Kineticist Gestalt characters


Advice


Hi all,

I was wondering if there would be any way to gestalt a Kineticist to get it up to the level of general utility (read tier) as a Bard or a Magus?

A Kineticist could dump up to 3 stats relatively safely. Is there any non-tier 3 class that a Kineticist could be gestalted with and make up the difference in power and utility?

Thanks


Theoretically, you could run a high-utility element like Aether with something like paladin to maximize HP so you can burn more on utility talents.

Other than that, you run into a problem: most classes that provide plenty of utility aren't bad in combat, and they'd be getting a Kineticist's respectable damage on top of that.

Shadow Lodge

I have a Kineticist/Ranger gestalt that is working out okay. If you want a lot of utility I suppose bard is a good choice too.


I don’t know what you mean by tiers.

I’ve seen that full BAB classes gestalt very well with kineticist. (In)Monk was particularly fun. Paladin was also very good and had little ability clashes. It gets a bit MAD though, so depending on how stats are done...

Any full caster, or even heavy caster will likely take over as the main class. Having kineticist as a backup to always have an attack blast to utilize.


If you don't want to either exceed tier 3 or to rack up the damage to game breaking levels I'd suggest phantom thief rogue as the gestalt. It adds skills, skill unlocks, and rogue talents and doesn't add sneak attack.

@Rylar: a way of rating general utility of classes, see here.


https://docs.google.com/document/d/1p4V5YtrYpJUwCETD3CTJAoOKk-DM_dQiYOJkeTw T5fw/edit

Shameless plug


Rylar's gestalt kineticist guide, linkified.

Shadow Lodge

Rylar wrote:

https://docs.google.com/document/d/1p4V5YtrYpJUwCETD3CTJAoOKk-DM_dQiYOJkeTw T5fw/edit

Shameless plug

Working link

Shadow Lodge

Rauðúlfur wrote:

I was wondering if there would be any way to gestalt a Kineticist to get it up to the level of general utility (read tier) as a Bard or a Magus?

A Kineticist could dump up to 3 stats relatively safely. Is there any non-tier 3 class that a Kineticist could be gestalted with and make up the difference in power and utility?

I'm a bit confused by your situation here.

If it's a gestalt game, is there any particular reason that you are trying to limit the power of the gestalt kineticist - are you running a game for quirky lower-power gestalt concepts?

Or do you just mean that you want a gestalt kineticist with a lot of utility?

Or do you want to use the kineticist for a non-gestalt game, but think it's too low tier and lacks versatility? If so, there are probably more targeted houserules that would increase the class's versatility (for example, add skill ranks and give them a few extra SLAs suitable to their element).


any full bab class that gets good will saves and also can count as fighter for feats would be great


Looking through the linked guide, I'm afraid Barbarian and Bloodrager aren't as great as advertised, since just about anything the Kineticist can do comes in the form of Spell-like Abilities, which require concentration, and can't be done while Raging.


Only if you don't take the furious spell metakinesis with the expanded metakinesis feat. It's only 1 burn which can be fairly easily overcome.


Also flumefire rage, which seems to want to be able to work with blasts but they didn't word the feat correctly.


there is mad magic if your dm also rules it works for sla's


If you want raw power, I'd recommend Kineticist/Barbarian or Kineticist/Bloodrager. Extra use out of your Con, you can take Raging Vitality to get even more Con, perfect BAB, lots of HP... If your DM allows Mad Magic to work on SLAs, you're golden. Add in a conductive weapon for extra fun if you choose an energy blast.

In Strange Aeons I was using a Bloodrager (Sovereign Draconic bloodline)/Elemental Annihilator and she was the hardest-hitting member of the party by far.


Diachronos wrote:

If you want raw power, I'd recommend Kineticist/Barbarian or Kineticist/Bloodrager. Extra use out of your Con, you can take Raging Vitality to get even more Con, perfect BAB, lots of HP... If your DM allows Mad Magic to work on SLAs, you're golden. Add in a conductive weapon for extra fun if you choose an energy blast.

In Strange Aeons I was using a Bloodrager (Sovereign Draconic bloodline)/Elemental Annihilator and she was the hardest-hitting member of the party by far.

Just keep in mind, The conductive weapon only allows the blast to affect one your attack per round

The question is this.

How does having full hitpoints, having non lethal damage equal your hitpoints yet still have temporary hitpoints available affect you?

Are you unconscious, and damage is taken from temp? Or are you still conscious?

Shadow Lodge

I think the best way to rule it is that temp HP temporarily increase your HP total, and you don't fall unconscious until your nonlethal damage exceeds your current HP plus any temp HP.

Of course, this means that if you're carrying more burn damage than your current HP and your temp HP goes away at the end of rage, you immediately fall unconscious. Variation on sudden barbarian death syndrome, as it were.

On the feasibility of ragekineticist:

A bloodrager by RAW can only use Mad Magic on spells, so a strict GM may not allow you to use it with SLAs.

A barbarian using Mad Magic can "keep your rage benefits when using Moment of Clarity during a rage", and Moment of Clarity allows you to use SLAs by RAW (they suffer no penalties of rage). However, since Moment of Clarity is a 1 round per rage ability, if you want to blast consistently you need to find a way to rage cycle. I believe it also takes you until level 5 to qualify for Mad Magic as a barbarian since you need two rage powers (Moment of Clarity and Perfect Clarity).

Alternatively, the Dreadnought barbarian archetype can cast spells during rage, but only gets half the bonuses.


Personally I would just go DEX based Kinetic Knight/Fighter and not dump intelligence.

Use Barroom brawler + Abundant Tactics to build Schrodinger's fighter.

Grab skills and feats as needed, Armed Bravery to bolster will saves, full BAB.

Human bonus skill + Fast Learner + Cunning and you can have 7 = 9 skill points per level on top of the skills you get from using Advanced Armor / Weapon Training to grab skills on an as-needed basis.

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