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Yep this is what an over concern with balance has done to the system.
Everyone is now the same. The stats are not really important any more. But stats were never a big part of D&D. May as well symplify things again and just get rid of them all together.
This is an interesting take. Ability scores matter way more than they used to, because you can't stack items and feats to a 100% chance of success anymore. Every point of ability score between you and someone else is a 5 percentage point difference in chance of success that usually can't be made up for another way. The person with the best bonus in a skill is very often the person with the highest relevant ability modifier, so long as it's trained. None of that is true in 1e. This is all true because of the "over concern with balance" you speak of.