Ancient Dragon Master |
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This is what i’ve got so far. Looking for anything that might increase my carrying capacity
Sorcerer 1/Dragon Disciple 4/Fighter (Pack Mule) 14/Kineticist 1
Champion 10
Base Strength
18 – Point Buy (Untyped)
4 – Centaur Bonus (Racial)
5 – Levelling (Untyped)
6 – Strength of the Beast (Inherent)
6 – Belt of Physical Prowess (Enhancement)
4 – Dragon Disciple (Untyped)
10 – Mythic (Untyped)
Total: 53
Bonuses to Carrying Capacity (Strength)
20 – Display of Strength (Circumstance)
50 – Mules Strength (Untyped)
8 – Powerhouse Pelt (Untyped)
2 – Muscle of the Society (Untyped)
2 – Efficient Packer (Untyped)
3 – Deific Obedience (Kurgess)
8 – Muleback Cords
7 – Efficient Packer (Untyped)
1 – Masterwork Backpack (Untyped)
Total: 101
Multipliers to Carrying Capacity
x3 – Heavyload Belt
x3 – Large Biped
x1.5 – Burdenless
x1.5 – Basic Chaokinesis
Total of 316 636 397 568 light load, 633 272 795 136 medium load, 951 268 147 200 Heavy load.
Thanks to sideromancer for reminding me of the M.Backpack. It added something like 90 million light load.
Tacticslion |
For the record:
ascension - grants mythic tier/power to non-mythic
lend path - grants power, but not tier (doesn't have to be mythic)
mule's strength - able to be taken multiple times; no requirements
Make an arbitrary number of folks mythic champions with mule's strength; get them to lend you their mule's strength ability and gain an arbitrary amount of carrying capacity.
SheepishEidolon |
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You can push the Str score further: A +4 alchemical bonus from alchemist 1, a +4 morale bonus from barbarian 1 (or, at least +2 from the Rage spell) and a +8 size bonus from high level polymorph spells (Giant Form II keeps your equipment, right?). A greater mask of giants doesn't need spell level 8, 'only' 90k gold, its size bonus is a solid +6.
Becoming larger is good anyway:
The figures on Table 7–4 are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16.
David knott 242 |
I bet you could get your ultimate carrying capacity even higher if you create a synthesist summoner (biped). Initial strength is only 16, but you get +8 just for leveling up to 20th level, an additional +16 for making yourself size Huge, and another +8 from Ability Increase evolutions. Then you can add on most of the bonuses that a standard player character could get.
Ancient Dragon Master |
You can push the Str score further: A +4 alchemical bonus from alchemist 1, a +4 morale bonus from barbarian 1 (or, at least +2 from the Rage spell) and a +8 size bonus from high level polymorph spells (Giant Form II keeps your equipment, right?). A greater mask of giants doesn't need spell level 8, 'only' 90k gold, its size bonus is a solid +6.
Becoming larger is good anyway:
CRB, page 170 wrote:The figures on Table 7–4 are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16.
None of the forms allowed by the lesser or greater masks are huge, so their multiplier is less than the size multiplier i am using now. +6 Strength may outweigh the fact that i have a lower multiplier though. I’ll have to check that.
EDIT: greater mask of giants wields a total of 481 975 861 248 light load
I bet you could get your ultimate carrying capacity even higher if you create a synthesist summoner (biped). Initial strength is only 16, but you get +8 just for levelling up to 20th level, an additional +16 for making yourself size Huge, and another +8 from Ability Increase evolutions. Then you can add on most of the bonuses that a standard player character could get.
I considered synthesist, but as they can’t use my mythic powers I decided not to.
As a free action, you can expend one use of mythic power to attempt a feat of Strength, gaining a +20 circumstance bonus on one Strength-based skill check or Strength ability check. Alternatively, you can use this ability to apply a +20 circumstance bonus to your Strength score for a number of hours equal to your mythic tier for the purpose of determining your carrying capacity.
You treat your Strength score as 5 higher when determining your carrying capacity. This bonus applies to encumbrance, the maximum weight you can lift over your head, dragging and pushing, and so on. You can take this path ability multiple times. Each time you do, you treat your Strength score as an additional 5 points higher when determining your carrying capacity.
Emphasis mine.
Your strength, not your eidolons.
No, no. You don't understand. I just scaled upward. There is no upper limit. Hence. :D
Well…There is kind of a upper limit, namely the fact there are a limited number of people/anthropomorphic animals in golarion.
I may be wrong, but you have 2 belts listed.. belt of physical prowess, and heavyload belt.. can you wear 2 belts? Instead of the heavyload belt, just cast ant haul? Unless you somehow can have 2 belt slots..
I can add the power of the heavyload belt to the belt of giant strength for a +50% increase in it’s price.
For the record:
ascension - grants mythic tier/power to non-mythic
lend path - grants power, but not tier (doesn't have to be mythic)
mule's strength - able to be taken multiple times; no requirements
Make an arbitrary number of folks mythic champions with mule's strength; get them to lend you their mule's strength ability and gain an arbitrary amount of carrying capacity.
Cool. I missed this.
Bob Bob Bob |
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Is there a reason you're not Magic Jar/Mind Switching with Moby Dick with a permanent Anthropomorphic Animal on it? You'd lose your own base, racial, and level up bonuses, but the rest might stay? Either way you change your base to 50 and get a x16 from Colossal.
Ancient Dragon Master |
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Is there a reason you're not Magic Jar/Mind Switching with Moby Dick with a permanent Anthropomorphic Animal on it? You'd lose your own base, racial, and level up bonuses, but the rest might stay? Either way you change your base to 50 and get a x16 from Colossal.
Because it is not a permanent bonus. I could but it would last 1 hour/CL (in the case of magic jar). I’ll add a section on non-permanent bonuses and the stuff you can get while using them, but only after i do more research.
David knott 242 |
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On the synthesist idea -- I should have suggested quadruped rather than biped. The encumbrance multiplier for a Huge quadruped is x6. I haven't been able to work out how the gains for that eidolon vs. the intrinsic gains from the various sources you cited work out.
If you want to get really ridiculous, try casting an hours per level version of Enlarge Person on yourself via the Shapechanger sorcerer bloodline. The main problem I would see with this approach is that you would have to combine VMC Sorcerer with the Eldritch Heritage feat chain to grab abilities from two bloodlines, and doing that would eat up most of your feats.
MrCharisma |
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Multipliers to Carrying Capacity
x3 – Heavyload Belt
x3 – Large Biped
x1.5 – Burdenless
x1.5 – Basic Chaokinesis
Centaurs are Quadrupeds.
Quadrupeds can carry heavier loads than bipeds can. Multiply the values corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×1/4, Diminutive ×1/2, Tiny ×3/4, Small ×1, Medium ×1-1/2, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24.
(unless you already included this but miss-typed your original post)
Bob Bob Bob |
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Bob Bob Bob wrote:Is there a reason you're not Magic Jar/Mind Switching with Moby Dick with a permanent Anthropomorphic Animal on it? You'd lose your own base, racial, and level up bonuses, but the rest might stay? Either way you change your base to 50 and get a x16 from Colossal.Because it is not a permanent bonus. I could but it would last 1 hour/CL (in the case of magic jar). I’ll add a section on non-permanent bonuses and the stuff you can get while using them, but only after i do more research.
Hours/level at level 20 is effectively all day (it's only 5th level, you can Extend it pretty easy) but I guess that would require rebuilding to actually cast 5th level spells. So instead use Spirit Jars to make the single casting permanent.
Of course, now that I look at it you get the whale's land speed of nothing, meaning you can only ever move 5 feet a round. So I guess it depends on whether you ever wanted to go anywhere carrying all that stuff.
Ancient Dragon Master |
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Ancient Dragon Master wrote:Bob Bob Bob wrote:Is there a reason you're not Magic Jar/Mind Switching with Moby Dick with a permanent Anthropomorphic Animal on it? You'd lose your own base, racial, and level up bonuses, but the rest might stay? Either way you change your base to 50 and get a x16 from Colossal.Because it is not a permanent bonus. I could but it would last 1 hour/CL (in the case of magic jar). I’ll add a section on non-permanent bonuses and the stuff you can get while using them, but only after i do more research.Hours/level at level 20 is effectively all day (it's only 5th level, you can Extend it pretty easy) but I guess that would require rebuilding to actually cast 5th level spells. So instead use Spirit Jars to make the single casting permanent.
Of course, now that I look at it you get the whale's land speed of nothing, meaning you can only ever move 5 feet a round. So I guess it depends on whether you ever wanted to go anywhere carrying all that stuff.
Could you explain how spirit jars make the spell permanent? (Mind switch is the better spell, IMO)
Ancient Dragon Master |
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(unless you already included this but miss-typed your original post)
This.
On the synthesist idea -- I should have suggested quadruped rather than biped. The encumbrance multiplier for a Huge quadruped is x6. I haven't been able to work out how the gains for that eidolon vs. the intrinsic gains from the various sources you cited work out.
If you want to get really ridiculous, try casting an hours per level version of Enlarge Person on yourself via the Shapechanger sorcerer bloodline. The main problem I would see with this approach is that you would have to combine VMC Sorcerer with the Eldritch Heritage feat chain to grab abilities from two bloodlines, and doing that would eat up most of your feats.
My basic comparison is +70 vs. x3 higher multiplier and a possible +20 strength. The +70 is far better.
I found a carrying calculator online. With Muleback Cords, Ant Haul, Mastwork Backpack, a Colossal Quadruped with a Strength of 50 can carry 2147328 pounds as a light load.
This one?
https://rimzy.net/tools/javascript_pathfinder_carrying_capacity_calculator. htmBob Bob Bob |
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...probably I misread it. I was thinking that it kept the Magic Jar effect permanently but it sounds like only the souls kept stored in the Spirit Jars are permanent, not the body possession.
So then Major Mind Swap instead? It's got a duration of Instantaneous. It's the Paizo psychic magic version of Mind Switch, basically.
Ancient Dragon Master |
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So, you can carry everything that isn't tacked down, as well as much of the stuff that is tacked down, but what else? Can you kill anything? ;)
Well, throwing a 6 billion pound block of rock should kill most things.
The highest strength is a 40th level whale with a ridiculous stack of buffs cast on it. I’ll have the build up when i can get around to searching the archives for anything that might affect my strength