This was a complete failure


Doomsday Dawn Game Master Feedback


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After months of playtesting, me and my group finally got to the end of Doomsday Dawn (and shrieking peak).
Ultimately, however, the party could not overwhelm the otherwordly power of Ramlock and the Veinstone Pendulum, and was defeated after a bloody battle that saw mind controlling spells, buffs and dispels, burning chitin, and even a mid-fight Resurrection being thrown around in a desperate attempt at victory.

I have thoroughly enjoyed the ease with which P2 handles high level enemies and especially how simple it is for me as a GM to move between enemies with highly different styles without having to re-learn the intricacies of 4 classes and the new archetypes they introduce. Running Ramlock was a breeze.

I know I have often ranted about all the things I find are off about P2, but this isn't that kind of thread. The system, for all its faults, runs pretty smoothly and works fine even at high levels, as long as people can keep track of their own stuff. There is enough variety and options to make combat strategic without having a bunch of tiny +1s, conditions are impactful, and while tracking can become a game in itself I wouldn't have it any other way as it adds to fluidity and change. (yes conditions are tiny +1s but they are imposed or gained rather than static parts of your build)

In other words, thank you for Doomsday Dawn, thank you for working on P2, and thank you for still being at work ironing out the mandatory item bonuses that plague what would otherwise be an edition rich with poten... Darn, I started again. Sorry, disregard that (actually don't).

TLDR: Party died at Ramlock's. Playtest over for me. Thumbs up with reservations.


Pathfinder Rulebook Subscriber

What a swerve, haha. I clicked on the thread from the playtest masterpage, which doesn't display who made a thread. I was expecting some random person to have one of those rants we have seen so many of, and clicked for a laugh. Had I realized it was you, I would have gone in expecting it to be worth reading. ;)


And instead, it wasn't worth reading at all!
A true emotional roller coaster.


We would've gotten away with it too, if it weren't for those blasted mind control spells! Ramlock was gonna get so many bombs chucked at him if his ugly appearance didn't confuse everyone.

I had fun throwing bombs all over the place with the Alchemist, but the 2 actions it takes to draw and drink a potion is pretty nasty. It makes the Alchemist not as effective a healer, since I can't pro-actively heal my allies. If they choose not to heal on their turn, then I have no way to help them. I would've liked a way to throw healing potions to my allies like in Final Fantasy Tactics.


Yes, Throw Item needs to be a thing. XD
Really any Final Fantasy Tactics applied is a good thing. I need to go make a Holy Knight 3rd party class now, thanks for getting me started on THAT train. XD

As an aside, I'm curious, had you guys used up your Pharasman blessings from chapter 1 before this, or did you end up falling even with that boon?

It'll be interesting to see how this fight goes for my party this Sunday. I have a party of 5 and am adding a Shemhazian to bump the encounter up accordingly (I have actually found ways to use the encounter adjustments to incorporate the bosses of all 6 chapters into Chapter 7, using a level 14 Fighter reskinned as Drakkus to bump the Shoggoth fight and doing some shenaniganry to get Havah, Ilvoresh, and Hidimbi in the Aeteperax fight alongside Necerion).

I'm mainly curious to see how they choose to balance the pendant and the enemies as threats.


Pretty sure players forgot by then (I didn’t - only one of them had it). However, automatic stabilisation doesn’t really help - after being resurrected, the fighter was used as a club to whack people around. There was a lot of rubberbanding and hero points made it even worse, but without a way to quickly recover health with it, it wasn’t a very long living return.


Pathfinder Rulebook Subscriber
Pramxnim wrote:

We would've gotten away with it too, if it weren't for those blasted mind control spells! Ramlock was gonna get so many bombs chucked at him if his ugly appearance didn't confuse everyone.

I had fun throwing bombs all over the place with the Alchemist, but the 2 actions it takes to draw and drink a potion is pretty nasty. It makes the Alchemist not as effective a healer, since I can't pro-actively heal my allies. If they choose not to heal on their turn, then I have no way to help them. I would've liked a way to throw healing potions to my allies like in Final Fantasy Tactics.

Actually, on page 359 it says you can feed an elixir to a willing, paralyzed, or unconscious creature with an interact action. So keg stand your allies to your heart's content. This was something I looked up specifically because administering potions was so hard in PF1.

And I think the trick to really push your action economy at high levels is to use Double Brew, Alchemical Alacrity, and/or Combine Elixirs to double dip whenever you use Quick Alchemy.


Captain Morgan wrote:
Pramxnim wrote:

We would've gotten away with it too, if it weren't for those blasted mind control spells! Ramlock was gonna get so many bombs chucked at him if his ugly appearance didn't confuse everyone.

I had fun throwing bombs all over the place with the Alchemist, but the 2 actions it takes to draw and drink a potion is pretty nasty. It makes the Alchemist not as effective a healer, since I can't pro-actively heal my allies. If they choose not to heal on their turn, then I have no way to help them. I would've liked a way to throw healing potions to my allies like in Final Fantasy Tactics.

Actually, on page 359 it says you can feed an elixir to a willing, paralyzed, or unconscious creature with an interact action. So keg stand your allies to your heart's content. This was something I looked up specifically because administering potions was so hard in PF1.

And I think the trick to really push your action economy at high levels is to use Double Brew, Alchemical Alacrity, and/or Combine Elixirs to double dip whenever you use Quick Alchemy.

Oh man, I forgot about Combine Elixirs! That's usable now that it's reagents instead of Resonance! This opens up so many options! (X-Files theme)


3 people marked this as a favorite.

This thread tricked me. I clicked on it to make fun of you when I saw the title. Then it turned out to be positive.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Isn't it lovely when that happens, instead of the opposite? :)


MaxAstro wrote:
Isn't it lovely when that happens, instead of the opposite? :)

Hear, hear!

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