Zarius |
So, this question has roots in some third party. Basically, the conflict here comes up that the Training enchantment is relatively unique among enchantments, being that it explicitly states that you CAN put it on a weapon multiple times, and spells out that you simply don't gain the benefits of feats you can't qualify for without them - meaning you COULD put the whole Two Weapon Fighting chain on one sword, but you'd only get the lowest one you qualify for on your own.
So, in theory, sticking the SAME combat feat on it three or more times is teeeechnically legit, though the case where there would normally BE a benefit to doing so is limited.
The entire question arises because of the note that Flaming doesn't stack with Flaming on the same weapon, or even with Flaming-like spells (Sunmetal, for example).
So, the ENTIRE question is this:
I have access to a third party combat feat which increases fly base speed by 10 feat, bumps Maneuverability up a stage, and can be taken multiple times to stack the effects. If I were to, for specific example, place this on a weapon three times using the Training enchantment, would I gain 10 fly speed and one Maneuverability bump, or 30 fly speed and 3 Maneuverability bumps?
I know it seems like a pretty simple yes-no question, but I've got pretty good arguments on both sides.
Dave Justus |
1 person marked this as a favorite. |
If the feat stacks, having multiples of the feat would stack regardless of the source.
That said, I wouldn't allow this (even if I was generally allowing that third party product and that feat). First off, despite what the third party product called it, it doesn't seem to me to be a combat feat to me. Run isn't after all.
Secondly, I am not a fan of how open the training enchantment is combined with the loose definition of 'wielding' for pathfinder. Personally, I only allow training to work with feats that specifically relate to combat with that weapon, so two weapon fighting or power attack is good, but dodge wouldn't be. Obviously this is a houserule, but players in other games that follow it voluntarily probably won't have conflicts with their GM about whether something should be allowed or if they are wielding the weapon or whatever.
Diego Rossi |
Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.
The bolded part will resolve Dave doubts, as it specifies that the weapon should be draw and in hand, but doesn't require to actively use it.
Weapons cannot possess the same special ability more than once.
This and the lack of specific text allowing multiple instances of the same special ability in the above quote say that you can place training only once on a weapon.
Name Violation |
Training wrote:Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.The bolded part will resolve Dave doubts, as it specifies that the weapon should be draw and in hand, but doesn't require to actively use it.
Magic item - weapons wrote:Weapons cannot possess the same special ability more than once.This and the lack of specific text allowing multiple instances of the same special ability in the above quote say that you can place training only once on a weapon.
So training (power attack) on my gauntlets will let me power attack with my greatsword?
Lelomenia |
Diego Rossi wrote:So training (power attack) on my gauntlets will let me power attack with my greatsword?Training wrote:Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.The bolded part will resolve Dave doubts, as it specifies that the weapon should be draw and in hand, but doesn't require to actively use it.
Magic item - weapons wrote:Weapons cannot possess the same special ability more than once.This and the lack of specific text allowing multiple instances of the same special ability in the above quote say that you can place training only once on a weapon.
a worn gauntlet isn’t really ‘drawn’ nor is it really ‘in hand’. It’s ‘worn’ ‘on’ or ‘around’ the hand. If you took it off and held it, that would meet the criteria. That’s really pedantic; I would like to read Training to say it works while you threaten with the weapon in question, but I’m sure if a GM went with that players would complain about houseruling. In general being pedantically literal with Training kills off 99% of abuses and allows 99% of reasonable uses, so I’d probably just be a RAW guy there at the end of the day.
Dave Justus |
Training wrote:Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.The bolded part will resolve Dave doubts, as it specifies that the weapon should be draw and in hand, but doesn't require to actively use it.
Actually it will not. Plenty of places that falls down.
Does that mean training doesn't work with any weapon that isn't weilded in a hand? Or are we talking virtual hands here?
Does that mean training doesn't work with any weapon that doesn't have a sheathe? After all, if it can't be sheathed, it can't be drawn.
Training doesn't generally cause any problems on the main weapon for a martial. It causes problems when the caster has armor spikes of dodge on his haramaki and a shield spike of improved initiative on his mithral buckler.
Lelomenia |
Diego Rossi wrote:Training wrote:Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.The bolded part will resolve Dave doubts, as it specifies that the weapon should be draw and in hand, but doesn't require to actively use it.Actually it will not. Plenty of places that falls down.
Does that mean training doesn't work with any weapon that isn't weilded in a hand? Or are we talking virtual hands here?
Does that mean training doesn't work with any weapon that doesn't have a sheathe? After all, if it can't be sheathed, it can't be drawn.
Training doesn't generally cause any problems on the main weapon for a martial. It causes problems when the caster has armor spikes of dodge on his haramaki and a shield spike of improved initiative on his mithral buckler.
but as above, you don’t need to resort to house rules to say that armor spikes and spiked bucklers are neither drawn nor in hand. They aren’t.
Zarius |
Diego Rossi wrote:So training (power attack) on my gauntlets will let me power attack with my greatsword?Training wrote:Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.The bolded part will resolve Dave doubts, as it specifies that the weapon should be draw and in hand, but doesn't require to actively use it.
Magic item - weapons wrote:Weapons cannot possess the same special ability more than once.This and the lack of specific text allowing multiple instances of the same special ability in the above quote say that you can place training only once on a weapon.
Put it on a cestus.
willuwontu |
Does that mean training doesn't work with any weapon that doesn't have a sheathe? After all, if it can't be sheathed, it can't be drawn.
Does that mean that quick draw doesn't work for weapons that don't have a sheathe?
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
Or that weapons that don't have a sheathe provoke an attack of opportunity when you retrieve them? Since it's only when you draw a weapon that it doesn't provoke, and weapons without a sheathe would have to be retrieved for usage using the retrieve an item action.
Dave Justus |
I'm sorry of some people misunderstood me. My point about 'drawn' was that it is obviously not the case that only weapons with sheathes are compatible with training enchantment.
My point was that the 'drawn and in hand' clause can't be interpreted super strongly, and if it isn't interpreted super strongly it isn't strong enough to meaningfully limit what I consider training enhancements that aren't appropriate.
It was an attempt to do so, but it was, at least in my opinion, a failure.
Magicdealer |
You might find the defending weapon property faq relevant:
"Yes. Merely holding a defending weapon is not sufficient. Unless otherwise specified, you have to use a magic item in the manner it is designed (use a weapon to make attacks, wear a shield on your arm so you can defend with it, and so on) to gain its benefits.
Therefore, if you don't make an attack roll with a defending weapon on your turn, you don't gain its defensive benefit.
Likewise, while you can give a shield the defending property (after you've given it a +1 enhancement bonus to attacks, of course), you wouldn't get the AC bonus from the defending property unless you used the shield to make a shield bash that round--unless you're using the shield as a weapon (to make a shield bash), the defending weapon property has no effect."
Dave Justus |
Unfortunately, it isn't relevant.
Training is valid for the improved initiative feat, but if you say unless you have made an attack that round it doesn't function then it is impossible to ever actually use it. Personally, I'm not opposed to that, but it is an interpretation considerably beyond the scope of defending weapon FAQ, where you are transferring an attack enhancement bonus to defense.
And of course, in this case, it is otherwise specified. Training says it functions as long as drawn and in hand, and doesn't require an making an attack to use it.
VoodistMonk |
You couldn't put the entire TWF feat chain on a weapon, because it explicitly says that it cannot be used as a prerequisite for another feat.
So, even if you could put it on the same weapon more than once, which you can't, you have to the capstone feat of whatever chain you are trying to complete... and possess the rest of them yourself.
It's a fun enchantment to put on loot for general purpose crap like a bow with Point Blank Shot in it, or creating player specific loot.
Lelomenia |
Dodge is valid for training and I wouldn't say they don't have it unless they have already attacked.
Drawn and in hand seems fairly clear. Ready to use in one hand. I wouldnt over think it so long as you meet those requirements.
”drawn and in hand” is the exact language used by the Dueling weapon enchantment that gives an initiative boost, where “wielder” is the phrase used by Defending Weapon. For what it’s worth.