Hellknight

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Hello, I have a question about lens of focused fear.

Spoiler:

Quote:

As a young man, he traveled to the distant ports of Taldor and Cheliax, where he obtained a

lens of focused fear: an unholy device crafted by dedicants of Zon-Kuthon that solidified victims’
terrors into physical forms. In short, it created brainchildren, and Yohoi used it to launch his career.

Are there a book that describes the item (stats...) ? If yes, which ?

Thanks for your future answer.


Hello, is it possible to take several times the manifold modification ?

Are there a feat to take other breakthrough or revolutionary modification ?

Thanks for your future answer.


Hello, I have a question about Cultivator's Keen Eye.

Quote:

You can also sense the presence of precious materials in the same range, which cultivators refer to as “cultivation materials.”

When you participate in rituals, you can substitute all or part of the ritual’s cost with an equivalent value of precious materials. This applies only to costs in valuable substances like diamonds, not to rituals that require specific items to function; the GM makes the call if it’s unclear.

For example, for a wish ritual, it replace a gem in a marquise cut worth 100,000 gp by a cultivation material ?

So is it as a quest to replace the gem with a cultivation material but the character hasn't need to spend money ?

For clone ritual, is it possible to replace the rare laboratory supplies and reagents worth the target’s level (minimum 1) × 100 gp by a cultivation material ?

Thanks for your future answer.


Hello,
is it possible for a character with a spell, item, a feat or other mean to covert a damage type in an other damage type ?

Or at least to convert an energy damage in an other energy damage type ?

For example, convert a spell or an effect that makes electricy damage in fire damage ?

Thanks for your future help.


Hello, I have a question about sturztromer with landslide ability that can buried a creature as in an avalanche.

Quote:
Buried creatures take minor bludgeoning damage each minute, and they potentially take minor cold damage if buried under an avalanche of snow. At the GM's discretion, creatures without a sufficient air pocket could also risk suffocation (Player Core 437). A buried creature is restrained and usually can't free itself.

What is the value for the minor bludgeonig damage ?

Is it enough to suffocate or not ?

Thanks for your future answer.


For a bloodrager, is it a prepared or spontaneous spellcaster ?

With bloodrager dedication, can the character casr a cantrip at will, any number of times per day ? 2 known cantrips

Can the character learn new spells ?


Hello, is it possible to summon a version of a creature more powerful ?

For example, with a summon animal heightened to 7th, a character can summon a creature with a level 9 max : Giant Anaconda CR 8.

With a summon animal heightened to 10th, is it possible to summon a giant anaconda with a CR 15 ?

Thanks for your future answer.


Hello, I have question about coldmire Pond.

The coldmire pond can pull a creature below the surface and can occupy the same space as other creatures.

What is the deep inside a coldmire pond ? 10 feet ?

Thanks for your future answer.


Hello, I have a question about Clinging Bubbles.

Quote:
You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a –5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty.

If the cloud travels and moving in the space of the creature, does the creature take a -5 foot circumstance penalty to its Speed ?

Thanks for your future answer.


Hello,
if a spellcaster with an animal companion casts a spell affecting only the spellcaster, is it possible to share the effect of the spell with the animal companion.

Or are there means for a spellcaster to merge with an animal companion ?

Thanks for your future help.


Hello, I have questions to create a swarm that walks with a worm that walks and other existing swarms.

You can turn an existing evil, living, spellcasting creature into a worm that walks

A worm that walks loses any abilities that came from its previous physical form and any traits that represent its life, such as human and humanoid. It retains any spellcasting abilities it had in life, regardless of their origin, and gains the abilities listed below.

Fast Healing, Resistances, Weakness with the HD

Darkvision

Tremorsense 30 feet (imprecise)

Immunities disease, paralyzed, poison, precision, and unconscious. Swarm mind ability, which makes them immune to mental effects that target a specific number of creatures, though they are still subject to mental effects that affect all creatures in an area.

All-Around Vision

Discorporate

Tendril

Squirming Embrace [one-action] {Is it in the two shapes : humanoid, swarm ?

Swarm Shape [one-action] (concentrate)

Quote:

Other Walking Vermin

Cockroaches: A worm that walks made of cockroaches gains a +1 bonus to AC and light blindness.
Leeches: A worm that walks made of leeches gains a swim Speed of 25 feet, but its land Speed is 10 feet.
Spiders: A worm that walks made of spiders gains a climb Speed equal to half its land Speed, and half the damage from its Squirming Embrace is poison damage.

Army ant swarm

Quote:
Cling [reaction] Trigger A creature leaves the swarm's space; Effect The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 3d6 persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
Quote:
Swarming Bites [one-action] Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save against Swarming Bites becomes clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

The king of biting Ants

Quote:
Squirming Embrace [one-action] The King of Biting Ants Strides to a creature, ends his movement sharing a space with it, and deals 3d8 piercing damage and 3d8 poison damage to it (DC 39 basic Reflex save). A creature that fails this save also takes 2d8 persistent piercing damage.
Quote:
Swarming Bites While a creature is taking persistent piercing damage from the King of Biting Ants's tendril Strike or Squirming Embrace, or while within a visions of danger area that it has not disbelieved, it is also clumsy 1. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

1/For swarming bites and squirming embrace from the king, does it come from swarming bites and cling of army ant ?

Brood Leech swarm

Quote:
Blood Draining Bites [one-action] Each enemy in the swarm's space takes 2d6 bleed damage and is exposed to brood leech swarm venom.Brood Leech Swarm Venom (poison) Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 clumsy 1, sickened 1, and –5-foot status penalty to Speed (1 round); Stage 2 clumsy 1, sickened 1, and –10-foot status penalty to Speed (1 round)

2/Brood leech swarm in Brood leech that walks ? weakness salt in addition ? damage ?

Hellwasp Swarm in Hellswasp that walks/flies ? weakness fire in addition ? damage ? abilities ?

Quote:

Abandon Corpse [one-action] Requirements The hellwasp swarm is controlling a corpse with Infest Corpse; Effect The hellwasp swarm leaves its host corpse, which dies instantly and becomes a normal corpse in all respects. The hellwasp swarm expands out from that space to its normal size.Hellwasp Stings [one-action] Each enemy in the swarm's space takes 4d8 piercing damage (DC 26 basic Reflex save). Any creature that fails its saving throw is exposed to hellwasp venom.Hellwasp Venom (poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and clumsy 2 (1 round); Stage 2 2d8 poison damage and clumsy 2 (1 round)Infest Corpse [two-actions] (manipulate) The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by gentle repose or similar magic, crawling into its mouth and other orifices. Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings. It gains a fist melee Strike with a +18 attack modifier that deals 2d8 bludgeoning damage plus 2d8 piercing damage and hellwasp venom.

The hellwasp swarm gains 40 temporary Hit Points when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically.Torturous Buzz [two-actions] (auditory, emotion, enchantment, incapacitation, occult) The swarm emits a distracting, cacophonous buzzing. Each creature within 20 feet muAbandon Corpse [one-action] Requirements The hellwasp swarm is controlling a corpse with Infest Corpse; Effect The hellwasp swarm leaves its host corpse, which dies instantly and becomes a normal corpse in all respects. The hellwasp swarm expands out from that space to its normal size.Hellwasp Stings [one-action] Each enemy in the swarm's space takes 4d8 piercing damage (DC 26 basic Reflex save). Any creature that fails its saving throw is exposed to hellwasp venom.Hellwasp Venom (poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and clumsy 2 (1 round); Stage 2 2d8 poison damage and clumsy 2 (1 round)Infest Corpse [two-actions] (manipulate) The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by gentle repose or similar magic, crawling into its mouth and other orifices. Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings. It gains a fist melee Strike with a +18 attack modifier that deals 2d8 bludgeoning damage plus 2d8 piercing damage and hellwasp venom.
The hellwasp swarm gains 40 temporary Hit Points when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically.Torturous Buzz [two-actions] (auditory, emotion, enchantment, incapacitation, occult) The swarm emits a distracting, cacophonous buzzing. Each creature within 20 feet must attempt a DC 26 Will save.
Critical Success The creature is unaffected and temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is confused for 1 round.
Critical Failure The creature is confused for 1d4 rounds.

3/A piranha swarm in a piranha that swims ? Bloodsense ? Damages (piercing and persistent bleed) ?

Quote:

4/ Vescavor swarm in a vescavor that wakls/flies ? weakness holy and cold iron ? abilities (devour all, maddening gibbers, ravenous bites) ?

5/ The bloodstorm composed a hundred thousand leeches, mosquitos, and parasites.
Why does the bloodstormm have a fire weakness ? from mosquitos ?

If a bloodstorm devoured a living, spellcasting creature with a strong personality, a lust for life, buried in a graveyard infused with eldritch magic, a strange phenomenon can become a bloodstorm that walks/clims/flies ? 3 speeds : land, climb and fly ? Bloodsense ? Weakness fire in addition ?
Demon shape is the humanoid shape instead the swarm shape ? biting constrict in addition ?
Biting swarm and feeding frenzy for the squirming embrace ?

Thanks for your future answer.


Hello, I have question about recall knowledge (concentrate) and rage from a barbarian.

It's not possible for a barbarian to use a weapon with a cunning rune.

Envision is a concentrate action, is it right ?

It's not possible to use the free action with envision from the cunning rune.

With moment of clarity feat, envision and recall knowledge will use an action, is it correct ?

There are no mean to give a rage trait for a recall knowledge ?

Thanks for the future help.


Hello, I have a question about an archetype.

Spoiler:
Tattooed Historian (archetype)
TATTOOED HISTORIAN DEDICATION
Quote:
You gain access to all uncommon magical tattoos with the orc trait.

p.79-80 New Items : none tattoos wit the orc trait. An oversight ?

Thanks for your future answer.


Are there only the greater decaying rune that ignores the immunity ?

Shock,thunder, fire, frost ... ?


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Hello, I have questions about Corrosive and Decaying Runes.

Corrosive :

Quote:
When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.

Decaying :

Quote:
When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a decaying rune damages objects, constructs, and the like by eroding them away.

1/ For the decaying rune, doesn't the target's amor take void damage ?

2/ Is it possible to obtain the broken condition on an armor ?

3/ A status penalty to AC from broken condition for an armor isn't cumulative with the status penalty from a clumsy condition, is it right ?

4/ A greater decaying rune ignores the immunity to void for the constructs, is it right ?
But the undead is healed by void effects ?

Thanks for your future answer.


If a bloodrager uses Ferrous Form and can cast needle darts as an innate spell; the casting is reduced from 2 actions to 1.

Does the additional damage from Rage apply or no with needle darts as an innate spell ?


So with Exultant Blood Magic :

Quote:
Increase the spell slots you gain from the bloodrager archetype feats by 1 for each spell rank.

A Blood rager at 20th level has 2 1st-rank spell slot, 2 2nd-rank spell slot, 3rd-rank spell slot, 4th-rank spell slot, 5th-rank spell slot, 6th-rank spell, 2 7th-rank spell slot, 2 8th-rank spell slot, is it right ?

Quote:
You gain a spell repertoire with two cantrips of your choice, from either the arcane or divine spell list.

So th bloodrager can have a signature spell, is it right ?

Can the bloodrager learn a spell ?


Hello, I have a question about doomed condition.

Quote:
The dying value at which you die is reduced by your doomed value. If your maximum dying value is reduced to 0, you instantly die.

If a creature has a doomed value of 4, does the creature instantly die even if it still has Hit Points ?

For example, Bandit's doom gives doomed 1, 2, or 3.

Is it possible to improve the value condition ?

Thanks for your future answer.


Thanks for your help.

I found in Player Core 2 :

Quote:
Each attack counts toward your multiple attack penalty, but don’t increase your penalty until you have made all your attacks.


Hello, I have question about Bloodrager archetype.

Bloodrage :

Quote:

When you Cast a Spell that requires a spell attack roll while raging, apply the additional

damage from Rage to that spell, even on a failure.

Split shot :

Quote:
You fragment a ranged spell into a pair of smaller shots. If your next action is to Cast a Spell without a duration that requires an attack roll against a single target and has no effect beyond dealing damage, you roll a single attack roll and compare the result to the AC of two targets within the spell's range. The spell deals only half its usual damage to each target. This counts as one attack for your multiple attack penalty.

1/ Does the additional damage from rage to that spell divide in half for each target ? Or add to half its usual damage to each target ?

For example ignition does dealing 2d4 fire damage on a hit.
Target 1 : 1d4 fire + 1 (additional damage from rage) or 1d4 + 2 (additional from rage)
Target 2 : 1d4 fire + 1 (additional damage from rage) or 1d4 + 2 (additional from rage)

2/ So if the character failed on a spell attack roll, but not a critical failure, the spell does the additional damage from Rage, is it right ?

3/Rising blood magic :

Quote:
In addition, when you Cast a Spell from your repertoire and you are at least drained 1, increase the extra damage dealt by that spell from Rage by 1.

Surging Blood Magic :

Quote:

In addition, when you

Cast a Spell from your repertoire and you are at least drained 2, increase the extra damage dealt by that spell from Rage by an additional 2 (for a total of 3).

1 (from Rising Blood if at least drained 1) + 2 (from Surging Drained Blood if at least drained 2) = 3, is it right ?

4/ Exultant Blood Magic :

Quote:
In addition, when you Cast a Spell from your repertoire and you are at least drained 2, double the extra damage dealt by that spell from Rage instead.

Additional damage from rage : [8 (greater specialization) + 3 (surging blood magic and at least drained 2)] * 2 (Exultant Blood Magic, at least drained 2) = + 22

Is it right ?

5/ So with a Spell that requires a spell attack roll while raging, even on a failure : 22 damage guaranteed on a target, is it right ?

6/ Does the additional damage from Rage have a type or no ?

Thanks for your future answer.


Hello, you can shove 5 creature adjacent to you.

You must a separate Athletics check for each target.

Are there a MAP on the 4 other Athletics check after the first ?

Thanks for your future answer.


Hello, I have questions about the bloodrager.

Bloodrager dedication :

Quote:
You become trained in Arcana if you chose arcane cantrips or Religion if you chose divine cantrips.

Surging Blood Magic :

Quote:
Prerequisites Rising Blood Magic; master in Religion or Occultism, depending on your chosen tradition

Exultant Blood Magic :

Quote:
Prerequisites Surging Blood Magic; legendary in Religion or Occultism, depending on your chosen tradition

Is it an error for the surging blood magic and exultant blood magic feats ?

Is it Arcane instead Occultism for the prerequisites ?

Thanks for your future answer.


Hello, I have question about Pathfinder Agent archetype.

Pathfinder Agent Dedication (2) :

Quote:
When using a skill untrained, your proficiency bonus is equal to your level instead of 0.

Watch and Learn (4) : reaction

Quote:

Trigger An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.

For the next minute you can add your level as a proficiency bonus to the observed skill check, even though you are untrained. This does not allow you to attempt trained actions using that skill unless you would otherwise be able to do so.

1/Watch and learn feat is useless because you have already the proficiency bonus equal to our level with pathfinder agent dedication, no ?

Remember You Training (4) : 1/day

Quote:
Attempt a check to Recall Knowledge about a creature you can see, adding your level as a proficiency bonus if you are untrained (rather than 0). If you roll a failure (but not a critical failure) on this check, you get a success instead.

2/ bonus proficiency from Remember your training feat is useless because you have already the proficiency bonus equal to our level with pathfinder agent dedication, no ? Except for failure becomes a success.

Thorough Reports (4) (skill):

Quote:
Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.

Discerning Strike (1 action) :

Quote:

Prerequisites Pathfinder Agent Dedication; Thorough Reports

Requirements You have successfully identified the target with Recall Knowledge during this combat.
Attempt a Strike against the target; if successful, you deal an additional 1d6 precision damage. If you have succeeded on a Recall Knowledge check against the target during this combat and their creature type was previously recorded using Thorough Reports, you also deal 1 point of persistent bleed damage. The creature is then temporarily immune to Discerning Strike for 1 day.

Diverse Recognition (8) (skill) : Free action 1/round

Quote:

Prerequisites Pathfinder Agent Dedication; master in a skill used to Recall Knowledge

Trigger You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master.
Your Pathfinder training allows you to quickly size up numerous threats. Attempt to Recall Knowledge against a different kind of creature you can see using the same skill. You must still meet the requirements to attempt this check.

3/ Does the check for its different kind of creature using the same skill with normal DC ? Not retry ? A different kind of creature must have the same type, is it right ?

Recognize Threat (8) (skill) : Free action

Quote:

Prerequisites master in a Recall Knowledge skill; Pathfinder Agent Dedication

Access A character who is a member of the Pathfinder Society has access to this option.
Trigger Your first turn of an encounter begins, and you can see a creature.
Requirements You have master proficiency in a skill to identify the triggering creature.
You quickly assess the threat so you can relay the information to your team. Attempt a Recall Knowledge check against the triggering creature.

Educated Assessment (12) : 1 action

Quote:
You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment. You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the Automatic Knowledge feat).

Swordmaster Dedication (U) (6)

Quote:
Prerequisites Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords

Recollect Studies (12) (skill) : 1 action

Quote:

Prerequisites Swordmaster Dedication; expert in a skill used to Recall Knowledge

Requirements You're fighting a creature of your level or lower that could be identified by Recall Knowledge with a skill in which you're an expert.
Choose a creature that meets the requirements. You learn the resistances, immunities, or weaknesses of the creature (your choice) without needing to successfully Recall Knowledge.

4/ You can't use educated assessment feat in the same time that recollect studies because the feats need an action each ?

Scrollmaster Dedication (U)(6) :

Quote:

Prerequisites expert in any Lore skill; member of the Pathfinder Society affiliated with the School of Scrolls

For 24 hours after learning a prominent fact—such as the name of an NPC you have met, the details of your mission briefing, and similar information—you can recall it without attempting a check, though this doesn’t allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.

If you have the Thorough Reports feat and have expert proficiency in the skill you’re using to Recall Knowledge, your circumstance bonus to Recall Knowledge about creatures from that feat increases to +4.

Innate Magic Intuition (8) :

Quote:
The first time you successfully Recall Knowledge to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.

Bestiary Scholar (10) :

Quote:

Prerequisites master in Arcana, Crafting, Nature, Occultism, or Religion; Scrollmaster Dedication

When you gain this feat, choose one of the following skills in which you have attained master proficiency: Arcana, Crafting, Nature, Occultism, or Religion. You can use the chosen skill to Recall Knowledge to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.

Font of Knowledge (10) :

Quote:
When you know about something, you know about it in great detail. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM’s discretion, you might gain even more additional information or context than normal.

Clever improviser (5) : human ancestry feat

Quote:
You gain the Untrained Improvisation general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.

5/ Is it possible to attempt skill actions required to be trained with the bonus proficiency=level with clever improviser and pathfinder agent dedication feats ?

Incredible improvisation (9) : free action 1/day

Quote:

Trigger You attempt a check using a skill you’re untrained in

A stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check.

Sanctuary Samsaran

Quote:

Tap the Past [free-action] (fortune) Frequency once per day; Trigger You’re about to

attempt a check to Recall Knowledge; Effect You concentrate on the glimpses
of a previous life to find a memory of a tome or an applicable lesson from
your past. You roll a second time and use the higher result. If you roll a
critical failure, you get a failure instead. If you roll a success, you get a critical
success instead.

Marshal archetype :

STRATEGIST STANCE [one-action] (4):
Quote:

Prerequisites Marshal Dedication, trained in Society or

Warfare Lore
You find the most strategic options for you and your allies. When
you use this action, attempt a Society or Warfare Lore check. The
DC is usually a standard-difficulty DC of your level, but the GM
can assign a different DC based on the circumstances.
Critical Success Your marshal’s aura increases to a
20-foot emanation, and it grants you and allies
a +1 status bonus to Reflex saving throws. Once
per turn, when you succeed or critically succeed
at a Recall Knowledge check to gain information
about an enemy creature, the target of the Recall
Knowledge check becomes off-guard to the next attack
made against it by you or an ally in your aura.
Success As critical success, but your aura’s size doesn’t increase.

KNOW YOUR ENEMY [one-action] (8):

Quote:

Prerequisites Marshal Dedication, Strategist Stance

Requirements You’re in Strategist Stance.
Attempt a Recall Knowledge check against an enemy you’re observing.
Any ally within your aura who’s trained in the skill you use to attempt the Recall Knowledge check can use their reaction to Aid you on the check without having prepared to help first.

6/ Are there feats useless ?

7/ Other heritage, feats, items, spells useful ?

Thanks for your future answer.


Hello, I have a question about goo grenade.

Quote:
The target can end any penalties, conditions, and persistent damage caused by the bomb by Escaping or spending a total of 3 Interact actions to pry themselves free of the ooze. These Interact actions don't have to be consecutive, and other creatures can provide the actions as well.

Escaping, is it also for circumstance penalty to its Speeds ?

Thanks for your future answer.


Hello, I have question about Pathfinder Agent archetype.

Pathfinder Agent Dedication (2) :

Quote:
When using a skill untrained, your proficiency bonus is equal to your level instead of 0.

Watch and Learn (4) : reaction

Quote:

Trigger An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.

For the next minute you can add your level as a proficiency bonus to the observed skill check, even though you are untrained. This does not allow you to attempt trained actions using that skill unless you would otherwise be able to do so.

1/Watch and learn feat is useless because you have already the proficiency bonus equal to our level with pathfinder agent dedication, no ?

Remember You Training (4) : 1/day

Quote:
Attempt a check to Recall Knowledge about a creature you can see, adding your level as a proficiency bonus if you are untrained (rather than 0). If you roll a failure (but not a critical failure) on this check, you get a success instead.

2/ bonus proficiency from Remember your training feat is useless because you have already the proficiency bonus equal to our level with pathfinder agent dedication, no ? Except for failure becomes a success.

Thorough Reports (4) (skill):

Quote:
Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.

Discerning Strike (1 action) :

Quote:

Prerequisites Pathfinder Agent Dedication; Thorough Reports

Requirements You have successfully identified the target with Recall Knowledge during this combat.
Attempt a Strike against the target; if successful, you deal an additional 1d6 precision damage. If you have succeeded on a Recall Knowledge check against the target during this combat and their creature type was previously recorded using Thorough Reports, you also deal 1 point of persistent bleed damage. The creature is then temporarily immune to Discerning Strike for 1 day.

Diverse Recognition (8) (skill) : Free action 1/round

Quote:

Prerequisites Pathfinder Agent Dedication; master in a skill used to Recall Knowledge

Trigger You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master.
Your Pathfinder training allows you to quickly size up numerous threats. Attempt to Recall Knowledge against a different kind of creature you can see using the same skill. You must still meet the requirements to attempt this check.

3/ Does the check for its different kind of creature using the same skill with normal DC ? Not retry ? A different kind of creature must have the same type, is it right ?

Recognize Threat (8) (skill) : Free action

Quote:

Prerequisites master in a Recall Knowledge skill; Pathfinder Agent Dedication

Access A character who is a member of the Pathfinder Society has access to this option.
Trigger Your first turn of an encounter begins, and you can see a creature.
Requirements You have master proficiency in a skill to identify the triggering creature.
You quickly assess the threat so you can relay the information to your team. Attempt a Recall Knowledge check against the triggering creature.

Educated Assessment (12) : 1 action

Quote:
You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment. You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the Automatic Knowledge feat).

Swordmaster Dedication (U) (6)

Quote:
Prerequisites Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords

Recollect Studies (12) (skill) : 1 action

Quote:

Prerequisites Swordmaster Dedication; expert in a skill used to Recall Knowledge

Requirements You're fighting a creature of your level or lower that could be identified by Recall Knowledge with a skill in which you're an expert.
Choose a creature that meets the requirements. You learn the resistances, immunities, or weaknesses of the creature (your choice) without needing to successfully Recall Knowledge.

4/ You can't use educated assessment feat in the same time that recollect studies because the feats need an action each ?

Scrollmaster Dedication (U)(6) :

Quote:

Prerequisites expert in any Lore skill; member of the Pathfinder Society affiliated with the School of Scrolls

For 24 hours after learning a prominent fact—such as the name of an NPC you have met, the details of your mission briefing, and similar information—you can recall it without attempting a check, though this doesn’t allow you to automatically memorize long strings of numbers or text. You also gain a +2 circumstance bonus to checks to remember a detail that has come up before in the current adventure, even if it was more than 24 hours ago.

If you have the Thorough Reports feat and have expert proficiency in the skill you’re using to Recall Knowledge, your circumstance bonus to Recall Knowledge about creatures from that feat increases to +4.

Innate Magic Intuition (8) :

Quote:
The first time you successfully Recall Knowledge to identify a creature, in addition to any information you learn from your successful check, you learn the names of three of the highest-level innate spells it can cast, and you gain a +2 circumstance bonus on your next save against an innate spell cast by that creature.

Bestiary Scholar (10) :

Quote:

Prerequisites master in Arcana, Crafting, Nature, Occultism, or Religion; Scrollmaster Dedication

When you gain this feat, choose one of the following skills in which you have attained master proficiency: Arcana, Crafting, Nature, Occultism, or Religion. You can use the chosen skill to Recall Knowledge to identify any creature normally identifiable by any of the above skills. In addition, when you critically succeed at identifying a creature, you gain a +1 circumstance bonus to your next attack roll or saving throw against that creature.

Font of Knowledge (10) :

Quote:
When you know about something, you know about it in great detail. When you succeed at a check to Recall Knowledge, you gain additional information or context. When you critically succeed at a check to Recall Knowledge, at the GM’s discretion, you might gain even more additional information or context than normal.

Clever improviser (5) : human ancestry feat

Quote:
You gain the Untrained Improvisation general feat. In addition, you can attempt skill actions that normally require you to be trained, even if you are untrained.

5/ Is it possible to attempt skill actions required to be trained with the bonus proficiency=level with clever improviser and pathfinder agent dedication feats ?

Incredible improvisation (9) : free action 1/day

Quote:

Trigger You attempt a check using a skill you’re untrained in

A stroke of brilliance gives you a major advantage with a skill despite your inexperience. Gain a +4 circumstance bonus to the triggering skill check.

Sanctuary Samsaran

Quote:

Tap the Past [free-action] (fortune) Frequency once per day; Trigger You’re about to

attempt a check to Recall Knowledge; Effect You concentrate on the glimpses
of a previous life to find a memory of a tome or an applicable lesson from
your past. You roll a second time and use the higher result. If you roll a
critical failure, you get a failure instead. If you roll a success, you get a critical
success instead.

Martial archetype :

STRATEGIST STANCE [one-action] (4):
Quote:

Prerequisites Marshal Dedication, trained in Society or

Warfare Lore
You find the most strategic options for you and your allies. When
you use this action, attempt a Society or Warfare Lore check. The
DC is usually a standard-difficulty DC of your level, but the GM
can assign a different DC based on the circumstances.
Critical Success Your marshal’s aura increases to a
20-foot emanation, and it grants you and allies
a +1 status bonus to Reflex saving throws. Once
per turn, when you succeed or critically succeed
at a Recall Knowledge check to gain information
about an enemy creature, the target of the Recall
Knowledge check becomes off-guard to the next attack
made against it by you or an ally in your aura.
Success As critical success, but your aura’s size doesn’t increase.

KNOW YOUR ENEMY [one-action] (8):

Quote:

Prerequisites Marshal Dedication, Strategist Stance

Requirements You’re in Strategist Stance.
Attempt a Recall Knowledge check against an enemy you’re observing.
Any ally within your aura who’s trained in the skill you use to attempt the Recall Knowledge check can use their reaction to Aid you on the check without having prepared to help first.

6/ Are there feats useless ?

7/ Other heritage, feats, items, spells useful ?

Thanks for your future answer.


Hello, is it possible for a character to obtain informations for a scenario ?

For example, to obtain an evidence, information about a murderer or to obtain informations when a character or a party don't progress in a scenario ?

Thanks for your future answer.


Sibelius Eos Owm wrote:
Waldham wrote:
Quote:
Enormous mammals inhabit the continent, some of which have gone extinct elsewhere in Golarion and some of which are utterly unknown.
What is enormous mammals ?

I don't know if you've since found your answer, but in short:

- Enormous means 'really big'
- Mammals are a type of animal that don't lay eggs (mostly) including humans, elk, and cats for random examples.

In any case, as the others have covered, there are several places not claimed by a nation, although it is important to note that places that do not belong to a nation (i.e. state) are not necessarily unsettled or lacking in governance, and that even places that have not been settled are not necessarily uninhabited by a people who lay claim to the territory.

Hope this helped!

Daedon for example ? Hyaenodon ? Smilodon ?


Hello, I want to upgrade an ability from a creature.

If a creature has a CR 5 and I upgrade it to a CR 10, how upgrade its ability ?

For example, an ability with a DC 24 Fortitude for a CR 5, is it DC 29 for a CR 10 ?

And for the damage ?

For example :

Quote:
Effect Each creature along the line between the kite and its ally takes 1d6 slashing damage (DC 16 basic Reflex save).

Thanks for your future answer.


Hello, a cultivator starts with a focus pool of 1 focus point with cultivator dedication.

With immortal lightness, the character gains on other focus spell, but the feat doesn't mention if the character gains a second focus point. So does the character obtain a second or not focus point ?

With three pecks of dew, the character gains :
- You become sanctified with the holy trait.
- When you perform the Subsist downtime activity, you can use Occultism for the skill check (instead of the skills normally associated with your environment). If you do so, this
activity gains the vitality trait as you subsist on ambient qi within your environment’s dew-laden air and create shelter from solidified emanations of qi.

So, food and drink from the ki, is it right ?

- Additionally, when you Refocus, you can also Treat Wounds at the same time. If you do so, you can use Occultism for checks to Treat Wounds and disregard the need for a healer’s kit; this activity gains the vitality trait as you circulate healing qi through your own body or transfuse your ally with healing qi.

If you refocus, does Treat wounds lose the exploration, manipulate trait ?

Thanks for your future answer.


Hello, I have a question about four-armed aspect.

Quote:
You can also use these arms as free hands to perform only the following actions or activities: Disarm, Grapple, Shove, and Trip. After this minute or when you become unconscious, whichever comes first, these additional arms fade away.

Is it possible to use the intercepting hands/transcendent deflection from Spirit warrior archetype and sweeping fan block/sweeping fan redirection [You’re wielding two fans, one in each hand] ?

Thanks for your future answer.


Quote:
Enormous mammals inhabit the continent, some of which have gone extinct elsewhere in Golarion and some of which are utterly unknown.

What is enormous mammals ?


Hello, I have a question about sparkleskin.

Quote:
When the target take damage, glitter bursts out of its wound in a 5-foot emanation. Creatures in the area must attempt a Fortitude save.

So does it include also the willing creature with sparkleskin on him/her ?

does Heatvision prevent the dazzled condition ?

Thanks for your future answer.


Hello, is it possible to use shielded arm with a cleric and druid dedication ?

is it an anathema ?

Thanks for your future answer.


Quote:

So with the divine weapon, the weapon deals an additional 1d4 spirit damage and applies on the damage from the restorative strike ?

Is it possible to change 1d4 spirit damage in nonlethal damage ?

does Forced mercy function or merciful rune ?


Hello, I have a question about focused slam.

Quote:
This ability counts as four attacks toward an angazhani's multiple attack penalty.

What is the penalty for 4 attacks ?

Does rend applay with focused slam ?

Thanks for your future answer.


So communal healing functions.

And zealous rush and divine weapon also because it's reaction or free action.

But not instinctive support, is it right ?

With spellshape channel, the spellshape feats become a free action.

So at level 20 , the spellshape feats apply with restorative strike ?

So with the divine weapon, the weapon deals an additional 1d4 spirit damage and applies on the damage from the restorative strike ?

Is it possible to change 1d4 spirit damage in nonlethal damage ?


Hello, I have questions about restorative strike.

1/ Can a Restorative strike and communal healing/divine infusion/divine weapon (fist)/zealous rush/defensive recovery function together ?

2/ Can a channel smite and cast down function together ?

3/ Can a restorative strike and instinctive support function together ? (Druid dedication)

Thanks for your future answer.


Hello, I have a question about Barding.

Quote:
All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding.

Which barding can an animal companion worn ? Young animal companion (light ?) Mature animal companion (heavy) ?

Thanks for your future answer.


Is it possible to use restorative channel with restorative strike ?

Is it possible to maximize the non lethal damage from a strike with a fist ?

Is it possible to remove the manipulate trait from a spell as lay on hands ?

Or reduce the number actions for spell : 1 action instead 2 actions for a spell as lay on hands or mercy ?

Is it possible to use heroic recovery with a restorative strike ?


Quote:
embodied dreadnought subjectivity (5) 12/20 ?

Is it correct ?


Hello, I want to create a similar character from « The wrong way to use healing magic ».
So I will like an advice for ancestry, class, feats…
A character with a headstrong and indomitable will.
Healing magic: Usato can heal others as well as heal himself, which he showed while healing his body to withstand Rose's inhuman way of training. He was able to create projectiles; by simply pitching them like a baseball. When healing, his hands emit a green glow.
Supernatural Strength and Speed: As Usato has trained a lot under Rose to increase his physical powers, he can run long distances at high speed whilst carrying Blurin; without any fatigue. His power is capable of breaking binding magic, push-ups with huge blocks, punch a hole through a giant wooden log, as well as lifting it.
Hand-to-hand combatant: With his inhuman strength, Usato primarily uses his fists to attack.
Healing Punch: Rose also taught this to him as a special move, which he uses to heal his enemies; by punching them. The healing punch does not leave injuries; but the pain and impact are still there, so he uses it as a technique to hit his opponents as much as he wants; without killing them at all.

1/Class ? Archetype ? Monk ? Priest ? Oracle(Life) ? Blessed One ?
2/How do maximize the bulk limits to carry the others unconscious character ?
[Human : Hardy Traveler (ancestry feat 9) Adrenaline rush (Barbarian 1) Hefty Hauler (skill feat 1) Lifting Belt (item 4) Ant Haul (spell 1) or Centaur 12/17 or Minotaur : Beast of Burden (ancestry feat 5) or Fleshwrap embodied dreadnought subjectivity (ancestry feat 5)
There are apex item, I suppose to increase the Strength Score. Other feats, spells, or item to improve the bulk limits ?]

3/How do maximize the land speed to rescue an other character ?
[Fleet ?]
4/ How can the character heal his ennemies by punching them but the pain and impact are still there ? Is it similar savor the sting focus spell from pain domain ?

Thanks for your future answer.


Hello, I have a questions about Bulk limits.

5 plus your Strength modifier/10 plus your Strength modifier

Strength (20)
Human 10/15
Hardy Traveler (9) 11/16
Adrenaline rush (1) 13/18
Hefty Hauler (1) 15/20
Lifting Belt (4) 16/21
Ant Haul (1) 19/27

Centaur 12/17
Adrenaline rush (1) 14/19
Hefty Hauler (1) 16/21
Lifting Belt (4) 17/22
Ant Haul (1) 20/28

Minotaur 10/15
Beast of Burden (5) 14/19
Adrenaline rush (1) 15/20
Hefty Hauler (1) 17/22
Lifting Belt (4) 18/23
Ant Haul (1) 21/29

Fleshwrap 10/15
embodied dreadnought subjectivity (5) 12/20 ?
Adrenaline rush (1) 13/21
Hefty Hauler (1) 15/23
Lifting Belt (4) 17/24
Ant Haul (1) 20/30

Is it right ?

There are apex item, I suppose to increase the Strength Score. Other feats, spells, or item to improve the bulk limits ?

Lifting Belt :

Quote:
you also gain a +1 status bonus to Athletics checks to lift heavy objects

I don't understand this. There isn't an action in Athletics skill to lift heavy actions, no check described for this.

Thanks for your future answer.


Hello,
can a ratfolk with cheek pouches (quick stow, uncanny cheeks) and big mouth feats use the pack rat feat ? (1 Bulk -> 1.5 Bulk ?)

Is it possible to use silent sting and conceal an object into the mouth ?

Thanks for your future answer.


Hello, a Bounty Hunter can take the Monster feat.

Can a bounty hunter take the Master Monster feat if the character is not a ranger ?

Thanks for your future answer.


Hello, I have questions about Personal ocean.

Quote:
You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you. You can breathe, speak, and perceive normally while within your personal ocean, and you gain a swim Speed equal to your land Speed if you don't have one.

So no off-guard because you have a swim speed.

No suffocate because you can breathe and speak.
None –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water if you have Underwater marauder feat or aquatic trait.

1/Is it not possible to drink a potion ?

2/Is it underwater for range attacks with bludgeoning or slashing damage ?

3/You can't be knocked prone when Swimming ?

4/Is it possible to have an opponent to occupy the same space that the character with a personal ocean ?

Thanks for your future answer.


Is it possible to use Fascinated Perfomance feat when you use :
_ gunpowder gauntlet
_ dazzling bullet
_ whriling knockdown

I don't understand this fromm phenom's verve :

Quote:
If you critically succeed at a Performance check for Pistol Twirl or a pistol phenom archetype feat, you gain a +1 status bonus to your attack rolls with one-handed firearms and one-handed melee weapons until the end of your turn.

For pistol twirl, there isn't a performance check but a deception check.

Rogue has martial weapon, now ?

Alluring scarf can be useful, malambo armor but it's a medium armor.


Hello, for the upgraded version of the gate attenuator, is it possible to cast the elemental spell from the basic/minor version of the gate attenuator with a rank of spell more higher ?

For example, with a greater gate attenuator with sand form, is it possible to cast pummeling rubble with a 5th-rank level ?

Thanks for your future answer.


Hello, with a merciful rune on a weapon, is there a penalty to attack because its nonlethal trait ?

I suppose that other creature takes an hostile action against an fascinated opponent to have the fascinated condition end.

Thanks for your future answer.


Hello, I have a question about ursurp the lunar reins.

Quote:

Choose an area 50 feet long by 50 feet wide within 500 feet, and choose two different effects from the options provided below.

Flood You create a pool of pure, clean water in the area, which coalesces from ambient moisture. This water must be created on a surface—not in air—and flows normally.
Control You tug on the moon to raise or lower the level of bodies of water in the area by 10 feet. If you control a portion of a larger body of water, the water then equalizes normally.

So with flood only an area 50 feet by 50 feet but not depth and with control, you can obtain a depth of 10 feet, is it right ?

And if you use the feat again at the other round, you can increase the depth again ?

Thanks for your future answer.


With Bonded animal, you can have only a single animal.

What about tame animal ? Is it still legal with bonded animal feat ? Or Bonded animal replaces tame anima feats ?

Is it possible to upgrade CR (HP, Saves...) with an animal obtained by bonded animal ?

Quote:
You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you.

What means "normal animal" or "special animal" ?

To obtain friendly or helpful, you must have animal empathy or use a spell to change the attitude, no ?

Is it possible to tame an almiraj or bonded it ?

With train animal feat, you can :

Quote:

Success The animal learns the action. If it was an action the

animal already knew, you can Command the Animal to take
that action without attempting a Nature check.

Final charge, goring charge, into the earth are the action already knew, so there aren't a Nature check to success for Command an animal, is it right ?

So if the almiraj is not a minion, it has still its reaction, no ?

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