5. the caster/martial disparity: yes, i said the magic words! i'm sure some will completely disregard my post for bringing this up, but it needs addressing: every single class gets roughly the same amount of class features, class feats, skill feats, and general feats to help build their character in the direction they like, and then casters get spellcasting (multiple powerful, thought-provoking options) on top of that. non-caster classes should get something that doesn't cost feats or proficiencies of around equivalent value, be it stronger class features on average, or more interesting and flexible class feat selections, or some equivalent set of actions that they can do instead (DreamScarredPress's martial stances and maneuvers from "Path of War" was one solution: allowing martials abilities to target various saves, inflict different status effects normally impossible, smooth out the clunkier actual maneuvers like disarm or feint, and more. Though I don't think it is the only oway to solve the problem, it was a solid attempt). I repeat, whatever the solution may be, it cannot, must not require a tax, because the entire point is to give them something "on top" to even things out in comparison (and martials don't have a feat advantage with which to pay those taxes).
the point isn't that we should hammer down casters, it's to elevate non-casters to a rough ballpark of similar flexibility and narrative impact.
Thank you! Completely agree. The interesting options/feat combos for martials seem to be needlessly limited and (like most of the system) suffer from a dearth of numerical benefit. For instance, look at Nimble Dodge/Nimble Roll. That's a very interesting option, but the fact that that base +2 that powers it doesn't scale means it's probably not going to proc all that often. Now if it scaled up to, say, 10 at high level and you were allowed to see the attack roll before spending your reaction-that would be something.I'm reminded of one of the many stages of the...
Yeah, I don't know....I am going to come clean and admit as I have other places I didn't play PF 1 and my playtest experience so far has been limited BUT to me martial classes like the fighter seem just fine. To me the magic seems overall pretty weak and some classic spells are just useless. Our wizard was very disappointed over sleep which when I read it pretty much will never be cast from what I can see.
Our group tends to focus on combat and tactical engagement at the core with a firm foundation of world building and storytelling and the fighter does seem to shine in combat which is I think central to a fantasy adventure game. You mentioned 5E and I have to say I don't fighters are hurting in that game either. IN fact, many spellcasters with the concentration rule (only 1 spell), reduced durations, etc are feeling like fighters with their specialization dice, polearm mastery, and other expertise are shining a little TOO much. I don't know if I agree with that and this is not a 5E thread so I digress but my mainpoint is just from what I have seen in the level 1 playtest we have done magic is....meh and martial characters seem to be doing fine. I could be wrong though.