
Waldham |

Hello, I would like to create a character similar to Savitar.
As first idea, I thought about an alchemis, but I'm open to the suggestion about this.
Powers :
Speed Force connection/Meta-human physiology
Accelerated healing factor
Bodily vibration : Intangibility, Invisibility, Seismokinesis
Electrokinesis
Siphon the speed force
Superhuman strength
Superhuman durability
Superhuman mental process
Superhuman perceptions
Superhuman speed
Superhuman agility
Superhuman reflexes
Superhuman momentum
aerokinesis
interdimensional travel
speed mirages
temporal dilution
time travel
time remnant construct
Superhuman stamina
Energy absorption: Using his suit, Savitar was able to absorb copious amounts of energy and redirect it from his suit, as white energy. This was demonstrated when Jesse Quick threw a lightning bolt at him, and Savitar merely absorbed it and redirected it back at her.
Philosopher's Stone connection: As Savitar in a potential future, Barry traveled back in time to locate the Philosopher's Stone, a powerful artifact made of calcified Speed Force energy, and established a connection to the Philosopher's Stone.
Speedster weapons immunity: The Philosopher's Stone, while connected to Savitar, immunized him from weapons that could affect speedsters who drew power from the Speed Force. While wielding it, Savitar was protected from being trapped in the Speed Force itself. The Stone also protected him from being re-imprisoned in the Speed Force a second time.
Possession: Once establishing a strong enough connection to a person's mind, Savitar was able to completely overshadow their actions, turning them into his unwitting pawn, and possess them, as he did with Julian Albert to turn him into "Alchemy", and enabling them to wield the power of the Philosopher's Stone.
Telepathy: With his connection to the Philosopher's Stone, Savitar was able to manipulate others' minds. He could telepathically communicate with them and project illusions that only they could see. This power could still be used even while sealed away in the box. However, it was considerably weakened, as he could only prey on a person's insecurities, such as creating illusions of their lost loved ones, to con them into releasing him.
Armor: Upon gaining his remarkable speed, Savitar also gained a full-bodied suit of armor that is massive in size and demon-like in form and generated white lightning when he used his speed.[58]. The armor was later temporarily worn by present Barry when he phased into it and beat down Savitar, nearly taking his life. He destroyed the suit from the inside to prove to Savitar that he is nothing like him. Acting as a mechanized battle-suit, it opened from the backside. It possessed a thick, retractable spike mounted on each wrist and seemingly was able to disguise his voice. While in the suit, Savitar's normal yellow lightning turned white. It was also resistant to cold, bursting right out of being frozen solid, and disguised his voice so as to not be properly identified. It was also hypothesized by Tracy Brand that due to the fact that Savitar drew a lot of power from the Speed Force, whenever his speed was at his highest, the static and heat energy around him was extremely volatile, and thus his armor's primary function was likely to shield him from the highly dangerous levels of static charge and heat energy built up whenever he uses his advanced speed. The armor could also somewhat move and attack on its own, should Savitar be attacked out of his suit.
Weaknesses
Cold temperatures: Because speed is produced by a build-up of heat in the target's atoms, Barry is vulnerable to extreme cold temperatures. Under these conditions, Barry's speed will be greatly reduced. Also, direct exposure to such cold will temporarily stunt his healing capacities. However, since learning to regulate his body temperature with a build up of energy, he has a much higher resilience to cold.
Force fields: Barry has a much greater difficulty phasing through force fields.[60]
Hyper-metabolism: While moving at accelerated speeds, Barry burns calories much faster than a normal person. While breaking down food far more efficiently, it requires him to consume large amounts of nutrients. Continued usage of his speed while deprived renders him disoriented and weak before ultimately passing out from low blood glucose. Also, he is unaffected by sedatives as he burns through them too quickly to have any affect. He also cannot experience a buzz as even 500 proof alcohol only intoxicated him for a few seconds. After naturally increasing his connection to the Speed Force, his performance noticeably increased, requiring much less nourishment in-between his meta exploits.
Kinetic energy absorption: Because Barry's abilities are derived from movement, the removal of the kinetic energy he builds up will leave him in a state of temporary paralysis. However, if he can build back up enough kinetic energy within himself, the effect can be negated instantly.[81]
Power-dampening tech: Initially, Barry's powers can be weakened, even neutralized, by specially designed tech that affects his resonance field. Later, after spending six months inside the Speed Force, Barry's massive build-up of Speed Force energy made his powers highly resilient to such tech, as he instantly smash his way free of a cell in the pipeline. However, certain meta-powers and more advanced tech can still weaken him, as an upgraded B.O.O.T. slowed him down considerably.[82] It is very likely that if he had spent more time in the Speed Force, Barry become completely immune to such tech, even ones that are very advanced.
Time alterations: While Barry's speed can break through the temporal barrier, it is not without drawbacks. In addition to potentially causing unforeseeable, damaging changes to the timeline, such reckless actions can alert the Time Wraiths. These temporal guardians become instinctively drawn to the careless speedster, driven to capture him and draw the person into the Speed Force. Also, using his powers in a timeline where he didn't actually acquire them will gradually deplete them and make him lose his memories of the timeline where he gained his powers.[57]
Cicada's Dagger: Cicida's Dagger has the power to disable and negate the superhuman powers of all meat-humans or extraterrestrials, rendering them mortal.
Former weaknesses
Electricity absorption: Barry's unique biology causes his body to produce massive amounts of electricity, which charges his molecules to allow for his accelerated movements. Should Barry be drained of this electrical energy, he will lose his powers. However, as this power is genetically coded into his DNA, he can potentially regain his speed by using more electricity to jump-start it. Once his powers have been "jump-started", his powers will become stronger than they'd previously been, and such attempts to drain the electricity that his body produces are more likely overload the source than disable his speed.[83]
Thanks for the future help.

Meirril |
You do realize that Pathfinder's style of play isn't like a Superhero fantasy until you've reached the end levels of Pathfinder, right? Even at the end level of Pathfinder you never get to be like this?
If you want to be a bit like the Flash you could make a Monk and sort of mold yourself after him, but it won't be like the flash. You'll be fast, not super fast. Invisibility is achievable through magic, not speed. You might have a mystic connection, but its enlightenment not the speed force. And time travel is something the GM uses as a plot device, not an ability that even 20th level Mythic casters can just use at will.
If you want to try duplicating all of those abilities, you are looking at a Wizard using lots of magic items and wishes to accomplish it. Mythic abilities would be appropriate as well, but that requires a mythic campaign.
If you want to be a super hero, go play a game like Champions. Even there what you are describing is a 2,000+ point character in a world where most players start with 250 points.

Heather 540 |

I've been trying to figure out how to make a Pathfinder version of the Flash myself for a while now. I'm thinking of just making him a gestalt of Monk and Sorcerer with the Stormborn bloodline.
As to the speed itself, I'll be happy if I can get it up to 70 by level 5. It's either that or use the monster race Quickling. Getting it to what the actual Flash has is pretty much impossible in Pathfinder. So is a lot of the powers you've described.

avr |

I think one of the closest classes to what you're after is the psychic. Besides having many of the effects available as spells, psychic casters don't have to chant or wiggle their fingers to get those spells up, and phrenic amplifications linked to spells can add more such effects.
The downsides are that you won't easily make such a character good in melee and like Meirril said, top-of-the-line superheroes are late game where they're possible at all. Also it may take a few rounds to get fully active when you want a lot of these effects active at once.

Weables |

Best thing I could probably suggest is a battle host occultist (form a bond with your suit of armor), starting with transmutation to beef it out into melee. Take the sudden speed focus power and have a 30 foot speed boost as a swift action should at least keep you reasonably speedy from the get go, and you can enhance that with the typical magic items, feats, etc. Its a psychic caster, so no big chanting, and 3/4 BAB isnt too bad. Maybe evocation later on in life to emulate finally being able to throw lightning?
anyways, those are my thoughts. youre of course going to only be able to go so far, but thats a way to at least start emulating the journey.

Bjørn Røyrvik |
Unless you make a monster with all these abilities, you won't be getting them at will in P1. 3.5 or AD&D 2e would be a different matter. You can get some of these to a degree with spells and magic items, but it won't match exactly what the show had (I assume you're basing this off the show).
Ideally, you'd start with somehow getting Time Stop at will.
Other than that, look at what P1 mechanics roughly fit the concept. Then see how you can make a character that can perform most of these some of the time. Like a Sorcerer or other spontaneous caster.
Accelerated healing factor - fast healing
Intangibility - etherealness
Invisibility - invisibility
Seismokinesis - be a bit more specific. Earthquake spell?
Electrokinesis - electricity spells like Shocking Grasp and Lightning Bolt
Siphon the speed force - be more specific
Superhuman strength - +6 ability booster
Superhuman durability - ditto
Superhuman mental process - ditto
Superhuman perceptions - ditto
Superhuman speed - haste & time stop
Superhuman agility - +6 ability booster
Superhuman reflexes - ditto
Superhuman momentum - be more specific
aerokinesis - various spells like levitate, fly, etc. Import older spells like Airball or Akadi's Vortex
interdimensional travel
speed mirages - Mirror Image for starters, some useful spells from earlier editions
temporal dilution - specifically?
time travel - spells and items, multiple variants to choose from
time remnant construct - Simulacrum
Superhuman stamina - +6 ability booster
Energy absorption: Spell Turning
Speedster weapons immunity: - irrelevant in PF unless you want to introduce the Speed Force. Just give him some serious DR/epic
protected from being trapped in the Speed Force - irrelevant. Immunity to things like Temporal Stasis, Time Stop and Impriosonment, maybe?
Possession: Charms and compulsions.
Telepathy: Telepathic Bond, Major Image variant with phatasms
Armor - animated magic full plate, possibly some minor wearable construct with energy resistance
Weaknesses
Cold temperatures: Cold vulnerability, Slowed by cold
Force fields: can't go ethereal through force effects, so no problem
Hyper-metabolism: needs to eat a lot, immune to alcohol
Power-dampening tech: AMF
Cicada's Dagger: Localized long-duration AMF

Waldham |

Accelerated healing factor: Barry's molecules move at accelerated rates, mending damage far quicker and more efficiently than normal humans. Without treatment, most damage heals in hours if not minutes with no lingering signs. Even normally permanent damage, like paraplegia, is completely repaired in days. His body can break down food more efficiently than a regular human and, as a result, expels very little waste products that he can exhale through his skin. He recovers from in seconds if not is immune to any illness or contaminant. He even has a greater resilience to radiation, only suffering minor burns. 2,000 milligrams of horse tranquilizer only momentarily slowed him down until his body burned through it. This also enhances his vitality, drastically reducing his aging process while extending his health and longevity; in a potential 2024, Barry looked exactly the same as when first became the Flash.
Bodily vibration: Barry can vibrate his body for various effects. This can mask his form from being clearly perceived or distort his vocal cords to disguise his voice. His vibrations can forcibly expel any toxins in him. He can also generate enough heat to recover and stay thermally insulated from extreme cold. Offensively, he can vibrate his limbs to seamlessly grind through highly solid targets, which he can use to harm or kill a person, as he was tempted to do to Zoom and the Reverse-Flash. Alternatively, he can use this as a weapon by passing his punch through a person's body, incapacitating them as he did against Solovar. During his final fight against Savitar, Barry's efficiency could simultaneously shift the time remnant out of his armor and encase himself in it. He can also pass through one target while simultaneously making harmless contact with another.
Intangibility: By vibrating his molecules at the frequency of air, Barry can physically pass through solid matter, even highly complex matter like carbine while in a universe of a different vibrational nature. He do this with multiple targets, saving an entire moving train and hundreds of passengers. He can also harmlessly pass through living individuals as he did to escape Atom Smasher's grasp.
Invisibility: Barry can vibrate his body so fast that that he can no longer be perceived by the human eye. When Clifford DeVoe trapped Barry in a force-field prison that prevented the latter from phasing through it, Barry did this in order to "trick" Clifford DeVoe into releasing him.[60]
Seismokinesis: By vibrating at varying frequencies and with different levels of force, Barry can create small tremors to induce extreme amounts of jolt on any target he touches, even disrupt the inter-molecular bonds and cause it to shatter. This can lead to many effects such as molecular combustion upon physical contact with the target. His vibrations can even shatter targets into fragments, as he did to Savitar's armor once inside it.
Electrokinesis: Barry can produce yellow electricity, his Speed Force energy, from his body. It is commonly seen when running. While mostly used to boost his speed to higher levels, it can be used in other ways. The intensity of it can interfere with the surrounding electronics and overwhelm electric-absorption, as seen from Blackout. He can focus the energy into specific body parts to produce a strong static shock on contact with the target. Taught by Hunter Zolomon, Barry can harness this electricity to repeatedly hurl lightning bolts to stun or repel enemies, and also electrify a surface. Barry can also absorb electricity from other sources, giving simultaneously giving him an extra boost when running or throwing lightning.[76]
Speed Force sharing: Barry can expand his Speed Force aura to protect others he carries while moving at super speed. Taught by Jay Garrick, Barry can also siphon the speed from another speedster by absorbing some of their energy to bolster his own speed.[58] After escaping from the Speed Force, Barry gained a much greater a understanding of his power, able to use it in more passive means. By touching others, he can temporarily share his energy, letting them move, think, and heal as fast as himself, as this let Jesse recover immediately from a coma. By channeling enough energy, he can share his speed with others, allowing them to independently move as fast as speedsters (a phenomenon known as "Flashtime") without exhausting or affecting their own powers, until they burn through the borrowed energy. Barry is currently the only speedster known able to do this, attributing this ability to having spent several months in the Speed Force.
Superhuman strength: Barry's physical strength has been heightened beyond peak human capacities, greatly belying his slim built, allowing him to be able to carry multiple people at once while speeding away with them. When charging his momentum, he could smash through machinery with his bare hands or send opponents flying through the air without first running. He can even stop a moving car unaided.
Superhuman durability: Barry possesses inhuman resilience, most commonly seen from being unaffected by momentum build-up. He can take attacks and exertion, even survive impacts that would easily kill normal humans. While not invulnerable nor immune to pain, he withstood powerful lightning bolts, concussive shock waves, sonic blasts and inhumanly strong strikes, only being momentarily stunned. After regaining his powers, his resilience increased, quickly rebounding from zombie-Girder's blows, who previously seriously injured him in a single blow. Barry can also remain almost unharmed when falling from certain heights that would easily kill a normal person. During the Earth-X invasion, Barry blocked bullets with his arm and took no damage.
Superhuman mental process: Barry's powers also make his system and thought processing able to take in and retain information just as fast and efficiently. Even while using his raw speed, he can clearly think, react to events, and perform actions long before normal humans can perceive them. This lets him learn in a small fraction of the normal time, able to read and familiarize himself with Earth Two science within seconds. After six months in the Speed Force, Barry's brain activity became over five times faster than it had been previously.
Superhuman perceptions: Barry's senses are also enhanced. This allows Barry to perceive the world as if it is nearly frozen. He can see and hear normally, even while moving at speeds faster than sound, where this would normally be impossible. Barry became able to easily perceive the attacks of other powerful speedsters. This heightened alertness enables him to instantly read and adapt to the situation. His perception of time, however, seems to vary by his emotional state, as in one instance, when he was waiting to check out from work, he described it as feeling as if it were hours away, while in real time it was merely minutes.
Superhuman speed: Barry can move at such vast speeds; Eobard Thawne claims Barry's speed is potentially unlimited. He can run across vertical structures and ceilings, over stretching seas, effortlessly catch speeding projectiles, complete his various daily activities in seconds, and even casual walking can go unnoticed by normal people. While reaching Mach 3.3 on his own and later Mach 13.2 from tachyons, since increasing connection to the Speed Force, Barry has continually grown faster. Even when weakened in the Flashpoint timeline, he was able to decisively beat the Rival. After six months trapped in the Speed Force, his speed reached levels far exceeding all other known super-fast beings, even going too fast for fellow speedster Wally to follow and only Reverse-Flash able to keep up.
Superhuman agility: Barry has demonstrated flawless coordination, equilibrium and dexterity. He can change direction with immediate sharp turns without sliding or losing balance and instantly stop running on the spot. He can jump and run along falling debris and launch himself tremendous distances without build-up.
Superhuman reflexes: Barry's reaction time is augmented to superhuman levels, allowing him to react to danger and events far faster than normal humans. When shot in the neck on his blindside, Barry caught the bullet and minimized the damage before it could fully penetrate his skin. He also became able to easily react to the attacks of other speedsters.
Superhuman momentum: Barry can generate great amounts of physical force through kinetic energy, simulating superhuman strength, even in a stationary position. Even little exertions from this build-up can generate tremendous, able to knock a person out. He can propel himself to jump tremendous heights and distances. He can also create substantial frictional force with any object he touches, and exert enough force to hurl people into the air. This seemingly negates the weight of his target, able to move about as if targets are frozen, even in mid-air. This also lets him propel and manipulate the targets' flight path, including launched bullet with no loss of force and hurl them through a powerful barrier, followed by a person. He can completely remove the physical force from massive tidal waves, stabilize a giant singularity, or dispel F3 tornadoes by running around them. He can also snap his fingers to ignite flammable gas with the friction. After escaping the Speed Force, Barry can generate enough force to break down the natural durability of a target, as he effortlessly shattered his way out of his meta-human cell.
Aerokinesis: Barry can use his speed to generate air flows on various levels and for various effects. He can create vortexes to suffocate people or extinguish fires by forming it around them. He can create large and strong tornadoes, able to repel massive targets. Alternatively, he can use this skill to propel himself through the air as a pseudo-form of flying. Later, Iris taught Barry, from her own experience as a speedster, to use this build-up to gather and direct enough water into a tidal wave capable to disperse a giant fire cyclone of over 6000 degrees Fahrenheit. With enough momentum, he can generate a powerful sonic boom through his punch able to destroy a crashing satellite.
Interdimensional travel: Barry can move fast enough to break open portals between dimensions, allowing him to travel to different universes. If desired, Barry can also bring others with him as he did with Harry and Cisco to Earth Two. While originally he could not consciously control this, as his first solo use was done by accident and required assistance to return home, after greatly increasing his Speed Force connection, he can break open portals of his own accord and consciously chose his destination, even into the Speed Force itself.
Speed mirages: Barry can generate illusions of himself to make it appear as if he in many places at once, when in reality he is simply bouncing back and forth too fast for the human mind to perceive the difference. He can create dozens of after-images, allowing him to disorientate his enemies and then catch them off guard.
Temporal dilution: By generating enough energy, Barry can move so fast that time essentially slows down relative to him, to a complete standstill (dubbed "Flashtime"). However, he must continuously concentrate on this action as losing such focus will gradually speed back up again before ultimately returning to its original flow. He can pull others into this state, however, non-speedsters will quickly tire from it as their bodies aren't accustomed to moving at such great speeds. Other speedsters can also remain unaffected by this even provided they retain enough stamina to expand their Speed Force energy.
Time travel: Barry's speed can breach the temporal barriers, letting him enter different points in time. While originally only accessed by accident when under extreme stress, Barry learned to use it at will and arrive at a destination with pinpoint accuracy. He can do this in one of two ways; either enter timelines independent from himself and unaffected by his travels or perform a time do-over, wherein he "merges" with his temporal counterpart to be fully immerse in the timeline. Regardless of the changes he makes, Barry's powers allow him to retain all memories of the previous timeline in addition to the new timeline and differentiate between them. Even if Barry is not responsible for the time alterations, he can still remain somewhat unaffected by it; as he remembers that John Diggle and Lyla Michaels had a daughter instead of a son in the original timeline.
Time remnant construct: Barry is able to "create" a time remnant by traveling back to moments before his current-self time travels, hailing from a future that no longer exists. This allows Barry to be two places at once, enabling him to interact with the world for two separate actions simultaneously. If desired, Barry can create dozens of time remnants at once.
Superhuman stamina: Barry can handle the stresses of extreme racing without noticeable distress, letting him function much longer than normal humans unhindered. His enhanced stamina is due to his augmented physiology, which builds up little to no lactic acid or fatigue toxins. Even after running from coast to coast of the country to pick up a pizza, Barry remained unfazed from the prolonged running. However, while his stamina is greater than most speedsters, Barry's reserves are not inexhaustible. Extreme and extended uses of his more advanced powers will eventually drain him.

GM Rednal |
For what it's worth, a Dexterity of 19+ or so is objectively superhuman (going by the 3-18 range of the old 3d6 ability generation method, where 18 is the highest a character could start with). So depending on how flexible you're willing to be...... XD
That said, I feel like the Mythic rules would probably be the best way to accomplish a lot of this. There are some speedster-like effects there.

Waldham |

Superhuman reflexes & strength : mutagen (but with a duration, natural armor (superhuman durability)
Ride the lightning from the stormblood bloodline : 10 times the base land speed (but a limited duration) (with a eldritch heritage bloodline)
feats : run and mythic run
fey trickster archetype : supernatural speed from the quickling (but at 20 the level and I dont think to obtain the 120 ft land speed)
Martial artist archetype (monk) : all alignment
Superhuman stamina : extreme endurance (immune to fatigue, exhaustion, stun, death effects, energy drain) and physical resistance (from drain/damage ability)
Monk of the four winds archetype (monk) but no compatible with the martial artist archetype :
slow time (su) : three actions standard (6 ki points)during his turn
Aspect Master (su) : Aspect of the Tiger: Dark stripes appear on the monk’s skin, and his face becomes more feline. His eyes become catlike, with vertical pupils, and his canines enlarge. Once per hour, the monk can move at 10 times his normal land speed when he makes a charge and is treated as if he had the pounce ability. The tiger is swift, fierce, and deadly—a monk of any alignment can take on the aspect of the tiger.
(but a limitation use with once by hour, and only a charge)