Why Undead Are Evil...


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Urgathoa.

NEXT TOPIC!


Charabdos, The Tidal King wrote:

Urgathoa.

NEXT TOPIC!

with beer, popcorn, and a movie

this master has it put right as to why undead are evil


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I've GOT it! Whoever created the pathfinder universe watched the movie evil dead! Undead are evil because the gods have netflix... Make the most sense out of any idea yet. ;)


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IF Undead are to remain evil, I like the idea of an in game explanation, if only so we can avoid "are all Undead evil" discussions in the future!
This is a golden opportunity to increase verisimilitude with little effort.
There are a wealth of choices. Here are my favourite three.

* Tragedy of the Commons: Nightshades state "The souls of mortals lost to the negative plane are drawn up and reborn as undead long before becoming co-opted within the gulf." Extend that to mean that a person who becomes undead has their soul lost to the negative energy plane. Most undead are viral, so over time more and more souls will become undead, and eventually the world will fall to undeath. Every skeleton animated is a step towards the end of the material plane, and thus [Evil].
* Undead are actually Negative Elementals bound into a mortal form. The soul moves on. Some of the bindings are good enough they can access the memories of the body. This means some undead LOOK like they are the person they were, but they are not. They may remember love, or contentment, but the only emotion they really feel is the elemental's drive to increase entropy and destroy life (Nightshade lite, basically). Some undead ACT good out of habit, but eventually habit will break down over the centuries, and they will revert to evil. Unlike Outsiders they cannot be redeemed, and thus regardless of the way they act, all Undead are [Evil]. Bonus: low level nightshade equivalents are possible. Bonus two: we already know Elementals and other Outsiders can be bound to make Constructs, so this is consistent.
* Something is behind Undead. There is no way a fourth level wizard spell should be able to defy Pharasma and the order of the universe, but it can. Whatever it is happens to be [Evil] and it can see through the eyes of, and control the actions of, all Undead. This in turn makes them [Evil] - they are the tool of a divinely evil creature.

The trouble with "is a violation of the natural order" is that that should make undead [Chaotic] rather than [Evil].


graystone wrote:
I've GOT it! Whoever created the pathfinder universe watched the movie evil dead! Undead are evil because the gods have netflix... Make the most sense out of any idea yet. ;)

Ok, ill bite. What idea would make sense?


Planpanther wrote:
Ok, ill bite. What idea would make sense?

So far, graystone has the best one. More sense in that post than in the whole previous thread.

But personally, I think pizza has something to do with it. Or popcorn.

Or perhaps 'chill'


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Planpanther wrote:
Ok, ill bite. What idea would make sense?

For mindless undead? There really isn't any good reason. It makes as much sense as declaring that a ham sandwich is evil because you made it with spicy mustard [not even EVIL mustard, but normal mustard].

For intelligent undead, we HAVE a reason some are evil: they are pissed off about dying. That still isn't a reason they ALL should be evil: a big dose of neutrality by itself doesn't turn you evil and it shouldn't be any more impossible for a well adjusted undead as it is to have a good goblin. It would be one thing if something inherently evil was responsible for animating undead but there isn't: the 'reason' they are evil is because they are evil and always have been cuz... magic?

So in essence, without a radical change in the cosmic reality of the setting, there IS no reasonable explanation past 'everyone KNOWS undead are evil...'.

The Exchange

Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I see the negative energy plane having a neutral alignment more of meaning it is unaligned, not infused with neutrality or a state of neutrality.

It is anti-material/anti-everything-anything-is-made-of. Infusing something material with the essence of its antithesis, and forcing something that should by its very creation annihilate itself, to exist in some mockery of animation/life is so wrong that the creation is just ... wrong, on a spiritual level, like asuras, demons, devils, etc.

That's my feelings on it. And in my games that is true for all undead. Even the few intelligent good ones, they are constantly struggling against their undead instincts, and almost always eventually give in to them.

Just my take.


HWalsh wrote:
Paradozen wrote:
HWalsh wrote:
3. This thread assumes that Alignment in PF2, like in PF1, is largely objective rather than subjective. By this we mean that, while there are some exceptions to the rule, generally speaking, in Pathfinder, good and evil are non subjective terms.
Inquiry: Who sets the objectives for objective good and evil? The creative director? The development team? Paizo as a whole (and if so, through what system do they settle disagreements)? Gary Gygax? HWalsh (there OP)? The current GM?

On a case by case basis usually the Current GM following the examples given in the books. There are some things, however, that are actually just evil.

For example:
Spells with the Evil descriptor are evil.
Consuming the Flesh of an Angel? Automatically evil.

Who decides the things that are just evil and outside of the Current GM's purview? The creative director? The development team? Paizo as a whole (and if so, through what system do they settle disagreements)? Gary Gygax? HWalsh (the OP)?


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Nathan Nasif wrote:

I see the negative energy plane having a neutral alignment more of meaning it is unaligned, not infused with neutrality or a state of neutrality.

It is anti-material/anti-everything-anything-is-made-of. Infusing something material with the essence of its antithesis, and forcing something that should by its very creation annihilate itself, to exist in some mockery of animation/life is so wrong that the creation is just ... wrong, on a spiritual level, like asuras, demons, devils, etc.

That's my feelings on it. And in my games that is true for all undead. Even the few intelligent good ones, they are constantly struggling against their undead instincts, and almost always eventually give in to them.

Just my take.

We have creatures powered by negative energy that aren't evil though(Entropic Oozes and Marrowstone Golem for instance).


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Paradozen wrote:
through what system do they settle disagreements?

I suspect it involves a bunch of funny shaped dice


they are evil ingame so smite evil will work on them.....


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I had issues with Undeath and its alignment implications before, but putting that to the side theres another issue i do have around this: The Negative energy is *not* evil, but apparently everything created out with it or uses it is considered as evil. From what the positive energy and negative energy have pretty much been defined as "Pro-Life" and "Anti-Life" respectively.

There is a lack of consistency or clearification around this, and the entire aspect of mindless undeath hinges on its "instinct", but so does animals. Would predatory animals then be considered evil as they eat the living? Intelligence among undead that weer them towards evil have its own issue in that is that they are given a personality that is against life due to corruption from the negative energy? Or is that based entirely on the goal/personality implanted by the caster?

The easiest clarification would just be stating outright that Negative energy is evil, but we know where that discussion goes now do we?


First off, I explicitly reject your contract-like language; I don't 'understand' or 'agree to' a damn thing by posting in this thread.

That said: Just wanted to point out that Rule 6 is nonsense. It's entirely possible to critique the setting/canon/lore as having some sort of mistake or serious oversight. Whether that's true or not in this particular case is highly debatable, but we can certainly take swipes at aspects of Golarion if we damn well feel like it.

Doing so might even reveal flaws that someone ends up feeling are necessary to address in the setting's lore.

Not saying that's specifically the case on the topic of undead and alignment, but telling us we can't point out potential issues in the lore is silly and I hope nobody is actually going to abide by such a restriction.

I'll show myself out of this thread.


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Nathan Nasif wrote:
I see the negative energy plane having a neutral alignment more of meaning it is unaligned, not infused with neutrality or a state of neutrality.

What is the difference? The plane is as aligned as animals are. Look at what the neutral alignment says: "Neutral means you act naturally in any situation, without prejudice or compulsion." THAT is the plane of negative energy. It doesn't CARE about anything. it just IS a primal force of nature. I can't think of anything that BETTER exemplifies a state of neutrality.

Yet somehow an unintelligent undead 'acting naturally' is evil... it's mind boggling... :P Somehow giving entropy a physical form is evil...


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Neutral animals only attack if hungry or menaced.
Mindless undeads attack people unless specifically ordered not to by their creator, that's evil in my book.


theGlitch wrote:

Neutral animals only attack if hungry or menaced.

Mindless undeads attack people unless specifically ordered not to by their creator, that's evil in my book.

So technically animals can be trained to become evil?

Edit: The question might sound loaded, but its a genuine question about if a animal can technically be trained to have the instinct to be evil.


It's an interesting question. I would tend to say yes, but one must exercize caution when comparing induced and intrinsic behavior.


theGlitch wrote:
It's an interesting question. I would tend to say yes, but one must exercize caution when comparing induced and intrinsic behavior.

The other way of making animals evil is by applying templates, though a lot of the time that would just make them into what is already inherently evil. (Undead, Fiendish) And on the term of humans then a trained cleric or antipaladin would have been indoctrinated into being evil aswell.

So in some effect a frenzied animal, or a animal with bad experiences could also be evil in that sense they seek out their target of hatred and just kill/destroy it. (Example being Mooses which have developed a hatred towards humans, or scenarios like a incaptivated tiger, or even a angry housecat)

If we compare a mindless undead to a mindless vermin what would the difference be? That undead actively seek out other things for the purpose of destruction? Or is their purpose more similar to that of the vermin that have a instinct of feeding, even despite undead not normally gain a benefit for this. (Skeletons in this example, tho most under undead seem to feed on some aspect of living beings.)


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theGlitch wrote:

Neutral animals only attack if hungry or menaced.

Mindless undeads attack people unless specifically ordered not to by their creator, that's evil in my book.

I program a kill bot. It kills everything in sight. evil? I make a golem that does the same. Evil? I make a resetting trap that kills everything that comes by. Is it evil?

Secondly, mindless undead DO NOT always attack people: in the words of the book, they "tend to". All carnivores 'tend' to kill and eat prey so I don't see that's very evil.

Thirdly, what if mindless undead are always hungry? Wouldn't that make them attack for the same reasons as an animal?


Dracoknight wrote:
theGlitch wrote:
It's an interesting question. I would tend to say yes, but one must exercize caution when comparing induced and intrinsic behavior.

If we compare a mindless undead to a mindless vermin what would the difference be? That undead actively seek out other things for the purpose of destruction? Or is their purpose more similar to that of the vermin that have a instinct of feeding, even despite undead not normally gain a benefit for this. (Skeletons in this example, tho most under undead seem to feed on some aspect of living beings.)

As far as i've seen uncontrolled mindless undead tend to wander the area where they have arisen, killing everyone that comes too close. If by some chance their normal area of wander takes some but not all an inhabited area they could expand to kill those that are close to the area, but not too far (as probably their existance is bound to some profane effect around their graves). Refer to Undead Uprising.

@graystone traps are not creatures, so are invalid. Golems and killbots do not occur spontaneously, you have to create them with a specific task; if that task is to actively extinguish life then IMO yes, they are evil.
[Edit] An eternal hunger or unquenchable thirt is unnatural and, expecially if it damages life, evil.


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theGlitch wrote:
As far as i've seen uncontrolled mindless undead tend to wander the area where they have arisen, killing everyone that comes too close.
PRD wrote:
Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour

TEND. Not always but TEND.

theGlitch wrote:
Refer to Undead Uprising.

When you DO read the link, you see it actually doesn't bolster your argument.

gameMasteryGuide wrote:
The undead remain mindless, but the magical power behind the incursion gives them the efficiency and tactical acumen of a living army

It's the "power behind the incursion" that gives them the get up and kill.

theGlitch wrote:
traps are not creatures, so are invalid.

They are 100% valid as they have the exact same int score, -.

theGlitch wrote:
Golems and killbots do not occur spontaneously

Why does "spontaneously" matter? does that mean created undead aren't evil? If I create and order the undead to not kill do they spontaneously turn neutral?

theGlitch wrote:
if that task is to actively extinguish life then IMO yes, they are evil.

Not by the rules they aren't.

ANNIHILATOR, N Gargantuan construct (robot)

"The enormous and formidable annihilator robots roam old ruins and wastelands, ridding them of all life and civilization. They smash structures, slaughter creatures both sentient and bestial, and scorch plant life to ashes. When rampaging, an annihilator indiscriminately destroys rather than following the meticulous approach many other robots take with their work."

They do far worse that undead, destroying plants and structures along with any creature it finds. Totally 100% animal grade NEUTRAL.

theGlitch wrote:
[Edit] An eternal hunger or unquenchable thirt is unnatural and, expecially if it damages life, evil.

This doesn't bolster your argument either. Recall what you said about animals? "Neutral animals only attack if hungry or menaced." If attacking when your hungry is acceptable behaviour than a creature that's always hungry could attack all the time and be neutral if we go by your logic. ;)


Undead are evil by default because even the most fluffy, bunny-hugging goodly pacifist PC is backed by a player who sometimes wants the opportunity to throw dice and smash monsters without worrying about compromising their roleplay or having to delay combat by having an angst-fest about it.


Neriathale wrote:
Undead are evil by default because even the most fluffy, bunny-hugging goodly pacifist PC is backed by a player who sometimes wants the opportunity to throw dice and smash monsters without worrying about compromising their roleplay or having to delay combat by having an angst-fest about it.

In which case the players and GM can play in that sort of game with zero problems. I mean all my games run without alignment whatsoever and never had my players worrying about compromising their roleplay unless that was a specific goal of the session.

Unless your games are literally just run as wargames there is always going to be some context for what the players are doing.


Malk_Content wrote:
Neriathale wrote:
Undead are evil by default because even the most fluffy, bunny-hugging goodly pacifist PC is backed by a player who sometimes wants the opportunity to throw dice and smash monsters without worrying about compromising their roleplay or having to delay combat by having an angst-fest about it.

In which case the players and GM can play in that sort of game with zero problems. I mean all my games run without alignment whatsoever and never had my players worrying about compromising their roleplay unless that was a specific goal of the session.

Unless your games are literally just run as wargames there is always going to be some context for what the players are doing.

I think you've got that completely the wrong way around. The whole point is that having an unquestionably evil enemy is a great way to provide that context for many parties.


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JulianW wrote:
Malk_Content wrote:
Neriathale wrote:
Undead are evil by default because even the most fluffy, bunny-hugging goodly pacifist PC is backed by a player who sometimes wants the opportunity to throw dice and smash monsters without worrying about compromising their roleplay or having to delay combat by having an angst-fest about it.

In which case the players and GM can play in that sort of game with zero problems. I mean all my games run without alignment whatsoever and never had my players worrying about compromising their roleplay unless that was a specific goal of the session.

Unless your games are literally just run as wargames there is always going to be some context for what the players are doing.

I think you've got that completely the wrong way around. The whole point is that having an unquestionably evil enemy is a great way to provide that context for many parties.

Yes it is. And I present unquestioningly evil enemies without needing hard alignment rules or even "all undead are evil." It takes half a sentence at most.

The players are where they are and doing what they are doing has some context. Want those skeletons to be evil (because just being mindless automatons would be too much for a player to destroy them?) then describe them as such. Done. Meanwhile other people don't have to make constant exceptions for having non-evil undead.

Maybe I play a different style of game, but I've never been in or setup a situation which is just "you are at this place for some reason, don't worry why, and there are some skeletons so kill them."


Malk_Content wrote:


Maybe I play a different style of game, but I've never been in or setup a situation which is just "you are at this place for some reason, don't worry why, and there are some skeletons so kill them."

Let me try again here

My argument isn't coming from a low roleplay / low background style of play - in fact its the complete opposite.

For some characters, finding out that there are a bunch of indisputably evil creatures present at a place can become the reason to go there in the first place. It becomes a roleplay hook.

Its the difference between say "We need the old wizard's spell book but his tower is guarded by golems" and "There is a vampire somewhere in the town - we should find it and slay it before it eats people"

Similarly for groups with some characters strongly into redemption / forgiveness / general pacifism its good to have a range of opponents that are both intelligent but known to be irredeemable - so the group can happily go fight them without having a long in-character debate about if the NPC just needed more hugs as a child.


Undead don't have to be [Evil] to be a dangerous threat that needs to be taken care of. ;)


Neriathale wrote:
its good to have a range of opponents that are both intelligent but known to be irredeemable

Doesn't [evil] outsiders fit the bill? They actually HAVE a reason to [evil].

Neo2151 wrote:
Undead don't have to be [Evil] to be a dangerous threat that needs to be taken care of. ;)

Yep. Nothing about putting them back in the ground presents any moral qualms IMO.


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JulianW wrote:
Malk_Content wrote:


Maybe I play a different style of game, but I've never been in or setup a situation which is just "you are at this place for some reason, don't worry why, and there are some skeletons so kill them."

"There is a vampire somewhere in the town - we should find it and slay it before it eats people"

"There is a vampire somewhere in the town, a known killer - we should fint it and slay it before it eats people."

Done, with three words I have solved your issue.


Neo2151 wrote:
Undead don't have to be [Evil] to be a dangerous threat that needs to be taken care of. ;)

For most players having an evil enemy that is clearly evil that they get to fight can be a lot of fun.

This is triply true of heavy roleplayers.

My Paladins try not to kill, always, even the militant ones. I will always try diplomacy first if it is an option. I will try to take people alive when I can.

In all 10 PFS levels I can tell you exactly how many human/humanoids Gwyn has killed. 13.

He tried not to do it to all 13, because he doesn't like killing unless he has to. Evil people can change. He knows that. So he laments the loss of each sapient creature that can change.

Undead? OH LORDY. I have killed loads. Loads and loads and Gwyn doesn't care. He doesn't care at all. He was happy to do it. No baggage.

Demons? Nom nom! Only killed about 15-20 of them but man it was fun. Fun for me as a player. Fun for the character because they were evil beings made of pure evil.

Also it is very fun to run into Evil foes because that is the Paladin's moment to shine. The smite evil goes off, the divine glow hits, and the holy sword strikes home. Those are the moments where the Paladin shines.

Intrigue is fun, and moral gray areas can be fun, but they don't belong in everything. They also don't feel very high fantasy adventure to me either.

When I want tons of shades of gray I have games for that. Pathfinder isn't one of them.


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HWalsh wrote:
For most players having an evil enemy that is clearly evil that they get to fight can be a lot of fun.

But mindless undead aren't that kind of evil: they are just wandering around and killing things. Literally nothing changes about the reason you kill them if their alignment changes.

If smite is a factor, there is no reason it couldn't work without the alignment: just reword the ability a bit to say "If this target is evil [or undead]."

Liberty's Edge

What about mindless outsiders made from the stuff of Evil planes ?

Should they be Evil or not ?


Some undead (those made via animate dead spells) lack any ability to communicate (outside magical means) and make decisions outside their twisted nature making them different than most sentient creatures. A lot of problems go away if you remove the mindless description. Its not accurate considering that undead can use doors/stairs, weapons, and even armor. There is a drive to kill living things thats not natural. Hopefully such will be accounted for in the undead descriptions in the CRB for PF2.


graystone wrote:
HWalsh wrote:
For most players having an evil enemy that is clearly evil that they get to fight can be a lot of fun.

But mindless undead aren't that kind of evil: they are just wandering around and killing things. Literally nothing changes about the reason you kill them if their alignment changes.

If smite is a factor, there is no reason it couldn't work without the alignment: just reword the ability a bit to say "If this target is evil [or undead]."

It already does:

CRB wrote:
If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possess.

Now, regarding your previous post.

graystone wrote:
When you DO read the link, you see it actually doesn't bolster your argument.

i DID read the article and i say that it bolsters my argument as

Game Mastery Guide wrote:
one of the most terrifying of all supernatural disasters is the undead uprising—the dead emerging from their graves to claim the living.

"to claim the living" sounds a bit more evil than "to wander about".

graystone wrote:
It's the "power behind the incursion" that gives them the get up and kill.

Which means that undeads don't just exist, but are brought back by unnatural means (but this instance is the closest i found about "spontaneous" undeads).

graystone wrote:
Why does "spontaneously" matter? does that mean created undead aren't evil? If I create and order the undead to not kill do they spontaneously turn neutral?

It matters because, as far as Golarion is concerned, Ghost ((un)naturally occuring ones) can be non-evil. Created undeads are evil because the process of creating undeads is evil. The only exception IMO are some (very few) vampires (mainly those who were good when they were alive) after their vampiric creator is vanquished.

graystone wrote:

ANNIHILATOR, N Gargantuan construct (robot)

"The enormous and formidable annihilator robots roam old ruins and wastelands, ridding them of all life and civilization. They smash structures, slaughter creatures both sentient and bestial, and scorch plant life to ashes. When rampaging, an annihilator indiscriminately destroys rather than following the meticulous approach many other robots take with their work."

Numerian robots are the result of technology gone awry after who knows how much time of bugs accumulating in their programming. As there isn't any newly built robot to compare, i don't consider them a valid proof.

graystone wrote:
This doesn't bolster your argument either. Recall what you said about animals? "Neutral animals only attack if hungry or menaced." If attacking when your hungry is acceptable behaviour than a creature that's always hungry could attack all the time and be neutral if we go by your logic. ;)

Give me an example of a always hungry neutral creature and i will consider this paragraf.

Liberty's Edge

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Being hungry for a living being (at least on the Material Plane) means that you have expended your energy below certain thresholds and you need to restore it to a proper level.

It is my understanding that undead do not work like this. Mindless undead seem quite capable of waiting for centuries, then explode in a flurry of actions, then go back to eternal wait without consuming anything. Is the negative energy what restores them to proper energy levels ?

Whereas living beings replenish their stores of positive energy by taking it from their environment (sun for most plants, creatures and plants they eat for animals and vermins).

So, undead cannot really hunger as mortal life does. They are not seeking to access stores of positive energy and consume it to fill their own positive batteries : they have none.

Silver Crusade

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theGlitch wrote:


graystone wrote:
ANNIHILATOR, N Gargantuan construct (robot)
Numerian robots are the result of technology gone awry after who knows how much time of bugs accumulating in their programming. As there isn't any newly built robot to compare, i don't consider them a valid proof.

Also that's an odd case of replacing the setting reasonings with vague flavor text that stills adheres to their Golarion function. In Golarion they are sent forth by an evil Demigod, that's why they are attacking villages and collecting people.

They're basically weapons (with a Charisma score of 1, they can't really act on anything differently), but they're not powered by perverting a natural energy or fragmenting souls.


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The Raven Black wrote:

What about mindless outsiders made from the stuff of Evil planes ?

Should they be Evil or not ?

I don't think ANY mindless creature should be aligned. You can't have moral thought when you don't have the intellect to contemplate your actions.

Secondly, the Evil subtype does not require an evil alignment.

[evil] subtype wrote:
Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype.

So no change is required to allow mindless outsiders to have a neutral alignment.

Planpanther wrote:
A lot of problems go away if you remove the mindless description.

EVERY problem I have goes away if they aren't mindless.

theGlitch wrote:
It already does:

Debatable as it just gives a bonus to the smite but itself doesn't trigger the smite. Note that is goes out of it's way to mention EVIL dragons. IMO, undead aren't mentioned the same way as they are assumed evil.

Incursion: totally disagree. All evidence points to the incursion itself as the cause/driving force and not the undead themselves.

theGlitch wrote:
Created undeads are evil because the process of creating undeads is evil.

Makes no sense. If I use the soul of an orphan to make a mundane knife, it's not an EVIL knife. The aligned act doesn't affect the target: an evil spell doesn't cause it's target to be evil.

theGlitch wrote:
Numerian robots are the result of technology gone awry after who knows how much time of bugs accumulating in their programming. As there isn't any newly built robot to compare, i don't consider them a valid proof.

This makes NO sense. It's a kill bot with a neutral alignment JUST like you wanted. WHo CARES about bugs: it's irrelevant. You seem to write it off because it doesn't align with your views.

Secondly, there is NO indication of age in the writeup. As/is a brand new one has a neutral alignment and murders everything in sight. What's even MORE interesting is that they are intelligent, murder everything in sight AND are neutral.

theGlitch wrote:
Give me an example of a always hungry neutral creature and i will consider this paragraf.

So you concede that your point on animals is meaningless? Attacking because of hunger is fine so if you make undead always hungry...

As to an example, the The American Pygmy Shrew: "it needs to constantly eat and never sleeps for more than a few minutes. An hour without food would mean certain death."

The Tasmanian devil can swallow up to 40 percent of its body weight in just 30 minutes; that's the equivalent of a human eating 216 hamburgers in the same amount of time. The Tasmanian devil will actually eat to the point that it can barely waddle around.

The horned frog, the Argentinean wide-mouthed frog is fearless when it comes to food. These amphibians can eat almost anything they want, and while a typical diet usually includes rodents, small lizards and snakes, and insects, they'll often attempt to super-size their meal and take on prey as large as themselves. This frog also doesn't know when to say when, sometimes eating to the point of ripping its stomach open.

hummingbirds needs to eat every 10 minutes.

Silver Crusade

All those examples need to eat though.


Rysky wrote:
All those examples need to eat though.

Take that up with TheGlitch...

theGlitch wrote:
[Edit] An eternal hunger or unquenchable thirt is unnatural and, expecially if it damages life, evil.

His claim is that it's the hunger/thirst that's evil, not the need to eat.

Secondly, why is the need to eat a factor? It's the 'intent' and the 'intent' is to try to sate it's hunger. the fact that it doesn't actually gain nourishment is meaningless as it's not an intent to be 'bad' but to feed...

Liberty's Edge

graystone wrote:
The Raven Black wrote:

What about mindless outsiders made from the stuff of Evil planes ?

Should they be Evil or not ?

I don't think ANY mindless creature should be aligned. You can't have moral thought when you don't have the intellect to contemplate your actions.

Is moral thought a requisite for having a non-TN alignment ?

In a universe of moral absolutes such as the alignments, I do not see why the capacity for moral thought or choice (that I would call being sentient) is a necessity to having an alignment.

IIRC, even Planes can be aligned and I am pretty sure most of them do not qualify as sentient.


I use a precise and fail-safe methodology for using alignments, undead, negative energy, and other such things in my campaign setting.

It begins with a lengthy discussion about what we all have as expectations for the game we are about to play and then

If you are not having fun in the game, I will ask you to go find someone else to play with. If you are causing others to not have fun in the game, I will ask you to go find someone else to play with.

Dark Archive

For once I agree with greystone and arent animals kinda evil?They hunt and kill to eat and they are not mindless.


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The Raven Black wrote:
Is moral thought a requisite for having a non-TN alignment ?

IMO, you shouldn't even have a neutral alignment when mindless: you have the same intelligence as a rock. From the alignment section: "A creature's general moral and personal attitudes are represented by its alignment". If you HAVE no attitudes [a way of THINKING], you can't have an alignment.

The Raven Black wrote:
In a universe of moral absolutes such as the alignments, I do not see why the capacity for moral thought or choice (that I would call being sentient) is a necessity to having an alignment.

That's not how the alignment section says it is. "general moral and personal attitudes" are the basis for alignment so "capacity for moral thought" is THE central requirement.

The Raven Black wrote:
IIRC, even Planes can be aligned and I am pretty sure most of them do not qualify as sentient.

Alignment for a plane is "a predisposition to a certain alignment." As in, it attracts creatures of that alignment and repels opposing alignments. As such, it's much like evil for spells: a descriptor. It doesn't mean it has alignment like a creature. "Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on." It's like how an [evil] outsider can have a non-evil alignment as the descriptor isn't the same as an actual alignment.

Liberty's Edge

Lausth wrote:
For once I agree with greystone and arent animals kinda evil?They hunt and kill to eat and they are not mindless.

Erastil, LG god of Hunting says Hi ;-)

There are IRL some individuals (Animals) who kill for apparently no reason and leave their kills behind without eating them. I would tag those as Evil.

Silver Crusade

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graystone wrote:
Rysky wrote:
All those examples need to eat though.

Take that up with TheGlitch...

theGlitch wrote:
[Edit] An eternal hunger or unquenchable thirt is unnatural and, expecially if it damages life, evil.
His claim is that it's the hunger/thirst that's evil, not the need to eat.

"Eternal/unquenchable" is pretty different than needing to eat vastly more or die.


graystone wrote:
Debatable as it just gives a bonus to the smite but itself doesn't trigger the smite. Note that is goes out of it's way to mention EVIL dragons. IMO, undead aren't mentioned the same way as they are assumed evil.

Not debatable as the text is quite clear about undead triggering the effect.

graystone wrote:
Incursion: totally disagree. All evidence points to the incursion itself as the cause/driving force and not the undead themselves.

While i agree that the curse itself is what causes the undead to come out of their graves, it says that it makes them more tactically savvy, so they can kill better, not that it makes them evil (since they already are).

graystone wrote:
Makes no sense. If I use the soul of an orphan to make a mundane knife, it's not an EVIL knife. The aligned act doesn't affect the target: an evil spell doesn't cause it's target to be evil.

This makes no sense. Why would using the soul of an orphan be influential in the creation of a mundane knife? If you make a magical knife with said soul you probably are not creating a Bane of the evil outsiders, Merciful Holy knife, but more realistically a sacrificial dagger for some dark ritual. Also if the effect of the spell is to create a creature then yes, an evil spell creates an evil creature (planar binding comes to mind).

graystone wrote:

This makes NO sense. It's a kill bot with a neutral alignment JUST like you wanted. WHo CARES about bugs: it's irrelevant. You seem to write it off because it doesn't align with your views.

Secondly, there is NO indication of age in the writeup. As/is a brand new one has a neutral alignment and murders everything in sight. What's even MORE interesting is that they are intelligent, murder everything in sight AND are neutral.

As far as i have read there are no robot production facilities on Golarion, so no new robots. Also, as Rysky said, they are most probably responding to Unity, a LE quasi-god, so they are not in control of their actions.

graystone wrote:
So you concede that your point on animals is meaningless? Attacking because of hunger is fine so if you make undead always hungry...

Undead hunger is metaphorical (except for vampires) so yeah, the point per se is kinda null. Still cheers for the examples.

Lausth wrote:
For once I agree with greystone and arent animals kinda evil?They hunt and kill to eat and they are not mindless.

Death to all the meat-eaters, for they kill others. But wait, aren't there studies that prove that plants "feel" and know that they are being eaten (and in Golarion there are non-mindless plants)? death to all the living-eaters.


Rysky wrote:
graystone wrote:
Rysky wrote:
All those examples need to eat though.

Take that up with TheGlitch...

theGlitch wrote:
[Edit] An eternal hunger or unquenchable thirt is unnatural and, expecially if it damages life, evil.
His claim is that it's the hunger/thirst that's evil, not the need to eat.
"Eternal/unquenchable" is pretty different than needing to eat vastly more or die.

Always having the need to eat vs always feeling you have the need to eat isn't really different IMO. You aren't eating to be 'bad' or 'evil' in either case, you're eating to fill a primal need.


theGlitch: we're just going in circles so I'll just say I 100% disagree with your entire last post but I'm not going point by point anymore. I saw nothing that disproves anything in my last post to you.

Liberty's Edge

The Raven Black wrote:
Mindless undead seem quite capable of waiting for centuries, then explode in a flurry of actions, then go back to eternal wait without consuming anything. Is the negative energy what restores them to proper energy levels ?

Just realized that this implies a permanent link to negative energy for all undead, especially mindless ones, that they draw on to sustain their energy level.

Maybe this is what makes it Evil : endlessly drawing on the energy of destruction to sustain its continued undead existence.

Note that I think of Evil here as the font for the mindless undead's actions. Not as their characterization.

I recently thought of the notion that alignments are basically representative of a statistical trend. As in a Good creature's next meaningful action will more likely be a Good one. Same for all alignment components.

We could even have a score for alignments and you would roll a die for each axis to see if you would act in line with your alignment or opposed to it. I think Gygax would love this :-P

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