Also you could consider the urban barbarian archetype. It allows you to use spell-likes while raging and the main downside for barbs (the downgrade to rage) isn't so much of an issue. You could even put the rage bonuses into dex for better accuracy rather than con. lastly, you could add a note about flumefire rage. Its a feat that looks like it should give bonus damage to your fire blasts while raging but is worded to only work with evocation spells. If you could get GM approval to let it work with blasts then would have a very powerful pryo-rager.
There is a feat called expanded metakinesis that can give you the furious spell meta magic for 1 burn. On top of letting you use kinetic blast while raging it gives you effectively your level in extra damage. Fairly sweet.
The synthesist archetype is a bit weird, at times it can be both massively overpowered but also really hampered by certain things when compared to the base summoner (feats and action economy). I want to homebrew a revamped version that scales back its power a little but also give it a few things it needs. So I'm turning to the forum for some ideas and constructive criticism. I'm planning on having this work for the unchained summoner in cases were that makes a difference. Problems: * Firstly replacing stats seems like a bad idea form the get go. I'm thinking of changing the stat bonuses from fused form to be a sort of WBL advantage like the bladebound magus. So instead of replacing the summoners physical stats with the eidolons stats i'd have the ability give an enhancement bonus to physical scores, probably inline or just behind what you would get with the auto progression rules for physical prowess. * Secondly, the synthesist massively loses out on feats when compared with the base summoner. there are two ways to go about this. 1, trade the summon monster SLA for a few bonus feats, maybe 1 per 3 levels or 1 per 4 levels. 2, leave it as is as evolutions probably are strong enough to allow the synthesist to function anyway. I like the first solution because the SLA feels like a dead feature to the synthesist as its unusable while the synthesist is suited up. * Lastly, I'm thinking of scaling back the number of evolution points the synthesist gets as evolutions are a huge boon to any combat character anyhow. When compared to the regular summoner, enemies have the option of ignoring the eidolon and attacking the summoner, which helps balance some of the massive defensive evolutions. With the synthesist, enemies have to deal with the synthesist directly thus making evolutions much more powerful. So what does the forum think? I'll be writing up the archetype properly in a sort while but I want to know if I'm on the right track with the changes I'm considering. Have I missed something obvious? are my changes going to far?
So I'm starting a new game soon and the go has home-brewed all the races. One of them has the racial ability that says "Count as one size larger whenever it would be beneficial".
Warpriest casts raise dead post. He's my take on the big hit build. This idea does focus around having a character that can only wield his massive weapon by divine power the base is a Samsaran Warpriest of Ragathiel
so you wield a huge sun blade with effort lace item. with giant-blooded with either make the size penalty -1 or 0 ((-4/2)-2=0 or (-4-2)/2=-1) not sure about that. Prebuff with lead blades and good/destruction blessings. round 1 buff with righteous might and divine power. round 2 walk up to target, blood rage with arcane strike, swift action to channel smite if undead, roll attack twice with greater weapon of chosen, and smash the target into the ground with vital strike. to-hit: +15bab+10(30wis) +2(weapon focuses) +7(divine power + fate's favoured) +4(sun blade enhancement) =+38
so +38 (8d6+253) and you're fatigued
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