So i was searching for avatars on this board for Kasathas and Shirrens and then to find space elves and Ysoki although some Ratfolks can be found... Sadly something exotix as Quorlu is hard to find or non-exitent. Normal users like me don't see the option for Kasatha under type althoug when i hover over a potential avatar when i have all avatars displayed for me to pick one i can see Kasatha mentioned as the type for specific avatars. So my way to get an official implemented Avatar for a Kasatha or another Shirren then one of of the two (2!) Shirren you can see if you tick the box the the left to show all Shirren avatars is i don't tick any box and sort the avatars by date and select next again and again after i can see something i like.
Any chance the awesome avatars will be easier to handle in the future? Right now tons of users pile up using certain avatars because a lot of the avatars are not connected to the system to let's say show me Type: Elf. I am using an avatar for my Alias Agrona Amabilis which does not show up when i select Type Elf but has the descripiton Type Elf when i hover over that avatar with my mouse when selecting an avatar. Right now for some of the awesome avatars you need at least a few skillranks in using Paizo Forums to select one of the newer avatars. Would love to see more users having an easier time to get a wide variety of avatars for Play by Post or just in general.
Have a clarification or entry for all the races how many and which genders they have if they have genders at all. I created a Quorlu for Starfinder Society and well i am not sure how many genders and which genders they have. I have no access to adventure paths and have not gamemastered or played every Society scenario with a Quorlu NPC.
Would be nice to have that information in the statblocks for every race, be it available for PCs or for NPCs.
Sounds plausible, but still like an overlook the last time the CRB was updated. One round being staggered it will be, if i am the GM from now on.^^ Could be copy and paste error.
A few more for the FAQ button and we make sure it will make it into the fourth Edit: Somehow i thought the CRB was already in the fourth printing.
So looking at one specific Starfinder Society scenario and in general how to balance this because conditons can be awful as they should be. We do know how long the conditons last for the grenades from Core Rulebook and Starfinder Armory and i am too lazy to look up any other sources with more grenades and the same problem in need of an errata! Grenades from Core Rulebook and Starfinder Armory:
Riot Grenade I (item level 2) only gives the staggered condition but for how long?
So was the time of effect simple forgotten?
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So we need to know for how long that conditon will last like all those lovely other grenades.
I just had a look at my Core PFS character i never played so far and well there is simple no option for me to change the faction. In my case i can only see the icon for Grand Lodge and nothing more in that area if i go to My Account -> Organized Play -> click Edit for Core PFS character -> only icon from Grand Lodge in my case nothing else in that area. Would be a shame to not be able to change the faction like you are allowed to do so until you reached level 2, should my local lodge ever play Core PFS or i do play Core PFS online.
Seeing the discussion is set up and to my surprise six players and the fact i did not get a message, it's time to congratulate the concepts which were picked and move on? Congratulations to everyone who offered a concept picked for this campaign! May the dicebot be kind to you and that all of you players and gamemaster have the endurance to play the whole campaign.
Eschatologist was too depressing for me, personally. So the dwarves in this setting fulfill those stereoptypes for you?
Clearly every creator is a child of the culture and well zeitgeist of the moments before and during creation of a setting and adventures in that setting. So let's not jump to conclusions early on. Other themes in the player's guide were simply more to the taste of potential players, that's all we can say at this point.
I have not defined the age for either submission so Medeia Selene Vance will fall into the category of being an adult with no impact of the ageing rules.
So should the age of the character fall into adult area but not already middle age because of higher mental ability scores which are for casters and social character especially powerful?
Well for Piloting i can say with a high rank in Piloting and most likely the highest Dexterity in the group you would be the either the best Pilot or the best Gunner for Space Combat. Because Gunnery check is calculated like this: Gunnery Check = 1d20 + the gunner’s BAB or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty. So a campaign with a focus on Space Combat does need a good pilot and a good gunner! And keep in mind you can switch your roles at the beginning of Space Combat round. Having seen fellow Operatives and planning to take that exploit too i can assure you that the exploit Uncanny Mobility can be a life saver! Jack of All Trades is game mechanically very useful if your group as a whole does not cover all the skills especially those trained only skills.
In a private group with friends you can coordinate who takes which skills and there might be no need at all to be able to roll for a trained only skill with the Jack of All Trades exploit. On the other hand if Jack of All Trades fits the character for who he/she/they is then go for it!
So far i have a lot of question how my ideas to create my character can be done with alternate rules for feats, skills and an unfamiliar setting for me.
Talis Lomond - Yerasol Veteran
Ability scores
Role: Melee combat most of the time, leader tactical (guessing you can say that with all the teamwork feats i plan to throw around), Diplomacy and voice of reason to take prisoners as first option if combat is the option left In that order how it will manifest we will see My questions:
How to handle Orders for Samurai/Cavalier in this setting?
So since nonlethal damage and how you "apply" it works different in this campaign.
Quote: Flat of the Blade (Ex): At 2nd level, the cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts. She can crit while doing that? Thoughts? Teamwork feats should hopefully fit in smoothly with the system for feats we use here. Because using and temporary giving teamworkfeats is one of the core mechanics for a Cavalier. 1. How long have you been on the force? (FYI the RNC is 30 years old. You start off at the bottom of the seniority list, so if you are a veteran, why haven't you advanced?)
2. What prompted the RNC to recruit you, or, if you applied, why did they accept your application? She applied and told them she needed a purpose and to do some real action and not only training and a desk job would drive her more and more nuts over time.
3. Why did you accept/apply? (Note: Candidates submit to extensive magical mind reading before they are accepted. The RNC has never been infiltrated by a spy, so no double agents allowed. Your loyalty to Risur is beyond reproach.) Being shown around as one of the heroes and being a docent for various places teaching tactics, martial arts and stuff like that, but also a speaker and being hired to attend at a few wedding ceremonies took a toll.
So she went out drinking one night and a few fellas having drunken enough liquid courage to talk their minds started talking really bad about the Kingdom, the King and she snapped and beat them all unconscious. One of them had a gun but was no match for her, becaus why should she be scared of a single pistol when she just could grab him across that table? She felt real again and all that adrenaline cleared her mind being in a real fight again, way better then emptying several bottles of beer she tried that night. 4. Brief character sketch. (You can even just describe your character in terms of other fictional characters, or just in terms of your ability score descriptions.)
That example for low Wisdom was short and perfect for what i had in mind.^^
The moment she deliberately did nothing and just pretended to help that officer and basically killing him haunts her especially until today. How could she act so coldly and calculated? "If he dies, we all will not loose our lives for a suicide mission." She naturally gave orders and made them retreat although the now dead officer was all about moving forward and it went into a rearguard battle, but they all made it out alive and she and her men and women blow up teeny tiny outpost from the enemy and made it to safety with a stolen boat afer destroying all the other vessels. Nothing build for high seas only good for hopping from island to island or being in constant view of the shoreline at the furthest, all in all an unimportant vessel. Nobody wanted to hear how she killed her officer by not pulling him back to cover and making all of them retreat and not capturing that tiny piece of land. She lead the majority to survive and destroyed a tiny outpost and stole an unimportant vessel.
Without showing it often enough she keeps up a poker face and is trapped in that violent past on her inside and on the other hand is not capable of living a peaceful life.
Edit to add: Sorry about only using she and her but i decided on a name for her right now not during i wrote all this textwall. Medeia Selene Vance - Technologist
Female Human Alchemist (Archetype Vaultbreaker) Ability scores
Role: Disabling traps and i guess kind of ranged combat (not that much range) and skills 1. How long have you been on the force? (FYI the RNC is 30 years old. You start off at the bottom of the seniority list, so if you are a veteran, why haven't you advanced?)
2. What prompted the RNC to recruit you, or, if you applied, why did they accept your application? Medeia broke into a place she did not know it was a place for storing potential dangerous technological stuff confiscated by RNC.
After returning home she walked in found a man investigating her blueprints she collected or made herself over the years and a grim looking woman suddenly behind her.
3. Why did you accept/apply? (Note: Candidates submit to extensive magical mind reading before they are accepted. The RNC has never been infiltrated by a spy, so no double agents allowed. Your loyalty to Risur is beyond reproach.) Medeia's other choice would have been something like home detention and being used to find out what certain potentially dangerous devices could do and loosing her freedom or plain simpe prison or worse.
4. Brief character sketch. (You can even just describe your character in terms of other fictional characters, or just in terms of your ability score descriptions.) She always needs help to carry her stuff around and does not seem to have developed any muscles at all during training. Don't ask her to lift something heavy for sure!
I was lurking and had the slides for this game still open on my browser and on closing i saw there is a character listed on slide 2 named Thalitha. I know for sure i removed myself and i also see the avatar i picked is there as a token on slide 3. I know i added myself as Thalitha Delmore and used the lines for Player_4 not PLAYER_1!
Have a lot of fun and good luck with your rolls!
May i apply with two ideas i am equally happy about? I feel like in a group getting together for a campaing and i can in this case switch between two concepts of characters and are happy either way. Otherwise i have to flip a coin or go the route of what has not been offered so far. As i am torn between Yerasol Veteran and Technologist.
Interested as well. I think it will be a human and a Yerasol Veteran. I have a Fighter(Archetype Tactian for more skillpoints and flavour) or maybe a Cavalier on my mind. The Monument of War prestige class in the player's guide cought my attention and i want to be become one! Will be back with more details soon.
I accidently signed up for a Starfinder Society Scenario i already played and since i have no clue if i am able to replay or if i want to replay that scenario i let the GM in a message and the others know in a post that i want to be removed from that campaign can this be done for a play by post game if you have already dotted into Gameplay thread for that Campaign and are listed with a character and as a player?
I am so sorry, i confused this scenario for a replayable one! I do have to move away from this table because i am not allowed to play because technially 3 is enoug to play and i am not needed to make this a playable table. Soo sorry, i confused "Four for the First" and "The First Mandate". Both have First in the title and only one of them is replayable. So you have to remove me from the table and i remove myself from the slide and so on. Edit to add: I just saw someone signed up on the Outpost spreadsheet so i assume all will end well and you will be at least four players.
Sorry i did mean like has Paizo another official source for this boon? Great to have a link to the PDF and making it possible to get that boon for all the players who don't have it right now or have lost it for example.
So has Paizo hidden another source for this boon on their site?
Bonus feats for Soldier need to be combat feats that's correct. But you still get the regualar feats for every uneven level. How happy you would be with a class so few skills is up to you. Personally i like to have as many skills as possible but that's my preference as a player. In the end many people just take one or two levels of Soldier most commonly the Blitz Fighting Style for more initiative and more land speed and to be profient in nearly all kinds of weapons and armour and shields. Other Fighting Style with a great addition for your concept at first level is also possible.
But you would really need a great initiative or being good as a group at creating a perfect ambush situation and you taking the first shot or throw or hit with a reach weapon.
Someone pointed out that for the Exocortex option i would have the problem that my move action i would need to get up close and personal is needed for a better attack bonus. So it seems the Experimental Weapon Prototype is the better option. Can you help me out to with the stats? STR 16
STR 16
This character will start playing at level 2 so already being more sturdy with more Stamina.
Ah you really just forgotten the stats. Both options look fine to me. If you favour survival you can take the second option for your stats and invest in the Personal Upgrade which you can found on page 212 in the Core Rulebook to improve your Charisma to 18 and still have the +3 modifier for AC and shooting enemies!
Have you spent all 10 points for the ability scores? Because Charisma only 11 for an Envoy is really low. How did you create those stats above? Str 10 (spent 0 points)
That means 7 more points are left. Or does the 4 for the Intimidate skill mean you work with a Charisma of 18 and the remaining 7 points did indead go to Charisma? With enough Credits you can buy a personal upgrade augmentation to boost one ability score by 2 so you could get a Charisma of 20 at level 2 if you can aquire an item one level above your level or at level 3 because the lowest item level for a personal upgrade is item level 3. Obvious stuff you missed? For your cybernetic augmenation in your throat keep in mind it's a +2 circumstance bonus to Intimidate checks always track the kind of bonus you are using! To intimidate a group you would still need a full action for that Envoy Expertise Talent, but for single targets with that feat Improved Demoralise you can use a move action to try your intimidate check and your intimidate check for single target can use the insight bonus from the 1d6 expertise on top!
Must have for every Technomancer if you ask me would be Magic Missile and if you want to survive nearly everything Life Bubble.
As for espionage spells... Mental Silence maybe? You can also buy a computer and the module called Spell Chip to be able to cast certain spells from your computer which you dont' need that often to have them on your spells known list but often enough.
Quote: Spell chips cost 110% of a spell gem (page 224) with the same spells. When a spell is expended from a spell chip, the chip itself is not destroyed, and the spells can be reloaded into the spell chip for 90% of the normal price of a new spell chip. Ideas for useful spells would be spells for Invisibilty or to see invisible things, to have different types of movement flying for example or Dispel Magic... You should talk to the Mystic in your campaign some spells are also on the list for Mystics for Level 0 and Level 1 spells more likely then higher levels of spells.
The Street Rat Theme could also work great for a Spy. The knowledge from Street Rat seems very good for your campaign. You would be the ear to the ground especially in shady parts of the towns and spaceships. Looking at the class skills both Biohacker and Technomancer have Sleight of Hand for hiding something to smuggle it through a checkpoint for example. The idea of a Vanguard being a spy is nice.
The options you listed for your race both look perfect to be a spy! For fly speed you can always buy an upgrade for your amour... I like the Astrazoan more because it's only a standard action to be someone else. I picturing a really quick change with a Astrazoan and a more difficult time to have a full minute as a Spathinae For equipment a Spathinae would need the help of a character trained in Egineering or ranks in Engineering to adjust the armour or can't use the cool shapechanging ability! In the end, take the race being more awesome in your eyes. They are similiar and both really cool aliens i would love to play.
This character is meant for Starfinder Society and i don't have access to Near Space, Starship Operations Manual or any Adventure Path! All other Society legal sources should be available. I picture a Mechanic using a Welder or a Seismic Pick as main weapon and in general using advanced melee weapons in combat instead of ranged weapons.
I reduced the list of themes to Guard or Gladiator. I want to keep the weapon familarity from Dwarves so that i can use advanced melee weapons for sure with my mechanic. Alternate Ability Adjustments are not fun because -2 to Strength although standard Dwarves will let me have a -1 modifier for Charisma.
I was thinking like STR 16 DEX 10 CON 13 INT 14 WIS 12 CHA 8 for the Gladiator themed Mechanic with the feat Laugh at Danger or Positive Conduit.
Should i really go that low for my key ability? I don't want a drone for this character because he or she will be in the face of the enemy with the tool/weapon. Mechanic with Powered Armour looks also nice but to keep track of the batteries and not being able to really improve the movement of Powered Armour (only very late on a high level) made me rule that option out. And Powered Armour comes at level 5 and before that i can use heavy armour without reduced movement speed by the armour as a Dwarf. Would love to hear more input before i will build this character and use my boon to start that character at level 2!
Hello! I figured this section of the board would be the best place to ask the above question. So i figured how to create an alias, but how can i create 'the crunch' for that alias? Would be nice to put in everthing i need for a play by post on this board like i did for my first and so far only play by post on this board for Starfinder Society. If this part is the wrong section feel free to point me where i should ask about that.
So you plan to let us level up a few times?
If i know the level range you plan to let us experience i can pick if i want an archetype and if yes which one. So far starting at level 6 and using the Instructor Archetype i have to wait three(3) whole levels before i really can apply my choice i made for my character. Before level 9 there is nothing from Instructor, literally. I need that input before i can settle for an idea. I have like roughly five potential characters fighting to be written down... Edit to add my rough ideas before the deadline: All of them vanilla human. ;)
Edit: I deleteted my first post which was only this: Oh i chuckled when i read that first, but it sure slows you down and opens that can of worms for a group discussion how to handle this. And to not doppelpost i merged my two posts.
Nefreet wrote:
You need to pick Shirren or get an option to pick the cultural fascination racial trait! I am not aware of anything that let's you pick the cultural fascination racial trait if you are not Shirren. It sure sounds like a race specific feat only open for Shirren, so far.
Nefreet wrote:
I agree and reading this thread again i made not clear that there is always two different skills you can replace with your Profession skill. But still it looks suspiciously like a legacy copy and paste typo, because the base for Starfinder is Pathfinder First Edition.
I just want to remind you what about a race being large and trying to wear a large or smaller powered armour?
So limiting powered armour only up to large is not a good idea, as it was mentioned early in this thread, because we have so many races being large. In general we need a few clarifications about size or character in powered armour and in a Mech and on top of that which armour inside a Mech.
So in Character Operations Manual on page 25 i saw the name for a skill i very well know from my Pathfinder First Edition games. Profession Mastery has a very long list because for all different professions.
I am sure we can all agree, that each group can create a houserule in that case.
Since i am thinking about this even when i only read the bits of lore once and followed this thread, i should say Hello! I admit it's overwhelming and i will not read everything you linked in detail. So i will come back in a few days and if i still think i have the time and will find joy in playing here i will have a character or at least a rough idea.
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