| MerlinCross |
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This was something that came up twice now but it was last night that really made me want to make a post.
So we're playing an AP that has a trial and we have someone on the stand we KNOW is lying to us. Rest of the players are trying to figure out how to catch him in one when I bring up "Couldn't we just zone of truth?". I had used it before in another game and that worked okay. But another player pointed out it's flaws(The will save and knowing you are effected by the spell) and actually took a dive into spells while we were debating. He only found 1 Paladin spell "Touch of Truth Telling" that would work but that belongs to a certain god. A dead one named Abadar.
So this got me thinking; is Sense Motive strong enough to compete with spells? I mean that's why basically everyone seems to suggest raising it if you can because you can't easily swap it out with a spell, right? I suppose you could get spells to raise your Sense Motive bonus but you still need the skill.
The only thing that might put a wrench into this idea is the use of Command spells. Couldn't you just use some sort of Charm/Command/Mind Control spell to get the truth you want from a subject? Now granted, in a Trial, that is basically asking the other side to just call Foul for all number of reasons but I think that's a way to get around lying.
I dunno, what I'm saying probably has been discussed before but the event sparked a desire to hear from other people. Magic can split the earth, control weather, and make demi planes. Can it keep up with a silver tongued two faced liar though? If so what are some ways to do so(That probably doesn't just give bonuses to Intimidate checks).
| LordKailas |
If the person lying isn't using any spells themselves then discern lies cuts to the heart of the matter. It's the spell version of a lie detector It won't tell you the truth only if the person is lying. No save, no spell resistance, no skill check.
It can be defeated, but only by using other magic (eg. sequester thoughts, deceitful veneer).
In the case of a court trial, the judge or some other impartial third party should be the one using discern lies. Even if it's not being used by a 3rd party it should at the very least be grounds for an objection to what is being stated.
| Xenocrat |
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If the person lying isn't using any spells themselves then discern lies cuts to the heart of the matter. It's the spell version of a lie detector It won't tell you the truth only if the person is lying. No save
Will negates.
| Claxon |
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You know when a targeted spell is successfully saved against.
I would expect if the court had a caster that had access to the spell that they would notify the court if the person successfully saved.
I also imagine that you would be legally compelled to accept the spell.
They can't make you tell the truth, but they can make you accept that you can't lie or hold you in contempt of court.
Honestly if I was making the legal system, not accepting the effects of the spell would be a crime that would see you locked up until you decided to comply. But I'm not a good or nice person. I tend to view myself as lawful neutral.
| Paladrone |
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Do we really want a spell that can completely negate both Bluff and Sense Motive? Spellcasters already get enough of a reputation for casting "Negate Plotline" as it is.
Although if you really want an overpowered Lie Detector skill, I suggest Exalted. As I recall that game has a charm that detects any lie, including lies of omission and even lies that the person believes to be true. Because Exalted aren't fair.
| Xenocrat |
Do we really want a spell that can completely negate both Bluff and Sense Motive?
It doesn't completely negate anything. You can't cast truth telling spells in most social situations. It just makes interrogations of prisoners and trials more certain. If you're a prisoner or defendant you've already got enough problems.
In any case, Mind Probe/Dream Scan work even if truth telling magic doesn't. Don't ask, just pull information directly from their mind.
| Roonfizzle Garnackle |
Not to derail the conversation, but Abadar is alive, unlike a similarly named Aroden, who is allegedly, and to all known evidence, deceased.
This might make a difference to some games.
| Claxon |
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Do you happen to have a paladin of Iomedae available?
Because they can solve any case (with an prestige class).
An Inheritor's Crusader has this ability:
Sword Against Injustice (Su)
At 3rd level, a crusader may use his power to judge the guilty and absolve the innocent. As a standard action he may announce he is bringing divine judgment upon a target who is accused of a crime, lie, or other affront to justice; the crusader makes a melee attack with his sword against the target as part of this judgment. If the target is innocent of what he is accused, the attack stops just short of striking him, as if hitting an invisible wall; if the target is guilty, the attack automatically hits with a flash of white light.This attack requires no attack roll and cannot critically hit. If the target is protected by an effect that inhibits divinations (such as mind blank), the attack bounces off the target with an unpleasant metallic hiss, like quenching a red-hot blade in water. The crusader may use this ability once per day; each additional use beyond the first drains him, causing him to become fatigued. He cannot use this class ability if he is exhausted. He may expend a use of channel energy or lay on hands while activating this ability to prevent fatigue. Sometimes people wrongly accused of great crimes beg for the intercession of an Inheritor’s crusader, knowing this power will exonerate them.
It doesn't care how good you lie or what you believe. It just divines if the target is innocent or not.
| MrCharisma |
Do you happen to have a paladin of Iomedae available?
Because they can solve any case (with an prestige class).
An Inheritor's Crusader has this ability:
Quote:It doesn't care how good you lie or what you believe. It just divines if the target is innocent or not.Sword Against Injustice (Su)
At 3rd level, a crusader may use his power to judge the guilty and absolve the innocent. As a standard action he may announce he is bringing divine judgment upon a target who is accused of a crime, lie, or other affront to justice; the crusader makes a melee attack with his sword against the target as part of this judgment. If the target is innocent of what he is accused, the attack stops just short of striking him, as if hitting an invisible wall; if the target is guilty, the attack automatically hits with a flash of white light.This attack requires no attack roll and cannot critically hit. If the target is protected by an effect that inhibits divinations (such as mind blank), the attack bounces off the target with an unpleasant metallic hiss, like quenching a red-hot blade in water. The crusader may use this ability once per day; each additional use beyond the first drains him, causing him to become fatigued. He cannot use this class ability if he is exhausted. He may expend a use of channel energy or lay on hands while activating this ability to prevent fatigue. Sometimes people wrongly accused of great crimes beg for the intercession of an Inheritor’s crusader, knowing this power will exonerate them.
This one can't be beaten by bluff, but it can be beaten by magic (Still a great ability though).
| Lucy_Valentine |
Changeling the Lost had a cheap spell that let you automatically detect lies, no save, no dice roll. It was extremely useful, but the problem was wording: it detected lies. Not evasions, not clever word usages that were technically true but didn't mean what they seemed to, not questions framed like they answered you. Also the spell didn't register sarcasm (so a "sarcastic" confession would register as true if the speaker were guilty, which confused someone on at least one occasion).
Meanwhile the sense-motive equivalent skill could see through deception generally, if you won the roll-off.
The spell was useful, but a lot less so when people knew it existed. And, casting it was covert, so the target didn't know whether it was up or not, which in turn made a lot of conversation very awkward, and would have been somewhat difficult in a court context.
Even bearing in mind the weaknesses the spell was pretty OP, and it was difficult at times to write plot that functioned with it in play. I'm actually glad PF doesn't have an easily accessible equivalent.
| MerlinCross |
Not to derail the conversation, but Abadar is alive, unlike a similarly named Aroden, who is allegedly, and to all known evidence, deceased.
This might make a difference to some games.
Durp I feel dumb. Typed up the first one half asleep I guess? Sorry.
| Claxon |
| 1 person marked this as a favorite. |
Claxon wrote:This one can't be beaten by bluff, but it can be beaten by magic (Still a great ability though).Do you happen to have a paladin of Iomedae available?
Because they can solve any case (with an prestige class).
An Inheritor's Crusader has this ability:
Quote:It doesn't care how good you lie or what you believe. It just divines if the target is innocent or not.Sword Against Injustice (Su)
At 3rd level, a crusader may use his power to judge the guilty and absolve the innocent. As a standard action he may announce he is bringing divine judgment upon a target who is accused of a crime, lie, or other affront to justice; the crusader makes a melee attack with his sword against the target as part of this judgment. If the target is innocent of what he is accused, the attack stops just short of striking him, as if hitting an invisible wall; if the target is guilty, the attack automatically hits with a flash of white light.This attack requires no attack roll and cannot critically hit. If the target is protected by an effect that inhibits divinations (such as mind blank), the attack bounces off the target with an unpleasant metallic hiss, like quenching a red-hot blade in water. The crusader may use this ability once per day; each additional use beyond the first drains him, causing him to become fatigued. He cannot use this class ability if he is exhausted. He may expend a use of channel energy or lay on hands while activating this ability to prevent fatigue. Sometimes people wrongly accused of great crimes beg for the intercession of an Inheritor’s crusader, knowing this power will exonerate them.
I mean, it has an obvious effect if some sort of magic blocks it, letting everyone know that's the case.
Which seems like it would result in everyone saying, "Alright, lets just get that pesky magic off of you or we're going to assume you're guilty."
| MrCharisma |
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MrCharisma wrote:Claxon wrote:This one can't be beaten by bluff, but it can be beaten by magic (Still a great ability though).Do you happen to have a paladin of Iomedae available?
Because they can solve any case (with an prestige class).
An Inheritor's Crusader has this ability:
Quote:Sword Against Injustice (Su)It doesn't care how good you lie or what you believe. It just divines if the target is innocent or not.I mean, it has an obvious effect if some sort of magic blocks it, letting everyone know that's the case.
Which seems like it would result in everyone saying, "Alright, lets just get that pesky magic off of you or we're going to assume you're guilty."
True, but someone could cast a blocker on an innocent person to throw the Paladin off the scent. It would reveal a block, but not necessarily solve the case (It'd certainly make someone a "person of interest").
As I said, it's a great ability, but not foolproof.
| Volkard Abendroth |
Perhaps an oath to tell the truth, the whole truth and nothing but the truth, since we are talking a fantasy world where breaking such an oath means something. Since by taking such an oath is by definition foregoing a saving throw it can't be made meaningless unless the table wants it to be so.
There are demons and gods were falsehoods and lying is part of serving them.
A follower of such creatures is hardly going to suffer divine retribution for lying or taking a false oath.
A Living Monolith can invoke divine authority to demand truth from both the living and the dead. It acts as a Mark of Judgement, set to activate if the target lies and allows no saving throw.
Even then, questions must be asked most precisely and still offer nothing against partial truths and non-answers that can be misinterpreted by not not closely following the exact wording. I would still allow this as part of a bluff check or profession: barrister.
Val'bryn2
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Remember this is medieval-ish courts, not the modern idea. The general idea is that the accused has to prove they aren't guilty. It's also likely that the majority of judges, especially of the higher profile cases, would be clerics. Refusing to accept a spell from the judge would be illegal in such a society. There would probably have been an occult ritual developed for courts to create zones of truth as needed. Or a magic item. I can see an Osirion court having commissioned a number of magic items that weigh the words of the witnesses against a feather of truth. Such an item would probably be rather common all across the world.
| Mysterious Stranger |
First thing in a legal setting the person being questioned will probably in custody and under close observation. If they are a suspect than more likely than not they will have all items including clothes removed and given a set of clothes to wear. If the accused is known to be a spell caster they will probably be under direct observation at all times. Casting any spell will be strictly forbidden and likely considered an admission of guilt. Since most spells have a limited duration the suspect will probably be held for long enough time for most spells to wear off.
Detect magic is a 0 level spell that almost any spell caster has access to. This will be cast on any suspects on a regular basis during the time they are in custody. Combine this will things like dispel magic, or anti-magic zone and the chances of a suspect being able to have any kind of magical defense functioning is pretty slim.
In addition to spells that directly determine truth there are spells that magically augment skills. Just because you have a spell that allows you to do something does not mean that is the only way to accomplish it. An inquisitor using Focused Scrutiny is going to be very difficult to lie to without magical means to boost you bluff skill.
In medieval justice there is no jury, the judge is the one who determines guilt. If the Judge is a spell caster and cast a spell he does not need proof he is telling the truth he simply renders judgement. Inquisitors would make the best judges in the game.
Saving throws are less important than people think. If the target of the spell makes the save simply cast it again and again until the target fails. A natural 1 always fails no matter how high your bonus. And since a caster knows if the target makes the save, he will know if it needs to be cast again. This may mean the trial drags on until the needed result is obtained, but there is no time limit for a trial.
| Temperans |
* Sorry for the wall of text
The part about contracts would make for a good anti lying measure. The reason being that there are 3 classes with built in contract support and 1 full on contract magic item: Oathkeeper Inquisitor, Negotiator Bard, Justicar PRC, and Pact Parchment.
The first has no save, no SR, and only fails if the target is compelled to break the contract. Breaking the contract willingly marks the oath breaker with the Inquisitor's symbol and they get a penalty to all d20 rolls equal to the wisdom modifier of the Inquistor for 1 week/Inquisitor of. A 5th lv Oathkeeper with 18 Wis, gives a -4 penalty for 5 weeks.
The Negotiator Bard can enchants a person with lesser geas (geas at lv 18) to fulfill any promise/contract. This one is a bit questionable.
The Justicar is similar to the Oathkeeper, but it's much weaker while being a bit broader. It can only affect 2 people; it has only 1 symbol in a visible area that cannot be changed; it does not say why an agreement was broken (but the other party still know of the betrayal if the curse is removed); it only gives a -4 on diplomacy vs those against oathbreakers; it stops working due to a number of thing but immediately reactivated when possible and says if the contract was broken; finally, by default it takes into account direct and indirect methods to break the contract even if the method initiated before the contract was made.
Pact Parchement (3.5k gp), has no range limit, no planar limit, no save, and works until either the contract is finished (if possible) or the parchement is destroyed. It's a -4 penalty on effectively all d20 rolls.
| Arachnofiend |
It really seems like this is more about whether gameworld society is capable of functionality without or against PC uberness. It's mostly taste and opinion I think.
Zone of Truth is a second level spell; a cleric of that caliber will be available in any city in Golarion, and other settings that aren't specifically low magic.
I think that, if we're assuming this is a more modern style court system that cares about discerning the truth, resisting the will save on Zone of Truth would be equivalent to saying "no" when the judge asks you to promise to tell only the truth. You are now in contempt of court, go directly to jail, do not collect $200.
| Saffron Marvelous |
I think that, if we're assuming this is a more modern style court system that cares about discerning the truth, resisting the will save on Zone of Truth would be equivalent to saying "no" when the judge asks you to promise to tell only the truth. You are now in contempt of court, go directly to jail, do not collect $200.
Speaking only to modern society, it's hard to make a judgement based purely on RAW because it's hard to know how the spell reacts in different situations. There's definitely potential for abuse though, and I think you'd see a push to get it out of the courtroom make information obtained through its use inadmissible. Skilled prosecutors and defense attorneys could abuse its function, interrogators would just look at it as another tool to put pressure on suspects (and we already know interrogations are often deliberately set up to warp peoples' sense of reality, so does the false confession count as deliberately lying if they've got me believing it?), and ultimately you're just shifting the burden of trust onto the person who cast the spell and knows if the subject passed or failed their save. "Deliberate and intentional lies" suggests all kinds of possibility for the truth to get warped in unpleasant ways.
And as someone just pointed out to me, most witnesses are under misapprehensions of what they saw.
Edit: Actually Zone of Truth is an AoE spell, so I don't believe the caster even knows if the save has been passed or not.
| Temperans |
Well there is also the fact that PF has actual gods. Sure a Zone of Truth spell cast by a cleric of a trickery god would be questionable. A Zone of Truth spell cast by a Cleric of a lawful god would not.
It all depends on who and how everything was set up. I can easily see anyone that draws power from Abadar being a stickler rule following lawyer/judge.
| UnArcaneElection |
^That depends very much upon which Lawful deity you're talking about. After all, Asmodeus has Trickery as one of his Cleric Domains . . . .
| Temperans |
^That depends very much upon which Lawful deity you're talking about. After all, Asmodeus has Trickery as one of his Cleric Domains . . . .
Asmodeus likes contracts to be secretly stacked towards one side. So a cutthroat lawyer that tries to use weird wording to create loopholes and ways to get more from the other side.
My point about godly/otherwordly beings being a part of the system in some way stands.