I just noticed that the Max Gold section has disappeared. *sad face*
Any chance we can get that back? As a player, I have gotten a lot of chronicle sheets where the GM has not written the Gold amount legibly. Since players generally end up getting max gold, it is useful in trying to decipher such scribbles.
And as a GM it’s very handy to have it printed right on the sheet when I am filling it out. Hopefully, this info will be put at the end of the scenario at least, so no one needs to manually add up gold for each encounter.
Keep in mind this year when registering for Origins events:
1) For evening games you can not limit he events shown by “day”. The midnight end time confuses the event registration system. This is an issue every year.
2) The event numbers in the Excel sheet do not match the event numbers in the registration system. This is new for 2019.
To minizime your frustrations, search for PFS/SFS event by NAME only to get what you need.
Also, any unpaid events tickets will be put back into circulation on May 17 for others to grab.
Suggestion this year is to search by name (only) for Origins events.
The system never worked correctly for the sessions with the 12:00 midnight end time. This confuses the date filter.
And this year Origins folks announced that somehow all the event numbers in the Excel grid are different than the event codes in the system.
We would love to have you at Origins, BNW!
As far as walking, Columbus is quite flat. The convention center is on two/three levels, but there are escalators everywhere to get between floors.
Random other things a first-timer might want to know:
The closest grocery store is probably The Hills Market, and that’s a mile, maybe. It’s also more of a botique grocery. There is also a small grocery in The North Market, one block from the convention center, but go there for the myriad foodstalls, not the grocery store. (They mostly seem to have overpriced produce when I have been there in the past.) Fair warning, the food stalls will be packed tighter than the dealer hall with people. But it’s worth the trip at least once.
There are a lot of restaurant options nearby and a food court right downstairs on the RPG end of the convention. FYI, we are always on the ”south” end under/in the Hyatt hotel, in their ballrooms. The Hyatt also has some food options and the “Big Bar On 2” is a popular late night spot. There is a Starbucks just outside our room.
Water stations (cold only) are provided by the hotel.
Origins is considerably smaller in attendancethan GenCon, so most people end up at one of the ”attached” hotels. But even if you are staying elsewhere, the downtown area is very pedestrian friendly. We also have a bunch of different scooter companies and a bike share for getting around. I think the Segway Tour place is even still in operation.
For Pathfinder, some events will sell out, like the specials, but if players are flexible in the Scenarios they can play, nearly all generic tickets get seated *somewhere* in every other slot.
Events: I GM the whole time, so I haven’t looked st the online registration yet, but assuming they use the same system as recent years, DO NOT try to filter events by day when purchasing tickets for the evening game slot. Since they end at 12:00, the site considers them to span two days, and will not show any of those events if you enter a day in the search tool. Easiest is to download the Excel Event Grid and search for events you want by the event number or name.
If there is anything else you want to know, just ask!
PS: Origins is the same weekend as Pride. The downtown area including the convention center is going to be very crowded, and parking will be... potentially difficult. The Satruday parade usually goes past the convention center, so some roads will also be closed at times that morning/noonish. Plan accordingly if anyone is going to stay at an outlying hotel and drive in each day.
Tonya Woldridge wrote:
Any chance we will get an Origins Slack channel as well? I assume the existing channels for PF2 and the specials could be used for discussion by both groups.
I did something similar to Ilmakis, but with numbered discs instead of minis. Be sure to include one for Wotan/“Eliza”.
I gave each player a card with their number on it, and told them to write their actions. So everyone could look at the board, without revealing locations. I then announced all the actions at once. The players figured out who was who on about round three after combat was initiated by Wotan. We abandoned the cards at that point. Once the attacks start happening, they get really motivated to identify each other.. ;)
Blake's Tiger wrote:
By a strict reading of the rules, I still think the only jewelry available for PFS characters to purchase are those I listed above from the Core Rulebook or Ultimate Equipment, both under the category of Clothing. (I do not own every Paizo book to check, but these are the only two sources I found when I searched.)
Treasure is not an item a PC has ever allowed to purchase and keep.
As you note, Signet Rings are Adventuring Gear — they are practical items with a specific purpose. In the examples I’ve seen, they are generally plain items, not decorative ones. They imprint a symbol into the sealing wax of a letter. It is no more “jewelry” than a pocket watch would be.
If I were really in Rules Lawyer mode, I might point out that Striges and Pseudodragons are in table 2-3 “Pets and Familiars”, as well as table 2-4 “Hunting and Guard Animals”, so they count as both animals and pets.
I have been pondering this, since it’s an interesting question. As far as the rules go, I would like to suggest that jewelry should be considered as ”clothing.”
The only specific entry for “Jewelry” available to purchase is in Ultimate Equipment on page 90 and listed in Table 2-9, both of which have the heading of “Clothing.” All the other items listed in this section are clearly worn items that most would consider as clothes. Therefore, the jewelry should take damage, albeit applying some hardness when calculating the overall damage seems appropriate.
You could argue that jewelry is also mentioned in the Core Rulebook since it is listed in the entry for Courtier’s Outfit and Noble’s Outfit, and obliquely referenced in the Royal Outfit. But these are all still in the “clothes” category.
Holy Symbols, for example are “Adventuring Gear,” not “Clothing.” Clearly, the Gods protect them. ;)
Philosophically, it does not seem unreasonable to me that the character should have to either suffer the -2 penalty or spend most of their chronicle gold to replace the items. This is significantly less costly than, for example, Raise Dead. Will it hurt to lose most of the gold for the scenario? Yup. But benefits have costs.
He clearly had a scroll. It isn’t listed in his inventory since he already used it. :)
In general, “Run as written” means we ignore small stat block problems like this and assume he has some way to cast it. In this case, the mage armor is already included in his stat block; I see no reason to remove it. Dude’s likely to die in 3 rounds anyway.
No matter how careful the writers/editing staff are, the sheer volume of scenarios that get produced each year means that some of them will have stat block errors. Unless it’s a truly egregious error, just roll with it. Generally just let the bad guy do what the statblock/tactics say he can.
I’m not sure you have read the scenario yet then.
The character I plan to put the credit on would absolutely do The Thing. Even knowing the consequences. *Especially* knowing the in-game consequences. She always was a bit power-hungry....
I did not see it called out anywhere that the boon was not available to GMs, so I was assuming that I could choose to have the boon apply.
No, that particular module cannot be played for society credit. I do not believe any of the (very old) 3.5 modules have been sanctioned.
You can find all sanctioned content listed here: http://paizo.com/store/pathfinder/pathfinderSociety/pfsrpg
For sanctioned modules and AP sections, the chronicle sheets are on the product page at the end of the adventure description text.
YingYanck: The “deadly” die is *in addition* to double the normal damage.
So Mersiel’s “rapier +5 (1d6+4 piercing); deadly 1d8, disarm, finesse” would deal 2d6+8+1d8 on a successful crit.
Master or Legendary weapons would be 2d6+8+2d8 or 2d6+8+3d8, respectively. (All else being equal.)
The quoted text seems to have a typo.
I just ran and reported The Rose Street Revenge. I did not get the expected number of playtest points.
Based on the info in the blog, I was expecting 5 (4 plus 1 for being the GM), since this was a scenario/4 part quest. But my GM tab shows that I now have only 3 Playtest points.
Did I calculate this wrong, or is the reporting system wrong?
Just got done running Rose Street Revenge.
I actually ran the table with only four players, but I, too, liked how the party size adjustment was set up in the scenario. Even though “add two extra creatures for six players” is the same effective result as “subtract two creatures for a party of four”, adding creatures seems to feel more intuitive to me.
I also like that there was a specific 5 player adjustment.
I don’t see a list anywhere for which Skill is required to Recall Knowledge for specific creatures.
If the PCs encounter a Ghoul, is that Religion or Occultism? What constitutes a “creature of Occult significance” anyway? What about Dragons? Humanoids? Otyughs? The creature types used to be listed with the Knowledge skill description, but I can’t find any sort of similar list for the Playtest.
What am I missing?
James, there were some site updates a week ago.
Assuming you are already in the Organized Play area.....
1. It’s not quite the same thing, but at the top of the “GM Sessions” tab, there is a link for “Show Seats” that will list all players.
Yes, you need to report the Playtest adventures. Hopefully reporting will be available once the scenarios are released tomorrow.
The tracking sheet is NOT the official Playtest Point record. John detailed this in his The linked blog. The details are in the “Reporting” section.
If your players do not have/want PFS numbers, there are dummy numbers available to use. But they will not be able to claim rewards later.
Martijn, You can also make a Sneak:Hide action if you have cover, making you only Sensed (setting you up for another sneak attack.) see p. 314 and p. 158.
As far as I can tell, this is equivalent to the previous rules. Is there any other Sneak Attack situation that the old rules allowed that doesn’t apply in the new? 9
Hastur!, Yes, the rules are in different sections of the book. But it’s always been that way. Let me suggest that you were so familiar with the old rules that you ceased to notice this about the old Core Rulebook. (Example: what page in the Core Rulebook had the rules for invisibility?)
Its just not possible to print all applicable rules every time it might be needed. Should the rules for “unseen” belong with: Actions (Sneak/Hide), the Rogue class abilities (Sneak Attack), or with the Senses (vision/hearing) section? It’s a logistical nightmare (and a waste of ink) to put it in all three chapters, but the rules are relevant in all three situations.
What a terminalmancer said.
I seem to be missing any scenario that I have run more than once.
Edit: no that isn’t quite right. I have more than 38 that I have “re-run.” Some of those are evergreens and multiple characters received credit.
It might be a problem with anything that is table credit only. Ie, those scenarios with credit assigned to a blank or “0” character number.
Robert Brandenburg wrote:
It's possible some people will be seeing their GM credits drop, since we were previously double-counting credits for some scenarios. However, we'll make sure to keep an eye on credit totals to make sure there are no bugs.
Just to confirm, this is definitely not the (only) reason table counts are off. You are showing me at 142 tables, when I should be at 180* “tables” of credit. I track all games played/run in a Google sheet so I know the total is correct. And I can confirm that on Monday, our counts matched exactly.
* You might still show only 179 reported, if Origins is still processing tables.
PFS scenarios have a wide variety of themes. Some scenarios are dungeon crawls. But there are also wilderness adventures, investigations, infiltration missions, social events, rescue operations, diplomatic missions, and many more. Almost all of them have the opportunity for role play. The plots are generally more well developed after season 2.
But roleplaying isn’t really about the scenario. It’s about the GM and players at the table. I disagree with blathers that role playing only happens with a regular group. Some of the most fun roleplaying tables I have run/played were at cons where everyone had just met. Ive also had tables where the GM have done 95% of the talking since I was the only one interested in roleplay and everyone else just wants to roll dice.
People play PFS, and Pathfinder in general, for a variety of reasons. Some of them just want to throw dice and slaughter things. Others want to explore their characters and the world around them. Some people come to RPGs after playing video games and expect it to be the same kind Grind and Level experience. It sounds like the group you played with is more of the “just throw dice” kind. But maybe they just don’t know any other way?
If there are multiple PFS game days/location in your area, I encourage you to try one of the others. Maybe you will find people who have a more similar style to what you are looking for. But if you are in an area where this group is your only play option, maybe you could try to show them that roleplaying is fun? Be the roleplay you want to see! Teach them that there is another way to play.
Side note for born_of_fire:
Three hours is VERY short as a scheduled play time. Scenarios are written to be 4-5 hours. Games locally usually run 5 hours, sometimes six. I don’t even think it’s possible to complete a high tier (7-11) scenario in 3 hours!
Are there no venues you can find where you can have longer sessions? Gaming doesn’t necessarily have to be at a LGS. One of our local groups had a standing reservation for the “community room” at the local Panera bread, for example.
In case Tonya gets too busy to answer quickly (since she’s out here at Origins this week), I might be able to ease your mind a bit.
I’m running the short Playtest demos at Origins, and I got a PDF packet with the adventure, pregens, and abbreviated rules a couple weeks ago. I was able to learn what I needed to know, no problem. Then she showed up to Origins with a giant suitcase of laminated pregens, maps, minis and dice for us to use. Easy-Peasy.
It would be surprising if you folks didn’t get something similar once GenCon gets closer.
Thanks John and Lau for confirming that the spider trample maneuver is ok. I can see how the original starting positions could be a death trap for the PCs.
Tactics Discussion: Encounter O (10-11):
I’m going to be running this encounter in a couple weeks and plan to open with a trample and web if I get the chance.
Hopefully they make the perception check to see the 8 legs of terror zeroing in on their location. I aim for maximum fear! (Even though they will probably go down quickly if the PCs keep a level head. I want to enjoy the looks of horror when I plunk two 6x6 spider “minis” on the map. :) )
Tactics Discussion: Encounter N (10-11):
Speaking of tactics: Any tips from others on how to maximize the PCs fear in encounter N? (Horralydax). Assuming he is aware of the approaching PCs, I was thinking to have him waiting in his freezing fog when the PCs enter so they think “oh it’s just two kobolds, -Shaw.” Until the dragon breathes on them once he gets a turn. Not sure what to do if Horralydax gets a second turn. Full attack anyone who comes near? Make flyby bite attack and head up into the tunnels?
Anyone have better suggestions?
To clarify, I am not looking for sneaky ways to slaughter PCs. Just competent tactics for creatures I don’t run often. My goal is to have “my guys” survive a couple rounds and challenge the PCs to make the encounters feel dangerous.
Tonya Woldridge wrote:
We are working on a staggered drop plan. Jason & team have put together a "running the Playtest" guide and written the scenario. We are dropping it to GMs at UK Games Expo first. The GMs at Origins will get their information drop before PaizoCon. The GMs at Gen Con will get it in July.
Tonya, did this get dropped to us yet for Origins? If it is, I can’t find it in my downloads list. Where should I be looking?
I have painted a LOT of Bones over the past few years. Unless you have tested it, I would not recommend using a any brand of spray on sealer. Many aerosols react a bit oddly with plastic and can soften the paint and mini, leaving it permanently sticky.
I would recommend the brush on sealer. Two coats. Let the mini dry/cure 24 hours before you brush it on. Use thin, slightly diluted coats. I have never had paint rub off my bones. Some of my minis (generic NPCs) travel with me to game day every other week for the past 3 years. No visible wear at all.
I also recommend the Reaper forums, if you plan to take up painting as a hobby. Everyone is friendly and willing to share their experience.
PS: This also applies to primers. Do NOT spray prime your Bones unless you do a test piece. The aerosol softening effect may not be apparent right away, either.
Also: two comments about the RedCap example stat block:
First, I cannot figure out if the one melee action gives both the scythe and boot attacks, or if each is a separate melee option costing one action. It’s also not clear why the stomp action is listed separately from the other actions.
Second, the special irreligious weakness would be easier to adjudicate if we break out the most important bits that the GM needs to reference:
Irreligious (emotion, fear, mental) If a redcap sees a creature brandish a holy symbol of a good deity or use one for the Material Casting of a divine spell, the redcap must attempt a Save. To brandish a holy symbol, a creature must Interact to brandish it for 1 round (similar to Raising a Shield). Once a redcap has to attempt a save against a brandished holy symbol, it is bolstered against brandished holy symbols for the next 10 minutes.
It’s the same number of lines of text, but now the GM can get the relevant information at a glance. As a GM preparing to run a scenario with a red cap, I will remember that it has “a fear of holy symbols”, but in game what I need to know is “what’s the save and how many rounds is he frightened”?
I would actually like to have it broken out this way for most abilities that depend on saves to inflict a variety of conditions.
Pretty please can we get an updated set of condition cards to coincide with the launch of the new rules?
The condition cards (including the funny illustrations!) are some of the most useful reference tools I ever bought.
With the changes to conditions, everyone is going to ask: “What is a Frightened 4 again?” Best answer: Here’s a reference card. And ooh, look at the funny Goblin/Kobold/Whatever cowering in fear.
Joe Bouchard wrote:
I know I’m off on a tangent, but you also need to *get your printed copies back* from GMs you loan them to.
Anything you implement for PFS1, people are going to want for PFS2. Add me to the crowd that considers #4 a deal-breaker.
With that in mind, I believe the best options are #5 or #1.
I suppprt #5 since it leads to less rules complexity. It made sense to have “only once at level 2” when the only evergreens were for level 1. We now have evergreens for all levels, and will likely have them for PFS2.
Agreed. I also have a google sheet for each character.
A little formula wizardry and it automatically sums up the purchases I make and items I sell by chronicle number. I added a column to track gold received on each chronicle and voila!, I have a running total of my current gold. I just need to copy the numbers to the chronicle sheet and the end of the session.
Michael VonHasseln wrote:
To keep it fair, you need to provide some way for 2ndEd only players to get access. Maybe... “One character can join the faction for each star you earn in either PFS campaign”?
Actually, this feels like a better GM reward to me than the current GM chronicle. To be clear, I don’t mean “more powerful,” I mean that it is more likely to be used. The GM chronicle has some very nice bonuses on it, but in practice doesn’t get used until you are 4 or 5 stars. Linking stars to faction access would be a smaller benefit, but that would *feel* more useful since there would be no need to wait to use the benefit.
This wouldn’t be game-breaking if the faction rewards are kept in line with the other factions.