Perception, Sense Motive and Initiative


General Discussion


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There are a number of posts about this subject in the forums and each one goes off into some interesting sub ideas and concepts. Getting back to the core question however I would like to start a post of simple yes or no's towards the following points.

1. Should Sense Motive be an individual skill, separate from Perception.

2. Should Initiative be separate from Perception.

Please don't draw this thread off into a tangent as their are plenty of threads that are already discussing this. Can you you please cast your votes with one line answers.


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1. Yes i believe it should be separate as it deals with different concepts.

2. Yes again


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Pathfinder Lost Omens Subscriber

I think perception and sense motive should be different. i think characters that our skilled in one but not the other are interesting. who can read the intents and feelings of the man right in front of them but whose vision is so poor they can't spot the hidden assassins the man hired.

i however like the concept of skills/perception as a form of initiative.


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1. Yes
2. No, I like the idea of blending Dex and Perception for initiative.


Yes and yes


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1: definitely yes.
2: provisionally no.

I don’t think initiative should be solely perception.


1. Yes, or it should be part of a broader social skill, perhaps.

2. Yes, no, maybe. Using a skill for initiative leads to some undesirable results. Always using Perception for initiative would be okay and so would having an independent initiative score.


1. No, but some uses of Sense Motive could be handled by Diplomacy and Society.

2. No.


1. Yes, but I'd be okay if it were always Society, I think, rather than a separate thing.

2. On the fence. I like the idea of the new initiative system (except for the crap of how ties work), but I'm uneasy about some of the implications (like where your initiative is better if you don't ambush someone?) It is nice to divorce initiative from the way-too-powerful-stat Dexterity.


Yes. It should be put into deception to me.

No. It should be the main form of initiative.


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Yes. Perception is simply the wrong skill for determining motive. Id be happy for either a separate skill or a branch from deception or society.

Yes. perception, the most overused skill in the genre shouldnt dictate who goes first. imo, combination of dex (representing being physically quick off the mark) and wis (representing being mentally quick to act) is better


1. Yes
2. N/A, every time that I read the question my mind flips a coin. I like it but at the same time I don't, but how to make it more desireable?


Yes, Sensing someones motives is an entirely different skill to perception. Society is an option.

Yes, perception is a bad fit for determining how quick you can react. Dex should be included along with a mental stat, wisdom is the best fit.


1 Yes. Anyone who's ever been around autistic people knows that Sense Motive is absolutely nothing whatsoever with how good your eyesight and hearing is. Society, diplomacy or its own thing.

2 Partly. It's partly down to spotting the foe and partly down to physical reaction time. Maybe best of Wis and Dex? The current variable-skill system is the right idea, but the non-perception things just doesn't come up enough to matter.


Mudfoot wrote:
1 Yes. Anyone who's ever been around autistic people knows that Sense Motive is absolutely nothing whatsoever with how good your eyesight and hearing is. Society, diplomacy or its own thing.

OTOH, Perception isn't entirely eyesight or hearing either. Sometimes it's just noticing the thing that's out of place.


thejeff wrote:
Mudfoot wrote:
1 Yes. Anyone who's ever been around autistic people knows that Sense Motive is absolutely nothing whatsoever with how good your eyesight and hearing is. Society, diplomacy or its own thing.
OTOH, Perception isn't entirely eyesight or hearing either. Sometimes it's just noticing the thing that's out of place.

It’s quite a bit more related to that than sense motive is.


Yes, Perception should be separate from Sense Motive/Insight. In fact that was one of the points I noted in the general surveys.

I have no problem with Perception or other suitable skill being used for initiative except for one key matter: the skills and proficiencies in general were designed to have a small spread of results between similar-level individuals, which is something I am all in favor of, but initiative, unlike checks against DCs or other characters statistics should have much more swingy results that are missing from using skills for initiative.


1: I'm torn, I like the simplicity but not that Deception can be pumped more freely than it's opposed skill.

2: No, as long as using other skills for Perception as situation dictates remains.

(Sorry I couldn't quite keep those to one-liners.)


Pathfinder Adventure Path Subscriber

1. yes, and I mentioned this on the survey
2. yes


1. Yes.

2. Yes; Initiative should be a straight d20 roll, not tied to any particular ability score.

Liberty's Edge

1. No. Perception is pretty hard thing to raise, so it's actually somewhat to the advantage of Deception that it's the opposition "skill". If there's one thing I'm seeing in PF2, it's that most characters are skill-starved and don't need to have yet another thing they need to try to find skill training for.

2. No. I actually like the way initiative works in the current edition pretty well. The only place it's a mess is when a set of stealth rolls runs right into a combat and you have to reroll everything (or just roll with those, but the rules arne't quite clear that you should do that).

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