Overall higher preset character creation.
Simply put, stuff like background, anathemas that set classes more in line and so on.
Background itself is something im +- about, since until there are tons of them it is a bit iff and ofc, even then some will always be missing, but it shouldnt be hard for a GM to make on the fly for his players anyway.
Anathemas i quite like. It was abhorrent to me how clerics could follow a god, but quite literally not at all represent said god in PF1. So this is a big plus.
Class locked stuff. This needs change here and there, but the direction is great. Simply put, being a class should matter quite a bit to me, so each having unique and powerful tools that set them appart is a great direction to follow. Ofc, right now this needs work, but im considering the thought.
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Crit fail / fail / success / crit success.
It gives so much more scope for varied outcomes versus the binary of fail / succeed.
I'm also loving Seen > concealed > sensed > unseen.
That and the hundreds of tiny fixes and quality of life improvements, I keep finding more of them. Like scry > teleport, no more reach donut.