Unusual Classes / Archetypes?


Advice


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So I've been mucking about on D20PFSRD checking on various things, and I've noticed some interesting class changes through archetypes. You guys probably already know all about these, but I thought I'd share, and see if you all knew any others, just for funsies.

Eldritch Scion Magus - Magus is normally a Prepared Intelligence Arcane caster with a strong "Mage Knight" flavor. Like a Wizard/Fighter hybrid who solves his problems with swords instead of Fireballs. This swaps it to Spontaneous Charisma, and picks up a Bloodrager Bloodline, so its more like a Sorcerer/Barbarian. Like Bloodrager, except more sorcerer-y instead of the Bloodrager's more Barbarian-y. It's an absolutely huge shift in strategy compared to normal either way.

Wildblooded (Sage) Sorcerer - This Wildblooded Sorcerer from with the Arcane Bloodline uses Intelligence as their casting stat, even though all other sorcerer as far as I can tell use Charisma. It's still a Spontaneous Arcane caster, and doesn't prepare spells in advance or gain access to a spell book. Potentially one-of-a-kind as the only Spontaneous caster running on Intelligence?

Seducer Witch - The opposite of the Wildblooded Sage, the Seducer uses Charisma when most other Witches run on Intelligence. Unlike the Eldritch Scion Magus though, it doesn't change from being a Prepared caster to a Spontaneous one, and spellcasting works the same way it always has besides changing one stat for another. Like the Wildblooded Sage, I think this might potentially be completely unique, as the only Prepared Charisma caster.

I'm not saying any of these are good or bad, I just thought they were interesting. Have you guys discovered any other strange takes on a Class? Feel free to share!


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ELDRITCH SCOUNDREL makes the Rogue class a 6th level caster.

SLEUTH makes the Investigator class NOT a 6th level caster.

GREY PALADIN doesn't have to be Lawful Good.

Those are some that I thought made a pretty big difference to the base class.

Ikorus wrote:
I think this might potentially be completely unique, as the only Prepared Charisma caster.

Paladins are CHA-based prepared-casters, but they ARE an anomaly.


There's a feat you can take to move your casting stat to any mental stat, allowing prepared charisma and spontaneous intelligence or will.

I'm pretty sure the Sage bloodline also gives Sorcerers intelligence-based casting.

The Vigilante Magical Girl archetype goes full on maho shojou, with 6th-level casting. (Though it's the worst of the spellcasting vigilante archetypes. Zealot and Warlock are better.)

The Vindictive Bastard lets you get some class features back as a fallen Paladin without actually atoning or in any way admitting you were ever wrong, complete with an Aura of Self-Righteousness.

Oozemorph turns your Shifter into a useless blob of jello as their natural form.


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Pretty sure that feat is from a third party product, Omnius.

Here's Gisher's list of archetypes which change casting.


It is? Ah. Sometimes hard to tell on the Pathfinder SRD.


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hooh, ley line guardian witch is another oddity. a potential spontaneous intelligence caster that also scales somewhat off of charisma. probably a good party face. replaces the familiar though. any way to get it back?

thanks for this list, it will provide some interesting material for the future.but is this list all that casters have to offer? and are there any martial classes that can make unusual changes to the way it would normally be played?

i liked the vindictive bastard thing. made me laugh. i could actually see a story progression of going from paladin to grey paladin to vindictive bastard before finally falling properly and becoming an antipaladin. maybe after he gets it out of his system a bit and calms down he becomes a tyrant antipaladin

LG-> NG (still a nice guy, but shadier) -> CN pissed off at losing his powers -> CE (youre a villain now, congrats.) -> LE (you're THE villain now. cograts?)


The Warlord Fighter is pretty unusual in that I think it's the only Fighter archetype designed to be played without any armor. You trade out Armor Training for the ability to take a +1 dodge bonus while unarmored as a bonus feat, as well as a straight charisma-to-ac bonus.


Here's a weird couple of archetypes of Spiritualist: Ectoplasmatist and Phantom Blade both become sort of like a Magus, but without changing the spellcasting.

A few martial class archetypes that come to mind:

Brawler: Exemplar trades out some abilities in favor of some Bardic Performance and the Cavalier's Tactician ability.

Cavalier: Daring Champion trades out Mount and related abilities to become a better Swashbuckler than the Swashbuckler in the long run, although a bit slower to get started. Circuit Judge Cavalier gets Inquisitor Judgments instead of Challenge. Disciple of the Pike trades out Mount, Banner, and related abilities to concentrate on hunting on foot, including getting Weapon Training (Polearms or Spears). Ghost Rider gets a Phantom Mount. Huntmaster trades out Mount and some related abilities to become sort of a Ranger, but without the delay in Animal Companion progression; you are restricted to birds and dogs for Animal Companions, though. Musketeer trades out Mount to become a quasi-Gunslinger; unlike what Daring Champion does to Swashbuckler, I don't think this is overall as good as Gunslinger, but if you were going to go Gunslinger VMC Cavalier, this is better (note: whatever you do, DON'T go Cavalier VMC Gunslinger, because VMC Gunslinger is just BAD). Sister-in Arms trades out Mount and related abilities to get both Order of the Dragon and Order of the Lion abilities.

Gunslinger: Bolt Ace trades out everything gun-related to let you be actually effective with a Crossbow.

Swashbuckler: Musketeer and Picaroon are backcrosses to Gunslinger.

Vigilante: Brute lets you become the Hulk, but only lets you do it REALLY, REALLY BADLY.

Scarab Sages

This is an old one, but Empyreal Bloodline makes a Sorcerer a Wis based caster.

Mindblade Magus is a spontaneous INT based caster that can eventually (level 13) use spell combat with a two-handed weapon.

Silver Crusade

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Tortured Crusader makes all the Paladin's abilities key off Wisdom, it's pretty nice (MOAR SKILLPOINTS!).


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Phantom thief from Ultimate Intrigue is a radical rogue archetype, since it trades away sneak attack completely, in favor of a scaling bonus to multiple class skills. At the same time, it lifts the restriction of getting a level 1 SLA (major magic) just once, has access to most vigilante social talents and even the capstone is skill based (reroll any skill check 1/minute). Since you can pick up combat trick as often as you want, you can technically get nearly as many combat bonus feats as a fighter...

The Exchange

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It's great for luxurious tail growth, too.


hahaha tortured crusader and phantom thief are actually kind of awesome.

shame about tortured crusader losing Divine Grace though, that's one of the Paladin's most important features. They do seem incredibly tough to bring down though between having an automatic contingent mercy when hit by something crippling and the usual Paladin's Defiance shenanigans for 1st level spellcasting. i guess come to think of it, it would be unfair for them to have a get out of jail free card on status effects AND great saves, not to mention having the oath of vengeance LoH->SE trick AND being able to brute-force double damage on smite with last stand. losing DG was probably mandatory for the sake of game balance XD

and the phantom thief looks to be incredibly flexible. you want a skill monkey? they can do it. party needs a face? they have it handled and then some. want to beat people up like a much more fashionable fighter? also doable. its just not practical to try and do more than one or two of those at once, and they're no good with the whole "backstab" thing rogues normally go for.

Anyone actually play as or in a game with one of these? Seems like they could be really fun to have involved.


The vigilante always struck me as an unusual class. It's really cool; but I find alot of it's social abilities are kind of redundant and useless; unless the campaign is in an urban setting. Combat abilities wise it's really cool because it gets alot...but that's it.

It also struck me as weird in why Paizo made the class to begin with. It strikes me as very unusual and a very strange choice.


MKtheDM wrote:
It also struck me as weird in why Paizo made the [vigilante] to begin with. It strikes me as very unusual and a very strange choice.

They made it because fanboys are all like "GIMME A CLASS TO BE BATMAN!!!!1111". You could already do that back in 2009 with just the CRB, but fanboys tend to be stupid.

Dark Archive

I'm currently playing a Phantom Thief Unchained Rogue in PFS, and it works quite well. I have set it up as a Skill Monkey, capable of perforning every skill check with great competence (including several professions/crafts/performs). He is usually only outdone by knowledge specialists when it comes to skills. In combat he is mainly a buffer/debuffer through various magical items (wands/scrolls/wondrous items) and Combat Advice. Out of combat he is a hero who can get almost anything done (I have used Brilliant Planner to great effect during a prison break). All in all, a Phantom Thief can be great fun.

As for perculiar archetypes:
- The Hoaxer Bard trades a great amount of class abilities out to change the bard in a great con artist (the beguiling gift performance is hillarious)
- The Living Grimoire Inquisitor is a prepared Int caster, and fights with the holy book of his deity.


Oh I don't know why I didn't put this in my first post, right now I'm playing an OATH OF THE PEOPLE'S COUNCIL PALADIN. It trades out Smite Evil for Bardic Performance.


So does the martyr advertise. It dramatically changes how the builds function.


MageHunter wrote:
So does the martyr advertise archetype . It dramatically changes how the builds function.

Auto correct...

Grand Lodge

I still like the eldritch guardian, mutation warrior, martial master fighter. You do have to find other ways to patch your will save but you get better class skills a decent upgrade to bravery, healing flight, two handed weapon with a shield, dedicated adversary and mutagen / upgrades. Is about as good at dealing damage, or better with a well build mauler familiar, as awf fighter that does not have the mutation master archetype, which is to say good but it is better at UMD, spellcraft, has flight, and blind sense, rat catcher, or ghostslayer when needed.

The class of archtypes I like are the fake multiclassing types. Skalds and vigilantes with wildshape. Rangers with patrons. Inquisitors and druids with study. Fighters and brawlers with mutgens.

I like finding fun ways to and a touch of multiclassing to these mixed archtypes to create something fun.


The Dandy Ranger, is very unique for a ranger. The class skills shift away from nature survival to social interaction. The spells are charisma based rather than wisdom, is spontaneous rather than prepared and, not only that, they get bard spells instead of ranger spells. >.> Favored Nation, Rumor Empathy, the changes to favored terrain, and hobnob makes for a character more focused on political intrigue than a standard ranger.


Kami medium (although weakened, but very interesting)


Ranger has always seemed unreliable to me, what with only working on certain enemy types and terrains (basically needing to metagame and know in advance where you'll be and what you'll fight just to be effective). Bringing that down to now only functioning in one city seems even more so.

On the other hand the rest of it seems interesting for a socially-inclined character who doesn't want to be a bard for whatever reason. Even though you're basically a bard without Inspire Courage.


@ Ikorus: I agree that the ranger works better in certain situations, where the favored enemy and terrain come into play. I believe that they would work good in an intrigue heavy game as a frontline character. The dandy ranger has a larger hit die, full bab, style feats that ignore pre requisites, so they have a lot to distinguish them from bards, although I'm not saying their better than a bard, or of other rangers, just that saying they are bards without inspire courage is over simplifying it quite a bit.

The dandy ranger's favored nation covers a country, favored terrain (urban) covers all urban areas, not just one city. Is there some other dandy ranger ability that is tied to a city that I am missing?


ChaiGuy wrote:

@ Ikorus: I agree that the ranger works better in certain situations, where the favored enemy and terrain come into play. I believe that they would work good in an intrigue heavy game as a frontline character. The dandy ranger has a larger hit die, full bab, style feats that ignore pre requisites, so they have a lot to distinguish them from bards, although I'm not saying their better than a bard, or of other rangers, just that saying they are bards without inspire courage is over simplifying it quite a bit.

The dandy ranger's favored nation covers a country, favored terrain (urban) covers all urban areas, not just one city. Is there some other dandy ranger ability that is tied to a city that I am missing?

They get a Cantrips.


Summoners who choose to call an Eidolon of the Ancestor subtype call a being who is a member of the same race as the Summoner, race traits included. This allows for a lot of interesting builds.

The Twinned Summoner allows your (Twinned Subtype) Eidolon to look exactly like you, but it does not count as your race. Bonus shared teamwork feats encourage the Summoner to melee, and the Eidolon can cast spells while the Summoner fights!

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