Rerednaw |
I have read several guides and almost all of them state how great this is for a geokineticist.
I must be missing something.
For earth it works with metal blasts only right? So you have to double down on earth for level 7 to get metal blast.
Take Magnetic for your bonus talent cause you expanded your element in the same.
Metal blast is 2 burn as it is a composite. It's also physical, which you already have and so this doesn't help your accuracy.
Magnetic blast is 2 burn more...how many times are you spamming this? +4 to hit for your NEXT metal composite, assuming you want to spend 8 burn over 2 turns (before reductions) AND that your first lower accuracy metal blast hit.
With Gather Power and Infusion Spec 1 you drop this to...2 burn? Not seeing the all day or even all encounter capability here.
By level 7 your Elemental Overflow is +2 so you already have 2 burn. It could be 3, but of course your +2 con/dex makes that a wash.
Please explain how this works?
Thanks!
Nyerkh |
The bonus/malus isn't limited to what you personnally do.
For one round, anyone attacking with a metal thingy will get it - and assuming you're not adventuring alone, that's quite a sizable boon to most relevant weapons. Taking advantage of the reflex debuff is a bit tougher but your party should be able to have a couple of ways to do it if they want to.
Even if only once in a while, a 1 round +4 untyped attack bonus seems pretty good - martials will enjoy their iteratives hitting more, for one.