Universal Spell Casting


Prerelease Discussion


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We've seen the basics for all the spellcasting classes (druid's preview notwithstanding), and there's some strife over some of the rules.

The gist is that spontaneous spellcasters will have a list of known spells, but can only heighten any two spells known per day, but does so freely; and prepared casters can prepare any number of heightened spells, but are limited by what they prepared for the day.

The strife comes from both threads with respect to how the new inclusion of Heighten spell on all spellcasters now messes with the game. Are spells of the same name considered the same spell? Do spells of the same name but differing levels need to be recorded in both forms as part of resource management on behalf of the players? If so then this isn't heightening the spell, it is merely making it simpler to print, read, and memorize the spell list (not bad, but not what you're selling it as). It is unknown if a wizard will have to pay extra gold or waste extra space in his spellbook to have spells of different levels but the same name, or if sorcerers have to waste two spells known slots. (Perhaps you know?)
The other big issue came in the sorcerers interaction with heightening spells. It is difficult to really understand the whole discussion as it went on for several pages and went on several tangents, but it came down to the devs not wanting too much time gaps in the games while the spellcasters toiled over their large number of options. Analysis Paralysis. Opponents want sorceress to have free access to heightening their spells, to avoid daily preparations and variables.

A potential solution to these issues is taken back to the wizard blog, where there was a rally for a change in the vancian mechanics, exactly like what Paizo published in the arcanist. Take this idea, and apply it to all spellcasters, so their daily potentials are equal, and you only have to learn one set of rules. Remove the need to question how heightening works, and allow all spellcasters to freely heighten from their repertoire of known/prepared spells. With only up to 3 spells/slot level/day, the limitation in resources reduces overall power in the game. In fact, for most of the game it'll also reduce Analysis Paralysis. There simply aren't enough resources there to have such turmoil over.

A Universal Spellcasting mechanic ought to solve most of the issues brought up and is something I think is worth considering during the playtest.


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master_marshmallow wrote:


The gist is that spontaneous spellcasters will have a list of known spells, but can only heighten any two spells known per day, but does so freely; and prepared casters can prepare any number of heightened spells, but are limited by what they prepared for the day.

This is wrong. Sorcerers get such a heightening ability, but Bards do not. There's some reference to a muse ability they can buy with a class feat to get some autoheightening, but it's not an automatic class ability like it is with Sorcerers, and it may not allow them to do it twice or be as flexible once they do purchase it.


The other reason given for spontaneous casters only heightening some spells was; If the sorcerer could automatically heighten any spell known there would be a pressure for them to only pick spells known that could be heightened. By making it so they can only heighten some spells they can feel free to pick up spells that don't heighten without feeling like they are wasting part of their ability.

That reason sounds more convincing to me than the choice paralysis in combat but obviously I don't know one way or the other.


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Xenocrat wrote:
master_marshmallow wrote:


The gist is that spontaneous spellcasters will have a list of known spells, but can only heighten any two spells known per day, but does so freely; and prepared casters can prepare any number of heightened spells, but are limited by what they prepared for the day.
This is wrong. Sorcerers get such a heightening ability, but Bards do not. There's some reference to a muse ability they can buy with a class feat to get some autoheightening, but it's not an automatic class ability like it is with Sorcerers, and it may not allow them to do it twice or be as flexible once they do purchase it.

The reference to that class feat was to heighten an additional spell, if I recall correctly.


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Bardarok wrote:

The other reason given for spontaneous casters only heightening some spells was; If the sorcerer could automatically heighten any spell known there would be a pressure for them to only pick spells known that could be heightened. By making it so they can only heighten some spells they can feel free to pick up spells that don't heighten without feeling like they are wasting part of their ability.

That reason sounds more convincing to me than the choice paralysis in combat but obviously I don't know one way or the other.

I don't buy that reason either.

My guess is most of the non-heighten-able spells are level 9s/10s, which means that those spells will be REALLY powerful and worth a spell slot.

Anything not in those levels would have to have a very specific effect of a very specific nature to not also be heighten-able. This would make that spell extremely situational and thus not worth a spell slot anyway, or the effect would be very useful and worth a spell slot regardless.

Not to mention that my guess would be that, like PF1, most casters in PF2 are going to have "go to" spells, which means, after a certain point, any spells you learn are just gravy.

I would come up with an example, but I am honestly having a hard time thinking of a spell from PF1 that wouldn't be a level 9+ or wouldn't be non-heighten-able, but let's say for argument's sake that "Haste" could only be cast at level 3 to target one player.

Would you really not learn Haste if it couldn't be heightened?

Anyway, I legitimately believe that Paizo's reasoning for not allowing universal heightening is the reason they gave us: analysis paralysis.

Now, I'm not sure if this "analysis paralysis" came from a veteran player (I HIGHLY doubt it) or if they are trying to make PF2 more accessible to new players and the in office playtester was new to Pathfinder and was overwhelmed. If the latter, I wonder what they thought of preparing spells as a cleric or a wizard, or just playing any high level caster.

Either way, I'm not happy with the decision to rebuild the new magic system and then tell spontaneous casters to go sit in the corner and not participate.

It wouldn't be nearly as bad if the wizard couldn't theoretically learn infinite spells. This makes the wizard's out-of-combat versatility unparalleled, and has the potential to make their in-combat versatility better than a sorcerer.

As it stands, wizards in PF1 are still widely regarded as the more powerful arcane caster. This is in spite of the fact that they have to prepare spells. Preparing spells doesn't matter a whole lot if you have access to whatever divinations you want to help you prepare and the ability to prepare spells on the fly to maintain an adequate list. Add in scrolls, wands, rods, and staves, and the high level wizard never wants for a spell.

The least they could do for a sorcerer (and bard)is let him spontaneously heighten all of his spells.


thflame wrote:


Anyway, I legitimately believe that Paizo's reasoning for not allowing universal heightening is the reason they gave us: analysis paralysis.

This was another reason that Mark gave for the decision not a secondary justification that I came up with.


Bardarok wrote:
thflame wrote:


Anyway, I legitimately believe that Paizo's reasoning for not allowing universal heightening is the reason they gave us: analysis paralysis.
This was another reason that Mark gave for the decision not a secondary justification that I came up with.

Did he really say that non-heighten-able spells would be less appealing for sorcerers? If so, where?

Sovereign Court

Pathfinder Starfinder Society Subscriber
Bardarok wrote:
thflame wrote:


Anyway, I legitimately believe that Paizo's reasoning for not allowing universal heightening is the reason they gave us: analysis paralysis.
This was another reason that Mark gave for the decision not a secondary justification that I came up with.

Yes, decisions can have more than one reason behind them.

Edit: Mark's most expansive post was about both analysis paralysis and how much more powerful a sorcerer would be if they could spontaneously heighten any spell.


I don't really think there is an issue here. Just missing pieces and a few misinterpreted preview snippets. With the full rules it won't seem all that confusing or 'strife'-ridden


Xenocrat wrote:
master_marshmallow wrote:


The gist is that spontaneous spellcasters will have a list of known spells, but can only heighten any two spells known per day, but does so freely; and prepared casters can prepare any number of heightened spells, but are limited by what they prepared for the day.
This is wrong. Sorcerers get such a heightening ability, but Bards do not. There's some reference to a muse ability they can buy with a class feat to get some autoheightening, but it's not an automatic class ability like it is with Sorcerers, and it may not allow them to do it twice or be as flexible once they do purchase it.

Are you sure? This post of Mark's suggests Bards do get some spontaneous heightening, the polymath just gets more.


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master_marshmallow wrote:

The other big issue came in the sorcerers interaction with heightening spells. It is difficult to really understand the whole discussion as it went on for several pages and went on several tangents, but it came down to the devs not wanting too much time gaps in the games while the spellcasters toiled over their large number of options. Analysis Paralysis. Opponents want sorceress to have free access to heightening their spells, to avoid daily preparations and variables.

This is wrong. Analysis paralysis may have been a consideration, but the main reason the sorcerer was not able to freely heighten is that it would make it too powerful.

Consider this: I am a smart player, If I have Free Heightening, here is what would happen.
At first level, I get 3 spells known. I pick spells that are heightenable to all subsequent level.
At 3rd level, I pick 3 New (heightenable) spells, plus I get the 3 that are freely heightened from my first level spells, for 6 spells.
At 5th level, I pick 3 new spells, get the 3 heightened 2nd level spells and the 3 heightened 1st level spells for 9 spells.

and so on.

Now for a sorcerer, knowing a spell means being able to cast a spell - not like these wizards who have to prepare slots. So while the 5th level wizard has access to 3x4 = 12 spells (because that is the number of spell slots he has), the sorcerer has access to 3+6+9=18 spells, and the gap widens every couple of levels.
The wizard gets 3 new spell slots every other level, so his spellcastng ability goes up linearly.
The sorcerer would get an exponentially increasing amount every other level (3, 6, 9, 12, 15, 18, 21, 24, 27 and if he gets level 10 spells, 30). By the time he is 20th level, the wizard could have 30 spells; the sorcerer 165 spells.

So, to limit it they decided that only 2 could be hightened. This still gives the sorcerer 5 new spells/level (except 1st), making it very powerful if used wisely, and the consensus among the devs is that sorcerer may well be more powerful than the wizard because of it.

Oh, and it only costs a couple of 1st level spells known slots not a great sacrifice for a high level sorcerer.


thflame wrote:
Bardarok wrote:
thflame wrote:


Anyway, I legitimately believe that Paizo's reasoning for not allowing universal heightening is the reason they gave us: analysis paralysis.
This was another reason that Mark gave for the decision not a secondary justification that I came up with.
Did he really say that non-heighten-able spells would be less appealing for sorcerers? If so, where?

Here

It was a bit earlier in the process when they were calling what we now call spontaneous heightening spell lineages or spell lines.

Verdant Wheel

Spells will most likely count as their lowest level for scribing scrolls. Yes this means spells that heighten get more "value" than those that don't. That's okay.

The reason "all spellcasters may auto-heighten all spells" was thrown off the table is because this removes the factor of Interesting Choices playing a role in the Resource Management of preparing spellbooks or spontaneously using spellslots.

In short, your newest spell shouldn't render your lower-level spells obsolete. Instead, there should be a mechanical incentive to consider using all your spells, even similar ones, in their best circumstance using your slots as currency in the tradeoff.

Otherwise, the game incentive will be to always use the "best" spell over and over, which can get boring.

We'll see if the classes perform this output as theorized.


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Well since I missed it in the original thread, I'll respond to it here"

"Mark Seifter wrote:

As the designer who was most in favor of give spontaneous casters free spont-heightening on everything early on, having then tested it out, I am willing to admit I was wrong. It's a combination of extreme load on the sorcerer's turn and the power of pinpoint targeting of the exact spell level you need. Like it's one thing to think "Yeah, the wizard could just prepare exactly a 5th level dispel magic, or a 7th level remove curse" but in reality, there's almost no chance the wizard prepared exactly that. Most likely he didn't prepare either of them at those levels or above. If you're lucky, maybe he prepared it almost at those levels (giving him some chance to help) or above those levels (so a sure thing, but only if he wastes a higher-level spell slot than necessary to solve the problem). The sorcerer always has exactly the minimum spell level you need to solve the problem with minimum effort, every time; this is something that might take some time playing around with it to see the full ramifications though. Now if you have the day to dispel the spell or remove the curse, the wizard can prep those spells tomorrow, sure, but the sorcerer can also change up her spontaneous heighten as well, so they both can handle it the next day.

I have some issues with this.

1) Wizards have always had the ability to leave certain slots open so that they could prepare them later in 15 minutes for a solution. A wizard wouldn't prepare Dispel Magic or Remove Curse, he would leave a slot open at every level and prepare it on the fly. (And perhaps have a very high slot ready to go in case of an emergency). Either PF2 no longer allows wizards to leave slots open (which is going to lead to a TON more analysis paralysis for them) or the "wait a day for the right spell" solution isn't a valid argument.

2) Wizards have an optional ability that lets them overwrite a prepared spell in 10 minutes at later levels. Not having the exact right spell at the exact right time isn't an issue after that at all.

3) Wizards, having access to every level of every spell they learn, can easily make scrolls or wands in case of an emergency by spending a bit of gold and some downtime. I would totally have a scroll or wand (or a staff, since they apparently let you spontaneously cast their spells by expending your won slots) of every level of Dispel Magic and Remove Curse if I was a wizard that knew those spells. The sorcerer, on the other hand, either knows the spell at the right level or he doesn't. (Unless spontaneous heightening lets him make scrolls of any level.)

4) Under what circumstances does the party know exactly what level of Dispel Magic or Remove Curse they need? This sounds like metagame knowledge to me. My group would be lucky to know if it was a spell, a curse, a poison, or a disease that was causing the issue, let alone the DC to solve the problem.

5) History shows us that having more spells known is MUCH better than being more flexible with your casts. If you want to look at sorcerers being able to spontaneously heighten all of their spells as knowing more spells, then the wizard automatically already has the same benefit.

6) Thematically, the current ruleset makes the Sorcerer the guy more reliant on scrolls, wands, staves, etc., which makes no sense given that they are natural spellcasters.


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Gavmania wrote:

This is wrong. Analysis paralysis may have been a consideration, but the main reason the sorcerer was not able to freely heighten is that it would make it too powerful.

Consider this: I am a smart player, If I have Free Heightening, here is what would happen.
At first level, I get 3 spells known. I pick spells that are heightenable to all subsequent level.
At 3rd level, I pick 3 New (heightenable) spells, plus I get the 3 that are freely heightened from my first level spells, for 6 spells.
At 5th level, I pick 3 new spells, get the 3 heightened 2nd level spells and the 3 heightened 1st level spells for 9 spells.

and so on.

This cuts both ways. A wizard that only learns spells that can be heightened at every level ALSO knows all of those spells.

This is also assuming that there are enough spells that can be heightened at all levels for this to work. We already know that Fireball can only be cast at levels 3, 5, 7, and 9, for example. Spells that can be heightened at every level are probably not that common, and likely not that useful at higher levels.

Quote:

Now for a sorcerer, knowing a spell means being able to cast a spell - not like these wizards who have to prepare slots. So while the 5th level wizard has access to 3x4 = 12 spells (because that is the number of spell slots he has), the sorcerer has access to 3+6+9=18 spells, and the gap widens every couple of levels.
The wizard gets 3 new spell slots every other level, so his spellcastng ability goes up linearly.
The sorcerer would get an exponentially increasing amount every other level (3, 6, 9, 12, 15, 18, 21, 24, 27 and if he gets level 10 spells, 30). By the time he is 20th level, the wizard could have 30 spells; the sorcerer 165 spells.

The sorcerer still only has the same number of casts. Ignoring the fact that he likely won't have 165 options, his number of "options" drops significantly after he runs out of spells of a particular level.

Then, you need to realize that a wizard can likely still prepare spells later in the day by leaving slots empty, so the wizards with the same list STILL has all of those options, just gated behind 15 minutes (or 10 minutes with a Class Feat and he doesn't have to leave slots open anymore.

ON TOP OF THAT, the wizard can freely learn extra spells, (at GM discretion). So the wizard has EVEN MORE options than the sorcerer, assuming he has 10 minutes to wait.

The existence of scrolls, wands, and staves means that having the right spell at the right time is trivial anyway.

Quote:

So, to limit it they decided that only 2 could be hightened. This still gives the sorcerer 5 new spells/level (except 1st), making it very powerful if used wisely, and the consensus among the devs is that sorcerer may well be more powerful than the wizard because of it.

Oh, and it only costs a couple of 1st level spells known slots not a great sacrifice for a high level sorcerer.

Sure, if he wants 12d4+12 (level 9 magic missile)to be his big blasting spell, instead of something like Meteor Swarm or Disintegrate.

There is a huge concern that every sorcerer's Spontaneous Heightened spells will be Dispel Magic and Summon Monster, because blasting spells don't scale as well as their higher level counterparts and these spells have exponentially more utility that anything else.


thflame wrote:
Gavmania wrote:

This is wrong. Analysis paralysis may have been a consideration, but the main reason the sorcerer was not able to freely heighten is that it would make it too powerful.

Consider this: I am a smart player, If I have Free Heightening, here is what would happen.
At first level, I get 3 spells known. I pick spells that are heightenable to all subsequent level.
At 3rd level, I pick 3 New (heightenable) spells, plus I get the 3 that are freely heightened from my first level spells, for 6 spells.
At 5th level, I pick 3 new spells, get the 3 heightened 2nd level spells and the 3 heightened 1st level spells for 9 spells.

and so on.

This cuts both ways. A wizard that only learns spells that can be heightened at every level ALSO knows all of those spells.

While true, it doesn't matter. The wizard may know the same 165 (or more) spells, but at any one time he can have memorised 4 per spell level. The sorcerer has access to all 165 at all times

Quote:
This is also assuming that there are enough spells that can be heightened at all levels for this to work. We already know that Fireball can only be cast at levels 3, 5, 7, and 9, for example. Spells that can be heightened at every level are probably not that common, and likely not that useful at higher levels.

I used that as an example of what could be possible, in reality he would probably be able to get only a fraction of that, but that would still be overpowered.

Quote:


Quote:


Now for a sorcerer, knowing a spell means being able to cast a spell - not like these wizards who have to prepare slots. So while the 5th level wizard has access to 3x4 = 12 spells (because that is the number of spell slots he has), the sorcerer has access to 3+6+9=18 spells, and the gap widens every couple of levels.
The wizard gets 3 new spell slots every other level, so his spellcastng ability goes up linearly.
The sorcerer would get an exponentially increasing amount every other level (3, 6, 9, 12, 15, 18, 21, 24, 27 and if he gets level 10 spells, 30). By the time he is 20th level, the wizard could have 30 spells; the sorcerer 165 spells.
The sorcerer still only has the same number of casts. Ignoring the fact that he likely won't have 165 options, his number of "options" drops significantly after he runs out of spells of a particular level.

So does the wizard. In fact, the wizard will not know exactly how many of any one spell he would need to cast; if he prepares too many, that's a spell slot wasted; too few and he's unprepared.

The sorcerer always casts exactly the amount needed to get the job done (up to the limit of spell slots available), nothing wasted, and never unprepared.

Quote:
Then, you need to realize that a wizard can likely still prepare spells later in the day by leaving slots empty, so the wizards with the same list STILL has all of those options, just gated behind 15 minutes (or 10 minutes with a Class Feat and he doesn't have to leave slots open anymore.

So the difference between a wizard and a sorcerer is that the sorcerer can cast any of those 165 spells any time it is needed, the wizard has to wait 10/15 minutes unless he happens to have them prepped.

Quote:
ON TOP OF THAT, the wizard can freely learn extra spells, (at GM discretion). So the wizard has EVEN MORE options than the sorcerer, assuming he has 10 minutes to wait.

True, but I'm pretty sure the BBEG is not going to wait 10/15 min while you get the exact spell you need. The wizard has to carefully reconnoitre exactly what he is up against in order to prep the right spells, and if the BBEG throws him a curveball, he's in trouble.

Meanwhile the sorcerer has 165 spells on tap. One of them is bound to be a good choice for the scenario at hand.
So the only time the wizard shines is when it is not a time sensitive encounter and it requires an obscure spell the sorcerer most likely doesn't have. I know which one I'd rather have with me.
Quote:
The existence of scrolls, wands, and staves means that having the right spell at the right time is trivial anyway.

Except that in pf2 you have resonance, limiting the number of times you can use scrolls, wands and staves. Guess what? the sorcerer has an advantage here.

Quote:
Quote:


So, to limit it they decided that only 2 could be heightened. This still gives the sorcerer 5 new spells/level (except 1st), making it very powerful if used wisely, and the consensus among the devs is that sorcerer may well be more powerful than the wizard because of it.
Oh, and it only costs a couple of 1st level spells known slots not a great sacrifice for a high level sorcerer.

Sure, if he wants 12d4+12 (level 9 magic missile)to be his big blasting spell, instead of something like Meteor Swarm or Disintegrate.

There is a huge concern that every sorcerer's Spontaneous Heightened spells will be Dispel Magic and Summon Monster, because blasting spells don't scale as well as their higher level counterparts and these spells have exponentially more utility that anything else.

Well, If he decides to get Magic Missile as a spontaneous heightened spell, sure, but I am confused. Why would he do this instead of Meteor swarm or Disintegrate? Surely he would do this as well as those two.

And yes, many are concerned that Dispel magic and Summon Monster will be the go-to spells for arcane sorcerers; for Divine it would be Heal and Cure. Not sure what spells are on the other lists, so we will have to wait and see on those.


A lot of loaded argument going on there.

It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.


master_marshmallow wrote:
...It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.

I disagree. The whole point of the argument is that giving free access to heighten is way too powerful for sorcerers. How is that ignoring the point of the thread?


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master_marshmallow wrote:

A lot of loaded argument going on there.

It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.

My apologies.

I would support having the wizard default to the Arcanist style of casting and letting both spontaneously heighten.

If analysis paralysis is THAT much of an issue, then limiting the number of spells known seems like a much better solution than limiting the spells they can cast.

Grand Lodge

Gavmania wrote:
I disagree. The whole point of the argument is that giving free access to heighten is way too powerful for sorcerers. How is that ignoring the point of the thread?

I believe, from op point of view, the "way too powerful for sorcerers" is kind of a moot point if sorcerers AND wizards are both able to heighten spontaneously.

Now, if you view the ability to spontaneously heighten too powerful for sorcerers AND wizards that is fine.


Gorignak227 wrote:
Gavmania wrote:
I disagree. The whole point of the argument is that giving free access to heighten is way too powerful for sorcerers. How is that ignoring the point of the thread?

I believe, from op point of view, the "way too powerful for sorcerers" is kind of a moot point if sorcerers AND wizards are both able to heighten spontaneously.

Now, if you view the ability to spontaneously heighten too powerful for sorcerers AND wizards that is fine.

Wizards already can spontaneously heighten their spells known, and it's not op since they are still limited by what they prepare.

But sorcerers don't prepare spells, they are limited only by what they know. Give them free spontaneous heightening and what they know expands exponentially, and so does their power.

Grand Lodge

Gavmania wrote:
Wizards already can spontaneously heighten their spells known, and it's not op since they are still limited by what they prepare.

Just to get everyone using the same terminology...

Wizards can't spontaneously heighten.
Only sorcerers have that capability (for 2 spells chosen every day).


One thing that someone pointed out to me was that there are very few spells you'll want the option to cast at all spell levels. Others, you'll swap out as you level for the higher slot version. While this'll burn through your ability to adjust your spells for better higher level options as they come online, a canny player will plan ahead or carry some minor redundancy.

In a similar vein...Has undercasting officially been confirmed?


Felinus wrote:
In a similar vein...Has undercasting officially been confirmed?

It's been confirmed undercasting is not a thing. Mark explained why in the Sorcerer preview.

Here's the relevant post

Verdant Wheel

master_marshmallow wrote:

A lot of loaded argument going on there.

It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.

master_marshmallow,

Do you understand the reason "unlimited free heighten" was taken off the table?


Gorignak227 wrote:
Gavmania wrote:
Wizards already can spontaneously heighten their spells known, and it's not op since they are still limited by what they prepare.

Just to get everyone using the same terminology...

Wizards can't spontaneously heighten.
Only sorcerers have that capability (for 2 spells chosen every day).

That's true. The wizard version is called autoheighten, presumably because they can't cast spontaneously. It amounts to the same thing, however.

Grand Lodge

Gavmania wrote:
Gorignak227 wrote:

Just to get everyone using the same terminology...

Wizards can't spontaneously heighten.
Only sorcerers have that capability (for 2 spells chosen every day).

That's true. The wizard version is called autoheighten, presumably because they can't cast spontaneously. It amounts to the same thing, however.

Sorry for my ignorance but what exactly is AutoHeightening?

Is it like the cleric's channel ability to have their additional max heightened Heal spells?

Or is this referring to the standard feature that both wizards and sorcerers can prep/know a spell in a higher slot, i.e. prep/know a Magic Missile heightened +2 (for an additional missile/action) in a lvl 3 slot.


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Gorignak227 wrote:
Gavmania wrote:
Gorignak227 wrote:

Just to get everyone using the same terminology...

Wizards can't spontaneously heighten.
Only sorcerers have that capability (for 2 spells chosen every day).

That's true. The wizard version is called autoheighten, presumably because they can't cast spontaneously. It amounts to the same thing, however.

Sorry for my ignorance but what exactly is AutoHeightening?

Is it like the cleric's channel ability to have their additional max heightened Heal spells?

Or is this referring to the standard feature that both wizards and sorcerers can prep/know a spell in a higher slot, i.e. prep/know a Magic Missile heightened +2 (for an additional missile/action) in a lvl 3 slot.

I don't recall anything from the Wizard blog post implying that they can get auto-heightening for their spells - that only happens with things like Cantrips, and that's a universal thing for all spellcasters, or with their Spell Pool, which is entirely separated from spellcasting.

If Wizards want to heighten the effects of their spells, they need to actively prepare them in higher spell levels. They don't get the ability to heighten them on the fly like a Sorcerer.


rainzax wrote:
master_marshmallow wrote:

A lot of loaded argument going on there.

It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.

master_marshmallow,

Do you understand the reason "unlimited free heighten" was taken off the table?

yes


Friendly Rogue wrote:
Gorignak227 wrote:
Gavmania wrote:
Gorignak227 wrote:

Just to get everyone using the same terminology...

Wizards can't spontaneously heighten.
Only sorcerers have that capability (for 2 spells chosen every day).

That's true. The wizard version is called autoheighten, presumably because they can't cast spontaneously. It amounts to the same thing, however.

Sorry for my ignorance but what exactly is AutoHeightening?

Is it like the cleric's channel ability to have their additional max heightened Heal spells?

Or is this referring to the standard feature that both wizards and sorcerers can prep/know a spell in a higher slot, i.e. prep/know a Magic Missile heightened +2 (for an additional missile/action) in a lvl 3 slot.

I don't recall anything from the Wizard blog post implying that they can get auto-heightening for their spells - that only happens with things like Cantrips, and that's a universal thing for all spellcasters, or with their Spell Pool, which is entirely separated from spellcasting.

If Wizards want to heighten the effects of their spells, they need to actively prepare them in higher spell levels. They don't get the ability to heighten them on the fly like a Sorcerer.

You're misunderstanding me. auto-heightening means they automatically know the heightened version, they still have to preparethe heightened version, as you say. It amounts to the same thing as spontaneous heightening in the sense that both add to your spells known. The implications of that are, however, entirely different. They cannot heighten them on the fly, unlike the sorcerer. That means they only get the benefit of it if they prepare it, and if they have no knowledge beforehand of what to expect, they may prepare the wrong spells, or not enough.

So, in essence, we agree.


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Gavmania wrote:
master_marshmallow wrote:
...It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.
I disagree. The whole point of the argument is that giving free access to heighten is way too powerful for sorcerers. How is that ignoring the point of the thread?

Because if you give it to everyone then it cannot be too powerful, and makes the game easier to learn and play.

Spontaneous Heighten seems to be something only someone with savvy knowledge of the system would really get analysis paralysis over, as if a brand new player knows all 165 spells or whatever.

Giving all casters equal potential solves one of the problems (balance). Analysis paralysis I hope is disproved as myth by the play test.


master_marshmallow wrote:
Gavmania wrote:
master_marshmallow wrote:
...It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.
I disagree. The whole point of the argument is that giving free access to heighten is way too powerful for sorcerers. How is that ignoring the point of the thread?

Because if you give it to everyone then it cannot be too powerful, and makes the game easier to learn and play.

Spontaneous Heighten seems to be something only someone with savvy knowledge of the system would really get analysis paralysis over, as if a brand new player knows all 165 spells or whatever.

Giving all casters equal potential solves one of the problems (balance). Analysis paralysis I hope is disproved as myth by the play test.

You seem to be missing the point. If you give it to everyone, only the sorcerer gets the benefit. The wizard is still limited to those spells he prepped, while the sorcerer has access to any of the spells he knows at all times. The only way to even the odds is to make the wizard into a spontaneous caster, at which point there is no real difference between wizard and arcane sorcerer; and all it does is make the wizard/sorcerer way overpowered against, say, the fighter or the rogue.

Edit: Analysis Paralysis is not really the problem here. It may affect some players, but it is not the reason spontaneous heighten wasn't extended to all spells.


Balance (well interesting balance you can obviously have a perfectly balanced system where everything operates the same but it is less involved) is about pro's and con's. You are advocating adding a massive Pro to the Sorcerer saying "it cannot be too powerful" without even seeing if they are balanced in the first place. That is seriously short sighted.


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Malk_Content wrote:
Balance (well interesting balance you can obviously have a perfectly balanced system where everything operates the same but it is less involved) is about pro's and con's. You are advocating adding a massive Pro to the Sorcerer saying "it cannot be too powerful" without even seeing if they are balanced in the first place. That is seriously short sighted.

Except its not if we go arcanist style casting.


master_marshmallow wrote:
Malk_Content wrote:
Balance (well interesting balance you can obviously have a perfectly balanced system where everything operates the same but it is less involved) is about pro's and con's. You are advocating adding a massive Pro to the Sorcerer saying "it cannot be too powerful" without even seeing if they are balanced in the first place. That is seriously short sighted.
Except its not if we go arcanist style casting.

Except its not what?


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Malk_Content wrote:
master_marshmallow wrote:
Malk_Content wrote:
Balance (well interesting balance you can obviously have a perfectly balanced system where everything operates the same but it is less involved) is about pro's and con's. You are advocating adding a massive Pro to the Sorcerer saying "it cannot be too powerful" without even seeing if they are balanced in the first place. That is seriously short sighted.
Except its not if we go arcanist style casting.
Except its not what?

Arcanists prepare a set number of spells per day. They can then cast those spells spontaneously using any of their slots.

For example, an Arcanist with 3 1st level slots that prepared Magic Missile, Sleep, and Burning Hands could cast 3 magic missiles, 3 burning hands, one of each spell, etc.

This is how 5e handles wizards.

It is decidedly LESS complex than 3.P's Vancian style casting EVEN THOUGH 5e let's casters freely heighten their spells.


thflame wrote:
Malk_Content wrote:
master_marshmallow wrote:
Malk_Content wrote:
Balance (well interesting balance you can obviously have a perfectly balanced system where everything operates the same but it is less involved) is about pro's and con's. You are advocating adding a massive Pro to the Sorcerer saying "it cannot be too powerful" without even seeing if they are balanced in the first place. That is seriously short sighted.
Except its not if we go arcanist style casting.
Except its not what?

Arcanists prepare a set number of spells per day. They can then cast those spells spontaneously using any of their slots.

For example, an Arcanist with 3 1st level slots that prepared Magic Missile, Sleep, and Burning Hands could cast 3 magic missiles, 3 burning hands, one of each spell, etc.

This is how 5e handles wizards.

It is decidedly LESS complex than 3.P's Vancian style casting EVEN THOUGH 5e let's casters freely heighten their spells.

Oh yeah I know how they work, I'm just not sure if he is applying it to everyone, just sorcerers and how that changes the fact he is suggesting a feature change while declaring it would not be overpowered without having half an inkling of what the current state of balance is.

If Sorc just get buffed, and are already about as good as other casters then that is a problem. If they just straight up buff all the casters, which they've presumably tried to balance somewhat with the non-casters, then that is also a problem.


thflame wrote:
Malk_Content wrote:
master_marshmallow wrote:
Malk_Content wrote:
Balance (well interesting balance you can obviously have a perfectly balanced system where everything operates the same but it is less involved) is about pro's and con's. You are advocating adding a massive Pro to the Sorcerer saying "it cannot be too powerful" without even seeing if they are balanced in the first place. That is seriously short sighted.
Except its not if we go arcanist style casting.
Except its not what?

Arcanists prepare a set number of spells per day. They can then cast those spells spontaneously using any of their slots.

For example, an Arcanist with 3 1st level slots that prepared Magic Missile, Sleep, and Burning Hands could cast 3 magic missiles, 3 burning hands, one of each spell, etc.

This is how 5e handles wizards.

It is decidedly LESS complex than 3.P's Vancian style casting EVEN THOUGH 5e let's casters freely heighten their spells.

Actually, it's not less complex, but more so.

Wizards have 2 pieces of book-keeping to do with spells: spells known and spell slots used.
Sorcerers have 2 pieces of book-keeping: spells known and spell slots used.
Arcanist have 3 pieces of book-keeping: spells known, spells prepared and spells used.

And giving them free spontaneous heightens will make them even more powerful than the sorcerer with free spontaneous heightens, which is scary enough.

Grand Lodge

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Gavmania wrote:

Actually, it's not less complex, but more so.

Wizards have 2 pieces of book-keeping to do with spells: spells known and spell slots used.
Sorcerers have 2 pieces of book-keeping: spells known and spell slots used.
Arcanist have 3 pieces of book-keeping: spells known, spells prepared and spells used.

I think we'll definitely have to agree to disagree on the point of complexity of prepared vs arcanist/5th ed casting.

From my experience its much easier to teach (and play correctly with) arcanist/5th ed casting to new players (especially 5th ed players).


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master_marshmallow wrote:
Gavmania wrote:
master_marshmallow wrote:
...It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.
I disagree. The whole point of the argument is that giving free access to heighten is way too powerful for sorcerers. How is that ignoring the point of the thread?

Because if you give it to everyone then it cannot be too powerful, and makes the game easier to learn and play.

Spontaneous Heighten seems to be something only someone with savvy knowledge of the system would really get analysis paralysis over, as if a brand new player knows all 165 spells or whatever.

Giving all casters equal potential solves one of the problems (balance). Analysis paralysis I hope is disproved as myth by the play test.

You realize that casters need to be balanced against martials too, right? With unrestricted spontaneous heightening the God Wizard/Sorcerer problem would be even more extreme than it was in PF1.


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Gorignak227 wrote:
Gavmania wrote:

Actually, it's not less complex, but more so.

Wizards have 2 pieces of book-keeping to do with spells: spells known and spell slots used.
Sorcerers have 2 pieces of book-keeping: spells known and spell slots used.
Arcanist have 3 pieces of book-keeping: spells known, spells prepared and spells used.

I think we'll definitely have to agree to disagree on the point of complexity of prepared vs arcanist/5th ed casting.

From my experience its much easier to teach (and play correctly with) arcanist/5th ed casting to new players (especially 5th ed players).

Yeah.

It's a lot easier to say:

"This is the list of spells you have in your book. You can 'memorize' X of these and cast them as long as you have appropriate spell slots."

Than:

"This is the list of the spells you have in your book. In order to cast these spells, you must prepare them, but if you want to cast them multiple times in one day, you must prepare them multiple times. You can prepare as many spells of each level as you have spell slots of those levels. You don't have to prepare all of your spells in the morning if you don't want to, but you won't be able to cast a spell with that spell slot until you spend 15 minutes preparing it."

I don't know how many times I have had to explain to someone that they have to "memorize" spells multiple times in order to cast them multiple times.

I'm not looking forward to explaining to new sorcerer players that they have to learn spells multiple times to be able to cast them at different levels.

Verdant Wheel

master_marshmallow wrote:
rainzax wrote:
master_marshmallow wrote:

A lot of loaded argument going on there.

It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.

master_marshmallow,

Do you understand the reason "unlimited free heighten" was taken off the table?
yes

ok

Grand Lodge

rainzax wrote:
master_marshmallow wrote:
rainzax wrote:
master_marshmallow wrote:

A lot of loaded argument going on there.

It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.

master_marshmallow,

Do you understand the reason "unlimited free heighten" was taken off the table?
yes
ok

good


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Gorignak227 wrote:
rainzax wrote:
master_marshmallow wrote:
rainzax wrote:
master_marshmallow wrote:

A lot of loaded argument going on there.

It also ignores the point of this post, universal spell casting mechanics which enable all casters free access to heighten. All spellcasting functions the same way, the only difference is how one derives the spell list.

master_marshmallow,

Do you understand the reason "unlimited free heighten" was taken off the table?
yes
ok
good

FINE

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