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David Silver - Ponyfinder's page

157 posts. Alias of Nuku.


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Grand Lodge

We're making critters, good, bad, and somewhere in the middle. We're also making player options, like spells and feats, just for you! But we need your help to make this book the best it can be.

https://www.indiegogo.com/projects/ponyfinder-bestiary-of-everglow/x/476935 8#/

Head over here and get the book at a discount and/or grab up a piece of things directly. Your monster, race, character, or more could be done up. We're going big! PF1, PF2, and 5E compatibility is the goal.

Let's do this, together.

https://www.indiegogo.com/projects/ponyfinder-bestiary-of-everglow/x/476935 8#/

Grand Lodge

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maelstromm15 wrote:
but the insults against David were uncalled for - he's been an active and helpful member of the 3pp community for a while now, and doesn't deserve the vitriol.

Aw, thanks! I try to be good. This is a confusing thread all around. I just wanted to chime in that PFS is for Paizo. If that changes, do lemme know, but it is what it is until then.

I just want people to have fun playing, with my books or not.(preferred with my books though, not gonna lie)

Grand Lodge

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RoyAlan wrote:


oh no, that is not as fun, as cyber bullying a creator.
now all I have is a book - a book that PFS refuses to acknowledge or allow.

Get in line. Ponyfinder isn't any closer to approved, approaching 10 years. Fortunately, my players manage to enjoy it despite this unfortunate fact.

PFS is a marketing engine for Paizo. This is not a negative comment. They were smart and put in the work to build it, and now it humms softly, producing for them. Good on them.

Do I wish I could get in on that action? Sure, but, it's not made for me, or any dev who isn't Paizo. I have learned to accept this.

The writing will continue.

Grand Lodge

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Everything's better, down where it's wetter, I'm told. We're ready to make a splash! Seas of Everglow will be a book all about the water. What lives in it, what lives on it, and adventure in either state. As a player, you get to enjoy new ancestries, spells, feats, equipment and more. As a GM, monsters, lore, and plot seeds to sink your teeth into, or into your players, we don't judge around here.

Get the book early, or even get input into what goes into the tome by grabbing up a tier before it's too late. Click here to pledge today!

As a bonus prize, the book will be fully compatible with PF1, PF2, and 5E.

Grand Lodge

What would it even theoretically look like? What makes PL specifically PL?

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SilvercatMoonpaw wrote:

Another question:

Is this the book to get if I want to be able to translate Hybrid Blood to Pathfinder 2e?

Yes. More specifically, it is in this book that we ALREADY translated Hybrid Blood, at least the anthropomorphic character part of it.

Grand Lodge

Thanks kindly for the shoutout.

Grand Lodge

We reach in new directions. Let's take Pathfinder (1st and 2nd edition) and bring it both into the modern age and with anthropomorphic characters while we're at it. Tails of the City is a pulpy-adventure take with the system you already know and enjoy!

Are you a computer programmer that can bend reality to your whims or a schoolgirl that searches for treasure during spring break? It's all possible with Tails of the City!

Pledge Now!

We've reached our basic goal, but we could make the book so much better, so help us reach higher for more stretch goals that will enhance what is made for everyone to enjoy! This is also the chance to get this, and other books, for the lowest price they can be.

Grand Lodge

SilvercatMoonpaw wrote:

https://www.drivethrurpg.com/product/295160/Ponyfinder--Untamed-Lands?term= untamed+lands

What does this offer someone who isn't interested in D&D 5e or PF2e?

Hi there!

For PF1, it gives a place for our animal-people(the Untamed Lands). It gives 3 races built with a core of the race-generation rules from Hybrid Blood, fleshed out to show how that works and give you options with background and flavor to exist in that world.

More feats, more magic, more items, all for PF1!

I write everything in PF1 first, then translate to PF2/5E.

Grand Lodge

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And who doesn't want to try out being a lion, griffon, robot, or maybe a butterfly for a change of pace?

Grand Lodge

Mage hand in 1e is far weaker than most think. Really read it.

Unicorns have a feat that gives them magic hands to grab things and do what they want with, and can expand on that if they wish.

Pony are whimsical creatures with a large hierarchy capable of building vast communities, tied to the elements, and wear clothes more often than not.

They are fey, not magical beasts.

Magical Beasts are animals with something wrong/supernatural, tend to be great at combat, and also have darkvision. Ponies do not have darkvision. In the dark they go for a light. It would be a bit silly for unicorns to be able to glow if they could just use their darkvision.

+2 to 2 mentals and a - to a physical? Dangerous game there.

Grand Lodge

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PF1:
Ability Scores: See physical tribe.
Ponykind: Ponies are fey with the ponykind subtype.
Medium: Ponies are Medium creatures and have no bonuses or penalties due to their size.
Fast Speed: Ponies have a base speed of 40 feet (20 feet bipedal).
Low-Light Vision: Ponies can see twice as far as humans in conditions of dim light.
Fingerless: See fingerless rules.
Four-Legged: Ponies gain a +4 racial bonus to CMD against trip attempts and increase their carrying capacity by +50%. They have forelegs instead of arms.
Physical Tribe: Ponies select a physical tribe and gain its abilities and ability scores.
Unique Destiny: Ponies gain a bonus feat at 1st level, or forfeit this trait to gain the abilities of one spiritual path. Other races with this trait may also forfeit their unique destiny racial trait for a spiritual path.
Languages: Ponies begin play speaking Common and Sylvan. Ponies with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
---
Earth
+2 Constitution, +2 Wisdom, -2 Dexterity: Earth-bound are tough and insightful but not terribly agile.
Hardy: Earth-bound gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. They also gain Endurance as a bonus feat.
---
Pegasus
+2 Dexterity, +2 Wisdom, –2 Strength: Pegasi are quick and cunning but not very mighty.
Cloud Walker (Su): Pegasi may treat fog or other clouds as solid, if fluffy, objects for the purposes of taking walks, playing games, and so on. Activating or deactivating this feature is a free action taken on their turn. Should they become incapacitated, cloud walker continues to function indefinitely.
Pegasus Wings: Pegasi have a fly speed of 30 feet (clumsy) while they are not wearing medium or heavy armor.
---
Unicorn
+2 Constitution, +2 Intelligence, –2 Dexterity: Unicorns are resilient and canny but not very nimble.
Horn Magic: Unicorns with Intelligence scores of 11 or higher gain the following spell-like abilities: 2/day—unseen servant, 3/day—light. The caster level for these effects is equal to the unicorn’s level.
Steady Focus: Unicorns gain a +2 racial bonus on concentration checks made to cast spells defensively.
---

Basic nibble. We have a lot of kinds of ponies to choose from, I assure. Bats, automatons, big ponies, small ponies, take your pick!

Grand Lodge

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sadie wrote:
Are they huge?

They are Medium, and can become Large. They are also specifically not andro or gyno sphinxes, being their own variety (That is not huge).

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Would you like a peek at PF1, PF2, or D&D5?

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Yes, one you can play.

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The appeal is that it may have nothing to do with your class at all, and feats can do that. Just because your brand of destiny is a big delicious apple that doesn't really apply to your barbarian class much, but it does explain that skill focus you took.

You may be surprised how many pony players trade that bonus feat right away and take a spiritual path instead (clockwork, gem, chaos hunter, antean, etc).

Grand Lodge

Darigaaz the Igniter wrote:
David Silver - Ponyfinder wrote:
Darigaaz the Igniter wrote:
Worked on my own set of stats for unicorns, pegasi, and earth ponies since I wasn't impressed how Ponyfinder handled em.
What did we do wrong?
This is all personal preference but I'm not a fan of giving them all a bonus feat, feels like too much on top of all their other racial abilities. And tying it to the 'mark of destiny' just never seemed to fit flavor-wise. I also would have liked to see all 6 ability scores being boosted between the three main subtypes. The setting as presented also didn't really grab me. But again, those are all personal preferences.

Fair enough there. I wanted to keep 'cutie marks' simple. A lot of fan games make them overly ornate and complicated and unwieldy. Bonus feat, simple.

Grand Lodge

Darigaaz the Igniter wrote:
Worked on my own set of stats for unicorns, pegasi, and earth ponies since I wasn't impressed how Ponyfinder handled em.

What did we do wrong?

Grand Lodge

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Depths of Everglow

New ancestries!
New heritages
New spells
New feats
New equipment
New monsters
And plenty of atmosphere to use them in, written for PF1, PF2, and 5e, ready for you, now! Available in PDF and Hardback.

Get it now!

Grand Lodge

This book is _fantastic_! Thank you. Is this part of the main line?

Grand Lodge

Could you not do that in PF1? Did it break the game?

Grand Lodge

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I feel like any great divergence in the lists is a bad place to squint right now, something to expand on with each supplement instead.

Grand Lodge

I am hoping, perhaps in vain, that this bit of information makes it into the final. A chart of costs for this, as exists in PF1, would be lovely. Well, actually, it's just a simple rule in PF1, and I'd be fine with that too. (50% of the cost to scribe the spell)

Grand Lodge

Well, sure, the scroll is an option, and one I knew of, but saying that literal magic guilds offer no text or instruction?

What kind of magic guild is this? Like they could have a text book dimensionally anchored to the middle of a lead-lined room and that would suffice for copying a spell if there's no faculty actually doing a drop of instruction.

Grand Lodge

You're in a settlement and you want to hit up the local wizard's guild and get a copy of magic missile. How much is that service? We know how much the scribing costs, but the access fee of borrowing an NPCs spellbook or time (since NPCs can just teach you verbally these days, I believe).

Grand Lodge

A 3/3 fighter/mage is a 6th level character. That they can stand with level 4 characters is not glowing praise.

Grand Lodge

Couldn't you add all the prices together and figure out what level it is that way?

Grand Lodge

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+10 PER level? How would this work at any level?

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Themetricsystem wrote:

Is ANY PC still viable if they have no Wealth by Level to spend?

Is a Wizard who had his Spellbook stolen or Destroyed viable?

Is a Druid who is shackled in metal armor viable?

Is a Monk versus flying enemies viable?

...

This argument is painful.

Is a naked level 15 cleric still useful to a level 15 party? I dare say they could easily be.

Is a wizard with not a single gold spent (the spellbook is free) still useful? Bet they can be.

Most spellcasters can fake it without spent gold.

Martials cannot. Is this even really a debate? Is this questioned?

Grand Lodge

You say that, but I would think against a door, you don't roll to hit, you just roll damage.

But that's just my PF1 showing. And missing doors is sad.

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Not getting it. Monsters are monsters. If they want an NPC in an AP to have the effects of spell A, Spell B and Spell C, they can, at this point, say they have them. Pre-buffing won't be a thing they have to worry about.

Heck, an NPC spellcaster might have a special one action move that they can do and a huge burst of sparkles happens as an array of things happens to them.

How balanced will it be? That's a different thing and up to the adventure designer, but saying you can't do it is silly.

Grand Lodge

I like what I see, by and large. I want to develop for this system. Let's tighten it up and make it sing.

Survey completed.

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A legendary sword is +5 to hit, and no one's really complaining about that part, I think? You do want that.

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You also don't need to make OGL products if you are making it for DM's guild.

That aside, I pray that all books Paizo makes remain OGL. WotCs 'only the core stuff is OGL' model is irksome.

Grand Lodge

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Darksol the Painbringer wrote:
David Silver - Ponyfinder wrote:
...
Assuming a 5 person party, sure. The game assumes 4 people though, so it should be 1/4, but otherwise yes.

What? No. You, the fighter, are dealing 1/5th your expected damage. You can't help this, your weapon lost 1/5th of its dice.

Grand Lodge

Are we forgetting about the persistent damage of produce flame? Crits with that bad boy will be extra happiness.

Grand Lodge

Darksol the Painbringer wrote:
David Silver - Ponyfinder wrote:

You are a level 20 fighter.

You have a sword. It's a very well made word, heck, we'll assume it's a legendary sword, crafted in the heat of a live volcano by a master smith for the express purpose of being wielded by an awesome person like you.

What are your odds of success against a level 20 threat? 18? 16? 15?

We'll assume you have a party, but how much are you contributing? Can you do your share?

Alright, let's slap a few qualities on there, but it's still a +0 sword. Are your odds improved in any real way?

Is this alright?

Note, these are all questions. I am not making a statement, just inviting thought.

The same as a level 1 character facing a level 1 threat. The enhancement bonuses are built to counteract the factor that creatures at higher levels have much more HP and a multitude of defensive capabilities. Of course, you could just gut the HP bloat and keep weapons simplistic, but now you're in a system where the quality and magical properties of items don't matter, in a system that Paizo clearly wants to make matter. As such, those moving parts (including the magical properties of items) are designed in such a manner to compensate for certain changes.

A martial's role (hit things until they die or give up) hasn't changed from this edition. Unless your weapon or fighting style is inadequate to completing that goal (which is more often than not a player issue than an item issue), then taking the things that make you best able to accomplish your goal is what you will be striving towards. However, just like in first edition, this edition of the game still holds +X modifiers at the top of the food chain because it is still the biggest contributing factor to accomplishing your goal, and these auxiliary properties won't ever match up or surpass it because +X is the balancing point and not the other way around. Until either +X loses its value (in which case players won't ever increase it), or qualities become more closely balanced to +X...

So it is your opinion that, while striking for about 1/5th the damage that is expected, he is doing just fine? He will succeed just as often and be just as useful to a given party?

Grand Lodge

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There is no such thing as a caster level.

Grand Lodge

The heighten is what gives it more damage.

Grand Lodge

You are a level 20 fighter.

You have a sword. It's a very well made word, heck, we'll assume it's a legendary sword, crafted in the heat of a live volcano by a master smith for the express purpose of being wielded by an awesome person like you.

What are your odds of success against a level 20 threat? 18? 16? 15?

We'll assume you have a party, but how much are you contributing? Can you do your share?

Alright, let's slap a few qualities on there, but it's still a +0 sword. Are your odds improved in any real way?

Is this alright?

Note, these are all questions. I am not making a statement, just inviting thought.

Grand Lodge

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Boots of elvenkind, whenever you would be slowed by difficult terrain or trigger a reaction due to movement, you spend a resonance to ignore the triggering thing until you complete the action you were in the middle of.

Numbers given? None.

Grand Lodge

Seriously, just let the healer decide what level they aim for before they roll. If it's below their level, no crit success (They are literally playing it safe, no miracles to be had here).

Alternatively, they just roll. Natural 1? Crit fail. Anything else, add modifiers and see what level you just rolled, that's how much healing you did, no crit success. Didn't manage level 1? You wasted time, feel bad.

Grand Lodge

You both know me far too well...

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No one should be shocked.

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You want to blast things with elemental powa! Shoulda been a kineticist.

Grand Lodge

Consider harmonized compositions type B, and normal compositions type A.

You can only have one A going.
You can only have one B going.

You cast a composition (type A) but spend the spellpoint(Now it's Type B)
You cast a composition (type A). You do not spend a spell point.
You now have two compositions going, Type A and Type B.

If you had spent a spellpoint on that second one, uh oh, you can only have one Type B going at a time, the first stops.

If you hadn't spent a spellpoint ever, uh oh, you'd have two type As, can't have that, the first stops.

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That does answer one of the big questions. However, is an Asleep/Unconscious person willing? I would think so?

Still doesn't cover picking them up, and their bulk remains an inferred number in an unrelated effect.

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Tholo, that's great, except it still doesn't, by the rules, let you actually pick someone up. Can you stand in their square? Are they occupying their square? Do they make the square they're in difficult terrain, or basically don't exist for sake of movement, or block it all?

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A thousand guesses, but this really shouldn't be a GM discretion kind of 'thing'.

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You are Asleep or Unconscious. Can someone pick you up? How can people interact with you? Are you still considered a person, occupying a square and refusing others to pass? Are you effectively an object?

This is not really optional. Please. I have assumptions, as I'm sure most people who read this do, but it really should be in the book.

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