On the paladin Smite evil


Prerelease Discussion


so if paladins lose the must be lg to just only good aligned

can smite evil be altered so that not only does it function against evil like it does in p1, but does double against CE for a lg paladin
LE for a CG paladin

A NE just does plain damage against evil and can chose between one or the other and cannot be changed once made

Edit: this thread is just for Smite Evil, anything else on the paladin take it elsewhere... don't need the mess like the unpopular thread


It could easily be modified.

Shadow Lodge

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Agreed. Just call it Smite.


I'd like to Smite Evil be altered to Smite Foe, or Smite Heretic, or something like that. Gives bonus to target, but it does even more vs Evil.


TheGoofyGE3K wrote:
I'd like to Smite Evil be altered to Smite Foe, or Smite Heretic, or something like that. Gives bonus to target, but it does even more vs Evil.

the minor problem with that is, dragons, demons and devils and what not that 1e smite does


Another paladin thread, seems like it needs some smiting ;P

Like Goofy said, I think it should be changed to smite foe, giving you the equivalent of a weapon training bonuses for attacks (That way paladin can be more than a tank against non opposing enemies and keep up with fighter/barb for to hit bonus), and then more if the enemy is of a foe to your oath/alignment/ideals.


smite foe sure, smite heretic has issues


Dragonborn3 wrote:
Agreed. Just call it Smite.

this, and just have it be a bonus vs anything being smote.

Silver Crusade

Turning Smite evil into Smite makes it much less flavorful.


kind of why I said if it opens to good only that it still does damage against evil but does double of the opposite evil alignment

but smite you are right is less filling


you don't want to be eating your class features anyway, plus general smite makes it more useful were as double effects vs if targets checks off x,y and z on a survey both makes it both in reliable and when it is reliable its over powered


I think smite is no less "filling" its its "smite anything" as the paladin is the one doing the judging. Smite "good/evil" sounds cool, but like "turn undead" its only kind, maybe useful. I would rather them have more useful ability

And flavor, is up to the player. Not the mechanics

Silver Crusade

Demon Lord of Paladins! wrote:

I think smite is no less "filling" its its "smite anything" as the paladin is the one doing the judging. Smite "good/evil" sounds cool, but like "turn undead" its only kind, maybe useful. I would rather them have more useful ability

And flavor, is up to the player. Not the mechanics

More than half of the enemies a party fights are likely to be evil, depending on the campaign. You're right, though, it does limit the ability's power. I don't see this as inherently bad.

Mechanics are meant to facilitate role-play, and part of that is being able to give characters abilities that suit them as characters. The more specifically they suit them, the more flavorful the ability is. Sure, I could add all of the flavor myself. I could also build a game from the ground up. I don't have the time or skill to do it well, so I give Paizo money to do it for me.


ummm I think my idea got lost somewhere....

it still smites evil regardless of the second alignment , it will also do double against the second alignment

you know, forget this.... its late and I should just stop incase it wasn't lost....


ThePuppyTurtle wrote:
Demon Lord of Paladins! wrote:

I think smite is no less "filling" its its "smite anything" as the paladin is the one doing the judging. Smite "good/evil" sounds cool, but like "turn undead" its only kind, maybe useful. I would rather them have more useful ability

And flavor, is up to the player. Not the mechanics

More than half of the enemies a party fights are likely to be evil, depending on the campaign. You're right, though, it does limit the ability's power. I don't see this as inherently bad.

Mechanics are meant to facilitate role-play, and part of that is being able to give characters abilities that suit them as characters. The more specifically they suit them, the more flavorful the ability is. Sure, I could add all of the flavor myself. I could also build a game from the ground up. I don't have the time or skill to do it well, so I give Paizo money to do it for me.

Just "Smite" works on everything. No need to guess or second guess, its limited ability you can only use a few times. Its already got a limit, dding another is pointless IMO. The BBEG is LN and wants to kill children and burn the city for this master plan, and you can't smite HIm? Really?

Here you re this big champion of the gods or good or Larry the Almighty and you can't use core ability to stop evil because its LN plan? Clearly you are not a champion of anything, your god does not trust you with power.

Silver Crusade

Demon Lord of Paladins! wrote:
ThePuppyTurtle wrote:
Demon Lord of Paladins! wrote:

I think smite is no less "filling" its its "smite anything" as the paladin is the one doing the judging. Smite "good/evil" sounds cool, but like "turn undead" its only kind, maybe useful. I would rather them have more useful ability

And flavor, is up to the player. Not the mechanics

More than half of the enemies a party fights are likely to be evil, depending on the campaign. You're right, though, it does limit the ability's power. I don't see this as inherently bad.

Mechanics are meant to facilitate role-play, and part of that is being able to give characters abilities that suit them as characters. The more specifically they suit them, the more flavorful the ability is. Sure, I could add all of the flavor myself. I could also build a game from the ground up. I don't have the time or skill to do it well, so I give Paizo money to do it for me.

Just "Smite" works on everything. No need to guess or second guess, its limited ability you can only use a few times. Its already got a limit, dding another is pointless IMO. The BBEG is LN and wants to kill children and burn the city for this master plan, and you can't smite HIm? Really?

Here you re this big champion of the gods or good or Larry the Almighty and you can't use core ability to stop evil because its LN plan? Clearly you are not a champion of anything, your god does not trust you with power.

If someone wants to kill children and burn the city for their master plan, they are almost certainly not Lawful Neutral.


ThePuppyTurtle wrote:

If someone wants to kill children and burn the city for their master plan, they are almost certainly not Lawful Neutral.

But they can be. Its just part of the plan, nothing personnel. Its just needs to be done. People can do vile things and not be evil, some my not even understand the very concept. Just as an evil person can do good things.

Silver Crusade

Demon Lord of Paladins! wrote:
ThePuppyTurtle wrote:

If someone wants to kill children and burn the city for their master plan, they are almost certainly not Lawful Neutral.

But they can be. Its just part of the plan, nothing personnel. Its just needs to be done. People can do vile things and not be evil, some my not even understand the very concept. Just as an evil person can do good things.

It's crazy unlikely though. In any case, I don't think removing the flavor from this ability is the answer. There should be some sense that it's for people the paladin is judging worthy of destruction, not just a self-buff to use when it's useful.


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ThePuppyTurtle wrote:
Demon Lord of Paladins! wrote:
ThePuppyTurtle wrote:

If someone wants to kill children and burn the city for their master plan, they are almost certainly not Lawful Neutral.

But they can be. Its just part of the plan, nothing personnel. Its just needs to be done. People can do vile things and not be evil, some my not even understand the very concept. Just as an evil person can do good things.
It's crazy unlikely though. In any case, I don't think removing the flavor from this ability is the answer. There should be some sense that it's for people the paladin is judging worthy of destruction, not just a self-buff to use when it's useful.

I don't see it s removing flavor, its taking way weakness and making core ability more useful. What would be cool though is smite getting second powers based off the type of paladin you are or your code.

Silver Crusade

Demon Lord of Paladins! wrote:
ThePuppyTurtle wrote:
Demon Lord of Paladins! wrote:
ThePuppyTurtle wrote:

If someone wants to kill children and burn the city for their master plan, they are almost certainly not Lawful Neutral.

But they can be. Its just part of the plan, nothing personnel. Its just needs to be done. People can do vile things and not be evil, some my not even understand the very concept. Just as an evil person can do good things.
It's crazy unlikely though. In any case, I don't think removing the flavor from this ability is the answer. There should be some sense that it's for people the paladin is judging worthy of destruction, not just a self-buff to use when it's useful.
I don't see it s removing flavor, its taking way weakness and making core ability more useful. What would be cool though is smite getting second powers based off the type of paladin you are or your code.

That could be an alternate way of adding flavor to the ability.

But should a paladin really have just as easy a time calling down the wrath of Iomedae on a Dire Boar as they do on an arch-lich?


ThePuppyTurtle wrote:


That could be an alternate way of adding flavor to the ability.

But should a paladin really have just as easy a time calling down the wrath of Iomedae on a Dire Boar as they do on an arch-lich?

Why not her clergy do, all the time. She gave her paladin power to use in her name. Why should it be held back when she lets simple clerics have it unrestricted? Honestly, if someone is gonna abuse their power, that god is not gonna keep em around long.


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If a rabid dire wolf is about to eat some screaming children, I really don't think the paladin's god(dess) would stop their divine champion from Smiting said rabid dire wolf just because it's technically not "evil." Just call the ability Smite and be done with it.


If it's worth attacking with deadly force, it's worth smiting.

Silver Crusade

Athaleon wrote:
If it's worth attacking with deadly force, it's worth smiting.

Yeah, but some enemies are special. There's the arch-lich, who has vexed the PC for years, perhaps even generations, who has rained devastation on the land, enacted genocide on a world too young to know the word... and then there's the wood golem guarding his lair. It's sort of lame to have that guy be the target of the same level of divine wrath.

On the other hand, when I think about the idea of paladins having to choose who to smite judiciously, without always knowing who deserves wrath and who does not, the idea of it grows on me. But then there's that golem, and I get the sense that people will be more inclined to use it in the optimal cases rather than on the most deserving foes (though admittedly BBEGs are likely to be bosses, who one tends to save their smites for.)


1 person marked this as a favorite.
ThePuppyTurtle wrote:
Athaleon wrote:
If it's worth attacking with deadly force, it's worth smiting.

Yeah, but some enemies are special. There's the arch-lich, who has vexed the PC for years, perhaps even generations, who has rained devastation on the land, enacted genocide on a world too young to know the word... and then there's the wood golem guarding his lair. It's sort of lame to have that guy be the target of the same level of divine wrath.

On the other hand, when I think about the idea of paladins having to choose who to smite judiciously, without always knowing who deserves wrath and who does not, the idea of it grows on me. But then there's that golem, and I get the sense that people will be more inclined to use it in the optimal cases rather than on the most deserving foes (though admittedly BBEGs are likely to be bosses, who one tends to save their smites for.)

and while the paladin is having this dilemma AM BARBARIAN is rage lance pouncing everything to death

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