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![]() Hello, I have questions about handcuffs and fetters. To obtain the Immobilized effect when a creature locked on a stationary object, a character must grabbed or restrained the opponent (grapple action with attack trait) and then an Athletics check (without penalty because it's without attack trait ?) against the opponent's Fortitude DC and an Interact action to lock on a stationary object, is it right ? But if the stationary object is too large, does it need to have the opponent always grabbed and an Athletic check against its Fortitude DC to lock on the other wrist and lock on the stationary object ? To put fetters on an opponent, must the opponent already immobilized ? Thanks for your future answer. ![]()
![]() Snare genius (kodold)
Quote: Each day during your daily preparations, you can prepare three snares from your formula book for quick deployment (increasing to four snares if you're a master in Crafting and five if you're legendary). Snares prepared in this way don't cost you any resources to Craft. Snarecrafter dedication Quote: Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft. Is it cumulative for quick deployment the number of snares for each day during its daily preparation for a character with snare genius and Snarecrafter dedication ? For example, 8 + 5 = 13 snares with legendary in crafting ?16+5= 21 with plentiful of snares ? Remote trigger is useful only on the snares with an area effect, no ? ![]()
![]() Hello, I have question about Snares. How do you know if a snare normally takes 1 minute to Craft ? Quote: It must be a snare that normally takes 1 minute or less to Craft. In a combat, if you set a trap, do you use the creator's Crafting DC as the snare's Stealth DC or the trap is automatically visible ? Is it possible for a character to set a trap and is still hidden ? Thanks for your future answer. ![]()
![]() Hello, I have a question about condensed mana item. Quote: The result affects all creatures within the emanation indiscriminately. For the purpose of determining the effects of the surge, use a spell level of 4 and a DC of 23. The person Striking with this vial is considered to be the caster for the purposes of determining effects on the Mana Surge table. The emanation is centered on the target's space, and both the caster and the target of the wellspring surge are the target of the condensed mana. On a failed Strike, the surge only has an effect if it would normally affect an area; if you roll an effect that depends on a caster or a target, nothing happens. What is the size of the emanation ? (center=target, radius=distance between the target and the striker ?) It's dangerous for the striker also, no ? Thanks for your future answer. ![]()
![]() If a construct companion made with body parts from the same ancestry that the character, is it possible to use mind swap ritual or mind-swaping potion between a character and a construct companio]n ? What means "can control it normally" ? Because there is a possession trait. Quote:
Can the character possessing the construct companion use its skills, skill feat, use items or magic items ... ? ![]()
![]() Hello, I have a question about Juggernaut mutagen. Quote: Whenever you're at maximum Hit Points for at least 1 minute, you regain the temporary Hit Points. For example, Juggernaut Mutagen (Moderate) : you gain 10 temporary Hit Points, and the duration is 10 minutes. For example, after a fighting encounter, if the character is healing at maximum hit points, he regains 10 temporary hit points ? Numbing tonic : You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. Numbing tonic is more effective, no ? Thanks for your future answer. ![]()
![]() Hello, I have a question about archetype inventor. Inventor Dedication gives an innovation but there isn't a one initial armor modification to apply to its innovation,the character must have the Basic Modification feat to obtain an initial armor modificatio, is it right ? Thanks for your future answer. ![]()
![]() Hello, I have a question about mind swap ritual. Quote: Heightened (9th) You can cast the ritual without a duration, leaving no magic to counteract. The effects are reversible only by another mind swap ritual or powerful magic like wish. This increases the cost of the ritual to 10,000 gp and is an evil act unless both targets are willing. Quote: f a body dies, the mind and spirit controlling it dies instantly. When the spell ends, the minds and souls snap back to their original bodies. At this time, if the original body is dead, the mind and soul attempting to return to that body die as well. So a character is in an other body for a unlimited duration, must the character return to it original body if its original body is dead ? Thanks for your future answer. ![]()
![]() Hello, I have a question about waterfowl stance and injury poison. Quote: While in Waterfowl Stance, the dandpatta, scimitar, talwar, and zulfikar gain the monk trait for you. When you Tumble Through a creature’s space or Leap over a creature while wielding one of these weapons, you can deal that creature 1d6 slashing damage. This damage is increased to 2d6 if the weapon has a greater striking rune and 3d6 if it has a major striking rune. Quote: Injury: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time. Quote: An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected. Only one injury poison can be applied to a weapon or ammunition at a time. If a dandpatta/scimitar/talwar/zulikar has an injury poison and a character uses a tumble through or a leap with success being waterfowl stance, must the opponent attempt a saving throw against the poison ? Thanks for your future answer. ![]()
![]() Hello, I have a question about Frost Pillar. Quote: ce crystallizes around a creature, imprisoning it within an icy pillar. On a successful saving throw, the creature is pushed to an adjacent space of its choice; otherwise, it's frozen inside the pillar and becomes restrained as its body can barely move within the ice. The ice has AC 10, Hardness 10, and 60 Hit Point; it's immune to critical hits, cold damage, and precision damage, and it has weakness 15 to fire. If the ice is destroyed, the creature within is freed and the spell immediately ends. Can't a creature restrained by the frost pillar Escape ? The only mean is to reduce the Hit Point from pillar to zero, is it right ? Thanks for your future answer. ![]()
![]() Hello, I have a question about Horn of Exorcism. Horn of Exorcism :
Quote: Make an Intimidation check to Demoralize against all creatures with the undead or unholy trait in a 30-foot emanation. This can affect even a mindless creature with that trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. Is it a creature with undead or unholy trait and mindless trait ? Or does it function also with a creature with only mindless trait ? For example, can I Demoralize a construct or ooze with a horn of exorcism ?Thanks for your future answer. ![]()
![]() Hello, I have a question about the Chrysopoetic Curse and magnetic spells. Chrysopoetic Curse :
Quote:
Can a character use the magnetic spells as magnetic attraction/repulsion/dominon on a target affected by a Chrysopoetic Curse ? Thanks for your future answer. ![]()
![]() Hello, I have a question about the number of spell slots for a wizard with the following feats : School of Unified Magical Theory :
Quote: instead of using Drain Bonded Item only once per day, you can use it once per day for each rank of spell you can cast, recalling a spell of that rank each time. 0/ 1st rank to 10 rank ? Bond conservation (1 action) (8) :
Quote: You gain an extra use of Drain Bonded Item. You can use it to cast a spell 2 or more ranks lower than the previous spell, and must use it before the end of your next turn or you lose it. 1/ is it an extra use for a single spell or an extra use for each rank of spell ? superior bond :
Quote: You can use Drain Bonded Item one additional time per day, but only to cast a spell 2 or more ranks lower than your highest-rank wizard spell slot. 2/ Same question that in 1/. Spell combination :
Quote: One slot of each rank of spell you can cast, except 2nd rank and 1st rank, becomes a spell combination slot (this doesn’t apply to cantrips). When you prepare your spells, you can fill a combination slot with a combination of two spells. Each spell in the combination must be 2 or more spell ranks below the slot’s rank, and both must target only one creature or object or have the option to target only one creature or object. Each spell in the combination must also have the same means of determining whether it has an effect—both spells must require a ranged spell attack, require the same type of saving throw, or automatically affect the target. 3/For example, a slot from 8th level rank to prepare 2 spells of 6th rank or lower ? a spell slot from 4th rank to 10 th rank ?spell mastery :
Quote: Select any four spells of 9th rank or lower that are in your spellbook; each spell you select must be of a different rank. These spells are automatically prepared when you make your daily preparations, and you gain an extra spell slot for each spell. You can select a different combination of spells by spending 1 week of downtime studying your spellbook and retraining your mastered spells. + 4 spell slots from 9th rank or lower Spell battery from a master ability for a familiar :
Thanks for your future answer. ![]()
![]() Hello, is it possible for a Rivethun Emissary to obtain the Glyph domain with Domain Spirit feat ? Does the creature as a scalescribe or a calligraphy wyrm qualify to obtain the glyph domain ? What terrains does it qualify to obtain the glyph domain ? A terrain with Dolok tree ? Thanks for your future answer. ![]()
![]() Hello, I have a question about Thousand-Blade Thesis. Quote:
0/ This usage requires holding the thesis on one hand, is it only for the item bonus to Warfare Lore checks ? 1/ After activate the thesis, is it possible to use a free action to draw one of the floating weapons and use after a reaction with this weapon ? Thanks for your future answer. ![]()
![]() Hello, Is it possible with a greater tentacle potion to hold a fan (a fan in a hand and a free hand) and use the intercepting hands/transcendent deflection from Spirit warrior archetype and sweeping fan block/sweeping fan redirection [You’re wielding two fans, one in each hand] from Fan dancer archetype ? Thanks for your future answer. ![]()
![]() 0/Hello, is it possible for a character blowgun poisoner with Avoid Notice before an encounter to use Bon mot without reveal its postion ? Quote: You can apply two different infused injury poisons to the same weapon, though not to a piece of ammunition. Each poison's level must be 2 or more levels lower than your level. You have to apply the two poisons individually. Once you've applied both, the poisons merge into a double poison that uses the lower of the two poisons' DCs and number of stages. This double poison is virulent only if both poisons were virulent. Combine the effects of each stage of the poison on any creature affected by it. For each stage of the poison, use the effects of both poisons and the longer interval for that stage among the two poisons. Warpwobble poison (item 8) Quote: Saving Throw DC 26 Will; Maximum Duration 6 rounds; Stage 1 treat all squares as difficult terrain (1 round); Stage 2 treat all squares as greater difficult terrain (1 round); Stage 3 treat all squares as uneven ground (DC 26), treating a critical success to Balance as a success, and a success as a success but moving on greater difficult terrain (1 round) Pummel-growth toxin (item 13) Quote: Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 poison damage, clumsy 1, and must succeed at a DC 5 flat check to perform an action with the manipulate trait or the action fails and is lost (1 round); Stage 2 4d6 poison damage, clumsy 1, slowed 1, 2d6 bludgeoning damage (1 round); Stage 3 4d6 poison damage, clumsy 2, slowed 2, 4d6 bludgeoning damage (1 round) 1/ 2 saves ? Will and Fortitude ? (Character at 15th level) 2/ For blowgun darts or alchemical ammunition, is it possible to put an injury poison on each ammunition before an adventure ? Thanks for your future answer. ![]()
![]() If a familiar has the following abilites :
Quote:
With quick alchemy, you must hold ou wear an alchemist toolkit. A tanuki can use teakettle form to be an alchemist toolkit, is it right ? The toolbearer permit to a familiar to carry a toolkit.But it is not possible to create a consumable because a familiar must have also a versatile vial or reagents ? But :
Quote: You can store all your versatile vials within your alchemist’s toolkit, with no increase to its Bulk. If a familiar create a consumable or a vial, a familiar can keep in hand the crafted item ? If a character is an alchemist and have an alchemical familiar with lab assistant ... abilities, do the familiar know the same formula that the alchemist ? What is the DC ? Class DC from powerful alchemy class feature ? ![]()
![]() colorful coating, green
Quote:
It is an alchemical item. ![]()
![]() Quote: Only if you are playing a lvl 18 alchemist with Improbable Elixirs that will allow you to use your alchemist DC instead due Powerful Alchemy. Frost breath is not a potion. Frost breath has the following traits :Air Bottled Breath Cold Consumable Magical Player Core 2: (alchemist)
Quote:
Player Core 2 : Alchemist Archetype ALCHEMICAL POWER 12thQuote: You become an expert in the alchemist class DC. When you create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.
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![]() Warpwobble Poison
Quote: Saving Throw DC 26 Will; Maximum Duration 6 rounds; Stage 1 treat all squares as difficult terrain (1 round); Stage 2 treat all squares as greater difficult terrain (1 round); Stage 3 treat all squares as uneven ground (DC 26), treating a critical success to Balance as a success, and a success as a success but moving on greater difficult terrain (1 round) 4/Is it possible to increase the DC with powerful alchemy feat ? Frost Breath
Quote: This bottle of frozen vapors is captured in the frozen peaks of the crown of the world. After inhaling frost breath, you gain resistance 5 to cold. You can exhale the frost breath as a single action to release a spray of frigid air in a 15- foot cone. Each creature in the area takes 4d6 cold damage with a DC 20 basic Reflex save. For 10 minutes, surfaces in the area are covered in ice, becoming difficult terrain and uneven ground (Acrobatics DC 20). 5/Is it possible to increase DC with a feat ? DC = class or spell DC Snowshoes of the Long Trek
Quote: The snowshoes of the long trek allow their wearer to walk across ice and snow with the same surety as dry earth, ignoring the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to ordinary difficult terrain). In addition, a character wearing snowshoes of the long trek gains a +5-foot status bonus to their Speed while moving across snow or ice and is never at risk of breaking through naturally-occurring loose or soft snow. Artic Vigor (greater) Quote: You ignore the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to normal difficult terrain). Quote: A ring of stoneshifting grants you the ability to ignore difficult terrain caused by rubble or uneven ground made of stone and earth. Sure-Step crampon Quote: They allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to difficult terrain. Winterstep elixir 6/A terrain with Ice is it automatically uneven ground ? Steady on Stone (oread) / Rock runner (dwarf) : made of stone and earth
Unimpeded step (champion)
Steady balance (skill feat) ![]()
![]() Hello, I have questions about Uneven Ground. Quote: Uneven ground is an area unsteady enough that you need to Balance or risk falling prone and possibly injuring yourself, depending on the specifics of the uneven ground. You are off-guard on uneven ground. Each time you are hit by an attack or fail a save on uneven ground, you must succeed at a Reflex save (with the same DC as the Acrobatics check to Balance) or fall prone. 0/ What kind of terrain are Uneven ground ? 1/ Is it all saves (fortitude, Reflex, Will) ? 3/ Is it possible to generate an Uneven Ground ? If yes, how ? 4/ Are there Uneven ground in aquatic environment and air environment ? Thanks for your future answer. ![]()
![]() Hello, I have a question about Drink of my foes transcendance activity from Barrow's Edge ikon. Quote: Requirements Your last action was a successful Strike with the barrow’s edge Effect Your blade glows as it absorbs your foe’s vitality. You regain Hit Points equal to half the damage dealt. 1/For Hits Points, does it round down or up ? 2/If a creature has a weakness, the creature loses more hit points, is it the damage lost by the creature or the damage dealt before to apply at the creature ?
Dominon Epithet - Born of the Bones of the Earth
Quote: When you critically succeed on a Strike and the target of the critical hit is standing on a surface of earth or stone, the target is driven down and mired in the ground. The target is immobilized and must succeed at an Escape attempt against your class DC to end the immobilization. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), has a burrow speed, or could otherwise escape without effort. 3/ If a creature has an immunity to critical hits, does the immobilization condition apply or not ? Thanks for your future answer. ![]()
![]() Hello, I have a question about Compliant Gold and Flashing Blade. Compliant Gold :
Quote: Immanence ... If it already had the reach trait, it instead increases your reach by an additional 10 feet, instead of the usual additional 5 feet. Nodachi Reach 10 feet Nodachi with compliant Gold Reach 20 feet ?Flashblade :
Quote:
Flashblade with compliant Gold Reach 25 feet / Greater Reach 30 feet / Majour Reach 35 feet ? Is it possible to a add a property weapon rune on a flashblade ? Thanks for your future answer. ![]()
![]() Hello, I have a question about exemplar. Quote:
Round 1 : Shift Immanence in Ikon 1, spark transcendence Ikon 1, eject from Ikon 1 to other Ikon (ex : Ikon 2) Round 2 : Ikon 2 (already Immanence without shift Immanence ?), spark transcendance Ikon 2, eject from Ikon 2 to other ikonRound 3 : Ikon 1 (is it possible already to return Ikon 1 without eject to ikon 2 ?) Epithet :
Quote: You can benefit from no more than one epithet ability each time you Spark Transcendence. You must choose an ability between root epithet, dominion, sovereigny when you spark transcendence, it is not possible to activate the three at the same time, is it right ? Reach for Immortality :
Quote: You reach for your divine spark and seize it in your hand to survive at 0 Hit Points, purging yourself of any negative conditions. Invigorated by this return to life, you then heal yourself for half of your total Hit Points, Stand, instantly summon any held ikons to your hand, and Shift your Immanence to any of your ikons. Is it all ikons with activated Immanence or one of the ikons with activated Immanence ? Thanks for your future answer. ![]()
![]() Hello, I have questions about riding a construct companion. Quote: our construct companion has the minion trait, and it gains 2 actions during your turn if you use the Command a Minion action to command it. Quote: You or an ally can ride your construct companion as long as your construct companion is at least one size larger than the rider. 0/ A character riding a construct companion has always 3 actions and a construct companion has always 2 actions if it is riding, is it right ? 1/ Must you spend as many actions on Command an Animal as the activity's number of actions ? 2/ The Rider feat is not necessary, is it right ? Quote: These items have the companion trait, meaning they function only for animal companions, familiars, and similar creatures. Quote: A companion has an investiture limit of two items (instead of the 10-item limit a player character has). 3/ Can a construct companion have companion items ? Waverider Barding or Barding of the Zephyr or Barding Saddle ?4/ Is it possible to have a battle saddle on a construct companion ? Weapon runes on the saddle ?
Quote: When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount. When must the circumstance bonus to AC be decided applies to you or to your "mount" ? When the attack check throwed or before ?5/ Is it possible to have a barding saddle with a battle saddle ? Thanks for your future answer. ![]()
![]() Hello, I have a question about dragging strike feat ? Quote:
Does it mean that you can enter in the space of the opponent ? Thanks for your future answer. ![]()
![]() Hello, I have a question about combat fishing pole and fishing lure. 1/ Is it possible to use feats with thrown requirement for a fishing lure ? 2/ Does the rune on the combat fishing pole apply on the fishing lure ? 3/ Quote: A combat fishing pole can be used alongside fishing tackle to fish, and it adds its item bonus from weapon potency runes (if any) as an item bonus on checks to fish when used in this manner. Is it for Fishing lore or/and Survival ? 4/Fishing Lure is ammunition. Is it possible to use a magical/achemical ... ammuniton as fishing lure if the description indicated "Ammunition : Any" except if specifically described as arrow, bolt, pellet, round ? 5/ Often to activate an ammunition, an action needed, so a character must activate an ammunition with an action and then use an action to strike, is it right ? Thanks for your future answer. ![]()
![]() A/Is it possible with teakettle form to change in a deck of cards or a dice/ a pair of dice as it is an object with several parts ? B/Is it possible to cheat during a game with a tanuki changing in a dice to crawl on the correct face ? C/ If a character has a weapon improviser archetype, is it possible for a tanuki to change in a barrel, crate, hook; box, scale, sign; gavel, goblet, quill, lectern; bottle, mug, serving tray, stool to be an improvised weapon for the other character ? |