Alex Louis Armstrong The strong arm alchemist FMA


Homebrew and House Rules


Wanna make that full metal alchemist character as close as possible.
How would you guys build this character in Pathfinder. I'm thinking kinetics earth of course take improved unarmed strike. Needs a high str score. Can this character work? Any other suggestions?

Shadow Lodge

I don't see why it wouldn't work. The main issue is that Strength does nothing for a Kineticit blast. Maybe dip a level or two into brawler? He punches pretty hard.

The second issue is he pretty much had good stats all around, and that is a smidge difficult in Pathfinder. Especially at lower levels before belts and crowns.


I'm trying to look through and see what my options are for melee kinetcists. The monk-ish one is trash. Yeah he does need all around good stats.

Silver Crusade

I wouldn't use an archetype, just use the base class. His charisma isn't too good, no one really knows how to take him, and not that many really want to have anything to do with him. For punching, I wouldn't even take IUS, just make Kinetic Blade your first Infusion, you can shape it as Cestus or spiked gauntlet, which will call for the strength score for attack rolls.


Kinetic blade as a cestus over kinetic fist eh? I guess that works too.


Armstrong has amazing charisma, just no real ranks in any charisma related skill. Hence why he's able to inspire dedication and bonds of comradery just as well as all the other officers when s%&~ really hits the fan.


I'd agree that he has high stats in everything, including charisma. I mean, not just anyone can make sparkles appear around them while posing.


I feel like their needs to be a talent for that. Little diamonds appear as i take my shirt off. Its an Armstrong technique passed down from generation to generation.


Dazzling Display is the cornerstone of his build.


synthesist summoner using the destruction sphere from spheres of power with the stone talent

Shadow Lodge

Synthesist does not match at all.


mmm yes I didn't think about it but I must have it.


I don't have the spheres of power stuff so that is out. I will say i'm interested in spheres of power. one day maybe.

Shadow Lodge

Spheres of Power Wiki. Enjoy, friend. ^_^


Dragonborn3 wrote:
Synthesist does not match at all.

synthesist is one of the few ways to actually permanently get to the size of alex compared to every one else, he is also a really strong (str from edolon) and really charismatic(cha from summoner) and is really durable(tons of durability options from evolutions)and inspire others to do better(buff spells anyone) you can also re fluff the extra limbs evolution to just make your current 2 arms just look super jacked to get around the limitations of 1 natural attack per arm and have 4 slam attacks(emulate him punching someone could probably also put a slam on your head for a headbutt maneuver i think hes done a couple of those in the show if i'm remembering correctly) also evolutions to give a +8 racial to all the skills hes good at


work firewall says no I'll check it out when i get home.

Shadow Lodge

Lady-J wrote:
Dragonborn3 wrote:
Synthesist does not match at all.
synthesist is one of the few ways to actually permanently get to the size of alex compared to every one else, he is also a really strong (str from edolon) and really charismatic(cha from summoner) and is really durable(tons of durability options from evolutions)and inspire others to do better(buff spells anyone) you can also re fluff the extra limbs evolution to just make your current 2 arms just look super jacked to get around the limitations of 1 natural attack per arm and have 4 slam attacks(emulate him punching someone could probably also put a slam on your head for a headbutt maneuver i think hes done a couple of those in the show if i'm remembering correctly) also evolutions to give a +8 racial to all the skills hes good at

1) It's not a permanent size increase.

2) The eidolon 'shell' is transparent to allow people to identify what it is.
3) he talks about his exercise regime. He wouldn't use something like Synthesist to achieve his appearance.
4) He's 7’ 3 according to one website. 2 inches taller than the tallest Orc.
5) He inspires with words and actions to get someone to actually try. Anyone can do that without spells.


Take Cunning for extra skill points on top of human. Sparkles are elemental overflow effect from earth and earth’s elemental defense. Gauntlet kinetic blade, grab the ability to make walls, and take Bard VMC (your decision on Perform Oratory for his speeches or Perform Dance including flexing/posing). This also gives him a decent grounding in all knowledge skills and adds net +1 skill point per level with Versatile Performance (better if you’re using background skills), which is important for that all-around competence he has. When you can fit in Extra Traits, cover some class skills and grab one of the traits that grants mechanical benefits to encouraging allies. Since Dazzling Display may be hard to fit in with VMC, then Omen trait for 1/day swift Intimidate is not a bad option to get a similar effect.

Alternate approach! If you’re willing to drop wall-making and some overflow stat bonuses, Overwhelming Soul Elemental Annihilator gets you somebody who can make a similar impression.


Dragonborn3 wrote:
Lady-J wrote:
Dragonborn3 wrote:
Synthesist does not match at all.
synthesist is one of the few ways to actually permanently get to the size of alex compared to every one else, he is also a really strong (str from edolon) and really charismatic(cha from summoner) and is really durable(tons of durability options from evolutions)and inspire others to do better(buff spells anyone) you can also re fluff the extra limbs evolution to just make your current 2 arms just look super jacked to get around the limitations of 1 natural attack per arm and have 4 slam attacks(emulate him punching someone could probably also put a slam on your head for a headbutt maneuver i think hes done a couple of those in the show if i'm remembering correctly) also evolutions to give a +8 racial to all the skills hes good at

1) It's not a permanent size increase.

2) The eidolon 'shell' is transparent to allow people to identify what it is.
3) he talks about his exercise regime. He wouldn't use something like Synthesist to achieve his appearance.
4) He's 7’ 3 according to one website. 2 inches taller than the tallest Orc.
5) He inspires with words and actions to get someone to actually try. Anyone can do that without spells.

1) its permanent so long as trey are wearing the edolon

2)not necessarily you wear your edolon and you can choose what your edolon looks like if you don't want it to be transparent it doesn't have to be
3)semantics, we are using game abilities to try and emulate a character
4)still falls into acceptable large size territory
5)only if they have class abilities that let them do so

Shadow Lodge

1) Which means it isn't.
2) "The synthesist wears the eidolon like translucent, living armor."
3) It's cheating.
4) Not even close. Hill Giants are Large at 10ft.
5) You are thinking of buffing. I'm thinking "He's right, we can do this!" and then they go to do that thing.

Anyway, given your posting history I'm done derailing this thread.


Dragonborn3 wrote:

1) Which means it isn't.

2) "The synthesist wears the eidolon like translucent, living armor."
3) It's cheating.
4) Not even close. Hill Giants are Large at 10ft.
5) You are thinking of buffing. I'm thinking "He's right, we can do this!" and then they go to do that thing.

Anyway, given your posting history I'm done derailing this thread.

1)it is so long as the edolon is out which is all the time unless you are sleeping or it gets bannished

2)translucence has different degrees of see threwness ranging from nearly invisible to pretty much if not solid you can control what your edolon looks like you can control how translucent it is
3)no its not you are using by the book means to replicate something
4)large category can start at 7 feet, a bear is large and on its hind legs its not 10 feet tall
5)inspiration is a game mechanic that is reliant on class abilities or feats


While I don't know the character 100%, I would say that Kineticist with Brawler or maybe even Barbarian dip sounds alright.

Noticed the discussion on his height, and really medium works just fine. If the Sasquatch can get away with being 8 feet high and 570 pounds at medium size, then it's a non-issue for this guy.


Strength based kineticists can kind of work. Blighted Defilers actually swap con for strength in all the relevant spots.

Now the problem is that in addition to being a supremely evil archtype the rest of its abilities do not fit the concept at all. That said, it can technically work if you ignore Steal Life and its derivative abilities. Since you keep the majority of the baseline kineticist abilities (you lose your buffer and defense which stings but are managable at the end of the day) this isn't a completely crippling choice.


I'd go more for Armstrong flavor, than making him a carbon copy. He could be a dwarf or a gnome and still be unmistakeably Armstrong.


Tarik Blackhands wrote:

Strength based kineticists can kind of work. Blighted Defilers actually swap con for strength in all the relevant spots.

Now the problem is that in addition to being a supremely evil archtype the rest of its abilities do not fit the concept at all. That said, it can technically work if you ignore Steal Life and its derivative abilities. Since you keep the majority of the baseline kineticist abilities (you lose your buffer and defense which stings but are managable at the end of the day) this isn't a completely crippling choice.

Armstrong being strong, able to take hits that would kill others, and very nimble means he uses all of his physical stats pretty heavily. Strength makes a lot of sense to focus on, though.


QuidEst wrote:
Tarik Blackhands wrote:

Strength based kineticists can kind of work. Blighted Defilers actually swap con for strength in all the relevant spots.

Now the problem is that in addition to being a supremely evil archtype the rest of its abilities do not fit the concept at all. That said, it can technically work if you ignore Steal Life and its derivative abilities. Since you keep the majority of the baseline kineticist abilities (you lose your buffer and defense which stings but are managable at the end of the day) this isn't a completely crippling choice.

Armstrong being strong, able to take hits that would kill others, and very nimble means he uses all of his physical stats pretty heavily. Strength makes a lot of sense to focus on, though.

I imagine, but the reality of the situation is that you'll never be able to fully import an anime character into Pathfinder simply due to the mechanics at work. Something has to give either on the concept or mechanical level. At least to me in my limited knowledge of FMA, I'd figure focusing on Str/Cha is the best for getting the spirit of Armstrong.


QuidEst wrote:
Armstrong being strong, able to take hits that would kill others, and very nimble means he uses all of his physical stats pretty heavily. Strength makes a lot of sense to focus on, though.

Well, yeah, but isn't that what pretty much any Pathfinder character is capable of? Even the CR 1/3 foot soldier is described as being able to absorb hits that normally would fell the common man, and the foot soldier only has 8 hit points. That's not to say he would only have 8 hit points, but being tough doesn't necessarily mean having a monstrous constitution score.

Likewise, even a 2nd level monk can dodge and catch bullets, kill a person with 1 blow, and absorb damage that would kill a common person 5 times over.

Again, not to say he's 2nd level or anything, but if we are trying to gauge his physical abilities, it needs to be more specific, really.


Sauce987654321 wrote:
QuidEst wrote:
Armstrong being strong, able to take hits that would kill others, and very nimble means he uses all of his physical stats pretty heavily. Strength makes a lot of sense to focus on, though.

Well, yeah, but isn't that what pretty much any Pathfinder character is capable of? Even the CR 1/3 foot soldier is described as being able to absorb hits that normally would fell the common man, and the foot soldier only has 8 hit points. That's not to say he would only have 8 hit points, but being tough doesn't necessarily mean having a monstrous constitution score.

Likewise, even a 2nd level monk can dodge and catch bullets, kill a person with 1 blow, and absorb damage that would kill a common person 5 times over.

Again, not to say he's 2nd level or anything, but if we are trying to gauge his physical abilities, it needs to be more specific, really.

Fair point! It’s been a bit since I’ve watched FMA, so I was going off the wiki. I figure that (after things remembered off-hand) things mentioned in summaries are generally things worth trying to include.


I'm prepared to let chr suffer a little (no negatives maybe a 12). He is awful awkward fairly often.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Alex Louis Armstrong The strong arm alchemist FMA All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules