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This seems really unlikely but I couldn't find an explicit example of it saying no. Is it possible to use divine bond on the same weapon twice. Say you get a +4 divine bond. you use it twice so your weapon has a +4 enhancment bonus and also has keen and speed?
Thanks


Hello,
I made a paladin who has the feat greater mercy and chose the mercy target mercy. When I use lay on hands and target mercy casts sanctuary on me do I still gain the effect of greater mercy since I have not fixed myself of a condition? Also, if I do not get the benefit of greater mercy when I use target mercy is there a way to choose when I use target mercy so I can still effectively use greater mercy?
Thanks,
Aaron


I made a character who uses the drunken brawler feat: When you drink a tankard of ale or strong alcohol, you take a –2 penalty on Reflex saving throws, but gain a number of temporary hit points equal to your character level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses last 1 hour or until the temporary hit points gained by this effect are lost, whichever occurs first. Regardless, the penalty lasts for a full hour.

When I read this, it sounds like you can only use the feat once per hour but since it never explicitly says this can you use this every time your temporary hit points go away as long as your reflex save just kept decreasing? Or, could you even just continuously drink. Obviously, your fortitude and will saving throws don't stack but would it be possible for temporary health points to stack?

Thanks


I made a character who uses the drunken brawler feat: When you drink a tankard of ale or strong alcohol, you take a –2 penalty on Reflex saving throws, but gain a number of temporary hit points equal to your character level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses last 1 hour or until the temporary hit points gained by this effect are lost, whichever occurs first. Regardless, the penalty lasts for a full hour.

When I read this, it sounds like you can only use the feat once per hour but since it never explicitly says this can you use this every time your temporary hit points go away as long as your reflex save just kept decreasing? Or, could you even just continuously drink. Obviously, your fortitude and will saving throws don't stack but would it be possible for temporary health points to stack?

Thanks


I made a character who uses the drunken brawler feat: When you drink a tankard of ale or strong alcohol, you take a –2 penalty on Reflex saving throws, but gain a number of temporary hit points equal to your character level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses last 1 hour or until the temporary hit points gained by this effect are lost, whichever occurs first. Regardless, the penalty lasts for a full hour.

When I read this, it sounds like you can only use the feat once per hour but since it never explicitly says this can you use this every time your temporary hit points go away as long as your reflex save just kept decreasing? Or, could you even just continuously drink. Obviously, your fortitude and will saving throws don't stack but would it be possible for temporary health points to stack?

Thanks


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I really wanted to make a samurai but I didn't want a mount. So I made a sword saint. That being said a mount is immensely better, but for flavor I like the sword saint. Also, I use a guisarme as my non challenge weapon. If a strong enemy worthy of my challenge attacks me I can get an AO on them and then next turn I can drop my guisarme as a free action and use the Laijutzu strike to quickly get my weapon out and do a little extra damage. This only works if you can convince your DM that when you attack with the guisarme the enemy is currently "not your challenged enemy" so you can still do your laijutzu stike. I can't imagine doing this for builds that go higher than level 5 since wasting a full round action on this would mean I can attack twice.


Thank you all for your input. I think I am going to go with pushing assault. I forgot about the crafting time limitations involved with adventuring and it seems like I would have the time make the potions at a useful rate.


My DM said that it would be pretty easy to get the materials for brew potion. I guess I need to get more specifics. For the sake of argument let's say I am somehow able to get potion ingredients pretty easy.


Also as a Goliath druid I almost always do combat as a large giant (10 foot reach)


Hello Everyone,
I made a goliath druid and he has been a lot of fun. I am choosing my seventh level feat. I currently have power attack, cleave, and furious focus. He also has the trait accelerated drinker. I have put potions in spring loaded wrist sheathes so I can take out a potion as a swift action and then drink it as a move action (My DM has agreed to this) and then I can attack or cast a spell. Unfortunately, I am having trouble buying potions on a regular basis since we don't go to many towns and when they do they don't have many potion options.
So I was thinking of picking up brew potion to offset this. On the other hand I really like pushing assault as well, since I could attack someone, knock them away five feet and then move back as well so I can get an AO when they try to attack me again (assuming the enemy has five foot reach). I'm not really sure which one to pick and was curious if anyone else had ideas/opinions about these two feats or a different feat that could be cool.

My intelligence is only 7 but if I take a 10 on the crafting and put two skill points in my craft skill I should be able to craft most potions I would need at my level.

I am using a greataxe so power attack is for a two handed weapon.


Sorry that should read "can you use giant form and then pick up a weapon and the weapon won't change size?"


avr wrote:

Per the FAQ, only one size increase effect and one 'effective' size increase effect applies at a time. Also from the rules on polymorph effects you lose extraordinary and supernatural abilities which depend on your original form when polymorphed. Changing into a giant is a polymorph effect, enlarge person somehow isn't.

Putting it all together: enlarge person and powerful build stack. Enlarge person and wild shape into giant form, or wild shape into giant form and powerful build, don't stack.

That makes sense. Now, I know that weapons change size when you use polymorph. But can you use giant form and the pick up your weapon so your size doesn't change?


And would Powerful Build from a half Giant stack still be effective when in Giant form?


Would the Enlarge person spell given to the Goliath Druid be able to stack with his ability to turn into a Giant at level 6? Thanks


Thank you everyone for all the different ideas. Now I am thinking of doing 4 levels of barbarian followed by 1 level druid (The rest of the levels will be druid) MY feats will be power attack, cleave, and shaping focus. I am going to lose the animal companion and instead use the growth domain for a few swift action enlarge persons if necessary. Still half giant race


So what I am trying to get my DM to agree to is half giant race with a large great axe proficiency from heirloom trait. When I reach level 6 and become a giant would the weapon grow to huge?


Valid Point, I think I will go with the Goliath Druid. Thank you for the help guys!


Sounds like some cool ideas. My only real concern is losing the ability to turn into elementals


I forgot to mention that we will start at level 5 and if that I make a goliath druid he will be probably have the half-giant template.


Hello,
I am making a druid for a campaign. I want him to be in the front lines serving as tank/melee attacker with his companion right next to him. I was wondering if a Goliath Druid would be better suited for this or if there won't be much of a difference between using the regular druid. We will probably have one more tank in the party.
Thanks!