
cuatroespada |

Divine bond gives you a spirit you can call into a weapon. If that spirit is capable of granting +4 worth of bonuses, that's what you get. You can't call another spirit to get more because you're only bonded to one.
you're actually bonded to your god not the spirit. the bond with your god allows you to call a spirit. nothing in the Divine Bond entry prohibits you from using it more than once on different weapons or the same weapon. if there is a rule that prevents this it is from outside the divine bond rules.

Dave Justus |

"The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again."
This line strongly implies that it is a singular spirit you are calling on that can give a total amount of enhancements, and if you call it again (before the duration is up), it removes the old bonuses and provides the new one (hence 'changed').

Sam Phelan Customer Service Representative |
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Fuzzy-Wuzzy |

Hmm, I retract my statement about having a single spirit, since
Paladin, divine bond: Can I expend two daily uses of this ability to enhance two of my weapons or both sides of a double weapon?
Yes.
(Too bad they didn't say whether you can do that in a single action, it seems important---but that's OT.)

Fuzzy-Wuzzy |

Yay, I can see the thread in my feed again!
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Of course, if you haven't seen that already the thread is still hidden for you so you won't see this post... hmm... oh well, best I can do.

blahpers |

Abilities of the same kind simply can not stack on the same thing.
This is not strictly true, so long as each instance of the ability is doing something different.

Cavall |
"This doesn't violate the general rule for stacking penalties--each evil eye effect is basically a different source,"
I'd say it strictly IS true as the very faq linked says
1. Must be a different source
2. Evil eye is considered that.
Divine bond is not on either account. Therefore the FAQ doesn't apply.
However, thank you for linking an FAQ that proves the point.

doomman47 |
Penalties generally do stack with one and other, buffs and boons however specifically require the ability to state that they stack with similar things. Lets take buffs to ac for example, dodge bonuses state that they stack together for the total value they bring to ac, shields however do not have such language so it doesn't matter if you are wielding 1 or 100 heavy steel shields you are still only getting a +2 to ac, Divine bond lacks the language required for the ability to stack with itself there for it can not do so.

MrCharisma |

Penalties generally do stack with one and other, buffs and boons however specifically require the ability to state that they stack with similar things ... Divine bond lacks the language required for the ability to stack with itself there for it can not do so.
Just to throw a monkey wrench into this argument:
These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used ...
But even if they don't stack with themselves a 9th level Paladin could use one bond to give his weapon a +2 bonus and another bond to give his weapon the Disruption special ability. These bonuses aren't stacking with each other, they're doing different things.
Also it's worth noting that penalties don't usually stack in the same way that bonuses usually don't, as I found out in a RECENT THREAD (I thought the same as you).

doomman47 |
doomman47 wrote:Penalties generally do stack with one and other, buffs and boons however specifically require the ability to state that they stack with similar things ... Divine bond lacks the language required for the ability to stack with itself there for it can not do so.Just to throw a monkey wrench into this argument:
DIVINE BOND wrote:These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used ...But even if they don't stack with themselves a 9th level Paladin could use one bond to give his weapon a +2 bonus and another bond to give his weapon the Disruption special ability. These bonuses aren't stacking with each other, they're doing different things.
That line only allows it to stack with the bonuses already on the weapon not from those granted by this ability or a similar ability.

Khoredran |

Divine Bond being a spell-like ability, spell stacking rules apply.
Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).
Same Effect with Differing Results
The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.
Therefore, applying two instances of divine bond with different effect won't stack. But say the one being used get dispelled for some reason, the first instance would then apply.