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Divine Bond being a spell-like ability, spell stacking rules apply.

Stacking Effects wrote:

Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).

Same Effect with Differing Results

The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

Therefore, applying two instances of divine bond with different effect won't stack. But say the one being used get dispelled for some reason, the first instance would then apply.


Wow, I hope he won't have crazy ideas but he told me he would mainly use the ability for combat maneuver to support the fight. But you guys found very good combinations! I don't allow him to carry gold since it has weight so he has to ask for other people's money for his items. Since he starts at CL12 telekinesis, I could allow him to carry 12 platinum pieces at most until he reaches CL15, where he could carry 15 max. As for his level, he agreed to stay 2 levels under the party because of the +2 CR. Also, the campaing is Wrath of the Righteous, a lvl 20 mythic campaign. I allowed him to be mythic as well. Last game, I could have easily destroyed him with one of my monster because he was careless and they're only lvl 6. They are into book two, far from the original resting place of the ghost. I wonder where he would reform if he gets destroyed ^^. Probably very far from the party... If he is bound to the material plane, no way will I allow him to reform in another plane if the party happens to be in one. He will have to pay for a plane shift, a greater teleport or a gate and risk the 50% miss chance for the two first. It's hard for him to get buffed in fights! And to answer what class he chose: a very complicated Paladin (Tempered Champion archetype) with 3 different oaths. It's very easy for me to remove all his paladin powers if he does shenanigans that doesn't follow them. Thus, he accepted refraining to scout by passing through walls. For his backstory: In Demons Revisited, it is stated that strong souls like paladins who get killed by the kiss of a succubus would instead rise as a ghost to seek retribution and fulfill his holy quest. Let's just say he got slained by a very specific and powerful half-succubus that is crucial for the plot.


Hi there,
One of my player made a Ghost character and he newly chose the Telekinesis (Su) special attack. Since it's a supernatural ability, he states that creatures spell resistance doesn't apply. The text does not indeed state that it's a spell-like ability:

Telekinesis (Su)
The ghost’s death involved great physical trauma. The ghost can use telekinesis as a standard action once every 1d4 rounds (caster level 12th or equal to the ghost’s HD, whichever is higher).

For a balance perspective, I think that this is very powerful and I was wondering if I should allow it or not. I wanted to ask here for your advice.

Thank you very much!


Thank you for the rapid answer.
Following the same rule, that means a shadow demon with the incorporeal subtype will have the power to do 5-foot steps diagonally past wall corners too even though it's not specifically a ghost.

Also, would a caster in Dust Form be able to do the same since it's considered Incorporeal?

For the surface to be thick enough, the wall corner would then need to be a 5 foot square of solid object so the ghost couldn't go through?

I shall adjust my ruling, unless someone has another opinion on the subject.


Something happened regarding 5-foot steps in my game and I don't know if I ruled it correctly or not. One of my players has the Ghost template and did a 5-foot step past a corner to get closer to an enemy that had reach and could have provoked an AoO with any other kind of movement.

Can an incorporeal creature do that? I ruled as no at that time since entering/going through a solid object is its own thing for an incorporeal creature and incorporeal is different from ethereal. An Ethereal creature could have done this since the wall would not be in the same plane of existence and the creature is regarded as insubstantial. An incorporeal creature though has some limitations regarding material surfaces per the rules.

The wall was less than a foot thick and another room was on the other side of said wall. Doing his diagonal 5-foot step was getting him half in both separated rooms at the same time.

This is a complex and unique situation, but I feel it could happen again and I'd like to have your thoughts on the matter.

On another subject, regarding Ghost having only a fly speed, should that player make a fly check each time he moves in a way that asks for the fly skill check, or are ghosts permitted to disregard the fly rules (going up at full-speed, hover or moving slower than their speed without making checks, etc)?