
Talsharien |
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There are a number of posts about this subject in the forums and each one goes off into some interesting sub ideas and concepts. Getting back to the core question however I would like to start a post of simple yes or no's towards the following points.
1. Should Sense Motive be an individual skill, separate from Perception.
2. Should Initiative be separate from Perception.
Please don't draw this thread off into a tangent as their are plenty of threads that are already discussing this. Can you you please cast your votes with one line answers.

pixierose |
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I think perception and sense motive should be different. i think characters that our skilled in one but not the other are interesting. who can read the intents and feelings of the man right in front of them but whose vision is so poor they can't spot the hidden assassins the man hired.
i however like the concept of skills/perception as a form of initiative.

Yolande d'Bar |

1. Yes, but I'd be okay if it were always Society, I think, rather than a separate thing.
2. On the fence. I like the idea of the new initiative system (except for the crap of how ties work), but I'm uneasy about some of the implications (like where your initiative is better if you don't ambush someone?) It is nice to divorce initiative from the way-too-powerful-stat Dexterity.

Mortikina |
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Yes. Perception is simply the wrong skill for determining motive. Id be happy for either a separate skill or a branch from deception or society.
Yes. perception, the most overused skill in the genre shouldnt dictate who goes first. imo, combination of dex (representing being physically quick off the mark) and wis (representing being mentally quick to act) is better

Mudfoot |

1 Yes. Anyone who's ever been around autistic people knows that Sense Motive is absolutely nothing whatsoever with how good your eyesight and hearing is. Society, diplomacy or its own thing.
2 Partly. It's partly down to spotting the foe and partly down to physical reaction time. Maybe best of Wis and Dex? The current variable-skill system is the right idea, but the non-perception things just doesn't come up enough to matter.

thejeff |
1 Yes. Anyone who's ever been around autistic people knows that Sense Motive is absolutely nothing whatsoever with how good your eyesight and hearing is. Society, diplomacy or its own thing.
OTOH, Perception isn't entirely eyesight or hearing either. Sometimes it's just noticing the thing that's out of place.

Arssanguinus |

Mudfoot wrote:1 Yes. Anyone who's ever been around autistic people knows that Sense Motive is absolutely nothing whatsoever with how good your eyesight and hearing is. Society, diplomacy or its own thing.OTOH, Perception isn't entirely eyesight or hearing either. Sometimes it's just noticing the thing that's out of place.
It’s quite a bit more related to that than sense motive is.

Drejk |

Yes, Perception should be separate from Sense Motive/Insight. In fact that was one of the points I noted in the general surveys.
I have no problem with Perception or other suitable skill being used for initiative except for one key matter: the skills and proficiencies in general were designed to have a small spread of results between similar-level individuals, which is something I am all in favor of, but initiative, unlike checks against DCs or other characters statistics should have much more swingy results that are missing from using skills for initiative.

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1. No. Perception is pretty hard thing to raise, so it's actually somewhat to the advantage of Deception that it's the opposition "skill". If there's one thing I'm seeing in PF2, it's that most characters are skill-starved and don't need to have yet another thing they need to try to find skill training for.
2. No. I actually like the way initiative works in the current edition pretty well. The only place it's a mess is when a set of stealth rolls runs right into a combat and you have to reroll everything (or just roll with those, but the rules arne't quite clear that you should do that).