Spell to keep water out of an underwater firing port on a warship?


Advice

Lantern Lodge

I've created a massive, 360ft / 120ft / 120ft warship. The actual model is 3 ft long. In it, I placed underwater ballistic on the decks that would be under the water line of the vessels. The question is: if they open the gun port door, what spell would be triggered to prevent water from rushing in that would also allow bolts to fire out?

I'm drawing a blank on what spell could do that.


Air Bubble.


How are you getting around the massive penalty for ranged weapons underwater?


By using piercing weapons (he mentioned bolts)

You could also use torpedo tubes btw, use magic to propel the missile instead of keeping water out


Ridiculon wrote:

By using piercing weapons (he mentioned bolts)

You could also use torpedo tubes btw, use magic to propel the missile instead of keeping water out

That would help with melee, but you'd need something else to get around this:

SRD, aquatic terrain wrote:
Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.


The Sideromancer wrote:
Ridiculon wrote:

By using piercing weapons (he mentioned bolts)

You could also use torpedo tubes btw, use magic to propel the missile instead of keeping water out

That would help with melee, but you'd need something else to get around this:

SRD, aquatic terrain wrote:
Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.

Underwater crossbows exist (although their wording could probably use some work.) An underwater ballista might be doable, depending on how the crossbow variants worked.

If that doesn't work, look at the Cyclonic weapon enhancement.


Rather than keeping water out, why not make the room accessible only from above the waterline, and have a permanent water breathing spell in the area? Then the balista is already in water, and you don't care about opening the port.

Or you could skip the spell and crew it with water breathing types.

Another thought: brilliant balista. You don't need a port, but it won't damage the enemy ship, only it's people.

/cevah

Lantern Lodge

Air bubble is probably what I need. The ship has over 2k UW ballistea in it, so brilliant weapons would be super expensive. There's living quarters nearby too, so flooding the lower decks isn't smart as it removes a layer of protection. Additionally, by flooding, creatures and swarms in the water could go through the gun ports and get at the gun crew, who would be disadvantaged in the water.

Due to the size and maneuverability of the ship, torpedoes are not a good option: no guidance systems exist yet, and aiming would be hard. Though, the ship does have 10 submersibles with 2 torpedoes each :). Good thoughts though!


There are several ways. Generally it is just part of the magical crafting, the effect is stated and a spell and minimal caster level put in the crafting requirements.
It would be more effective to use wands of lightning bolt or a similar spell.


How on earth are you fitting 2000 balista underwater?

You could have 72 per side as they are only 5 ft accross, but then you have literally no wood in a strip on the side of the ship.
It would be reasonable to assume the following:
WBWBWB
W=Wood of boat. B=Ballista.
You are looking at 36 balista that way.

If we assume all 120ft of depth is below water.
BWB
WWW
BWB
That would be a reasonable lay out.
120ft of depth gives us 12 Balista
36*12= 432
432 on each long side
12*12 on each short side = 144
+432*2+144*2=1152

Still a huge amount but not 2000.
They also each cost 500gp.
500*1152= 576 000 GP
The things you can do with that much gold...

But, your boat would have to be MONSTROUSLY heavy to submerge that much boat.
It displaces this much water in cubic meters.
36.576*36.576*109.728=146794.532732928
That is 146 kilo tons

For reference
"Panamax and New Panamax

As the name suggests, Panamax and New Panamax ships are travelling through the Panama Canal. They strictly follow the size regulations set by the Panama Canal Authority, as the entry and exit points of the Canal are narrow.A Panamax vessel can't be longer than 294,13 m (965 ft), wider than 32,31 m (106 ft) and her draught can't be more than 12,04 m (39.5 ft). These vessels have an average capacity of 65,000 DWT , and are primarily used in transporting coal, crude oil and petroleum products. They operate in the Caribbean and Latin American regions."

Your ship would need to be laden with some seriously seriously heavy cargo, and would be incredibly slow under sail

Lantern Lodge

I apologize, I gave estimates.

I have 531 UW ballistea, 1168 cannons, and about 300 other special things. The ship is 44 inches by 12 inches, with each 5ft square equal to .234 inches.

While the largest deck, there are about 14 floors.

About the size of an aircraft carrier. I had to put the project down for about 6 months and mixed up my numbers between total siege and just ballistea.

EDIT: there is a blueprint with each thing placed. Room isn't an issue. Just needed an anti water effect. Thanks for the maths though!


FrodoOf9Fingers wrote:

I apologize, I gave estimates.

I have 531 UW ballistea, 1168 cannons, and about 300 other special things. The ship is 44 inches by 12 inches, with each 5ft square equal to .234 inches.

While the largest deck, there are about 14 floors.

About the size of an aircraft carrier. I had to put the project down for about 6 months and mixed up my numbers between total siege and just ballistea.

EDIT: there is a blueprint with each thing placed. Room isn't an issue. Just needed an anti water effect. Thanks for the maths though!

I think you might want to take a look at real world ships and review your design.

A very heavily armed man-o-war, a first rate , https://en.wikipedia.org/wiki/First-rate , carrried roughly 10% of the guns you are proposing to mount on this thing, never mind the cross bows and "other special things"...

I suspect you need to consider the number of people needed to operate all these weapons (1168 cannons x a crew of 2 in game, and 3 to 5 in real life), and how to feed them while at sea, and where do they sleep...

Also, an actual aircraft carrier is a LOT bigger than that. An example, the US WW2 light carrier USS Independence (really quite small by aircraft carrrier standards, https://en.wikipedia.org/wiki/USS_Independence_(CVL-22) was 623 feet long...

Lantern Lodge

44inch / .234inch × 5 = 940 feet. Nimitz class super carrier is 1040 feet long IIRC.

Lantern Lodge

I've done the numbers on crew and everything else, placed places for eating, sleeping, bathrooms, armories, storages places, etc... I've calculated displacement and waterline, placed siege equipment appropiately etc. I've gotnit, don't worry.

It's a ship to house a demigod anyways, and it's made of steel reinforced ice, with the equivalent of liquid nitrogen running in pipes that gives the ship regeneration.


FrodoOf9Fingers wrote:

Air bubble is probably what I need. The ship has over 2k UW ballistea in it, so brilliant weapons would be super expensive. There's living quarters nearby too, so flooding the lower decks isn't smart as it removes a layer of protection. Additionally, by flooding, creatures and swarms in the water could go through the gun ports and get at the gun crew, who would be disadvantaged in the water.

Due to the size and maneuverability of the ship, torpedoes are not a good option: no guidance systems exist yet, and aiming would be hard. Though, the ship does have 10 submersibles with 2 torpedoes each :). Good thoughts though!

Over 2000? So that's over 1,000,000 gp per ship just for the ballistae?

Have you considered something like a fleet of Waxwork Kraken instead? They're 12,000 to 17,000 gp a pop, depending upon if you go with the basic 20 HD model or the maxed out 30 HD model, and they can sink ships and haul the pieces in to port to get slapped back together again and their cargo looted.

If you want them to be intelligent, then Trompe L'oeil Kraken would range in price from 16,000 to 21,000 gp each, and respawn if they were defeated in battle along with having their SLAs so they could do weather shenanigans and throw some whales or giant sharks at the problem.

It also seems to me that a few of them would be both cheaper and more effective than all of those ballistae on a single ship and be able to do more for you pound for pound than a fleet of such ships.

FrodoOf9Fingers wrote:
I have 531 UW ballistea, 1168 cannons, and about 300 other special things.

So that's over 7,432,800 gp just for the armaments. 424,800 for the Ballista, 7,008,000 for the Cannon, and some unknown price for the secret weapons. I'm guessing at least 30,000, which is a very conservative estimate of 100 gp each for those.

The guys who literally have a boulder of gold that's too much money for them to know what to do with could afford the armaments of maybe 10 such ships.


I just figured Frodo was doing whatever he wanted as a GM and cost and reasonableness wasn't an issue 8^)
Honestly if all that armature fires off at once (downward) the ship may leave the water for a sec or two...

Lantern Lodge

Yes, the cost is in millions of gold. This is not for a player, this is for a demi-god level character (who was, at one time, a player... but thats a long story).

However... This all assumes that the character in question is buying everything. A cannon is 6000 gold, but what if he made the cannon itself? That's 2000 gold in raw materials. What if he had a supply of such materials from a cheap labor force? Or an extremely powerful friend who is also on the levels of demi-god?

Once you have the raw materials, the only cost is really time. I'm using rules from the dungeon builders guide from 3.5, so we can treat the ship as a stronghold. Now add in the lyre of building, a high performance skill, some constructs, and a way to be immortal or sleep through construction.

= One massive ship.

There are tons of other factors going into this, but the cost is only *kinda* relevant (just a useful number to tell my friends).

I'll post a link to the google drive at some time for all to see. I wanna finish making the 3d model though (I just got the floorplans printed, 2 years in the making and I'm almost done!)


In the Stronghold Builder's Guide is the formula and price for having an airy-water room and similar place specific enchantments.

/cevah


This ship with holes in its hull below the waterline will need to take into account Dispel Magic.


I suppose you could have a bunch of cursed reverse-effect Decanters of Endless Water that instantly destroy any water that enters through the gun ports. There could also be something mounted on the underside of the ship to replace the water that is destroyed, I suppose.

Alternatively, a bunch of custom items based on ring-gates that only work on water and lead to any water that tries to go through the port ending up beneath the ship.


pad300 wrote:
FrodoOf9Fingers wrote:

I apologize, I gave estimates.

I have 531 UW ballistea, 1168 cannons, and about 300 other special things. The ship is 44 inches by 12 inches, with each 5ft square equal to .234 inches.

While the largest deck, there are about 14 floors.

About the size of an aircraft carrier. I had to put the project down for about 6 months and mixed up my numbers between total siege and just ballistea.

EDIT: there is a blueprint with each thing placed. Room isn't an issue. Just needed an anti water effect. Thanks for the maths though!

I think you might want to take a look at real world ships and review your design.

A very heavily armed man-o-war, a first rate , https://en.wikipedia.org/wiki/First-rate , carrried roughly 10% of the guns you are proposing to mount on this thing, never mind the cross bows and "other special things"...

I suspect you need to consider the number of people needed to operate all these weapons (1168 cannons x a crew of 2 in game, and 3 to 5 in real life), and how to feed them while at sea, and where do they sleep...

Also, an actual aircraft carrier is a LOT bigger than that. An example, the US WW2 light carrier USS Independence (really quite small by aircraft carrrier standards, https://en.wikipedia.org/wiki/USS_Independence_(CVL-22) was 623 feet long...

Old timy wooden sailing warships used to hole each other below the waterline as just a matter of depressing their guns.

A PC should be able to get a clever craftsman/engineer to design a mechanical solution, torpedo tubes are a sort of airlock system, shipping at most a little water at a time to pump it out later. Another option could be to design the weapon so that it is outside the ship's hull all the time: a weapon blister instead of a weapon port.

Coidzor wrote:


I suppose you could have a bunch of cursed reverse-effect Decanters of Endless Water that instantly destroy any water that enters through the gun ports. There could also be something mounted on the underside of the ship to replace the water that is destroyed, I suppose.

Alternatively, a bunch of custom items based on ring-gates that only work on water and lead to any water that tries to go through the port ending up beneath the ship.

Good stuff. It seems to me that the listed market prices of many ships are so high that any ship of a certain size should be equipped with some countermeasure magic items such as a some Sustaining Spoons, a Decanter of Endless Water (emergency provisions, and it puts out fires), a Lyre of Building, things like that. And I suspect most players and GMs of overlooking these things that I think most NPCs shouldn't.

Lantern Lodge

Here's a link to the designs I made:

https://drive.google.com/drive/folders/0B09K3JmqNZeVY0h5MGFyVFRwU3M?usp=sha ring

It may be easier to download them to view them. If you have gimp, you can view them in proper order. The PDFs are just what I could fit to reduce printing costs, and so the levels may be out of order. This mostly follows the 3e stronghold builders guide.

I don't like the idea of water running into the weapon port, as that could affect aim, so the reverse effect decanters are out (I also have no real space to put them. Torpedo ports are also out, I've already planned for, and drawn the ballistae. Creating bulbs along the bottom would make the ship's speed suffer too :(.

As for personnel, the ship is run as much as possible by constructs. People are used to aim the weapons, but loading/arming is handled by other non-creature means.


I'm gonna need a bigger shark.


The Sideromancer wrote:
I'm gonna need a bigger shark.

How about a Megalodon?

Is this Big enough?

[more to scale here]

/cevah

PS: Good reference


Just say that the area has a modified control water effect set to keep any water that spills into the firing deck to only a couple inches. Basically evaporating so quickly it doesn't flood. Obviously that doesn't technically stop water flowing in and depending on the size of the firing port that could create a weird-looking visual. Once the firing is done, close the port, have your deckhands swab or pump out the water.

Mechanically, the floor would still be wet a little, so sacks or exposed powder could get ruined, but it would keep your ship from sinking or flooding at least. The spell has a large area, so you could cover a deck and just hand-wave it that it's a special enchantment. Of course, you could also just say that it doesn't leave an inch of water (unlike the spell) and it just evaporates uncontained water.

Otherwise, air bubble, like was mentioned right off the bat, is also logical and easy enough for a person to wrap their head around. Just have it cast or enchanted into the firing port (or a special metal ring of brass or something that basically creates a barrier.


If you are enchanting the port rings there are a large number of spells that can work as the base spell, it wouldn't be the first magic item where the base spell is only tangentially linked to the effect.
such as:
Tiny hut
Wall of force - one way.
Dimension door (link opposite portals so they have to be opened together, effectively the water from one side is pushing against the water from the other, so no movement)

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