General Playtest Survey Questions / Pacing


General Discussion


Trying to plan out my group's pacing through the rest of the playtest, and am having a bit of trouble finding/remembering a few things about the playtest period and surveys.

1) When is the survey period scheduled to end?
2) If forced to choose, would it be better to provide feedback on just the main parts of Doomsday Dawn (1,4,7), or to do things sequentially even if we can't finish in time?


Charon Onozuka wrote:

Trying to plan out my group's pacing through the rest of the playtest, and am having a bit of trouble finding/remembering a few things about the playtest period and surveys.

1) When is the survey period scheduled to end?
2) If forced to choose, would it be better to provide feedback on just the main parts of Doomsday Dawn (1,4,7), or to do things sequentially even if we can't finish in time?

The playtest survey period ends around New Year's Eve; Each segment of the playtest is meant to examine a different aspect of the game, act 1 is how to first levels fare, act 2 is how do you do the terrain things, act 3 is how does healing do, act 4 is how well can you wander, act 5 is how long can you survive is an endless horde mode, act 6 is the stealthy sneaky talky bits, and act 7 is how stompy do high levels get and how well does this game scale in the "end game". So it is ideal if you play all 7 of them, but for player enjoyment, 1-4-7 is the most efficient if your short on time.


The lead designer, Jason Buhlman, said on a Twitch stream that if you don't have enough time, play chapters 1, 4, and 7. He also pleaded with people to do the resonance rework test, since that test is less visible and they really need feedback on that one.


Alright, thanks. While I heard about the resonance rework test, I'm going to have enough difficulty getting my group through the main chapters of Doomsday Dawn before the end of the year at the rate we're going. Trying to get them to learn (& then unlearn) a different resonance system in the middle isn't going to be very feasible for us in the allotted time frame.

Paizo Employee Director of Game Design

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Charon,

That is all good. Do what you can. Every session helps us!

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