Is there a cursed "dog toy" item for companions or familiars?


My roommate has a dog that has miraculously saved a particular toy for years, where as every other toy is gutted and destroyed within weeks.

She is inexplicably diehard dedicated to this particular toy.

Is there anything built into the game that would possibly replicate her protection of a toy, above most all else?

Cursed fascination object specifically for animal companion and familiars?

Calm down there Satan.

Trying to hurt our gud bois.

If I wanted to kill your stupid pets and symbols, I would build a Half-Orc with an Orc HornBow, Great Sunder focused, Toxophilite Ranger, multiclassing Archer Fighter for ranged Sunder. I'm not that mean, right meow.

Just a silly, the companion/ familiar has to do an Ego check versus its cursed toy.

It's easy enough to remove, but just makes a silly addition...

I'm not looking to nerf anyone... just add to the gameplay a bit.

Sorry, I was just trying to be funny. Clearly that didn't translate well. Sorry for that.

Cursed Item: Dogs

Description: You are carrying too many dogs.

I'm slightly reminded of the raven familiar in Order of the Stick. He's intelligent, but easily distracted by shiny things. So... shiny...

So this is actually kind of a cool idea! The big drawback I see is that there are a bajillion possible sorts of familiar or companion, so it's really hard to tailor an item that would affect every one -- after all, a snake, a wolf, a hawk and a harbinger archon may be interested in very different things.

So, maybe have the item shapeshift or adapt to be something appropriate. Non-familiars don't see anything there at all -- it's just an invisible knot of magical potential, sort of like a haunt. When a familiar touches it, it condenses into an item appropriate to that familiar. The familiar must then make a Will save or the curse kicks in. (This seems like the sort of thing a jerk wizard might come up with for lulz, and leave hanging around the local Wizard's Academy.) It can be either crippling or merely annoying. I think I like the latter better -- your familiar has to make a Will save to do anything, otherwise it's lost in contemplation of the item, or gnawing on the chew toy, or whatever.

Doug M.

Maybe just a magical effect of charm animal would cover that concern Doug? With a innate and unchangeable command of "play with this item".

Umm... just how cursed and evil are we talking here?

Needful Doll wrote:

Needful Doll

Slot none; CL 13th; Weight 1 lb.

Aura strong conjuration and illusion


When a humanoid creature picks up this ugly old doll, he triggers a horrible curse. Thereafter, the cursed doll considers that creature its owner. If the owner leaves the doll, it appears next to him the next time he sleeps.

The doll is vindictive. If the owner repeatedly tries to get rid of it or leaves it behind at home, it torments him with terrible nightmares in which everyone he trusts abandons him. If the owner destroys the doll, he has disturbing nightmares in which people he trusts murder him in gruesome ways. If the owner keeps the doll in a backpack or other closed container for much of the day, he has nightmares in which he slowly suffocates in a dark, cramped place.

The nightmares occur the next time the owner sleeps. This functions as per nightmare (DC 22); the doll is considered to have firsthand knowledge of the owner (or familiar knowledge if the owner has owned the doll for more than a week) and to have a body part. Regardless of how the owner abandons or destroys the doll, it returns the next night in the same condition as when the owner first found it. Using break enchantment or remove curse on the doll makes it unable to return for 1d4+1 days, though at that point, it returns as usual.

The doll is quick to forgive, however. If the owner treats it well for a day, carrying it openly and maintaining physical contact, the nightmares fade away until the doll feels that it has been mistreated again. The only certain way to get rid of or destroy the doll (short of miracle or wish) is to find someone who accepts it as a gift. If the owner dies, the curse is lifted, and the doll patiently waits until a new owner finds it, though if the previous owner returns from the dead before that time, the doll returns to his side.


Magic Items anatomy doll, ganji doll, hexing doll

The description says humanoid creatures only, but you can remove that requirement to just say creature.

That's awesome.

I like the Needful Doll but I half wonder if a designer wasn't working out some relationship issues there.

Doug M.


How are you going to implement this? And to what end? What's the grand purpose of this item? I'm curious :)

This item seems too similar to what's described in the song Creepy Doll to be a coincidence. Whether one inspired the other or they were both inspired from a 3rd source (perhaps said relationship issue that Doug mentioned)

I agree that this item could be easily adapted to be a cursed item for animal companions though. perhaps instead of humanoid creatures only, it's animals and magical beasts only. Then familiars and animal companions are at risk but since their master is unaffected the companion ends up just looking neurotic.

Just to add some spice.

I'm not looking to nerf anyone or limit them in any way.

Just provide something silly.

I might even let them Awaken it later, just for fun. Literally harmless, but interesting.

Maybe provide the small chance of distraction, but nothing a low DC save cannot overcome in a time of need.

Failed a low DC save? Your cat plays with its toy instead of attacking... sorry.

It's nothing Remove Curse won't fix, at least in my game, even if I otherwise use the Needful Doll.

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