Is there any organic way to get pounce on a bloodrager?


Pathfinder First Edition General Discussion

Silver Crusade

That doesn't involve going primalist?
Cause they way i see it they made bloodied arcane strike so good with the vital strike line for this very reason.


Malik Gyan Daumantas wrote:

That doesn't involve going primalist?

Cause they way i see it they made bloodied arcane strike so good with the vital strike line for this very reason.

Be a catfolk and take claw pounce?

I don't know the class very well as the concept never thrilled me, so most of the suggestions I could give will not involve bloodrager at all.

I think the question I have is what do you mean by "organic"?

Silver Crusade

capable of getting it within its class features

Silver Crusade

Prowler at World’s End (the Catfolk Archetype), gets Pounce.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Multiclass with Skald, Bard or Magus for 4 levels to get Bladed Dash.

Travel with a Skald that takes the Beast Totem line of rage powers.

There are probably other ways as well.


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Polymorph spells might be the way to go here, with a wand of monstrous physique II to turn into a tikbalang. Or maybe just go catfolk and cast pouncing fury, usable with greater bloodrage from level 11 on.

Of course, nothing can beat the sheer glory of a kitsune bloodrager with Vulpine Pounce.


You could separate melee classes based on whether they can make full-attack actions while moving and not. If any class can get Pounce from picking Kitsune that can elevate nearly all of them.

Hmm the Kitsune may be a new Go-to race for classes. Too bad it adds to charisma and subtracts from strength. If you reversed that it would be excellent.


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Ultimate Wilderness has a feat chain that emulates a barbarian totem - you can get pounce at level 13, but it's specifically restricted to natural attacks.


Malik Gyan Daumantas wrote:
capable of getting it within its class features

Beast Shape II


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ChaosTicket wrote:

You could separate melee classes based on whether they can make full-attack actions while moving and not. If any class can get Pounce from picking Kitsune that can elevate nearly all of them.

Hmm the Kitsune may be a new Go-to race for classes. Too bad it adds to charisma and subtracts from strength. If you reversed that it would be excellent.

Or you could be a Dex-based urban bloodrager and the stats will be just perfect.


Arcane Bloodline gets Dimension Door.

You can go Dimensional Dervish and pounce as many times as you ca cast DD.


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Ultimate Wilderness has a 2nd-level spell Pouncing Fury that gives pounce with claw attacks (and only one attack per claw) and is on the bloodrager list. Select a bloodline, such as Abyssal or Draconic, that gives claws. At 11th level, the bloodrager could cast Pouncing Fury as a free action at the beginning Greater Bloodrage, but by then, two claw attacks will seem insignificant.


Mathmuse wrote:
Ultimate Wilderness has a 2nd-level spell Pouncing Fury that gives pounce with claw attacks (and only one attack per claw) and is on the bloodrager list. Select a bloodline, such as Abyssal or Draconic, that gives claws. At 11th level, the bloodrager could cast Pouncing Fury as a free action at the beginning Greater Bloodrage, but by then, two claw attacks will seem insignificant.

If said bloodrager has the Arcane Bloodline, then Haste can also be factored in, however it doesn't mesh well since it looks like the devs already wrote this combination of getting three full BAB claw attacks on a charge out of the possibilities.

Sad.


Beast Shape II is a 4th level Bloodrager spell, so you could get pounce that way.


It is called "being an abberrant blood rager, put on long arm, grab lunge, and maybe a reach weapon so you can attack the other side of the room".

Reach is generally a great way to lower your need to pounce- it isn't as good for the initial charge, but it allows you to get attacks on enemies after everyone has closed in on eachother. Even if you are not playing aberrant, most blood ragers can do an autocast of long arm+lunge at level 10- that allows you to attack enemies 20' away if you use a 5' step.


lemeres wrote:

It is called "being an abberrant blood rager, put on long arm, grab lunge, and maybe a reach weapon so you can attack the other side of the room".

Reach is generally a great way to lower your need to pounce- it isn't as good for the initial charge, but it allows you to get attacks on enemies after everyone has closed in on eachother. Even if you are not playing aberrant, most blood ragers can do an autocast of long arm+lunge at level 10- that allows you to attack enemies 20' away if you use a 5' step.

I see you've been hanging out with my friend Tony.


master_marshmallow wrote:
lemeres wrote:

It is called "being an abberrant blood rager, put on long arm, grab lunge, and maybe a reach weapon so you can attack the other side of the room".

Reach is generally a great way to lower your need to pounce- it isn't as good for the initial charge, but it allows you to get attacks on enemies after everyone has closed in on eachother. Even if you are not playing aberrant, most blood ragers can do an autocast of long arm+lunge at level 10- that allows you to attack enemies 20' away if you use a 5' step.

I see you've been hanging out with my friend Tony.

Or clearly, he's met me!

People have enjoyed the show with this character in the past. I once threw a minotaur 60' into a flank with two rogues. I don't use Long Arm since I'm unclear as to whether it creates the doughnut hole or not and I would rather not ask the question. Instead, I combo the lucerne hammer + unarmed strike + ki throw to handle all manner of positional nonsense. Quaking on the AoMF was really the fun part of the build.


Only Reach weapons create the "donut hole" and only "against an adjacent foe." Use a a fist weapon like a Spiked gauntlet, a Cestus, or armor spikes and that "donut hole" doesnt exist.

Improving melee reach on melee characters can easily go to making them cheesy. It a possible build to combine them with Combat Reflexes feat and other abilities to get free attacks on nearly every enemy action.

Enlarge Person, Longarm, Reach feature weapon, Lunge feat, possibly Aberrant Bloodline and you have 30foot reach. Add in Bloodrager's Fast Movement, Mithril Breastplate, and charging and you have 110 foot range.

Pounce is very useful for any melee character. For a Bloodrager you can combine various abilities to make a melee danger zone of over 100 feet while making Full Attacks in your turn and Attacks of Opportunity when it isnt.

Fighting stops becoming about making 1 attack per turn at a point and instead becomes about making a lot. Natural attack characters have multiple attacks and very dearly need Pounce as they dont have as many reach options. There are Natural Attack builds of the Bloodrager but without Pounce its questionable. Even if you dont use natural Attacks a Bloodrager has BAB 20 and Haste. Not be able to make 5+ attacks per turn is a waste.


ChaosTicket wrote:

Only Reach weapons create the "donut hole" and only "against an adjacent foe." Use a a fist weapon like a Spiked gauntlet, a Cestus, or armor spikes and that "donut hole" doesnt exist.

Improving melee reach on melee characters can easily go to making them cheesy. It a possible build to combine them with Combat Reflexes feat and other abilities to get free attacks on nearly every enemy action.

Yeah, but the cestus is a light weapon, and usually a secondary thing to your big, beefy, well enhanced two handed polearm. I tend to focus on distance control as a method for maximizing the ability to effectively full attack- which would definitely be hampered with a bandaid for a doughnut (since 'attacking the guy next to you' is a rather basic thing for straight attacking).

The cestus move is better for area control builds, which focus on a exclusion zone that affects as much of the fight as possible (usually a 'do not walk here' barrier that does tripping). In that case, the direct interaction as a melee build is secondary, and the primary is the combat control effect (and trick damage from AoOs relating to trips).

But anyway, I am pretty sure that long arm doesn't produce an actual problem- it seems to be a "add +5 after everything else" kind of effect. I am fairly sure lunge and the aberrant power fit the same category. So you could get the ability to full attack to 30' for full attacks with the 5' step and a polearm. Which seems like 'enough' a lot of the time- you are going faster than the dwarf that is using a move action.


Not sure about organically, but this is a trick I keep seeing brought up in guides.

Cross class, Summoner-Synhesist, pick up Pounce with 1 Evo point, 2 more to spend.

Unsure just how well this works.


Not well as the Synthesist is as banned as the Primalist.

If it wasnt every melee class would want to multiclass for it.


ChaosTicket wrote:

Only Reach weapons create the "donut hole" and only "against an adjacent foe." Use a a fist weapon like a Spiked gauntlet, a Cestus, or armor spikes and that "donut hole" doesnt exist.

Reading the rest of my post, you might come to realize that the character in question uses a reach weapon + unarmed strikes (kicks, in this case), such that the question becomes "does a reach weapon interact poorly with asymmetrical natural reach?" Long Arm only impacts arms, after all.


Its a free-action to take your hand off or hold a two-handed weapon once a turn.
Unarmed Attacks without Improved Unarmed Strikes provoke Attacks of Opportunity. That could lead to an interesting situation of both sides getting attacks.

Fist weapons can be surprisingly useful. For one thing a Cestus has a 19-20 critical threat and qualifies for certain feats, magic enhancements(like Dueling) and builds.


ChaosTicket wrote:

Not well as the Synthesist is as banned as the Primalist.

If it wasnt every melee class would want to multiclass for it.

Depends on how min max you want to go or story reasons. A friend is playing Barbarian/Bloodrager pretty okay but we both can't figure out how to explain sudden random summoner powers.

Now I'm unsure of why OP meant by "Organically" but this might be a reason. So it doesn't feel like breaking character.


find a wear tiger get bit by wear tiger do knowledge check to find out what to do to gain full control of the transformation prossess


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Lady-J wrote:
wear tiger

Last time I tried that, it was pretty painful. ;)


ChaosTicket wrote:

Its a free-action to take your hand off or hold a two-handed weapon once a turn.

Unarmed Attacks without Improved Unarmed Strikes provoke Attacks of Opportunity. That could lead to an interesting situation of both sides getting attacks.

Fist weapons can be surprisingly useful. For one thing a Cestus has a 19-20 critical threat and qualifies for certain feats, magic enhancements(like Dueling) and builds.

Free actions can only be taken during your turn. The solution for reach that I took (and it worked very well) was to threaten 5'-15' with unarmed and 20'-30' with a reach weapon. I wanted that to be a continuous thing once I started raging, with only the SLWS -> Enlarge Person potion + Bloodrage eating my action economy, along with the ability to reposition enemies with my trips via Ki Throw.


Post necro because "[grab] a wear tiger" is still hilarious.

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