Another Paladin Suggestion


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Silver Crusade Contributor

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I see the discussion is going nicely and everyone's having a mature, thoughtful, and understanding discourse. That's good. ^_^

Speaking only for myself: I'll be disappointed if we get Paladins For Everyone. I like the exclusively Lawful Good (with shades of variance, such as gray paladins) ideal we presently have, and I hope that's what we keep. I'm not here to persuade anyone (apart from maybe a lurking developer) or dismiss anyone else's opinion; you're welcome to hold the opinion you do.

What I would like to see are separate classes that really go all in on their own identity, like a swashbuckling warrior of Elysium who can dart among legions of devils, misdirecting attacks and perplexing more rigid-minded foes. Not just the chaotic good equivalent of the tyrant archetype.


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Paladins are the only class in PF2 core that will have anything to interact with heavy armor and tanking. They've already said that's not a Fighter thing, it won't be a Ranger or Barbarian thing, it certainly doesn't make sense with any other class. That alone is mechanical reason enough, besides all the myriad other reasons, for paladins to not be LG only anymore. Because only LG divine servants getting heavy armor is weird AF.

I don't even care about specific powers, I'm the GM and on the exceedingly rare times I get to play I usually go full caster. I'm not swayed by divine grace or whatever. But for my players sake, for my NPC building's sake, for world building's sake, for preventing strife at other table's sake over alignment arguments, for consistency's sake in core classes in the CRB not behaving like weird prestige classes, it should be code or deity based instead of alignment based.


Fuzzypaws wrote:

Paladins are the only class in PF2 core that will have anything to interact with heavy armor and tanking. They've already said that's not a Fighter thing, it won't be a Ranger or Barbarian thing, it certainly doesn't make sense with any other class. That alone is mechanical reason enough, besides all the myriad other reasons, for paladins to not be LG only anymore. Because only LG divine servants getting heavy armor is weird AF.

I don't even care about specific powers, I'm the GM and on the exceedingly rare times I get to play I usually go full caster. I'm not swayed by divine grace or whatever. But for my players sake, for my NPC building's sake, for world building's sake, for preventing strife at other table's sake over alignment arguments, for consistency's sake in core classes in the CRB not behaving like weird prestige classes, it should be code or deity based instead of alignment based.

We don't know that. Paizo has been so tight lipped on Paladins we can't be certain of that.


HWalsh wrote:
Fuzzypaws wrote:

Paladins are the only class in PF2 core that will have anything to interact with heavy armor and tanking. They've already said that's not a Fighter thing, it won't be a Ranger or Barbarian thing, it certainly doesn't make sense with any other class. That alone is mechanical reason enough, besides all the myriad other reasons, for paladins to not be LG only anymore. Because only LG divine servants getting heavy armor is weird AF.

I don't even care about specific powers, I'm the GM and on the exceedingly rare times I get to play I usually go full caster. I'm not swayed by divine grace or whatever. But for my players sake, for my NPC building's sake, for world building's sake, for preventing strife at other table's sake over alignment arguments, for consistency's sake in core classes in the CRB not behaving like weird prestige classes, it should be code or deity based instead of alignment based.

We don't know that. Paizo has been so tight lipped on Paladins we can't be certain of that.

Eh, I think i remember reading some designer's post talking about paladins being focused on defense and armor, so while i don't think they'll be the ONLY class that has some interaction with heavy armor after a book or two, it was strongly implied that heavy armor optimization was going to be the paladins schtick.

Edit: but given that the entire segment on fighters and actions was about shield use and how fighters get to be good at attacks of opportunity, i don't think "focused on heavy armor" is quite the same thing as the only option for tanking, nor do i think it means fighters lose access to wearing the armor.


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Planpanther wrote:
I wish they went warpreist and demoted the paladin to a prestige class. Though there lies the issue, what a paladin is has at least three different camps. No way to please everyone on this. Id expect the core paladin to be a more fighty cleric copy in PF2.

I've come to believe the Cleric is the problem class. There's too much Fighty-Man baked into it for the very common Holy Man/White Mage non-warrior type of character, and too much Casty-Man for the warrior devoted to a god who occasionally gets a little bit of divine aid from time to time. And the Fighter+ "Paladin/Divine Champion/Holy Warrior" really only works as a prestige class which should give up significant amounts of combat ability if they're going to get much more than a base fighter.


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Yet another thread mulling the same points, from both sides.

To the OP: i"m totally OK with calling these other Paladins something different, as long as they fill the same niche (so, front line fighters with divine spells and divine gifts, auras, and a code), and it is there in the first CRB.
5e is the best solution for this. It allows the typical LG, Christian Knight Crusader based paladin, while allowing other fantasy concepts.


Bluenose wrote:
Planpanther wrote:
I wish they went warpreist and demoted the paladin to a prestige class. Though there lies the issue, what a paladin is has at least three different camps. No way to please everyone on this. Id expect the core paladin to be a more fighty cleric copy in PF2.
I've come to believe the Cleric is the problem class. There's too much Fighty-Man baked into it for the very common Holy Man/White Mage non-warrior type of character, and too much Casty-Man for the warrior devoted to a god who occasionally gets a little bit of divine aid from time to time. And the Fighter+ "Paladin/Divine Champion/Holy Warrior" really only works as a prestige class which should give up significant amounts of combat ability if they're going to get much more than a base fighter.

3rd edition really broke cleric open in an attempt to make them more than a healbot. Removal of sphere access was a mistake in a class that automatically has full access to the entire list.


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Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?


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Mbertorch wrote:

Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?

I'd add two other codes: Maintain Balance (TN) and Oppose Tyranny (CN.) This way in core there is a code for every alignment. I can play a Paladin of Pharasma just fine, or Zun-Kuton, Cayden Cailen or even Rovagug.

The Exchange

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Malk_Content wrote:
HWalsh wrote:
Claxon wrote:

When only looking at the core rule book of Pathfinder 1, the Paladin as a class made some sense.

There was nothing quite like it, filling the niche of "martial holy warrior". But as PF1 grew, we got other classes the did the niche just as well (arguably better) though the paladin still had a distinct flavor.

You could create a generic holy warrior class, with an option for each alignment or deity and one of those could fulfill the flavor role that the current paladin does, without needing a class full of separate mechanics.

Honestly, to me there is no point in not folding the paladin into another class as a specific variant/archetype. Although the mechanics would probably change drastically.

The point is tradition.

Come on. Leave the Paladin alone. Why are you people so insistent to take it away from us?

Because them being alignment restricted basically stops a huge swathe of character concepts until we get a splatbook which adds "Paladin but not LG!"

And once again, other people getting an option doesn't take anything away from you and an appeal to tradition means nothing when that tradition has changed every bloody edition.

It is supposed to be a narrow focus. If you want to play a champion of another deity than play a cleric and modify accordingly. The alignment of the paladin is the cornerstone of the class. It defines him like no other aspect and all the powers built around the class are thematic and justified in lore associated with the holy Christian warrior concept.

But maybe the time for certain classes like paladin, rogue and ranger is over. If backgrounds can give you skills that you need then why not fold sneak attack into a martial package and spell casting into cleric and druid packages? The Detect Evil spell has been nerfed so heavily as to be pointless. The other paladin abilities could easily show up on variant cleric. Ranger abilities can be purchased from druid class options and two weapon fighting is simply a fighter feat option. Just take criminal, outlander or priest backgrounds for the rogue, ranger & paladin respectively and be done with it. Add in a bit of flexibility under multi-classing and wah lah. You got three classes


Malk_Content wrote:
Mbertorch wrote:

Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?

I'd add two other codes: Maintain Balance (TN) and Oppose Tyranny (CN.) This way in core there is a code for every alignment. I can play a Paladin of Pharasma just fine, or Zun-Kuton, Cayden Cailen or even Rovagug.

Eh. I wouldn't. Neither of those seem very Paladin-esque to me. And I'm kind of on the side of those who wish to maintain the flavor of the class. Those really seem more Cavalier-esque to me.


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Mbertorch wrote:
Malk_Content wrote:
Mbertorch wrote:

Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?

I'd add two other codes: Maintain Balance (TN) and Oppose Tyranny (CN.) This way in core there is a code for every alignment. I can play a Paladin of Pharasma just fine, or Zun-Kuton, Cayden Cailen or even Rovagug.
Eh. I wouldn't. Neither of those seem very Paladin-esque to me. And I'm kind of on the side of those who wish to maintain the flavor of the class. Those really seem more Cavalier-esque to me.

And how long will those who want to play those characters have to wait for the Cavalier? Possibly they never get them. And even if they do get them a Cavalier is not a divinely called champion of a god. Why is it only Gods whose faithful are either LG,LN or NG get to have Paladins?


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Mbertorch wrote:

Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?

Take a look at the cleric and domain thread. Anathema is already causing fall arguments. I'm in the paladin is LG only camp but im fine blowing into an every alignment thing for the sake of everybody. Though trash the codes because they only cause headaches. YMMV


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Malk_Content wrote:
Mbertorch wrote:
Malk_Content wrote:
Mbertorch wrote:

Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?

I'd add two other codes: Maintain Balance (TN) and Oppose Tyranny (CN.) This way in core there is a code for every alignment. I can play a Paladin of Pharasma just fine, or Zun-Kuton, Cayden Cailen or even Rovagug.
Eh. I wouldn't. Neither of those seem very Paladin-esque to me. And I'm kind of on the side of those who wish to maintain the flavor of the class. Those really seem more Cavalier-esque to me.
And how long will those who want to play those characters have to wait for the Cavalier? Possibly they never get them. And even if they do get them a Cavalier is not a divinely called champion of a god. Why is it only Gods whose faithful are either LG,LN or NG get to have Paladins?

See, that's part of the issue here. To me, that's a Cleric. A Paladin is not (again, to me) simply a Divine Champion or Holy Warrior. They are bastions of Righteousness. A Cleric is a Holy Warrior, a Cavalier is a Knight. A Paladin is both, but also more. They're heroes. In like, the "Legendary/Mythological" sense. In my opinion, anyway.


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Pandora's wrote:
What I don't get is why you "go play a Warpriest" types never acknowledge that the Paladin is the only divine warrior with a full BAB.

Because that's class mechanics. And mechanics can be separated from RP.

Holy warrior doesn't require full BAB.

And as the rest of you post mentioned, BAB is now dead. So it's not a useful point.

I have at least been talking about what should be done with PF2*, not what should have been done with PF1.

*Although that ship has already sailed too.

Edit: Just noticed this thread devolved into name calling and skull bashing.

I'm out.


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Ryan Freire wrote:
FaerieGodfather wrote:
BluLion wrote:
What if instead of being just LG, they can implement different order types varying on different types of lawful and/or good alignments, then implement anathema to those types of orders, giving oaths and guidelines on what paladins of each orders can or cannot do. It gets rid of the whole vague questions on what is considered lawful or good, it adds more flexibility and customization to the class while maintaining the code of honor that's associated with honorable holy knights.

That's what I've been advocating.

But the idea that other people might have fun is just too much for some of these people. Either that, or they're just pathologically averse to game mechanics, that are supposed to be objective, actually being spelled out so people know how to use them consistently.

Its definitely about not wanting others to have fun rather than a disagreement about things like setting, traditions of game design, using rp restrictions to balance classes and flavor.

With codes and anathema, you would still have paladin orders that utilize rp restrictions, and I'm sure many of those orders will have codes that will push people into the purview of lawful good. At it will do in those cases is create hard guidelines on what is legal and what causes a paladin to fall, your order's (and your paladin's) views on what is right and wrong.

At the same time, it will allow players to create paladin's of orders that focus more on the goodly aspects, and others that focus more on Lawful aspects, letting players create paladins that forces strict law and order for the greater good of mankind (kinda like the law faction of Shin Megami Tensei), or a vigilante who believes that it is impossible to root out all the evils in the world that threaten society through legal means (kinda like batman).


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Mbertorch wrote:
Malk_Content wrote:
Mbertorch wrote:
Malk_Content wrote:
Mbertorch wrote:

Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?

I'd add two other codes: Maintain Balance (TN) and Oppose Tyranny (CN.) This way in core there is a code for every alignment. I can play a Paladin of Pharasma just fine, or Zun-Kuton, Cayden Cailen or even Rovagug.
Eh. I wouldn't. Neither of those seem very Paladin-esque to me. And I'm kind of on the side of those who wish to maintain the flavor of the class. Those really seem more Cavalier-esque to me.
And how long will those who want to play those characters have to wait for the Cavalier? Possibly they never get them. And even if they do get them a Cavalier is not a divinely called champion of a god. Why is it only Gods whose faithful are either LG,LN or NG get to have Paladins?
See, that's part of the issue here. To me, that's a Cleric. A Paladin is not (again, to me) simply a Divine Champion or Holy Warrior. They are bastions of Righteousness. A Cleric is a Holy Warrior, a Cavalier is a Knight. A Paladin is both, but also more. They're heroes. In like, the "Legendary/Mythological" sense. In my opinion, anyway.

Okay. And if nothing changed mechanically with them to allow other alignments, how does that reduce the way you play them? It doesn't. All the restriction does is limit things to only your PoV.

I have my ideal vision for every class. I would not in a hundred years try to make the case that anyone else should have to play to my vision. My vision of wizard precludes the idea of the Muscle Wizard concept. If you want that go play Magus! Wizard should be limited to 12 Strength max! No.


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Malk_Content wrote:
Mbertorch wrote:
Malk_Content wrote:
Mbertorch wrote:
Malk_Content wrote:
Mbertorch wrote:

Okay, this will probably be unpopular, and maybe someone already suggested something like this, but what if:

Similar to how a Cleric chooses a Deity and Domain, what if a Paladin chose a code? And what if (at least in Core) he/she had 3 choices? To uphold Law (LN), to uphold Good (NG), or to uphold both (LG)? And then, different abilities are granted based on which code is chosen, and the LG code resembles the traditional PF1 Paladin, but the other two, LN and NG, are fairly different (but with some important similarities), yet all three are (mostly) balanced with each other.

Thoughts?

I'd add two other codes: Maintain Balance (TN) and Oppose Tyranny (CN.) This way in core there is a code for every alignment. I can play a Paladin of Pharasma just fine, or Zun-Kuton, Cayden Cailen or even Rovagug.
Eh. I wouldn't. Neither of those seem very Paladin-esque to me. And I'm kind of on the side of those who wish to maintain the flavor of the class. Those really seem more Cavalier-esque to me.
And how long will those who want to play those characters have to wait for the Cavalier? Possibly they never get them. And even if they do get them a Cavalier is not a divinely called champion of a god. Why is it only Gods whose faithful are either LG,LN or NG get to have Paladins?
See, that's part of the issue here. To me, that's a Cleric. A Paladin is not (again, to me) simply a Divine Champion or Holy Warrior. They are bastions of Righteousness. A Cleric is a Holy Warrior, a Cavalier is a Knight. A Paladin is both, but also more. They're heroes. In like, the "Legendary/Mythological" sense. In my opinion, anyway.

Okay. And if nothing changed mechanically with them to allow other alignments, how does that reduce the way you play them? It doesn't. All the restriction does is limit things to only your PoV.

I have my ideal vision for every class. I would not...

But you do... Yes you do.

You want to change a class to make it something it never was.

We like how things were/are as we feel it enhances the class and makes the world more whole.

You're trying to change the world to accommodate your interpretation of better. The only way you can do that is to destroy ours.

That is why we can never agree.

Binary. A 1 or a 0. You win and we lose. We win and you lose. There are no other options.


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Pathfinder Lost Omens Subscriber

Until a class can be fully and fairly divorced from fundamentalist baggage that is promoted with bludgeons like 'tradition' and 'it's the only way' and 'my way or the highway' the class will be a glaring recollection to many communities of harsher times in RL when such organizations were used to terrorize and attack other peoples.

Divorcing it from such spectres of reality would enable it to shed the checkered past and allow it to move forward into a brighter future as a force of Goodness, or a Champion of Ideals.

...rather than a secret special club of rabid fundamentalists.

Truth in Text: I have played *one* paladin, in PFS, and that's probably the only place she could be played, because most GMs outside of PFS would have had her fall for being a curmudgeonly old grandmother who's Seen Some Things.


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HWalsh wrote:

But you do... Yes you do.

You want to change a class to make it something it never was.

We like how things were/are as we feel it enhances the class and makes the world more whole.

You're trying to change the world to accommodate your interpretation of better. The only way you can do that is to destroy ours.

That is why we can never agree.

Binary. A 1 or a 0. You win and we lose. We win and you lose. There are no other options.

Actually PF1 already allows non LG Paladins through archetypes, therefore not having them in PF2E Core would actually me a retcon change to the world. My demanding they stay LG you are asking the world to change for you, not the other way round.

Also every class has changed to something it never was with every single edition that has ever happened. You can't appeal to a tradition when that tradition has never been stable.

And it is only you claiming it is a binary. Because you are being stubborn and not even entertaining that concepts out of yours could have any validity. Every Paladin thread has numerous different ideas to allow compromise. You are demanding people see things your way while others are saying "here are a bunch of ideas that could make more people happy."

If nothing mechanically changes about the Paladin, when you play a Paladin nothing will change for you if I can play a Paladin how I envision them. But no the mere idea that someone at some other table is having fun in a way you don't personally care is so anathema to you that you will drop the entire edition if that can occur.


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Pathfinder Adventure Path Subscriber
Mbertorch wrote:


See, that's part of the issue here. To me, that's a Cleric. A Paladin is not (again, to me) simply a Divine Champion or Holy Warrior. They are bastions of Righteousness. A Cleric is a Holy Warrior, a Cavalier is a Knight. A Paladin is both, but also more. They're heroes. In like, the "Legendary/Mythological" sense. In my opinion, anyway.

This is a strong indication to me that your vision of the paladin is a prestige class available at first level and centered as a character designed to be played the way the game intended.

You are very welcome to that opinion. It could even be true in the sense that Gary wanted the Paladin to be the character that everyone considering playing a martial character aspired to live up to. It also seems like a very restrictive way to play a game designed to let players design their own characters that are roughly balanced against one another.

To me, this feels more like an argument for please make sure Golarion is designed around the a mechanic that lets me easily step into a role that is, in-world, regarded as the hight of honor and nobility and welcomed everywhere where Law and Goodness are held in high regard. Does this require 1/12 of the games allotted space for character classes? Can in be accomplished with an Archetype? Or does that suddenly just make it too ordinary for you?

Why does having a dedicated class for something that is supposed to feel extraordinary make it feel less special than having it occupy a less common role?

At this point Archetype is the only mechanical feature I know of in the new system that would accommodate this kind of niche role, if there is a better one, I would gladly accept it, I just don't see the value in having a base class for the kind of character that is supposed to fall outside the realm of ordinary adventurer.


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I think HWalsh you are not understanding the core difference between the concepts of "may" and "must." My change doesn't advocate any "musts" to anyone. It only allows "mays." Your position is one of a "must." I can see why you think that reduces things to a black and white binary but nearly every one else is argueing from a different paradigm. I've been a "must" before in some areas (I was deeply against including in depth materials for playing Sabbat characters in V:TM feeling it would dilute the monstrous nature of that faction. I was wrong.)


Malk_Content wrote:
I think HWalsh you are not understanding the core difference between the concepts of "may" and "must." My change doesn't advocate any "musts" to anyone. It only allows "mays." Your position is one of a "must." I can see why you think that reduces things to a black and white binary but nearly every one else is argueing from a different paradigm. I've been a "must" before in some areas (I was deeply against including in depth materials for playing Sabbat characters in V:TM feeling it would dilute the monstrous nature of that faction. I was wrong.)

Incorrect.

Your assertion is that non-LG main Paladins MUST be allowed. Though you try to soften that with, "You may play non-LG Paladins."

It is still a must.

Shadow Lodge

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HWalsh wrote:

The point is tradition.

Come on. Leave the Paladin alone. Why are you people so insistent to take it away from us?

Because any narrative concept you want to achieve as a lawful good holy warrior can be achieved with the warpriest, so the paladin class is just taking up page space.

Kalindlara wrote:
What I would like to see are separate classes that really go all in on their own identity, like a swashbuckling warrior of Elysium who can dart among legions of devils, misdirecting attacks and perplexing more rigid-minded foes. Not just the chaotic good equivalent of the tyrant archetype.

There's no room in the CRB for all of those specific classes. They would need to be in a separate book, and your LG specific class should be in that separate book too. One would hope that the LG class' abilities would have a lawful component to them, as the P1E paladin doesn't have any.


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Unicore wrote:
a role that is, in-world, regarded as the hight of honor and nobility and welcomed everywhere where Law and Goodness are held in high regard.

I've never understood this. How does the world at large KNOW a PC is a paladin? They don't have anything visually different. Other have similar abilities [other have lay on hands or heal by touch] and most paladin don't have an identifiable effect [does smite evil DO something visually? Auras? Imm to disease?].

So, unless a paladin hires a crier/mistral to go ahead and regale the area with tales of his goodness and plain old awesomeness, I can't see why he'd be treated any different from any other dude in armor that has a holy symbol on it... Even if the paladin goes around letting ever person they meet that they are indeed paladin, how does the local population know you're telling the truth? You pull out your paladin union card?


Unicore wrote:
Mbertorch wrote:


See, that's part of the issue here. To me, that's a Cleric. A Paladin is not (again, to me) simply a Divine Champion or Holy Warrior. They are bastions of Righteousness. A Cleric is a Holy Warrior, a Cavalier is a Knight. A Paladin is both, but also more. They're heroes. In like, the "Legendary/Mythological" sense. In my opinion, anyway.

This is a strong indication to me that your vision of the paladin is a prestige class available at first level and centered as a character designed to be played the way the game intended.

You are very welcome to that opinion. It could even be true in the sense that Gary wanted the Paladin to be the character that everyone considering playing a martial character aspired to live up to. It also seems like a very restrictive way to play a game designed to let players design their own characters that are roughly balanced against one another.

To me, this feels more like an argument for please make sure Golarion is designed around the a mechanic that lets me easily step into a role that is, in-world, regarded as the hight of honor and nobility and welcomed everywhere where Law and Goodness are held in high regard. Does this require 1/12 of the games allotted space for character classes? Can in be accomplished with an Archetype? Or does that suddenly just make it too ordinary for you?

Why does having a dedicated class for something that is supposed to feel extraordinary make it feel less special than having it occupy a less common role?

At this point Archetype is the only mechanical feature I know of in the new system that would accommodate this kind of niche role, if there is a better one, I would gladly accept it, I just don't see the value in having a base class for the kind of character that is supposed to fall outside the realm of ordinary adventurer.

Eh. Maybe you're right. I don't know. Honestly, I'm not really that concerned about all this. I'm about a billion times more passionate about halflings getting wisdom instead of charisma. So, whatever, I guess.


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HWalsh wrote:
Malk_Content wrote:
I think HWalsh you are not understanding the core difference between the concepts of "may" and "must." My change doesn't advocate any "musts" to anyone. It only allows "mays." Your position is one of a "must." I can see why you think that reduces things to a black and white binary but nearly every one else is argueing from a different paradigm. I've been a "must" before in some areas (I was deeply against including in depth materials for playing Sabbat characters in V:TM feeling it would dilute the monstrous nature of that faction. I was wrong.)

Incorrect.

Your assertion is that non-LG main Paladins MUST be allowed. Though you try to soften that with, "You may play non-LG Paladins."

It is still a must.

Not at all true. Just your paradigm of binaries. It is an extremely restrictive world view. I mean if it is a "must" it is a lesser "must" than yours as I'm not going to swear off the entire game if I don't get my desires. So really for me it is a double may. They may remove the restriction they may not. One will make me slightly less happy than the other. Therefore at the very least there are more than 2 states of arguement and your position is invalidated.

Once again how in any way does my "may" reduce your options, except that your dogma dissallows it. Logic not emotion arguments.


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Malk_Content wrote:
HWalsh wrote:
Malk_Content wrote:
I think HWalsh you are not understanding the core difference between the concepts of "may" and "must." My change doesn't advocate any "musts" to anyone. It only allows "mays." Your position is one of a "must." I can see why you think that reduces things to a black and white binary but nearly every one else is argueing from a different paradigm. I've been a "must" before in some areas (I was deeply against including in depth materials for playing Sabbat characters in V:TM feeling it would dilute the monstrous nature of that faction. I was wrong.)

Incorrect.

Your assertion is that non-LG main Paladins MUST be allowed. Though you try to soften that with, "You may play non-LG Paladins."

It is still a must.

Not at all true. Just your paradigm of binaries. It is an extremely restrictive world view. I mean if it is a "must" it is a lesser "must" than yours as I'm not going to swear off the entire game if I don't get my desires. So really for me it is a double may. They may remove the restriction they may not. One will make me slightly less happy than the other. Therefore at the very least there are more than 2 states of arguement and your position is invalidated.

Once again how in any way does my "may" reduce your options, except that your dogma dissallows it. Logic not emotion arguments.

Logic:

My enjoyment of the class involves that all core Paladins continue the lawful good tradition.

I will no longer enjoy the class if there are non-Lawful good core Paladins in the game world.

If you open them up, I will no longer enjoy the class because my enjoyment of the class extends beyond what I can personally do with it.

This is because it alters the game lore. The lore is the reason I play. I do not play for total freedom.

If this game lore is altered in a way that makes me no longer enjoy it then I have no reason to play the game. I do not play games I do not enjoy.


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Serum wrote:
Kalindlara wrote:
What I would like to see are separate classes that really go all in on their own identity, like a swashbuckling warrior of Elysium who can dart among legions of devils, misdirecting attacks and perplexing more rigid-minded foes. Not just the chaotic good equivalent of the tyrant archetype.
There's no room in the CRB for all of those specific classes. They would need to be in a separate book, and your LG specific class should be in that separate book too.

That is my personal preference. If Paladins remain locked to Lawful Good, they shouldn't be a Core class. Make some Alignment book that has different classes, either for every Corner Alignment or all of them, and have Paladin as the Lawful Good class.

From what I read of Walsh, I don't think his Paladins would meet my personal standards and my preference as a DM would be "You're a Self-Righteous Fighter, not a Paladin." And on the same notion, I imagine Walsh would think "You're a Soft-Hearted Fighter without the gumption to be a Paladin." in his own games.

That two people who supposedly both enjoy playing Lawful Good characters adhering to a Code can disagree and screw each other over personal preferences for what the 'Right' way to play it is, really reinforces to me that it shouldn't be a Core class.

Since its going to be a Core class though, I say it really needs to be opened up.


Pathfinder Adventure Path Subscriber
graystone wrote:

I've never understood this. How does the world at large KNOW a PC is a paladin? They don't have anything visually different. Other have similar abilities [other have lay on hands or heal by touch] and most paladin don't have an identifiable effect [does smite evil DO something visually? Auras? Imm to disease?].

So, unless a paladin hires a crier/mistral to go ahead and regale the area with tales of his goodness and plain old awesomeness, I can't see why he'd be treated any different from any other dude in armor that has a holy symbol on it... Even if the paladin goes around letting ever person they meet that they are indeed paladin, how does the local population know you're telling the truth? You pull out your paladin union card?

If paladin is a profession (class) that people fall from and make up some of the most told stories in the land, it seems like people would know what a paladin is, and some characters would be capable of demonstrating their capacity for it. That would make them rather trust-worthy, although also a great target for impersonation.

In the new system, what is a holy warrior? A fighter with a holy symbol? A cleric? Mechanically, the way those two characters interact with the word would be different enough that people would notice. Is the paladin going to be mistakable as one of these characters? If so, are the different enough mechanically to justify a unique class anyway?


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HWalsh wrote:

Logic:
My enjoyment of the class involves that all core Paladins continue the lawful good tradition.

I will no longer enjoy the class if there are non-Lawful good core Paladins in the game world.

If you open them up, I will no longer enjoy the class because my enjoyment of the class extends beyond what I can personally do with it.

This is because it alters the game lore. The lore is the reason I play. I do not play for total freedom.

If this game lore is altered in a way that makes me no longer enjoy it then I have no reason to play the game. I do not play games I do not enjoy.

First one isn't logic. Its emotion.

Second one, non-LG Paladins already exist in the world. So a denial of established lore. Yes they aren't core, but they are in the setting.

Once again emotion. If you can play the class in the exact same way as you did before what other people do shouldn't be a consideration. You are getting upset at the possibility of others doing what you are not.

And once again if you play for lore then you should be pro non-LG Paladins, because they are already established fully in lore.

They would not be altering the lore, they would be making core fit the lore more accurately.

No actual non emotional reasons yet.


Malk_Content wrote:
HWalsh wrote:

Logic:
My enjoyment of the class involves that all core Paladins continue the lawful good tradition.

I will no longer enjoy the class if there are non-Lawful good core Paladins in the game world.

If you open them up, I will no longer enjoy the class because my enjoyment of the class extends beyond what I can personally do with it.

This is because it alters the game lore. The lore is the reason I play. I do not play for total freedom.

If this game lore is altered in a way that makes me no longer enjoy it then I have no reason to play the game. I do not play games I do not enjoy.

First one isn't logic. Its emotion.

Second one, non-LG Paladins already exist in the world. So a denial of established lore. Yes they aren't core, but they are in the setting.

Once again emotion. If you can play the class in the exact same way as you did before what other people do shouldn't be a consideration. You are getting upset at the possibility of others doing what you are not.

And once again if you play for lore then you should be pro non-LG Paladins, because they are already established fully in lore.

They would not be altering the lore, they would be making core fit the lore more accurately.

No actual non emotional reasons yet.

You ignored my notes of core.

I'm fine with the weaker grey Paladins and the Antipaladins being non-LG.

Those are not emotion. Those are logic.

Please then. Give me your logical reason as your logic ultimately also boils down to being able to play X which is an illogical desire.


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Xerres wrote:
Serum wrote:
Kalindlara wrote:
What I would like to see are separate classes that really go all in on their own identity, like a swashbuckling warrior of Elysium who can dart among legions of devils, misdirecting attacks and perplexing more rigid-minded foes. Not just the chaotic good equivalent of the tyrant archetype.
There's no room in the CRB for all of those specific classes. They would need to be in a separate book, and your LG specific class should be in that separate book too.
That is my personal preference. If Paladins remain locked to Lawful Good, they shouldn't be a Core class. Make some Alignment book that has different classes, either for every Corner Alignment or all of them, and have Paladin as the Lawful Good class.

This a thousand times. If Paladin is going to remain alignment locked to LG, it needs to be turned into a prestige class, or an archetype. Things that are traditionally reserved for restricted playstyles.


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HWalsh wrote:
Malk_Content wrote:
HWalsh wrote:

Logic:
My enjoyment of the class involves that all core Paladins continue the lawful good tradition.

I will no longer enjoy the class if there are non-Lawful good core Paladins in the game world.

If you open them up, I will no longer enjoy the class because my enjoyment of the class extends beyond what I can personally do with it.

This is because it alters the game lore. The lore is the reason I play. I do not play for total freedom.

If this game lore is altered in a way that makes me no longer enjoy it then I have no reason to play the game. I do not play games I do not enjoy.

First one isn't logic. Its emotion.

Second one, non-LG Paladins already exist in the world. So a denial of established lore. Yes they aren't core, but they are in the setting.

Once again emotion. If you can play the class in the exact same way as you did before what other people do shouldn't be a consideration. You are getting upset at the possibility of others doing what you are not.

And once again if you play for lore then you should be pro non-LG Paladins, because they are already established fully in lore.

They would not be altering the lore, they would be making core fit the lore more accurately.

No actual non emotional reasons yet.

You ignored my notes of core.

I'm fine with the weaker grey Paladins and the Antipaladins being non-LG.

Those are not emotion. Those are logic.

Please then. Give me your logical reason as your logic ultimately also boils down to being able to play X which is an illogical desire.

Core isn't really a special status past "came first." Grey Paladins are allowed in PFS. To have them be "pending" on release of the edition would be the same as temporarily ret-conning them.

If you are fine with Gray Paladins being non-LG then why be opposed to them existing in Core with a sidebar noting the naming distinction between them both. If you want them to still be mechanically weaker you are advocating for deliberate lack of balance, which would be a show of bias causing balance problems in the game. Something you've previously been against.

I want to play x is an emotional desire yes. I want as many character concepts to be available as reasonable on launch is not. The removal of the restriction increases the number of character concepts available and thus is good for the game. This goes beyond my individual desires to play any given thing and takes it into the realm of allowing as many people as possible to engage in the product.


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Ok, I'll try it again...

Not all books are equal. The core rulebook has a lot more weight than any splatbooks that come after. Would you say that an option in the core rulebook has the same weight as an option in a splatbook like Occult Adventures, or perhaps a 3rd party product like Book of Erotic Fantasy?
It's something called *expectations*. In the core books, you are safe. Outside them, you need to ask the GM for permission.
Second: exceptions do not unmake the rule. The rule is: Paladins are LG. Optional exceptions can be taken, with the GM's consent. And I've already talked about how I think other alignment champions should be made: their own unique classes, not mere shadows of the Paladin.
Third: the Paladin''s lore is so much bigger than Golarion itself... There's no single RPG setting that cannot be destroyed by a fan who knows about it more than the own author. That's why we have retcons and such.

What I'm trying to tell people here is: the Paladin, as a LG-only class, generates expectations and reactions that simply unmaking the rule wouldn't :)

Honestly, I don't know why the many concepts people come up in a thread like this cannot be their own unique classes, with their own unique abilities and descriptions. I don't want the Holy Warrior to be a Paladin-expy, I want it to be the Holy Warrior! I don't want the Hellknight to be a Paladin-expy, I want it to be the Hellknight! And so on.
Everyone gets their shiny class, with their own unique shiny powers, with their own unique shiny fluff.
The only ones who would complain to such a thing are the designers themselves: this means more work to them. No one said designing RPGs was a easy task... But alas, we'll give them the proper money for that ^^

Edit: we have produced many books talking about the Paladin's relationship with the local law. For examples of how that really happens, I suggest:
AD&D 2e: The Complete Paladin's Handbook.
D&D 3.X: Book of Exalted Deeds.

"
My good blade carves the casques of men,
My tough lance thrusteth sure,
My strength is as the strength of ten,
Because my heart is pure.
— Lord Alfred Tennyson, "Sir Galahad"
"


Malk_Content wrote:
HWalsh wrote:
Malk_Content wrote:
HWalsh wrote:

Logic:
My enjoyment of the class involves that all core Paladins continue the lawful good tradition.

I will no longer enjoy the class if there are non-Lawful good core Paladins in the game world.

If you open them up, I will no longer enjoy the class because my enjoyment of the class extends beyond what I can personally do with it.

This is because it alters the game lore. The lore is the reason I play. I do not play for total freedom.

If this game lore is altered in a way that makes me no longer enjoy it then I have no reason to play the game. I do not play games I do not enjoy.

First one isn't logic. Its emotion.

Second one, non-LG Paladins already exist in the world. So a denial of established lore. Yes they aren't core, but they are in the setting.

Once again emotion. If you can play the class in the exact same way as you did before what other people do shouldn't be a consideration. You are getting upset at the possibility of others doing what you are not.

And once again if you play for lore then you should be pro non-LG Paladins, because they are already established fully in lore.

They would not be altering the lore, they would be making core fit the lore more accurately.

No actual non emotional reasons yet.

You ignored my notes of core.

I'm fine with the weaker grey Paladins and the Antipaladins being non-LG.

Those are not emotion. Those are logic.

Please then. Give me your logical reason as your logic ultimately also boils down to being able to play X which is an illogical desire.

Core isn't really a special status past "came first." Grey Paladins are allowed in PFS. To have them be "pending" on release of the edition would be the same as temporarily ret-conning them.

If you are fine with Gray Paladins being non-LG then why be opposed to them existing in Core with a sidebar noting the naming distinction between them both. If you want them to still be mechanically...

Your "I want" IS emotion. A personal desire. Not necessary for the game to function.


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Pathfinder Lost Omens Subscriber
HWalsh wrote:
*summarization of hundreds of posts* "I WANT"

A personal emotion and desire.

Done.

/endthread


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HWalsh wrote:
our "I want" IS emotion. A personal desire. Not necessary for the game to function. [

It is absolutely not needed for the game to function. Neither is your desire. It doesn't make my argument emotional though. Now I could be wrong in my assertion that more people weight ability to play more concepts over a restriction to a single class. I'm not in a posistion to get statistics on that and if Paizo released data showing I was wrong then I would cede this point. But if things are as I believe then removing the restriction increases market appeal. Improved market appeal improves the game, if that improvement doesn't come with significant downsides.

And you've zero'd in on one point while ignoring others. What is the fundamental difference between "Paladin's are LG except here are options to play them otherwise with a different name" and "Here is the Champion class, in lore people refer to Champions of LG alignment as Paladins."


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Igwilly wrote:

Ok, I'll try it again...

Not all books are equal. The core rulebook has a lot more weight than any splatbooks that come after. Would you say that an option in the core rulebook has the same weight as an option in a splatbook like Occult Adventures, or perhaps a 3rd party product like Book of Erotic Fantasy?
It's something called *expectations*. In the core books, you are safe. Outside them, you need to ask the GM for permission.
Second: exceptions do not unmake the rule. The rule is: Paladins are LG. Optional exceptions can be taken, with the GM's consent. And I've already talked about how I think other alignment champions should be made: their own unique classes, not mere shadows of the Paladin.
Third: the Paladin''s lore is so much bigger than Golarion itself... There's no single RPG setting that cannot be destroyed by a fan who knows about it more than the own author. That's why we have retcons and such.

What I'm trying to tell people here is: the Paladin, as a LG-only class, generates expectations and reactions that simply unmaking the rule wouldn't :)

Honestly, I don't know why the many concepts people come up in a thread like this cannot be their own unique classes, with their own unique abilities and descriptions. I don't want the Holy Warrior to be a Paladin-expy, I want it to be the Holy Warrior! I don't want the Hellknight to be a Paladin-expy, I want it to be the Hellknight! And so on.
Everyone gets their shiny class, with their own unique shiny powers, with their own unique shiny fluff.
The only ones who would complain to such a thing are the designers themselves: this means more work to them. No one said designing RPGs was a easy task... But alas, we'll give them the proper money for that ^^

First, people understand your meaning, they just don't agree with it.

Second, there being a separate class for each of them is an intriguing idea indeed. Lets turn their current Paladin chassis into a Cavalier or something, and petition the devs to make an Alignment Book that has a Lawful Good only Paladin, and other classes restricted to other alignments.

Paladin players, being supposed fans of chivalry and gallantry, will all happily accept delayed access to their class so that everyone gets their Alignment Class at the same time. Throw in a sidebar saying "You can play these classes outside their alignment with X adjustment, but this is subject to GM discretion." if its so important.

Would be a great idea for an expansion book, they can really dedicate the page space the Paladin and alignment in general need to really define their ethos. And we'd get some shiny new classes out of it.


I strongly expect paladin will remain alignment locked or good only as is, given that they've already shown clerics with alignment restrictions + anathema, and have stated they're including a sidebar(guideline?) on playing without alignment in core.


Unicore wrote:
If paladin is a profession (class) that people fall from and make up some of the most told stories in the land, it seems like people would know what a paladin is, and some characters would be capable of demonstrating their capacity for it. That would make them rather trust-worthy, although also a great target for impersonation.

I'm not questioning people know what a paladin is: I'm sure they have some idea. My question is how they know that THIS PC is one. Because he says so?

Unicore wrote:
In the new system, what is a holy warrior? A fighter with a holy symbol? A cleric? Mechanically, the way those two characters interact with the word would be different enough that people would notice. Is the paladin going to be mistakable as one of these characters? If so, are the different enough mechanically to justify a unique class anyway?

About the only way I can figure out what class someone is is to cast a spell that detects spells [they do exist]. Other than that? There really isn't a way to tell. For me, a PC is going to be treated by what they do and their individual reputation and not by what class they have. So IMO, a paladin would be treated well if they are known for the good deeds they have personally done and not because 'tradition' or an unseeable 'class'.


graystone wrote:
Unicore wrote:
If paladin is a profession (class) that people fall from and make up some of the most told stories in the land, it seems like people would know what a paladin is, and some characters would be capable of demonstrating their capacity for it. That would make them rather trust-worthy, although also a great target for impersonation.

I'm not questioning people know what a paladin is: I'm sure they have some idea. My question is how they know that THIS PC is one. Because he says so?

Unicore wrote:
In the new system, what is a holy warrior? A fighter with a holy symbol? A cleric? Mechanically, the way those two characters interact with the word would be different enough that people would notice. Is the paladin going to be mistakable as one of these characters? If so, are the different enough mechanically to justify a unique class anyway?
About the only way I can figure out what class someone is is to cast a spell that detects spells [they do exist]. Other than that? There really isn't a way to tell. For me, a PC is going to be treated by what they do and their individual reputation and not by what class they have. So IMO, a paladin would be treated well if they are known for the good deeds they have personally done and not because 'tradition' or an unseeable 'class'.

How do you know this other guy is a wizard, and not a sorcerer, or a weird home-brewed variant of the bard class?

It starts to get quite philosophical here, but I just assume the class appears right under their name, which is over their heads :P


willuwontu wrote:
Xerres wrote:
Serum wrote:
Kalindlara wrote:
What I would like to see are separate classes that really go all in on their own identity, like a swashbuckling warrior of Elysium who can dart among legions of devils, misdirecting attacks and perplexing more rigid-minded foes. Not just the chaotic good equivalent of the tyrant archetype.
There's no room in the CRB for all of those specific classes. They would need to be in a separate book, and your LG specific class should be in that separate book too.
That is my personal preference. If Paladins remain locked to Lawful Good, they shouldn't be a Core class. Make some Alignment book that has different classes, either for every Corner Alignment or all of them, and have Paladin as the Lawful Good class.
This a thousand times. If Paladin is going to remain alignment locked to LG, it needs to be turned into a prestige class, or an archetype. Things that are traditionally reserved for restricted playstyles.

That makes sense, I guess. I think at that point I just wouldn't want it to be called by the name of Paladin, but it's not super important to me.


Igwilly wrote:
graystone wrote:
Unicore wrote:
If paladin is a profession (class) that people fall from and make up some of the most told stories in the land, it seems like people would know what a paladin is, and some characters would be capable of demonstrating their capacity for it. That would make them rather trust-worthy, although also a great target for impersonation.

I'm not questioning people know what a paladin is: I'm sure they have some idea. My question is how they know that THIS PC is one. Because he says so?

Unicore wrote:
In the new system, what is a holy warrior? A fighter with a holy symbol? A cleric? Mechanically, the way those two characters interact with the word would be different enough that people would notice. Is the paladin going to be mistakable as one of these characters? If so, are the different enough mechanically to justify a unique class anyway?
About the only way I can figure out what class someone is is to cast a spell that detects spells [they do exist]. Other than that? There really isn't a way to tell. For me, a PC is going to be treated by what they do and their individual reputation and not by what class they have. So IMO, a paladin would be treated well if they are known for the good deeds they have personally done and not because 'tradition' or an unseeable 'class'.

How do you know this other guy is a wizard, and not a sorcerer, or a weird home-brewed variant of the bard class?

It starts to get quite philosophical here, but I just assume the class appears right under their name, which is over their heads :P

I'm reading the Worldwound Gambit novel as we speak. That very conversation came up. So I would say that class distinctions in world aren't always very obvious.


Igwilly wrote:
How do you know this other guy is a wizard, and not a sorcerer, or a weird home-brewed variant of the bard class?

That's the point. Most people DON'T know or care. Some could quess you cast arcane type spells but that's it. No one is going to treat you different if your sheet lists sorcerer vs wizard vs bard: It's going to depend on your actions. Somehow some think that changes when the sheet says paladin though.


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To be fair, paladins do have palpable auras, and generally wear holy symbols of their god. There's a fair amount of context clue available and its kind of unreasonable to assume the average npc is going to react with the kind of suspicious paranoia an adventurer might.


Paladins have a special aura which makes everyone around them to recognize them as Paladins. This is unwritten anywhere.

To be fair, we could have just a Scan spell...

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