizards is to choose bonded object amulet over familiar and use blood sentinel:T3 if needed..


Azothath wrote:
It is what it is. The writing could be clearer

I can't say I agree. I do not know why anyone thinks that the limitations in the first paragraph apply to the second paragraph.

Azothath wrote:
Casters can always share a personal spell onto their familiar and the spell level scales with the powers.

A good use of this is to cast Shadow Projection on your familiar. This makes your familiar a shadow for an hour a level, which is a long time. Given how dangerous Shadows are and that many monsters can't do anything to a shadow this is great.

Azothath wrote:
my usual advice for wizards is to choose bonded object amulet over familiar and use blood sentinel:T3 if needed..

Why? You just think the bondage object is better?


Anyone else think this discussion spilled over from another site?

Cant see any other reason why one person would do a 5-year necro to make an argument and immediately get someone taking the other side.


Barachiel Shina wrote:
Except a Designer...

I think someone just wanted to introduce a point or 'stir the pot'. It really is for Home Game GMs that want a designer comment or interpretation. I can see how Seifter got there and there's a reason or two behind it.

no need to feed a tiny trolli


I have resurrected ancient threads without realising I was doing it. They can show up on a search and unless you look at the date of posts, and you often don't, you have no way of knowing the thread is archaic.

That would be my guess as to what happened here.

Liberty's Edge

Joynt Jezebel wrote:


I can't say I agree. I do not know why anyone thinks that the limitations in the first paragraph apply to the second paragraph.

Polymorph Familiar wrote:


This spell functions as beast shape I, except it grants your familiar the form of any Small animal. Your familiar retains all of its special abilities and continues to grant you the special ability associated with its normal shape (such as a bat familiar’s bonus on Fly checks).

At caster level 7th, this spell functions as beast shape II. At caster level 9th, it functions as beast shape III. At caster level 11th, it functions as beast shape IV.

Polymorph Familiar

It is simple, First row of text:
"This spell functions as beast shape I, except it grants your familiar the form of any Small animal."

To apply the changes you get at level 7, you update that text with what the spell says change:
"At caster level 7th, this spell functions as beast shape II, except it grants your familiar the form of any Small animal."

Same thing at levels 9 and 11.

It never says the size limitation is lifted, so the size limitation is not lifted.
It never says that "Your familiar retains all of its special abilities and continues to grant you the special ability associated with its normal shape" changes, so it never changes.

The only thing that changes is what version of Beast shape you use. All the other limitations stay. The advantage of the higher Beast shape spells is that you get access to way more special abilities.


... and there you have the other common interpretation. It is exactly why I said a few words of clarification would have made all the difference to resolve the communication issue one way or the other. see Resist Energy which is a bit verbose but nobody says 10 points fire resistance becomes 20 points of sonic resistance. So no easy resolution (I can't support either in the Rules Forum & Paizo made no effort, thus my middle position posts may read as odd), just in the GMs hands.
The "other" reason is the above(Seifter, Rossi) interpretation constrains the spell effect to something Third spell level as letting it change the size increases not only size but the monster entries the caster can choose from. It is also a good example of "future proofing" where they expected more varied small creature entries but it didn't happen.
There's also the aspect of utility for improved familiars where an animal type polymorph from an ability perspective may not be helpful.
my goal is to state the differences so home gm's can make a better decision


Why not just cast Polymorph on your familiar. Then you aren't bound by the restrictions of Polymorph Familiar.

The Exchange

Hisoka777 wrote:
Why not just cast Polymorph on your familiar. Then you aren't bound by the restrictions of Polymorph Familiar.

Because polymorph familiar is a 3rd-level spell, not a 5th.

You can cast personal range spells on familiars, so you could just cast beast shape IV on your little buddy once you reach wizard level 11. But, same reason.


Small is specified. But how specified is the “animal” part? Beast shape 3 would normally allow you to choose a small magical beast. So is “small animal” just limited to animals or is that just because beast shape 1 is also limited to animals?

Liberty's Edge

Melkiador wrote:
Small is specified. But how specified is the “animal” part? Beast shape 3 would normally allow you to choose a small magical beast. So is “small animal” just limited to animals or is that just because beast shape 1 is also limited to animals?

I read it as "Your familiar is always limited to the shape of a Small animal". It is a 3rd level spell that, at higher levels, already gives the special abilities granted by higher-level spells.

Having it give the full benefits of a 6th-level spell is a bit overpowered.

ACG isn't the best book for balanced stuff, but I think the less powerful interpretation is the most credible.


I don’t think it’s overpowered. You are giving these abilities to your familiar, that is fairly worthless in combat no matter what form it takes. The strongest case is a shaman with a mauler familiar and even then that’s fairly weak and a huge risk on the part of the shaman.


Personally, I agree with those who said it could have been worded better, whichever interpretation they intended. Both "beast shape II overrides the whole of the first line" and "beast shape II only overrides beast shape I, the other restrictions remain in place" are defensible, based on the actual text.

(Less defensible IMNSHO is that it overrides the size but not the type, or the type but not the size, although I don't think anyone was seriously arguing that).

I guess I would say that, given two defensible interpretations we have to go with the weaker of the two is the actual RAW for whatever that's worth. But I would probably go with the stronger interpretation at my (home) table - anything which encourages people to take familiars and remember they exist is good in my book.

Liberty's Edge

Melkiador wrote:
I don’t think it’s overpowered. You are giving these abilities to your familiar, that is fairly worthless in combat no matter what form it takes. The strongest case is a shaman with a mauler familiar and even then that’s fairly weak and a huge risk on the part of the shaman.

It seems you considering only the large size and direct combat. Beast Shape IV gives access to the form of a magical beast from diminutive to large and a large set of abilities. The familiar isn't forced to be a large physical brute using melee attacks.

The Exchange

Diego Rossi wrote:
Melkiador wrote:
I don’t think it’s overpowered. You are giving these abilities to your familiar, that is fairly worthless in combat no matter what form it takes. The strongest case is a shaman with a mauler familiar and even then that’s fairly weak and a huge risk on the part of the shaman.
It seems you considering only the large size and direct combat. Beast Shape IV gives access to the form of a magical beast from diminutive to large and a large set of abilities. The familiar isn't forced to be a large physical brute using melee attacks.

And don't forget that the Mauler's Battle Form ability is a polymorph effect. You can't use it and polymorph familiar at the same time.

Over the years I've come to the conclusion that if you really want a melee combat familiar without taking a massive risk, the best choice is probably a figment that you buff up with spells. (If of a class that is allowed to have a figment).


I didn’t forget those things, I accounted for them when I said it wasn’t very powerful. But let’s get some counter examples. What form would you give your familiar that would be very powerful if magical beasts were an option? How would it be very powerful?

Liberty's Edge

Melkiador wrote:
I didn’t forget those things, I accounted for them when I said it wasn’t very powerful. But let’s get some counter examples. What form would you give your familiar that would be very powerful if magical beasts were an option? How would it be very powerful?

You forget "for a third-level spell".

Beast shape IV wrote:
Tiny magical beast: If the form you take is that of a Tiny magical beast, you gain a –2 penalty to your Strength, a +8 size bonus to your Dexterity, and a +3 natural armor bonus.

Your familiar gets +3 points of natural armor, and a +4 to his touch AC. Depending on the original size the can hen can get a -2 to a +1 for becoming Tiny.

Show me another spell third level that gives a creature from +5 to +8 to its AC, Flight 120 Good, and potentially other benefits.

Putting it another way: show me a 3rd-level spell that does the same as a 6th-level spell.

What is "Very powerful" is totally situation dependant. This spell gives the familiar the ability to adapt to the situation at hand.


Again, I accounted for all of that. And what use is all that AC and dexterity? If you are just trying to protect your familiar then you could have just cast Merge with Familiar one level lower and that lasts all adventuring day. Seriously, it sounds nice but what actual utility are you getting out of this as opposed to casting haste, circles or even fireball?

If you could cast it on any creature, it might have some uses. But on a familiar? That sounds like a trap option or a cosmetic option. There are better ways to achieve whatever you are trying to do there.


if you eat a figment you're hungry 1r later...

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