Why can you not etch runes into shields?


Magic Items


Not being able to etch runes into shields seems to be a really odd choice. Other than "balance", are there any known reasons for this?


Just balance, but it’s a huge one. If shields could have runes it would blow up their math and make them mandatory.


Shields are just a very different entity. Even if you could put runes on them, they probably wouldn't stack with armor runes anyway.


It is for balance reasons.

The houserule I that I am using outside of official playtest is that you can inscribe shields with armor potency runes. But, instead of an item bonus to AC, each +X of Potency increases the number of Dents the shield can take before being broken and also increases its hardness by 1. This can be added to existing magic shields. Remove the Sturdy Shield from the game.

This opens up a lot of more fun and useful shields to use, and allows for fun with shields made out special materials. It overall maintains existing balance while simultaneously increasing viable options. All good things.

It along with the other changes I'm looking at are located here. It is essentiall "Bound" P2, Magic Weapon Damage Dice change, and Magical Shield Potency change. https://drive.google.com/open?id=1EOv33DQjk5Zf0rTgS73xyGitX5mTjpW8


Zman0 wrote:

It is for balance reasons.

The houserule I that I am using outside of official playtest is that you can inscribe shields with armor potency runes. But, instead of an item bonus to AC, each +X of Potency increases the number of Dents the shield can take before being broken and also increases its hardness by 1. This can be added to existing magic shields. Remove the Sturdy Shield from the game.

This opens up a lot of more fun and useful shields to use, and allows for fun with shields made out special materials. It overall maintains existing balance while simultaneously increasing viable options. All good things.

It along with the other changes I'm looking at are located here. It is essentiall "Bound" P2, Magic Weapon Damage Dice change, and Magical Shield Potency change. https://drive.google.com/open?id=1EOv33DQjk5Zf0rTgS73xyGitX5mTjpW8

That seems like a good plan if you want runes on shield. The important thing is that shields aren't just armor you put on your arm anymore.


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Instead of specialized magic shields, would the system instead be accepting of having specialized "shield runes" instead? The magic shields that exist now could simply be converted to rune equivalents.

Shields: Expert and better shields have one rune slot, which can only accept runes with the "Shield" tag (Most shield runes would only function on shields, but exceptions could exist). Their rune slots don't increase with their quality. Weapons affixed to the shield are treated like a separate object for the purposes of runes.

Spellguard Rune (Shield): A shield with this rune grants its circumstance bonus to saving throws against spells targeting the user.
Arrow-catching Rune (Shield): Blah blah blah you get the idea. You could basically rune-ify most of the magic shields. Exceptions like the Dragonslayer Shield would remain unique objects.
+1 Sturdy Rune: +2 Hardness, +1 Dent
+2 Sturdy Rune: +4 Hardness, +1 Dent
+3 Sturdy Rune: +6 Hardness, +1 Dent
+4 Sturdy Rune: +8 Hardness, +1 Dent
Sturdy Runes only go up to +4 to not exceed the bounds of current Sturdy Shields, but given how fragile shields are, a +5 version could probably exist without breaking anything. As a bonus, druids can get in on the magic shield action too! Sturdy Runes could also be completely unshackled from shields, for other items you really don't want broken as well. Slap that sucker on the cover of your Legendary spellbook. :) This is just a rough idea of course, but it could potentially enhance shield variety without breaking anything. #Showerthoughts

Shadow Lodge

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math balance aside with shields what really makes no sense is the arbitrary ban on magical barding or animals not being able to benefit from any item bonuses at all...it seems like it's a byproduct of the resonance system since they don't get any...but that's more a problem with the resonance system that needs to be fixed rather than something we should just get used to...limits on what can and can't become magical is the only real part of the resonance system that blatantly fails the in-world continuity test since those things plainly existed before and now are just gone...


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I don't disagree with you. Dozens of things that I liked got shafted in the almighty name of Balance. It's like they forgot Fun was the primary objective. Not to mention that Roleplaying has been sacrificed on the Balance altar as well, as Balance Almighty has shafted any character concept that doesn't fit one of their narrow class stereotypes. I definitely wouldn't mind a better balanced RPG than PF1, but if it comes at the cost of the R, then I start to question things. Given that they're in this deep though, they're probably unwilling to start from scratch, and the best we can probably do is reach a compromise... Or just play PF1. Playing PF1 instead works too. Px


Also shields are fragile when used to block, and I doubt it would be very satisfying to have to choose between using a blinged out shield or not and risk losing it.


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My personal pipedream would let them be etched just like weapons and armor (Number of runes allowed, cost for etching, all that stuff)

The shield potency rune would add hardness and dents. [Kind of like the aforementioned sturdy rune]

Then there could be some fun property runes.
Fire-eater: Lets you put the shield in front of fire damage. [Repeat for the other elements]

Returning: You can use shield bash/boss/spike attacks as a thrown 20 attack and the shield returns to your arm after.

Bashing: +1 to +5: Add the number to attack rolls with shield bash and damage dice from shield bash.

And other stuff like that. Definitely don't add to the AC, TAC, or Saving throws like armor potency does so we don't have to worry about stacking.

Also why does everyone worry so much about shields breaking? You know how much damage is coming in before you use the reaction to actually block with it. Just don't use your shield against an attack that would break it [unless you really want to...] And if you are super worried about the shield breaking invent a trinket that for 1 resonance point will prevent a shield from being destroyed, leaving it damaged/broken instead.


Scythia wrote:
Also shields are fragile when used to block, and I doubt it would be very satisfying to have to choose between using a blinged out shield or not and risk losing it.

To be fair, while a shield can get broken easily enough, I still don't think you can have a shield be destroyed on a block by RAW, which is pretty important to keeping them around.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Captain Morgan wrote:
Scythia wrote:
Also shields are fragile when used to block, and I doubt it would be very satisfying to have to choose between using a blinged out shield or not and risk losing it.
To be fair, while a shield can get broken easily enough, I still don't think you can have a shield be destroyed on a block by RAW, which is pretty important to keeping them around.

I thought if your shield takes 3 dents (for a standard shield) it's destroyed. This means that if your shield has 1 dent already and you block with it, and the attacker gets a critical hit, bye bye shield.


JoelF847 wrote:
Captain Morgan wrote:
Scythia wrote:
Also shields are fragile when used to block, and I doubt it would be very satisfying to have to choose between using a blinged out shield or not and risk losing it.
To be fair, while a shield can get broken easily enough, I still don't think you can have a shield be destroyed on a block by RAW, which is pretty important to keeping them around.
I thought if your shield takes 3 dents (for a standard shield) it's destroyed. This means that if your shield has 1 dent already and you block with it, and the attacker gets a critical hit, bye bye shield.

There are two interpretations. One relies exclusively on the general rules given on damaging things, which you are relying on and which unhelpfully uses a shield as the example. The other interpretation relies exclusively on the rules given in the shield block action, which explicitly limit the damage a shield can take as part of the action to its hardness.

In this latter interpretation, the general rule only applies to unattended objects (or subject to a future or deleted sunder rule that doesn't currently exist) and does not apply to a shield used as a block, which has different and more specific rules.

Grand Lodge

When did specific not trump general?

Shield block is pretty specific as far as what happens when you block with a shield.


Captain Morgan wrote:
Scythia wrote:
Also shields are fragile when used to block, and I doubt it would be very satisfying to have to choose between using a blinged out shield or not and risk losing it.
To be fair, while a shield can get broken easily enough, I still don't think you can have a shield be destroyed on a block by RAW, which is pretty important to keeping them around.

A dev speculated about a 100 damage hit recently (in a twitch stream) in a way that made it seem possible.


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IIRC, said dev was also speaking from the perspective of himself as GM. I am given to understand that he did not reference a copy of the rules before answering, so gods only know whether or not he answered correctly, or even understood why the question was asked. I get the feeling most of the devs are working from their knowledge of the internal design documents; and aren't actually familiar with the playtest rulebook.


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Cantriped wrote:
IIRC, said dev was also speaking from the perspective of himself as GM. I am given to understand that he did not reference a copy of the rules before answering, so gods only know whether or not he answered correctly, or even understood why the question was asked. I get the feeling most of the devs are working from their knowledge of the internal design documents; and aren't actually familiar with the playtest rulebook.

That's why I said "speculated". Really though, if the devs aren't even sure how things work, we certainly can't be.


Can someone point me to the page where it states that critical hits deal an extra dent? It was mentioned in the stream and has come up in conversation more than once, but I cannot seem to find it myself.

Grand Lodge

There is no such rule that I am aware of.


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Scythia wrote:
Cantriped wrote:
IIRC, said dev was also speaking from the perspective of himself as GM. I am given to understand that he did not reference a copy of the rules before answering, so gods only know whether or not he answered correctly, or even understood why the question was asked. I get the feeling most of the devs are working from their knowledge of the internal design documents; and aren't actually familiar with the playtest rulebook.
That's why I said "speculated". Really though, if the devs aren't even sure how things work, we certainly can't be.

Is not like they have been working on it for months (if not years). Or like playtested a few times before putting out a beta.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

It's not that a critical hit automatically does an extra dent. But that if the damage is more than double the hardness of the shield, it gets an extra dent - so critical hits are pretty likely to do that.


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JoelF847 wrote:
It's not that a critical hit automatically does an extra dent. But that if the damage is more than double the hardness of the shield, it gets an extra dent - so critical hits are pretty likely to do that.

This is also wrong, according to the text of shield block, which says you the shield takes damage up to its hardness. The rest is dealt to the holder.

On the stream, I'm just going to copy and paste what I wrote before.

All right, finally listened to the stream. (At about the 46 minute mark.) Gonna sum it up. (Also going to post it in more than one place because I really don't want more misinformation spreading.)

Question: A fighter uses a wooden shield and blocks a 100 point hit. How much damage does the fighter take and how many dents does the shield take?

1) Stephen decisively says the fighter takes 97 damage; this is consistent with the common reading of the rules.

2) "Now the shield is gonna take AT LEAST one dent, and if I were the GM, though this isn't really codified, it would just shatter." Slight paraphrasing there.

3) He justifies this by saying the point is moot; if you are using such a low level shield you probably don't have 97 hit points and are just dead anyway.

4) "But yeah, you'd take AT LEAST one dent."

5) Dan asks Stephen if that would be dependent on the GM. At this point Stephen is clearly thinking through it out loud but again that would be him as the GM.

6) Stephen says "if it was a critical hit it would be two dents." There is nothing in the rulebook that supports this AFAIK.

7) He says "I think there's also a thing where if you hit double that damage threshold you're gonna take 2 dents as well." He's almost certainly referencing page 175, but as discussed page 175 doesn't gel (or technically contradict) with what the shield block reaction says. Also he's expressed enough uncertainty by now that taking this as gospel seems rather shaky.

8) "So the shield would be destroyed, you would be dead... Just don't take that much damage at that level with a wooden shield." That's his final point. It seems clear that he's too hung up on the extreme amount of damage and is dropping into "What is the most cinematic for me as GM" rather than actually answering the question.

9) In conclusion: This is completely inconclusive. Next time we get Paizo answering questions, let's use a more realistic example, like a fighter with a light wooden shield (hardness 3) blocking 10 damage.


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Since the Sturdy Shield has already different power levels, I really wonder why they didn't just let its effect be the effect for shield Potency Runes. Because what Sturdy Shield does is exactly this generic Better-Shield effect. Oo
This would do away with that strange special rule for shields.


Potency runes for shields don't work because the math is too tight to allow for other bonuses to AC. But there is no reason that there could not be some armor property runes on shields or even shield specific property runes.


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thorin001 wrote:
Potency runes for shields don't work because the math is too tight to allow for other bonuses to AC. But there is no reason that there could not be some armor property runes on shields or even shield specific property runes.

Instead of boosting AC, just let the Potency Rune increase both Hardness and the number of Dents the shield has. It replaces the Sturdy shield, gives players more shield options, and a way to make the other special shields useful.

Grand Lodge

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I am entirely on board with the idea of shield potency runes that enhance it on a scaling scale of sturdiness. Sturdy shields are functional but boring, make them a rune and let shields join the rest of equipment (armor/weapons) in the same basic mechanic.


Because reasons.


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Zman0 wrote:
thorin001 wrote:
Potency runes for shields don't work because the math is too tight to allow for other bonuses to AC. But there is no reason that there could not be some armor property runes on shields or even shield specific property runes.
Instead of boosting AC, just let the Potency Rune increase both Hardness and the number of Dents the shield has. It replaces the Sturdy shield, gives players more shield options, and a way to make the other special shields useful.

Yeah, I'd like a bit more versatility with shields. And the Sturdy property being a rune instead of a particular item would be quite nice. At the highest levels you could do things like put that on an Orichalcum shield. Orichalcum is amazing for shields, but as is you can have it or sturdy, not both. Arrow Catching, floating, reflecting and spellguard could all be Property Runes instead of specific items.


Xenocrat wrote:
JoelF847 wrote:
Captain Morgan wrote:
Scythia wrote:
Also shields are fragile when used to block, and I doubt it would be very satisfying to have to choose between using a blinged out shield or not and risk losing it.
To be fair, while a shield can get broken easily enough, I still don't think you can have a shield be destroyed on a block by RAW, which is pretty important to keeping them around.
I thought if your shield takes 3 dents (for a standard shield) it's destroyed. This means that if your shield has 1 dent already and you block with it, and the attacker gets a critical hit, bye bye shield.

There are two interpretations. One relies exclusively on the general rules given on damaging things, which you are relying on and which unhelpfully uses a shield as the example. The other interpretation relies exclusively on the rules given in the shield block action, which explicitly limit the damage a shield can take as part of the action to its hardness.

In this latter interpretation, the general rule only applies to unattended objects (or subject to a future or deleted sunder rule that doesn't currently exist) and does not apply to a shield used as a block, which has different and more specific rules.

While this is true, there used to be two interpretations for how to calculate damage, one based on strict RAW and making sense, and another that made things made of paper and required the skipping of an entire sentence... And the errata went with the one that needed the removal of the sentence. Altering the RAW.

So... As far as shield block goes, I say that everything and anything may actually be true at this point.

What I don't get at all, is why hasn't a developer simply stated by now "OK guys, there are a dozen threads about shield block. Here's how it works" enter clarification ".

At this point I can only assume that no one in paizo knows how to actually use Shield block without being either OP or trash, and hence they remain silent.

It's the only logical conclusion for their silence.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

To add to what Shroudb said, I got the interpretation that a crit to a shield block gave 2 dents from the PaizoCon PF2 playtest. I don't recall who was running the session, but they seemed pretty confident that since the crit did more than double the hardness, that was 2 dents. So more evidence that at least some of the devs believe that to be how it works (I'm pretty sure the Beta was pretty final at that time).

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