Corvo Spiritwind |
Need to figure out if this is actually rules legit because there seems to be a small fluff vs rules potential conflict here.
Wrist Sheathe says:
"This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. "
Tekko-Kagi is a bit odd thought. Firstly it says it's strapped to the forearm and uses a handle. Also known as the iron claw, this device consists of a fanlike structure of five 10-inch blades secured to a sturdy handle strapped to the forearm of the off-hand.
But it does not contain any rules for strapping on/off, so it follows the general rules of picking up and dropping items, so it should function with the wrist sheathe per raw, right?
Seeking to make a forearm weapon akin to Edward from Fullmetal Alchemist, or Zed from League, but don't want to drop it everytime it's not in use.
Am I missing something?
Corvo Spiritwind |
This is a GM call: The Wrist Sheath is pretty vague (and completely wrong regarding the length of an arrow).
Personally, I'd say it doesn't work: The lack of specific rules for attaching the weapon doesn't automatically mean you don't actually need to.
I thought the rule is that if there's no specific rule to overrule the general ones, then the general ones are the go to. Such as general rule for donning a suit of armor being X but a specific item says this makes the time Y.
This was somewhat a decent reference but really functionally it should be more akin to wolverine which I hear is a common use for this weapon.
Gisher |
Seeking to make a forearm weapon akin to Edward from Fullmetal Alchemist, or Zed from League, but don't want to drop it everytime it's not in use.
You aren't going to drop it if it's strapped to your forearm. But if you want to 'sheathe' it you might try the Hide Weapon Spell for that Wolverine flavor.
toastedamphibian |
I still say this isn't something that needs to invoke magic.
Item that attaches to your wrist with blades that extend out to your hands, item that attaches to your wrist and makes blades pop out into your hand. A version that pops the item out and has it stay connected to your wrist does not seem like it should be particularly difficult given that spring loaded wrist sheaths are already a thing that apparently work fine.
Mechanically, your spending a full round action to hide, and then a swift action to retrieve, a weapon. Same as anyone else. The fact that this particular weapon does not even make your hand unuseable for other things REDUCES the utility of this, and is not a good reason to forbid it...
Corvo Spiritwind |
You aren't going to drop it if it's strapped to your forearm. But if you want to 'sheathe' it you might try the Hide Weapon Spell for that Wolverine flavor.
My understanding was that general rules and specific rules trumped flavour text? What's the action to strap/unstrap a Tekko or buckler, can't see that under the actions.
I still say this isn't something that needs to invoke magic.
Item that attaches to your wrist with blades that extend out to your hands, item that attaches to your wrist and makes blades pop out into your hand. A version that pops the item out and has it stay connected to your wrist does not seem like it should be particularly difficult given that spring loaded wrist sheaths are already a thing that apparently work fine.
Mechanically, your spending a full round action to hide, and then a swift action to retrieve, a weapon. Same as anyone else. The fact that this particular weapon does not even make your hand unuseable for other things REDUCES the utility of this, and is not a good reason to forbid it...
That's kinda the issue for me, logically speaking it should be fairly easy to combine the two for a forearm weapon that can be moved out and pulled back in since the mechanics are there to support items of that length. Suppose Wand of Hide Weapon could be a last resort but it's a bit of a hassle. Not impossible though.