A clever way past the Kraken


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A brief preface: I was not looking forward to our session last night for a few reasons I won't get into here, but the Kraken had a lot to do with it. I was dreading the combat-heavy boss-level monster surprising my group of players who are already not enjoying the playtest (the last session, we decided to not play part 7 and were only doing one more to finish this chapter out for completion's sake). I figured it was either going to be a TPK and/or a 2-hour slog of complicated combat and complaining players.

So wasn't I surprised when the sorcerer had the bright idea to pull out a Greater Potion of Disguise.

The group already had Cover from the Kraken because of a Blade Barrier, and it treated everyone as being Concealed from Synesthesia, and the sorcerer rolled darn well on his Impersonate check.

So the Synesthesia fades from the Kraken, and it sees Captain Whark standing in the place that the sorcerer was moments ago, commanding the intruders to lay down their arms and assuring the Kraken that everything was under control.

I would've been justified in not allowing this to work. Nowhere in the book does it specifically say that the Kraken listens to Whark's commands. Kraken aren't stupid beasts; it could have been VERY suspicious about this whole situation.

But, creativity should be rewarded

And, I had very little interest in continuing the fight (I was far more interested in seeing how Necerion fared against the PCs - not well, turns out, thanks to a failed Feeblemind save and a handful of natural 20s on the PCs' part)

So, "Whark" commanded the intruders to drop their weapons, then bound their hands and thanked the Kraken for its service

The Kraken had fulfilled its magical compulsion to guard and sank back down beneath the waves

The group made their way up to the vault, unlocked it easily with good rolls from the Rogue, killed Necerion without much trouble, brought his head back to the REAL Captain Whark and asked for The Last Theorem as their reward.


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I will not contest that this actually happened, but you do have to realize that this took a wild streak of luck.

Synesthesia, being a mental spell, has a high chance of being critically succeeded against given the weak kraken's high Will +27 against mental spells.

From there, the potion-drinker would have had to Hide, going up against the kraken's Perception +28. Then they would have had to Impersonate, again going up against the kraken's Perception, albeit with a +4 conditional bonus from the potion.

Then, because sinking into the merely 30-foot-deep water (the kraken is Gargantuan) does not exactly deafen or blind the kraken, the party would have had to sneak around to avoid the kraken noticing that someone was trying to open up the vault.

So the scenario is certainly possible, but it is not likely without some serious luck.


That is genius, I love it. XD


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Colette Brunel wrote:

I will not contest that this actually happened, but you do have to realize that this took a wild streak of luck.

Synesthesia, being a mental spell, has a high chance of being critically succeeded against given the weak kraken's high Will +27 against mental spells.

From there, the potion-drinker would have had to Hide, going up against the kraken's Perception +28. Then they would have had to Impersonate, again going up against the kraken's Perception, albeit with a +4 conditional bonus from the potion.

Then, because sinking into the merely 30-foot-deep water (the kraken is Gargantuan) does not exactly deafen or blind the kraken, the party would have had to sneak around to avoid the kraken noticing that someone was trying to open up the vault.

So the scenario is certainly possible, but it is not likely without some serious luck.

Yeah there was some luck involved. The dice definitely favored the PCs for this strategy and I will admit I was a little lenient on the rules because of my own bias (we also started the session 2 hours later than usual because of a prior commitment on my end, so I didn't want things going overly long) But, I never fudged a roll, although I may not have called for every last roll you could think of for the situation. I was definitely in "this is an awesome story moment" mode as opposed to "must simulate perfectly by RAW" mode.

Silver Crusade

Pathfinder Adventure Path Subscriber
Dragonriderje wrote:


Yeah there was some luck involved. The dice definitely favored the PCs for this strategy and I will admit I was a little lenient on the rules because of my own bias (we also started the session 2 hours later than usual because of a prior commitment on my end, so I didn't want things going overly long) But, I never fudged a roll, although I may not have called for every last roll you could think of for the situation. I was definitely in "this is an awesome story moment" mode as opposed to "must simulate perfectly by RAW" mode.

The ability to slip from Cool Generated by Rules to The Rule of Cool Overriding Rules is a hallmark of a great GM. Keep it up!


That is amazingly clever. Props to your PCs on that solution.


I also find myself being extra generous to my players when I know how hopelessly, hilariously, outgunned they are.

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