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This thread is for the discussion of the chronicle sheets and suggestions for changes for Pathfinder Society in 2019.
For more context to this thread, visit Pathfinder Playtest and Pathfinder Society FAQ.

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Make the official policy to let players shop while they have the chronicle to write it on.
Right now the guide says to fill out the paperwork, then have the player shop , then have the DM check the math.
This almost never happens.
The DM fills in the parts they have to, lets the player fill in the parts they can, and does the math at home when they're not scrambling out of the store or to the next convention slot.
Alternately, the player shops, buys new stuff, writes it down, and then 4 hours later gets a chronicle sheet to copy the shoping list over to. And hopefully the shopping list hasn't dissapeared into a folder or someone elses geek bag

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Second what BNW said.
1. Watermarks: I wish there was no watermark at the top of scenarios we print ourselves. I understand this might be a difficult request.
2. Watermarks: I wish the factions and/or different boon slots had watermarks beneath the text in the boon section of the chronicle sheets.
3. Loot: I feel like the list of magic items you find in the adventure is unnecessary. They took up a ton of room on the sheet and I've had several (new) players think they could only buy items from chronicle sheets. This doesn't apply to things like limited charge wands/ammunition or otherwise restricted items, of course. Maybe if they were discounted because you found them, people might want them. But merely “unlocking them” isn't really a great award: by the time you can reasonably afford them, you'll have the fame.
I have met one player who will only buy items they find, but they are free to write down what they find and limit themselves to those purchases without taking up space on chronicle sheets that can be used for notes (by the player or the GM).
4. Notes: I wish the chronicle sheets had a space on the bottom to encourage note-taking. For practical purposes, players can use it to track what items they found in the scenario, what items they are purchasing, what enemies they fought or just what city the scenario took place in. It also always warms my heart when GMs write notes on my chronicle sheets, and makes them special records beyond telling me when I played a game.
5. Circles: I wish the boons all had circles the GMs could check off instead of having to cross out boons players didn't earn. It makes more sense to me and feels more positive that a GM should verify a boon was "earned" rather than "lost". It makes the sheets look less sloppy to have paragraphs crossed out by hand. It would also help players without access to the adventure to read the boon they missed, potentially luring them into GMing it for others.
Alternatively, there could be watermarks for the type of boon it is in the left margin, crossed off if the player didn't earn the boon.

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Change the way you can buy treasure. Stop allowing PCs to buy whatever they want. Building items into 20 level build plans is part of what makes PFS overpowered in my opinion. So somehow limit what can be purchased by what is found in adventures plus a small list of other things based on what's found.
With that said, if a flaming short sword is found, make sure a PC can apply flaming to whatever weapon they want. So its the enchantment that's found, not the weapon itself.

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@Tallow, you have a good idea. But there are so many items that it may not work. Some items your character really needs won't be on a chronicle sheet. Why shouldn't my wizard be able to pay to have manufactured a /pearl of power (1st level spells)/ when all the fighters are already toting around +3 flaming weapons they got from chronicle sheets?
Since magic items are sold for half their cost, perhaps let people buy items off chronicle sheets for half cost, and let other pay full cost to have items made, or craft themselves for half cost.

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Change the way you can buy treasure. Stop allowing PCs to buy whatever they want. Building items into 20 level build plans is part of what makes PFS overpowered in my opinion. So somehow limit what can be purchased by what is found in adventures plus a small list of other things based on what's found.
Not all of us buy items for the sake of power. Oftentimes I find some really cool item from a new Paizo product I purchased that I want to play because it fits the "theme" of my character. This is especially true for characters who are a member of a certain faction (Lion Blades) or who worship a certain deity.
With that said, if a flaming short sword is found, make sure a PC can apply flaming to whatever weapon they want. So its the enchantment that's found, not the weapon itself.
Unless there is a Halflight Path level of variety clogging up PF2 Chronicle Sheets, I'm afraid this would just result in all the PCs having effectively the same items until level 2 or so.
That being said, I completely agree with you on flavoring weapons and armor. They could at least be divided into weapon groups ("+1 Flaming Polearm").

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I think half cost, or any deduction throws WBL out of whack in a worse way. I don't think discounts is a good idea.
But I hear your concern. So it would be up to the developers to ensure that a good gamut of treasure can be found for all classes. But let's say a wand of a first level attack spell is found, then put on chronicle the wand with an option for two or three 1st level attack spells. How these expanded options could be categorized is something that would need to be considered carefully.
Perhaps though, some version of the Automatic Bonus Progression being reportedly going to be used in 2.0 will solve a large portion of this issue and/or make it more palatable to be limited in items available for purchase.
I find most items included in build plans are big six items. If those functionally don't exist, then this may be a moot point. But one I think needs careful consideration.

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Items on Chronicles could be purchasable with Prestige. It would make sense, given you are finding them for the Society in the first place.
I would love to see organically generated Chronicle Sheets. I don't know the technical limitations and ultimately paper sheets are superior...but if we could input the data into a form to both report our scenarios and generate a PDF with the proper number of Chronicle sheets, it would be fantastic.
I would like to see a zip file for chronicle sheets for games like Beyond the Halflight Path where I can print them out with only the items present in the Path I sent my players on. It can even include the name of the path at the top, so GMs and players at Scenarios can more easily coordinate what (new) path they are sending the players on without a player going "oh wait I do remember this" halfway through the game.

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I'd like to see a benefit for getting items on the chronicle as well. One way could be just a small discount, or another that you pay a premium if you access an item using your fame.
Currently in Core items are important, but not elsewhere.
How about if you buy an item that you only have access to due to your fame, you have to pay a PP along with the cash? But if it is always available or on a chronicle then you don't?

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If an item appears on a chronicle sheet it should either:
1. Be unique to the scenario (this could simply be flavorful...ala Silverhex)
2. Be available earlier than it would be otherwise (under the current system that would mean prior to earning the requisite amount of fame) or
3. Be cheaper that it would be otherwise. (again...Silverhex)
And as crazy as this may sound I would be in favor of a paperless campaign; although this would require accurate, reliable reporting and might rely more heavily on the honor system than some might be comfortable with.

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If limiting purchases to found items is on the table for discussion, I'd like to mention something from the depths of time that really upped the immersion factor: TIME UNITS.
I assume most of you are in the grognard club, so you know what I'm talking about.
Short version for the uninitiated - if your immersive storyline unfolds over the span of an out-of-game calendar year, PCs shouldn't be able to complete more than an in-game calendar year adventuring.
Traveling around the game world, climbing the highest mountains, and diving the depths of the deepest ocean mean *a lot* more when they cost you your most valuable resource: TIME.

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As a card carrying member of the Grognard club (it's in my box set somewhere) I am not interested in the time issue. Some characters are more active than others.
I am interested in decluttering the Chronicle sheet and making magic items magical again. If I bought every single cloak of protection on all my chronicle sheets I could wrap the world in magic.
If it appears on a sheet it should be valuable. I should go "Whoa that's cool!" Either I can buy it cheaper, I can get it earlier or do something different. Maybe it allows me to change it's usual slot. Bracers of Dexterity or something. Or better yet, it makes me different.

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I would really not want to see time units.
Also, I am a fan of being able to buy all sorts of weird items that don't appear on chronicle sheets.
I do think that the current lists of non-unique equipment on chronicle sheets could use an overhaul.

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Changes i would personally like to see for Chronicles (much of it has been said above, but i'll state it again anyway)
1) Boons: As Dustin said above can we have a GM initial box beside boons, so we can mark what the player earned rather than having to cross out the entirety of the boon. No GM initials no boon. Are boons going to go the way of Starfinder where we will have to slot them?
2) Items: As many others above have said we need to change how items on chronicles sheets are dealt with. With the current system, outside of core, the majority of the items received on a chronicle can be ignore since they can just be purchase any time anyway, within Fame restrictions. Can we either have items available at earlier levels, akin to Starfinder, or can we have them at a discounted price, that way there is an incentive to actually use things from a chronicle. I'd also like to see an influx of more exciting and non-generic items beyond just scrolls/wands/etc with higher than minimum caster level, things that we could get outside the adventure.
3) Shopping In regards to shopping my personal opinion to fixing it would have a section on the new ITS (Item Tracking Sheet) marking which chronicle the item was bought on. That way you can eyeball the gold count on the chronicle and the list of when it was bought, hopefully saving more time, and keeping the Chronicles cleaner.

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End Chronicle Sheets
The waste of paper and environmental cost is staggering, let alone the cost to volunteers to print them. I print about 2000 sheets of paper per 3-day convention. It is appallingly gross and is something we can easily avoid or at the very least, significantly reduce.
Instead or chronicle sheets, we should utilize character journals. Each journal can keep record of about 2 levels of play on 1 page (so 2-sided gets you 4 levels or 12 games). The character journal has the following information:
Character Name, Player Name, OPF#, Character #
Below that are the 6 chronicle entries that include:
Starting XP, XP earned, total XP, starting prestige/fame, prestige/fame earned, prestige spent, total prestige/fame, starting, gold earned, day job, gold spent, total gold and a notes section where things like character death or statuses gained can be written. Below that is a line for GMs to write date, event, event #, sign and write their OPF #
In a world with this character journal, players utilize the Inventory Tracking Sheet to track ALL spending (not just things over 25 gold). They'd also probably have their Faction Journal Card as well. This brave new world sets out to say that boons are rarely used, just like magic items on chronicle sheets are rarely purchased - except when they are things that have 24/7 use or are clearly dynamically different from magic items that can be purchased. In those specific instances, a boon sheet (which may also include special magic items) should be created to give to the players. Preferably this is a half sheet at most that the player can keep with their character and character journal materials.
But I forgot about GMs. The amount of XP, PP and Gold to hand out (as well as any boon sheets) should be included at the end of the adventure. Like players, GMs should add those things to their selected character's journal.
Doing this would DRASTICALLY reduce the amount of paper use across the campaign. Even if every adventure has a boon sheet, if they are half a sheet of paper, we've cut paper use in half.

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I'm all for environmentalism, but the chronicles as individual sheets of paper is something I've really grown to love. The flavor of having to chronicle one's adventures and having physical sheets representing your character is something I really value.
Without going into the math, we'd have a net-zero loss if one out of every 100 PFS players decided to just recycle all their junk mail. Admittedly, they should be doing it anyway, and each individual contributing is what contributes to a cohesive positive coinsciousness shift yaddayadda...
But keeping track of half-pages of paper handed out as boons is a real hassle. There are binders for it, I suppose. But in that case, why not just use playing-card sized boons and store them in 9-card binder slots? Heck, that'd make physically "slotting your boons" a little simpler, but it'd require GMs to spend the night prior cutting out these playing-card sized boons (pity the convention volunteer).

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I very, very heartily agree with those saying to do something about the loot section. I'm one of those people that complains at the end of most adventures about how the chronicle sheet is filled with stuff I could already get, at the same price, and just feels both wasteful and disappointing.
One big thing I would really, really like to see in PFS is to have a more reliable and robust digital aspect, in terms of reporting, character tracking, etc. I like the sounds of doing away with paper chronicles. Give me an app where I can put in my number and see a list of all my characters, each with a list of the adventures he has played, a list of boons he has available to him, current XP/gold/fame, inventory tracking, and other useful information. That would be lovely.

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I currently feel rather old, and I also am not a fan of time units.
That said, I would like to see the basic items from the scenario disappear completely and use the space for custom items or boons. From my personal point of view those items usually just confuse new players and I only really scan them when I want a discount from a faction card or need a wand with only a few charges.

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I very, very heartily agree with those saying to do something about the loot section. I'm one of those people that complains at the end of most adventures about how the chronicle sheet is filled with stuff I could already get, at the same price, and just feels both wasteful and disappointing.
One big thing I would really, really like to see in PFS is to have a more reliable and robust digital aspect, in terms of reporting, character tracking, etc. I like the sounds of doing away with paper chronicles. Give me an app where I can put in my number and see a list of all my characters, each with a list of the adventures he has played, a list of boons he has available to him, current XP/gold/fame, inventory tracking, and other useful information. That would be lovely.
It's an attractive suggestion, but please consider that relying completely on digital solutions like this has inherent downsides. Even if you could print an online list of all the boons etc. that requires significantly more time to report and some conventions already have to report a staggeringly high number of tables. Doubling or tripling the information they have to enter, leads to more chances for human error and takes up more time.
Not a bad idea, but one that comes with downsides.

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As someone who has played through a couple of campaigns of Swords and Spreadsheets, I'm very much not in favor of TPS reports that need to be filled out, and going all digital will SEVERELY hamper locations that do not have reliable internet connections/people who can't afford WiFi.

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While I like the idea of not wasting paper, I am against a digital-only solution.
The reality is that many games already never get reported online, or are reported incorrectly. Increasing the number of things that need to be reported will only make for more opportunities to get things wrong.
As a GM, I don’t need the extra burden of reporting detailed data, and dealing with players who dispute the online record. As a player, I don’t want my characters’ rewards to rely on the reporting accuracy of someone that I may never see again.

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If Ancestry options are going to be limited, open them up via chronicles.
Avoid the Race Boon issue of 1.0 (which can produce 'can go to conventions/FLGS/ETC' vs. 'have to play from home' divides) and just say, for example:
PFS2 Scenario 2-10 'All the Feathers In the World' could grant the ability to create a Strix ancestry character, much like how some chronicles in PFS1 open up options to try different character races.
...that is, if the races we've come to appreciate in PFS aren't going to be available right away (most of the ARG, ISRG, etc)

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Absolutely. I was so disappointed when PFS missed out on the opportunity to open up options based on the adventure. The season 3 scenario where you protect a village from Tengu raiders. Sure, the Axe Beak was awesome. But if you played it with the wrong character it was meaningless. But playing a,scenario like that, or the season 6 one with the Grippli, should open up these race options if you earn both PP, or make the diplomacy check or whatever.
I think I'll revise an original opinion of mine. Not because it was wrong at the time, but rather because I think the culture of org play has changed. At least in MN, I don't think boons entice GMs anymore. Either they will or wont.

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I do kind of wish that most chronicle "unlocks" were for all your PCs. Perhaps the PC that completed the actual mission gets a discount on the character option...but it was kind of weird, especially when my PCs knew one another and (of course) were all part of the same adventuring society (The Pathfinder Society), that they couldn't share this <information about a new feat> or <design for a new type of weapon>.

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As someone who has played through a couple of campaigns of Swords and Spreadsheets, I'm very much not in favor of TPS reports that need to be filled out, and going all digital will SEVERELY hamper locations that do not have reliable internet connections/people who can't afford WiFi.
I'm confused, everything on the character journal you're required to fill out right now on Chronicle sheets.

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I really strongly disliked the move away from having a spot on the chroncile to manage your buying and selling vs the Loot Journal. The Loot Journal is a nice companion for tracking everything all at once, but for the sake of auditing (self-auditing especially) the old style sheets that had room to express what was being sold and bought and room to demonstrate that math to boot was so SO much better.
Its not something I devote a lot of thought to now that I use Herolabs loot journal more religiously but the advantage to paper would be more obvious it were easier to actually track everything via paper in the first place.

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I'm all for environmentalism, but the chronicles as individual sheets of paper is something I've really grown to love. The flavor of having to chronicle one's adventures and having physical sheets representing your character is something I really value.
Without going into the math, we'd have a net-zero loss if one out of every 100 PFS players decided to just recycle all their junk mail. Admittedly, they should be doing it anyway, and each individual contributing is what contributes to a cohesive positive coinsciousness shift yaddayadda...
I doubt that. One twelfth level character will have at least 33 Chronicle sheets, plus character sheets, ITS and Faction Journal Cards (one from season 6, 7, 8 and 9). That puts me at about 40 pages. With almost 30 characters that's a lot more than 1 in 100 recycling. And again, that says nothing about the fact that the cost for all these pages getting printed is on me, the organizer.
But keeping track of half-pages of paper handed out as boons is a real hassle. There are binders for it, I suppose. But in that case, why not just use playing-card sized boons and store them in 9-card binder slots? Heck, that'd make physically "slotting your boons" a little simpler, but it'd require GMs to spend the night prior cutting out these playing-card sized boons (pity the convention volunteer).
We were able to deal with half sheets in ACG and in AL. Somehow mankind survived.
The other bonus here is a lot less hassle for GMs. You tell players what they got and then all you do is verify what they wrote and sign and date it.

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I do kind of wish that most chronicle "unlocks" were for all your PCs. Perhaps the PC that completed the actual mission gets a discount on the character option...but it was kind of weird, especially when my PCs knew one another and (of course) were all part of the same adventuring society (The Pathfinder Society), that they couldn't share this <information about a new feat> or <design for a new type of weapon>.
SFS does something similar with current scenarios, it looks like a pretty good solution that still rewards convention GMs.

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While I like the idea of not wasting paper, I am against a digital-only solution.
The reality is that many games already never get reported online, or are reported incorrectly. Increasing the number of things that need to be reported will only make for more opportunities to get things wrong.
As a GM, I don’t need the extra burden of reporting detailed data, and dealing with players who dispute the online record. As a player, I don’t want my characters’ rewards to rely on the reporting accuracy of someone that I may never see again.
I agree about the digital suggestion. The use of online tools is good, if you have a large enough community or a permanent facility to play in. But like our area our choices are a gaming store where basically no one has access to the internet or a community center where there are very few places for people to plug into. A "digital-only" solution is only good for larger cities with a permanent and tech-friendly venue.

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If limiting purchases to found items is on the table for discussion, I'd like to mention something from the depths of time that really upped the immersion factor: TIME UNITS.
I assume most of you are in the grognard club, so you know what I'm talking about.
Short version for the uninitiated - if your immersive storyline unfolds over the span of an out-of-game calendar year, PCs shouldn't be able to complete more than an in-game calendar year adventuring.
Traveling around the game world, climbing the highest mountains, and diving the depths of the deepest ocean mean *a lot* more when they cost you your most valuable resource: TIME.
Nooo, please don't take away my record sheets. I would love for them to be better, tracking real experience points, give actual access to items instead of listing a bunch of items I can already buy, I love the idea of earning access instead of crossing off missed access, sounds cleaner overall. Someone else brought up Time Units, maybe not a bad idea either. It would also be nice to have a summary of important info or NPc's to help remember the mod between play sessions.
just some quick thoughts, but please don't take away the adventure tracking!
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Please for the love of all that is holy do NOT go the route of 'Time Units'.Decluttering the sheets for unique (or out-of-tier) items should be the goal, imo.
I like the idea of actually having to earn access to many items from these chronicle sheets but you would have to vastly reduce access to items in the first place in order to then need to gain access to them. I don't like the current system of having access to everything at a certain go value just by having a certain amount of rp. That being said a small selection of items to unlock via rp would be nice and earning other items would make them feel more special or unique, feel like something earned.

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I suppose if you shifted the fame/price scale so you need more fame for the same item access, that early access via chronicles would become more relevant.
Even more radical: allow in the field purchases for things like scrolls on chronicle sheets. Spend the money and "look what I happened to hold on to", and then cross it off the chronicle sheet because you just bought it retroactively.

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4. Notes: I wish the chronicle sheets had a space on the bottom to encourage note-taking. For practical purposes, players can use it to track what items they found in the scenario, what items they are purchasing, what enemies they fought or just what city the scenario took place in. It also always warms my heart when GMs write notes on my chronicle sheets, and makes them special records beyond telling me when I played a game.
There is nothing stopping people from noting this kind of information on the current chronicle sheet format.
5. Circles: I wish the boons all had circles the GMs could check off instead of having to cross out boons players didn't earn. It makes more sense to me and feels more positive that a GM should verify a boon was "earned" rather than "lost". It makes the sheets look less sloppy to have paragraphs crossed out by hand. It would also help players without access to the adventure to read the boon they missed, potentially luring them into GMing it for others.
I would greatly dislike this. It is a lot harder to un-cross off a boon than it is to check a box that wasn't checked.
I'm not sure why you can't read a boon that is crossed off?

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Dustin Knight wrote:4. Notes: I wish the chronicle sheets had a space on the bottom to encourage note-taking. For practical purposes, players can use it to track what items they found in the scenario, what items they are purchasing, what enemies they fought or just what city the scenario took place in. It also always warms my heart when GMs write notes on my chronicle sheets, and makes them special records beyond telling me when I played a game.There is nothing stopping people from noting this kind of information on the current chronicle sheet format.
Not all sheets have space. See: Beyond the Halflight Path.
Dustin Knight wrote:5. Circles: I wish the boons all had circles the GMs could check off instead of having to cross out boons players didn't earn. It makes more sense to me and feels more positive that a GM should verify a boon was "earned" rather than "lost". It makes the sheets look less sloppy to have paragraphs crossed out by hand. It would also help players without access to the adventure to read the boon they missed, potentially luring them into GMing it for others.I would greatly dislike this. It is a lot harder to un-cross off a boon than it is to check a box that wasn't checked.
I'm not sure why you can't read a boon that is crossed off?
If GMs just crossed them out, sure. But some feel the need to practically react the information, aggressively scribbling as though they accidentally wrote their social security number on the chronicle. "Chronicle gore" would be an amusing thread.

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If limiting purchases to found items is on the table for discussion, I'd like to mention something from the depths of time that really upped the immersion factor: TIME UNITS.
I assume most of you are in the grognard club, so you know what I'm talking about.
Short version for the uninitiated - if your immersive storyline unfolds over the span of an out-of-game calendar year, PCs shouldn't be able to complete more than an in-game calendar year adventuring.
Traveling around the game world, climbing the highest mountains, and diving the depths of the deepest ocean mean *a lot* more when they cost you your most valuable resource: TIME.
Please no. I don't want more limits on when I can play a character I enjoy playing.

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I too am on the "make loot matter' faction. I also like the idea of more general items. I wouldn't mind specific loot, if in some ways it was special. It doesn't have to be a true unique, but if I am going to be forced to buy a +1 Flaming long sword, give me a discount, or let me achieve it earlier than normal, as opposed to a less specific +1 Flaming X.
I know the specific items matter to Core players, but not everyone plays Core, and even the pre-Core Chronicles are similar.
I would really like the ability to transfer certain boon specific unlocks to other characters. To go back to the earlier example, I too have the Axebeak boon (twice: once as a DM and once as a player) the problem is that I didn't have characters that could befit from the axebeak to attach it to. Similarly the two intelligent magic items that am aware that have come up have both been attached to character non-proficient in them, and thus unable to benefit from them (and the RP opportunities) unless I completely changed the way the character was to develop or almost totally retrain the character.
Another example would be the Oread rebuild boon. Its neat, I really like it, but it would completely wreck the build of the character that achieved it. Instead I would have much preferred to the option to use it to make a level 1 Oread, or to give the option to another character, even if the character who earned the boon still had to pay for it.