JulianW wrote:Interesting Character - Do you think it would be possible to distill it down into a few questions to define where someone's tastes and preferences put them on that grid?
Maybe eventually. I'm autistic, so communication is difficult. Took me years to get this far in trying to discuss the topic, and it has been something I've been analyzing for the past decade or so, especially after I got my minor is psychology.
Forming this into a set of questions is something I'll look into. Not something I'll be able to just put together with any kind of speed.
There is a germ of something brilliant here.
Your original post is as you quite rightly describe, an essay - the guidance I got given when I did my undergrad at Oxford was the weekly essay should be close to 3000 words, no more or less. Your post is 2879 - my tutor would have smiled at that. Essays are great for getting your thoughts in order and laying them out ready for an academic discussion. Ideally the outcome of the essay plus the discussions is then a shorter set of conclusions that can then be applied in practice.
My learning here is that this is all about communication.
You're looking to be able to get expectations about the campaign's play style more formally set upfront - its key information you want them to communicate to inform decisions on if to play, what character to play and how to play them with that group. Most groups don't take the time to spell this out formally, or if they are they aren't covering all the topics you want to cover.
The challenge is how to best communicate that request for information to the group, especially as most won't take the time to read an essay or if they do, they won't all draw the same conclusions from it.
I think what you need is to find the simplest way you can of explaining to groups how they can place themselves on the grid of your mental model without them needing to understand the full theory - whether its a list of questions, simple examples of what different points on the scale look like or maybe a flow chart.
Its designing a classification system, ideally one that is quick and simple to use.