captnchuck67 |
Okay was looking at a feat for my Occultist(BattleHost) He took an armor as his Panoply bond. So the armor per the description is immune to the broken condition.If I add the feat Fortified armor training ,that allows me to negate a crit for giving my armor the broken condition,then by the way I read he is basically immune to crits as long as the armor is on him.
Wonderstell |
You have learned to let your armor bear the brunt of the worst attacks.
Prerequisite: Proficient with armor or shield.
Benefit: If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice).
The bonded item is immune to the broken condition for as long as the battle host lives. If a battle host dies and is restored to life, the bonded item is also restored if it was destroyed. Any magic powers associated with a battle host’s bonded item function only for the battle host; in the hands of anyone else it is only a masterwork item. The bonded item starts as an implement for any single school of magic at 1st level, and gains access to additional schools of magic at 2nd, 10th, 14th, and 18th levels, granting the battle host access to base focus powers and resonant powers accordingly. The battle host’s bonded item serves as his implement component to cast occultist spells of all the schools that he knows.
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Looks legit.
Wonderstell |
If you can not give the armor the broken condition can you then negate the critical? I would argue that if you are unable to provide the feat requirements you can not use it.
The Fortified Armor feat lacks the restrictive clause that prevent you from using an ability if you don't suffer the penalties. Look at the Escapologist's Impossible Escape as an example of such a sentence.
At 8th level, as an immediate action, an escapologist can attempt an Escape Artist check at a –10 penalty and apply the result in place of either a failed Reflex save or her AC against an attack that would have hit her. If she succeeds, her contortions let her avoid the attack or effect entirely. Using this ability leaves the escapologist staggered until the end of her next turn. If the escapologist can’t become staggered, she can’t use impossible escape.
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Also, the language of the feat is pretty lenient.
Benefit: If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice).
If the feat said 'You can give your armor or your shield the broken condition to turn a critical hit into a normal hit', then I'd agree with you.
Otherwise, we'd have to restrict Barbarians with immunity to Fatigue from raging. Since that's essentially the same situation as this feat.
Diego Rossi |
WagnerSika wrote:If you can not give the armor the broken condition can you then negate the critical? I would argue that if you are unable to provide the feat requirements you can not use it.The Fortified Armor feat lacks the restrictive clause that prevent you from using an ability if you don't suffer the penalties. Look at the Escapologist's Impossible Escape as an example of such a sentence.
Impossible Escape wrote:At 8th level, as an immediate action, an escapologist can attempt an Escape Artist check at a –10 penalty and apply the result in place of either a failed Reflex save or her AC against an attack that would have hit her. If she succeeds, her contortions let her avoid the attack or effect entirely. Using this ability leaves the escapologist staggered until the end of her next turn. If the escapologist can’t become staggered, she can’t use impossible escape.*********
Also, the language of the feat is pretty lenient.
wrote:Benefit: If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the broken condition (your choice).If the feat said 'You can give your armor or your shield the broken condition to turn a critical hit into a normal hit', then I'd agree with you.
Otherwise, we'd have to restrict Barbarians with immunity to Fatigue from raging. Since that's essentially the same situation as this feat.
Nice twisting of the rules, but look the Black blade FAQ about being immune from the broken condition, and you will see that your trick will not work.
Magus, Black Blade: Can a black blade be sundered?
Yes.
The weapon's immunity the broken condition if it has at least 1 point in its arcane pool only prevents the specific effects of the broken condition. A black blade can still take damage--or even be destroyed--if it has at least 1 point in its arcane pool, it just won't take the additional penalties from the broken condition.The name of a class feature (in this case, "unbreakable") is flavor text, not rules text.
Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete.
Being immune from the broken condition don't mean that the item isn't damaged, it mean that it is damaged but its efficiency don't decrease.
Wonderstell |
Nice twisting of the rules, but look the Black blade FAQ about being immune from the broken condition, and you will see that your trick will not work.
FAQ wrote:Being immune from the broken condition don't mean that the item isn't damaged, it mean that it is damaged but its efficiency don't decrease.Magus, Black Blade: Can a black blade be sundered?
Yes.
The weapon's immunity the broken condition if it has at least 1 point in its arcane pool only prevents the specific effects of the broken condition. A black blade can still take damage--or even be destroyed--if it has at least 1 point in its arcane pool, it just won't take the additional penalties from the broken condition.The name of a class feature (in this case, "unbreakable") is flavor text, not rules text.
Well, is it really twisting of the rules if I had no knowledge of the FAQ you're supplying? Also, that FAQ may not be applicable here.
I'm not saying that the armor from the Panoply Bond can't take damage, I'm saying that it is immune to the Broken condition.
A creature with immunities takes no damage from listed sources. Immunities can also apply to afflictions, conditions, spells (based on school, level, or save type), and other effects. A creature that is immune does not suffer from these effects, or any secondary effects that are triggered due to an immune effect.
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The feat doesn't say that the armor/shield loses hitpoints, but in either case it shouldn't matter.
If the feat doesn't lower the hitpoints of the Panobly Bond, then it's immune to the broken condition and unaffected by the negative effects of the feat.
If the feat lowers the hitpoints of the Panobly Bond (to some unspecified amount lower than half of its hitpoints), then that would be the effect of the Broken condition. Since lowered hitpoints isn't the cause of the broken condition, then those lowered hitpoints would fall into the category of 'secondary effects that are triggered due to an immune effect', which means the item wouldn't take damage.