Power Creep & 2nd Edition


General Discussion

Liberty's Edge

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Pathfinder Adventure Subscriber

Hi,

First of all, I want to thank Paizo for really making a terrific game. I have been involved with role-playing games for 40 years and I have played many games in that time. Paizo has really done a very good job at making their game system fun and exciting to play, esp. the APs.

Nevertheless, as it is inevitable in most game systems, with the ineluctable publish or perish axiom for game companies, the game has become very wonky and unbalanced. When a mid-level character can easily do over a 100 hit points of damage in a round, or have skills in the upper 20 region, if not higher, a GM really can't do a lot to consistently challenge players which does not become repetitive.

Therefore, having just bought the new 2nd edition Pathfinder rulebook, I want tip my hat at what I see as Paizo creative attempt with curtailing the power creep in the game. Although I am still analyzing the new system, I find Pathfinder 2nd ed. to be a much more balanced and broadly designed system than what the state of the game is now. I think it will challenge players in a way that will make the game more exciting and interesting to play, e.g., I hope most skills DC's will become appropriate for the players level and that fights do not last just 1 or 2 rounds-although I am not championing for the horrendously long fights that typified 4th edition D & D.

In the end, I want to thank the game designers, the playtesters, and the staff at Paizo for making what I hope will be a challenging, fun, exciting, and balanced new edition of Pathfinder. I was becoming burned out with the game and now I see a very bright glimmer of hope on the horizon!

Thank you. Have fun everyone.


Cyrus007 wrote:

Hi,

First of all, I want to thank Paizo for really making a terrific game. I have been involved with role-playing games for 40 years and I have played many games in that time. Paizo has really done a very good job at making their game system fun and exciting to play, esp. the APs.

Nevertheless, as it is inevitable in most game systems, with the ineluctable publish or perish axiom for game companies, the game has become very wonky and unbalanced. When a mid-level character can easily do over a 100 hit points of damage in a round, or have skills in the upper 20 region, if not higher, a GM really can't do a lot to consistently challenge players which does not become repetitive.

Therefore, having just bought the new 2nd edition Pathfinder rulebook, I want tip my hat at what I see as Paizo creative attempt with curtailing the power creep in the game. Although I am still analyzing the new system, I find Pathfinder 2nd ed. to be a much more balanced and broadly designed system than what the state of the game is now. I think it will challenge players in a way that will make the game more exciting and interesting to play, e.g., I hope most skills DC's will become appropriate for the players level and that fights do not last just 1 or 2 rounds-although I am not championing for the horrendously long fights that typified 4th edition D & D.

In the end, I want to thank the game designers, the playtesters, and the staff at Paizo for making what I hope will be a challenging, fun, exciting, and balanced new edition of Pathfinder. I was becoming burned out with the game and now I see a very bright glimmer of hope on the horizon!

Thank you. Have fun everyone.

We are really enjoying PF2. As a player I feel the game is fine and I like the idea that the PCs are not average people who decided to just pick up a sword versus a plough. Their ability scores put them apart and if they live their decisions will make them shine. When I play a game I want to feel heroic and not just by deeds but because I am the hero: the larger than life protagonist along with my friends. I think a game that has DCs set overly high were powers and skills are failing a high percentage of the time will be a game that will not sell very well as that is becoming more a niche market of which their are retroclone games like Hackmaster designed to feel.

Either way I am glad people seem to be actively giving their opinions and participating in the test. I hope Paizo will give a product that makes the majority of folks happy but also has maybe different modes of play well codified within the rules to fit GMS who want say more of a 1st ED retro feel, etc.

Liberty's Edge

Pathfinder Adventure Subscriber

Nicely said. I also hope that they can accommodate players and GMs and allow them to play according to their individual play styles.

Sovereign Court

The system does look tight, though it seems to be lacking in the customization ive come to love from PF1. Is that the price?


PF1 gave you the ability to make characters from a WIDE span of power levels. Not so low powered as its predecessors like D&D 1st & 2nd, but still, a fairly broad span of mook to monstrously powerful wad available. Everything from a commoner to the mythic almost god uber characters...

The new edition seems to be lacking sorely in the ability to have a low-power game. It's designed for characters to be way over-the-top powerful in the mid to high levels, no matter what your preference in play style is.


Pan wrote:
The system does look tight, though it seems to be lacking in the customization ive come to love from PF1. Is that the price?

That customization came from years of books being released introducing more classes, subclasses, prestige classes, feats etc. Give 2nd a chance and they will have plenty of options in the future for any kind of character you want to make

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