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I would have said that choosing what is your banner as part of your daily preparations would have made the most sense, but Unicore's point about a destroyed banner making the Commander potentially useless for the rest of the day is a good point. So maybe 10 minutes to make make a replacement while everyone is refocusing/medicine checking? To me that feels like a decent balance between barely an inconvenience and devasting if your flag is destroyed. Maybe even reduce it to a 3-cost action if your really worried about it making the Commander useless.


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PossibleCabbage wrote:
But the reason the Shifter wasn't particularly popular was that it was kind of a missed opportunity in terms of the flavor being cooler than the mechanics.

Let us all observe a moment of silence for the awesome, but also incredibly bad, Oozemorph Shifter.


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Pretty sure the PDF importer module only works on specific PATHFINDER 2e modules (the ones from before Paizo started making there own). It won't do anything with some random AD&D 2nd Edition PDF. So you'll need to export all the maps as image files and then build the scenes by hand. I suggest checking youtube for some getting started videos on scene creation.


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Errenor wrote:


Even children raised in utter isolation, who never hear a word of any mortal speech in their short lives, can communicate in Necril once slain and animated as undead. From these experiments and others, I must conclude that somehow the knowledge is carried on the currents of negative magic, and gradually seeps into the undead’s awareness over the course of days or weeks.

I like how the passage just casually skips past raising kids in complete isolation and then murdering them and raising them as undead to see if they'd still speak Necril like it's a completely normal thing barely worth mentioning. Can't do science without the occasional moral atrocity!


Plus, 1e had the True Form spell, which could not only force a druid or other shapechanger back into their base form but also lock them out of further shapeshifting for several rounds.


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As I'm getting close to this book in my campaign, a solution to prevent the party from just Windwalking or Teleporting straight to Neruzavin I might use is two fold:

1) Biting Lash's map only shows where Lowls disembarked, not his planned path. The party will need Kaklatath to find the city. Since the Yithian hasn't been to the city in a very long time, this will require a bit of wandering around.

2) If the party suggests a wind-walk, Kaklatath freaks out and refuses, warning the party that Flying Polyps are masters of the wind and if they've been freed as it fears will surely interfere. If they do it anyway, they get near the city only to suddenly run into unnaturally powerful winds that blow them away, dropping them in Ash Giant territory and forcing them to proceed on foot as intended. If they try to Scry and Teleport the cities alien geometries cause the spell to botch and also drop them in the desert.


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2) Maps need to be detailed down to the 5 foot square, because Paizo cannot, and should not, be trying to determine who gets to play what AP and how.

3) Plenty of Paizo AP's have had some kind of subsystem. Kingdom Management, Caravan Management, or even something simple like local renown. It's not needed in every single adventure though.

4) Literally every adventure path does this.

5) Plenty of adventures give information on each room and a brief background of it's occupants and why they spend time in that room or are currently there. Paizo trying to map out how they will react to every single possible stimulus is a waste of page count, that's your job as the GM.

6) Then you don't want an AP, you want a Bestiary and maybe a map pack.


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On the one hand PF1 creatures with 4 or more legs used to get a bonus to avoid being tripped due to being more stable. And many creatures, like most oozes I believe, were immune to trip. But on the other hand PF2 seems to be trying to avoid the laundry list of circumstantial bonuses and conditions that were all over the place in PF1, so the GM no longer has to keep track of the moon to see if you get your +1 damage to people named Carl during a waxing moon.


graystone wrote:
We have people NOW that think the world is flat and the moon landing was fake... the fact that they are provably wrong and that anyone powerful enough can see the proof themselves [take a spaceflight] doesn't change it. As such, plain old Atheism seems as possible in Golarion as flat earthers are now.

And now I'm imagining a powerful wizard or Cleric hunting down Atheists and Plane Shifting them to various God's Demenses, to prove that the gods exist. And then probably vaporizing them when they try and claim the whole thing was an elaborate illusion or that the Aboleths edited their memories.


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When has the amount of HP you restore after a nights rest ever actually been relevant?

Is this really any worse than the 1e solution of carrying around a sack of Cure Light Wounds wands? And it certainly strikes me as better than forcing a 15 minute adventuring day like you'd get if the healers needed to spend all their spell slots on patching up the party after every fight.


According to both aonprd and d20pfsrd Frostbite does 1d6 + 1 point per level, not +1 per caster level. So no matter how much you cheese your CL it's still only 1d6+10 nonlethal damage that you can use 10 times. I mean, I'm sure you could find some other spell to cast instead, but if your going strict RAW just figured I'd let you know.


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Do we really want a spell that can completely negate both Bluff and Sense Motive? Spellcasters already get enough of a reputation for casting "Negate Plotline" as it is.

Although if you really want an overpowered Lie Detector skill, I suggest Exalted. As I recall that game has a charm that detects any lie, including lies of omission and even lies that the person believes to be true. Because Exalted aren't fair.


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Kind of a reversal of the direction of suffering, but I had one DM running a 3.5 adventure where we were Caravan guards. Around level 7 or so we ran into a bunch of slavers who had a Celestial trapped in a solid Platnium cage. We killed off the slavers and released the Celestial, who thanked us and gave us a sack of gold. We immediately gave the sack to the caravan master for room on one of the cargo wagons and started to load up the cage.

DM: Wait, why are you taking the cage with you?
Us: Because you said it's made of solid platinum. This thing is worth a fortune!
DM: MISTAKES HAVE BEEN MADE!

The poor ruling was letting us get away with this instead of figuring out a way to get most of the platinum out of our hands. We shattered wealth by level.


Captain Zoom wrote:

Let me point out a somewhat different way of looking at the issue.

Brilliant Energy projectiles ignore "non-living matter".

Air is matter.

So would a Brilliant Energy projectile ignore the air, and by extension, it's effects (like the wind)?

That said - I still think it's a DM decision and as long as the DM is consistent, all is well.

That's logical, but as people up thread mentioned then you run into problems like the bowstring not being able to touch the arrow, or the arrow not stabilizing in flight because the fletching and shaft don't interact with the air. So to me the most reasonable way to run it is that enough of the arrow is still physical enough to be blown off-course by a strong wind.


I did some searching around the net but couldn't find an answer to this anywhere.

My Kineticist has taken Air Cushion and Wings of Air. What I'm wondering is if I get knocked out while flying, does my Air Cushion kick in and feather fall me to the ground? Or does being unconscious cancel my Utility Talents and leave me head-planted into the ground like a Manderville Man?

Although I guess I could argue that in that case my Fly spell from Wings of Air has expired and the feather fall provision of Fly kicks in...


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Also, leaving it an open pit keeps people away from it. That wiki article states that her followers (somehow) misinterpreted every single message and portent she sent telling them to stay away from it until they all went crazy. Now that its a creepy sanity destroying pit in a wasteland people seem to have finally got the message. If she fixed it again there'd probably be people living on it inside a week.


Claxon wrote:
Obligatory Mass Effect Quote wrote:

Gunnery Chief: This, recruits, is a 20-kilo ferrous slug. Feel the weight. Every five seconds, the main gun of an Everest-class dreadnought accelerates one to 1.3 percent of light speed. It impacts with the force of a 38-kilotomb bomb. That is three times the yield of the city buster dropped on Hiroshima back on Earth. That means Sir Isaac Newton is the deadliest son-of-a-b##&~ in space. Now! Serviceman Burnside! What is Newton's First Law?

First Recruit: Sir! A object in motion stays in motion, sir!

Gunnery Chief: No credit for partial answers, maggot!

First Recruit: Sir! Unless acted on by an outside force, sir!

Gunnery Chief: Damn straight! I dare to assume you ignorant jackasses know that space is empty. Once you fire this husk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction. You are not a cowboy shooting from the hip!

Second Recruit: Sir, yes sir!

That could actually make for an interesting Drift/Space random encounter. The party is just flying along minding their own business when all of a sudden a railgun shot that was fired 10 thousand years ago slams into the side of their ship.


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Yakman wrote:

eh.

but that's not cool. ;-)

There was always, let's call it... erosion... of the Planes. But generally, this was counterbalanced by the generation of new "space" as the boundaries shift and fall away.

But now... well... there's a new game in the multiverse. And it's eating away not at the edges of the planes, but all over. Swallowing mountain tops of heaven, chewing away at layers of the Hells, ripping out whole cogs of Axis, etc. The Drift threatens the entirety of the once...

But again, then you have to change the complete base assumptions of the entire campaign setting. Like, if using the Drift Super-Murdered the souls of the dead and was destabilizing the entire fabric of reality, only Evil people will be using it. Because it's one thing to use a drive that has a tiny chance of stranding some random Outsider in the drift and another thing entirely to use an engine that runs on the souls of the righteous and brings the end of all things.


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Yakman wrote:

Yes. You can run it that way. And there's no textual support for how I would run the Planes... but that's not as cool.

If the Drift is just gobbling up stuff and nobody cares, then what's the point?

But if it's gobbling up stuff, and that stuff matters? And it's visibly undermining the supernal world? That's AWESOME. The great palaces of the angels and devils are falling into ruin. The demons are wild beasts in a shrinking cage... etc. etc.

But then you get questions about why none of the Gods seem to have a problem with the Drift. Like, if using the Drift was causing some kind of universal collapse, you'd expect the various Gods and Demons and their worshippers to be doing everything in their not inconsiderable power to suppress the usage of Drift drives.


If you don't have your heart set on being a Necromancer I might suggest the Medium or Spiritualist from Occult Adventures as being Necromancy themed classes. The Medium is a lot like the Binder from 3.5, you take a spirit representing an archetype into your body and gain power and skill from it, but run the risk of it possessing your body for a time. The Spiritualist is a lot like a Summoner, but with a Ghost instead of an Outsider.


Usually speaking, if someone wants to pass on a message to their Deity they just pray. That's kind of the point of praying.


I don't see any real reason to disallow this, since there's nothing stopping a character from just duct taping a flashlight to their shoulder or head anyway. I've been assuming most armours/clothes come with a little pocket on the chest to hold a comm unit so you can hands free the flashlight.


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kaid wrote:
Honestly I can sort of see how a backlash to cameras being built into everything could happen. Eventually people get sick of every mistake they made from childhood till they die of old age living in the infosphere would get old after a while and maybe people figure hey maybe we don't need cameras on ever damn hand held item we make. If you want a camera its 5 credits which is pretty trivial.

New Gap theory: It's the result of someone getting really really serious about deleting their nude pics from 'The Cloud'.


My group had just landed on a Wretched Hive Of Scum and Villainy and were passing by the places Vesk security chief. The vesk takes a look at my character, a Lashunta Solarian and makes a crack about Lashunta's being weak. I wasn't about to take that so I made a crack about vesk's being stupid. At that point the parties envoy jumped in and started trying to soothe security chief and prevent a fight, but about half way through his spiel about how much he respects the chief and how he should get extra respect from the next group that comes through to make up for the respect I didn't give him the player cracked up and started laughing at the nonsense he was peddling. The GM made him roll a will save to avoid having his character also burst of laughing, which would have immediately gotten his face torn off. Fortunately he made it.


Matt2VK wrote:

Yes, Solarian weapons can be dropped / disarmed.

When this happens, they fade from existence and become the Solarian mote again. Which takes a move action to activate.

Solar weapons can't actually be disarmed or sundered. I don't see anything that would prevent you from dropping it though, which is a little odd.


I made an Icon who's turning his adventures into a streaming show. Kind of like one of those bigfoot hunting shows or Deadliest Catch, only with more goblin murder.