VampByDay |
I am concerned about GM babies.
I am looking into alternative means of solving this dilemma.
SkalCon is home.
First of all, thank you Thurston for Addressing this. I really appreciate your hard work to make sure the game is as fun as it is balanced. I, too, don't want a person just GMing a bunch and then ad-hoc slapping a bunch of boons on to make some sort of super-powered uber-character.
I just have one thing I'd like you to consider: real life limitations and order of operations.
How about I give you what I want to do and you tell me if this crosses the line or not?
I have a new character I want to play. They are very flavorful but mechanically just terrible. To help offset this I want to apply the First Seeker (Lawazi Elsebo)(spelling wrong, I'm sure) boon where one character earns enough points, then a new character gets 5 stat boosts at level 5, instead of four. Unfortunately, it's slow going with that boon (It's very hard to level up the tutor, games in his level range are not common in my area). In the mean time I play an AP and get some credit to apply to a character. Now do I apply it to my character without the boon, or do I just have to make a new character I am not as excited about playing as I wait for my Ysoki to finish tutoring? Seems kind of silly to say I have to make a new character I don't want to play just because of the way the order of events fell into place. I don't plan to play them at all until I get the boon (of course) but it seems silly for me to essentially just 'throw credit away.'
I mean . . . I guess to put it in simpler terms, this ruling doesn't stop GM babies, it just makes more GM babies that we are not as excited to play. For me at least.
If you ware worried about GMs theorycrafting and then ripping boons off and throwing them on other characters, just put the stipulation that once one of these 'at character creation' boons are put on a character, this can't be undone, not with rebuilds and not with nmumonic editors and not with Copaxi rebuilds or whatever else there might be.
I dunno, just some food for thought.
Nefreet |
They are very flavorful but mechanically just terrible.
My guess is that these sorts of characters will get no consideration for the eventual ruling.
I am basing that assumption off the recent Ring of Fangs ban and the decision to not allow rebuilds.
There are players with mechanically terrible characters, there are players that shore up mechanically terrible characters with mechanically superior options, and there are players that combine mechanically superior characters with mechanically superior options.
So long as that third category exists, there is no room for exempting the first two.
VampByDay |
VampByDay wrote:They are very flavorful but mechanically just terrible.My guess is that these sorts of characters will get no consideration for the eventual ruling.
I am basing that assumption off the recent Ring of Fangs ban and the decision to not allow rebuilds.
There are players with mechanically terrible characters, there are players that shore up mechanically terrible characters with mechanically superior options, and there are players that combine mechanically superior characters with mechanically superior options.
So long as that third category exists, there is no room for exempting the first two.
Sorry, I wasn't saying that to try and get an exception. It was . . . preamble for the situation. I'm not asking for special exception because I made a mechanically sub-optimal character, I was saying: If you follow the ruling this way, you are forcing people to make MORE characters that they are LESS excited to play because of how things play out on the timeline. Then I offered an alternate solution that would address Thurston's original concerns (ripping and swapping out 'at character creation boons' with rebuilds and such) which also prevents what happened to me from happening to others.
eddv Regional Venture-Coordinator, Appalachia |
Wei Ji the Learner |
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Thursty said to expect to hear more in a new version of the Guide, so hopefully we'll hear more when the Guide gets refreshed - presumably sometime around June, to coincide with the end of season 2 and the start of season 3 at Origins.
Well, Origins:Meatspace is now rescheduled to October...
Place your bets, place your bets!
Which will be done first, RPGGSFS 2.0 or the sanctioning of PF2's Advanced Player's Guide?
:>
Dennis Muldoon |
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Still on the agenda, but something I'll want to address in a Guide Update. So expect it sometime with the release of a new Guide.
A new guide, but no change in the language, at least from what I can see :(
Also, Tonya (in the comments on the blog post about the new guide) defined 'new' as level 1. In case of a conflict like that, I'm assuming the guide is the source of truth, but it would be great to have a clear message.