All About Actions, Again


Prerelease Discussion


The discussion for Paizo Blog: All about Actions was closed at 759 comments, but I have a new comment about the three-action system that I am wild to share.

My players were gathered together yesterday for the GURPS Dungeon Fantasy game that my wife runs. During a break (the dogs wanted my wife to walk them), I talked about our schedule for the Paizo Playtest, getting final confirmation from the fifth player for the playtest. I have been sending playtest emails to my potential playtesters, illustrating some of the PF2 concepts with the pregenerated characters previewed at ENWorld. (I posted one message to in Pregen previews over at ENWorld! comment #798). My most recent message described a battle with Merisiel and Valeros on one side and Kyra and Seelah on the other.

He was willing to join in, but was worried about the three-actions per turn system. He said it sounded complicated. He also said that healing sounded important in combat (In my battle example, Kyra had cast Heal at range once and Seelah had laid hands on herself once.)

This player had played Pathfinder 1st Edition for two and a half years and GURPS for three months.

Well, a playtest with only players quick to master new rules, such as my wife, would not be representative of the general public.

Radiant Oath

10 people marked this as a favorite.

I'm unclear as to the point of your post, as it appears to be "someone who hasn't tried it said that the three action system sounds complicated" and that's absolutely not something worth making a new topic about.

The signal to noise ratio is bad enough in here without needing posts about what one random player thought of a system he hasn't actually read.


2 people marked this as a favorite.

I agree with Evilgm - and while for some 3a+1r sounds complicated I would guess it is simpler then
"One standard and one move action which you can convert to a full round action and a swift action but not if you have used a reaction action between your turns which might or might not be used by the AoO"


I think the biggest problem is that many people are jumping to conclusions without having the rulebook in front of them. As Seisho mentioned above I don't think it is going to be as complicated. Don't forget CMB, CMD, and what conditions you and your opponent have when grappling. Did you make your check to maintain your grapple? Ok if you want to pin him you need to roll again.

I believe the system has been refined and improved.

With the new success system in place it could look like this. Ok so you want to grapple him? Roll! Ok critical success not only did you manage to grapple your opponent but you also pinned him. Or critical failure! You try to grapple him but he breaks free and begins to take off down a nearby ally way.

O and what combat maneuvers can we use as attack of opportunities again?


Evilgm wrote:

I'm unclear as to the point of your post, as it appears to be "someone who hasn't tried it said that the three action system sounds complicated" and that's absolutely not something worth making a new topic about.

The signal to noise ratio is bad enough in here without needing posts about what one random player thought of a system he hasn't actually read.

Okay, if this thread is not worthy of cluttering up the subforum, how do I erase it?

My point was that Paizo tried hard to simplify the turn system. In the article, they said, "Time and time again, we heard new players talk about the complexity of the action system, how it made the game slow down as players looked to eke the most out of their turns. Basically, the previous system was a barrier, and so it should come as no surprise that we are looking at ways that we can simplify it to make the game run more smoothly and intuitively." Yet even a straight-forward three actions per turn can seem daunting to some players.

We frequent forum participants are masters of the rules. We can discuss fine points, such as how multiclassing could lead to overpowered or underpowered characters. In contrast, more players play at a simpler level. I often forget that myself in my fascination with the mathematical details.


1 person marked this as a favorite.

I like the three action system honestly for a few reasons but I'm going to list one that makes me happy. I can now run out of cover shot my ranger weapon and take cover behind a nearby wall. Gone are the days of needing a feat. Tactics in the game has just improved.


1 person marked this as a favorite.

I don't understand how someone with pathfinder background found the 3 action system complicated. I have 2 players who were unwilling to try pathfinder because it was too much willing to give 2nd edition a shot because of simplicity.

Giving someone an entire page worth of info as a cheat sheet to show what they can do each turn, and thats without feats, was crazy. This system brings in new players easily and allows feats to combine multiple actions into a new activity that overall costs less actions allows customization.


Two people posted while I was off at Sunday worship, so I guess this thread is not dead.

Hikash Vinzalf wrote:
I don't understand how someone with pathfinder background found the 3 action system complicated. I have 2 players who were unwilling to try pathfinder because it was too much willing to give 2nd edition a shot because of simplicity.

I have many players who have system mastery and rules savvy, but I have other players who are average at understanding rules. They learn by watching and doing. As far as I can tell, the PF2 3-action system is simpler than the PF2 move-swift-and-standard action. Yet like UltimateDM, I saw new tactical possibilities in the 3-action system.

A 1st-level turn in Pathfinder 1st Edition is often one move and one attack. If the character draws his sword during his move, it is automatic and barely noticed. In PF2, it would be the move, the attack, and a third action to aid defense or use a power or attack again. The player characters get to show off more at 1st level instead of waiting until they take the Two-Weapon Fighting feat or gain an ability performed via a swift action.

I might have gone overboard in demonstrating this new flexibility in my example combat between Merisiel, Valeros, Kyra, and Seelah. Seelah's first turn had been moving, making a shove, and raising her shield. Her second turn was drawing her sword, making a strike, and laying on hands. All the characters were busy. They often did three tasks a turn and I demonstrated a few reactions, too.

Thus, three actions looked complicated.


I can honestly see where it looks complicated. Let's face it we all have those players that can barely figure out what to do with a standard and a move action. Now add three things? But like I mentioned before it opens up the ability for more complex yet faster combat encounters. As it stands our current session might go 4 hours with three of those being one or two combat encounters. I would like to be able to have more encounters or a balance of encounter and story depending on what my players want. I think this action economy will open those doors. You make a lot of great points Mathmuse.


1 person marked this as a favorite.
Mathmuse wrote:
My most recent message described a battle with Merisiel and Valeros on one side and Kyra and Seelah on the other.

Maybe it's just me but I'm finding the following exchange kind of hilarious:

K: I back away.
V: Sure, but I'm taking an attack of opportunity.
S: Whoah there, hold on a sec. Not if I stab you first.

Also I guess I can see how it sounds complicated to some PF players, though I suspect this system would be easier to explain to at least one of my 5e players than swift, full round, standard, move action etc. (he frequently forgets how to roll for attack, and "You can do three things, some things count as more than one" seems easier than explaining the different types of action)


Elleth wrote:
Mathmuse wrote:
My most recent message described a battle with Merisiel and Valeros on one side and Kyra and Seelah on the other.

Maybe it's just me but I'm finding the following exchange kind of hilarious:

K: I back away.
V: Sure, but I'm taking an attack of opportunity.
S: Whoah there, hold on a sec. Not if I stab you first.

Also I guess I can see how it sounds complicated to some PF players, though I suspect this system would be easier to explain to at least one of my 5e players than swift, full round, standard, move action etc. (he frequently forgets how to roll for attack, and "You can do three things, some things count as more than one" seems easier than explaining the different types of action)

It is not just you. The first two happened, but Seelah had used her reaction on a Shield Block, so she could not react with a Retributive Strike. I considered re-arranging the reactions to make the Retributive Strike possible, but a reaction to a reaction was too much for an easy example battle.


1 person marked this as a favorite.
Mathmuse wrote:
Elleth wrote:
Mathmuse wrote:
My most recent message described a battle with Merisiel and Valeros on one side and Kyra and Seelah on the other.

Maybe it's just me but I'm finding the following exchange kind of hilarious:

K: I back away.
V: Sure, but I'm taking an attack of opportunity.
S: Whoah there, hold on a sec. Not if I stab you first.

Also I guess I can see how it sounds complicated to some PF players, though I suspect this system would be easier to explain to at least one of my 5e players than swift, full round, standard, move action etc. (he frequently forgets how to roll for attack, and "You can do three things, some things count as more than one" seems easier than explaining the different types of action)

It is not just you. The first two happened, but Seelah had used her reaction on a Shield Block, so she could not react with a Retributive Strike. I considered re-arranging the reactions to make the Retributive Strike possible, but a reaction to a reaction was too much for an easy example battle.

Now I'm curious if it could end up going full MtG stack style -it has been suggested that fighters and co can get multi reactions, right?

E.g.
K: I back away.
V: Sure, but I'm taking an attack of opportunity.
S: Whoah there, hold on a sec. Not if I stab you first.
V: Haha, not so fast! I'm going to shield block you.


1 person marked this as a favorite.
Elleth wrote:
Mathmuse wrote:
Elleth wrote:
Mathmuse wrote:
My most recent message described a battle with Merisiel and Valeros on one side and Kyra and Seelah on the other.

Maybe it's just me but I'm finding the following exchange kind of hilarious:

K: I back away.
V: Sure, but I'm taking an attack of opportunity.
S: Whoah there, hold on a sec. Not if I stab you first.

Also I guess I can see how it sounds complicated to some PF players, though I suspect this system would be easier to explain to at least one of my 5e players than swift, full round, standard, move action etc. (he frequently forgets how to roll for attack, and "You can do three things, some things count as more than one" seems easier than explaining the different types of action)

It is not just you. The first two happened, but Seelah had used her reaction on a Shield Block, so she could not react with a Retributive Strike. I considered re-arranging the reactions to make the Retributive Strike possible, but a reaction to a reaction was too much for an easy example battle.

Now I'm curious if it could end up going full MtG stack style -it has been suggested that fighters and co can get multi reactions, right?

E.g.
K: I back away.
V: Sure, but I'm taking an attack of opportunity.
S: Whoah there, hold on a sec. Not if I stab you first.
V: Haha, not so fast! I'm going to shield block you.

I am reminded of a tabletop wargame where the reactions were declared after the first half of the turn and the person whose turn it was could do whatever they wanted with the information. I rather appreciated

P1: I round the corner, coming into range of your guy here
P2: I need make sure I'm not hacked, so I declare Reset (the basic way to contest hacking rolls)
P1: Okay, do that. I'm going to shoot you.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Pathfinder Playtest Prerelease Discussion / All About Actions, Again All Messageboards
Recent threads in Pathfinder Playtest Prerelease Discussion