Murder's Mark Module Recruitment


Greeting all, I'm interested in running the Module: Murder's Mark. A tale of murder and mystery at a carnival in a small town.

Character Creation will be:
-Level 1 characters.
-20 point buy.
-All Paizo races considered.
-Most Paizo classes considered (excluding Gunslingers, Summoners, Monks, Ninjas and Samurai).
-No 3rd Party anythings allowed.
-2 Traits, you may take a Drawback for a 3rd one.
-Max Gold to start.
-Max HP to start.
-No Evil Alignments.

I do have a few other Modules in mind to advance to once this one is completed. Instead of awarding xp, I would simply have all PCs interested in continuing simply advance to the starting level requirement for the next Module.

Any questions, ask away.

And are Background Skills allowed?
How about variant multiclassing?

No Background Skills and multiclassing will not be an option for this module since it will be 1st level only.

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber


Interested. I did run it a while back as a one shot because my friends were bored/sick but memories are vague. If that takes me out of the running I understand.

Also Dotting prior to deciding on a character.

Sounds fun. Dotting for interest.

Prior experience is fine.

I would like to submit Ramon, a first level human swashbuckler

Ramon Guardial
Male human (Chelaxian) swashbuckler 1 (Pathfinder RPG Advanced Class Guide 56)
CG Medium humanoid (human)
Init +3; Senses Perception +0
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 13 (1d10+3)
Fort +2, Ref +5, Will +0; +2 trait bonus vs. fear
Speed 30 ft. (20 ft. in armor)
Melee cutlass +5 (1d6+3/18-20) or
dagger +4 (1d4+1/19-20) or

heavy mace +2 (1d8+1)
Ranged composite longbow +4 (1d8/×3)
Special Attacks deeds (derring-do, opportune parry and riposte), panache (2)
Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Slashing Grace[ACG], Weapon Focus (cutlass)
Traits courageous, dangerously curious
Skills Acrobatics +4 (+0 to jump), Climb +2, Diplomacy +6, Knowledge (local) +5, Profession (sailor) +4, Swim +2
Languages Common, Elven
SQ swashbuckler finesse
Combat Gear alchemist's fire (3); Other Gear lamellar (leather) armor[UC], buckler, arrows (20), composite longbow, cutlass, dagger, dagger, dagger, dagger, dagger, heavy mace, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, hat[UE], hemp rope (50 ft.), mask[UE], mess kit[UE], pot, reversible cloak[UE], soap, torch (10), trail rations (5), traveler's outfit (2), waterskin, wooden holy symbol of Butterfly, 24 gp
Special Abilities
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Cutlass) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.

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Ramon is of Chelexian descent, although he considers no nation his home. He has been working on sailing ships since he first ran away from home. That was 5 years ago to the day and he celebrated last night a little too hard. His ship left without him so he is stuck in town until he can find another ship or some other means of gainful employment.

I'm down what day of the week and how would we be playing this game over Skype or roll20?

Ideally every day of the week since I try to aim for a post a day. We would be playing here on these message boards. If you're not sure how these boards work, please feel free to ask any questions.

Also, because I didn't mention it in the first post, recruitment will last until the 1st of October.

Name Gorthug
Race Half-Orc
- Sacred Tattoos
- Darkvision
- Weapon Familiarity
- Intimidating
- Fates Favored
- Deadeye Bowman

Class Archer Fighter

Str (18) Dex (16) Con (14) Int (7) Wis (10) Cha (9) HP (13) Saves (+6/+5/+2)

* To Hit: +4
* Damage: 2d6+4

Lvl 1: Point Blank Shot
Lvl 1 Fighter: Precise Shot

Intimidate: 1 skill point (+5)

* +3 Composite Orc Hornbow
* Chain Shirt
* Greatsword
* Fighter's Kit
* 100 arrows
* 5 gold

Gorthug is a traveling performer. Feats of Archery and strength are his forte. Not the brightest, or friendliest of sorts, he does what he does, and he does it well. Content with being paid for what he is naturally good at, he worries that the recent murder will be blamed on him. Not wishing to see that happen, or to lose his livelihood, he agrees to help solve the mystery...

Would this be played for PFS credit (i.e. is a chronicle sheet awarded)? How do I sign up?

I hadn't planned on it being for PFS credit. I've never actually ran an official one before.

If interested, just make up a character that you would wish to play according to the character creation rules I posted. When recruitment ends, I pick the group of either 5 or 6 players to play through the module.

I'd like to submit Sifu Na'la, an elderly, cranky, Vanaran Totem Spiritualist, who's deceased son Raik haunts him.


Sifu Na’la:

Sifu Na’la
Male Vanara Totem Spiritualist 1
CN Medium humanoid (vanara)
Init +3; Senses Perception +9 (low-light vision)
AC 14, touch 11, flat-footed 14 (+3 armor, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +7 (+4 vs. mind-affecting)
Speed 30 ft., Climb 20 ft.

Morningstar +0 (1d8/x2) or
Dagger +0 (1d4/19-20) or
Spiked Gauntlet +0 (1d3/x2)

Spells: (CL 1st)
3/day – Burst of Adrenaline, Shield
At will – Guidance, Mage Hand, Message, Telekinetic Projectile
Str 10, Dex 12, Con 14, Int 12, Wis 20, Cha 6
Base Atk +0; CMB +0; CMD 11
Spiritualist’s Call
Traits beast bond, reactionary
Skills Acrobatics +2, Handle Animal +3, Knowledge Nature +6, Perception +9, Sense Motive +9
Languages Common, Vanaran
SQ etheric tether, phantom animal, prehensile tail, shared instincts
Combat Gear alchemist’s fire (1); Other Gear wooden armor, morningstar, dagger, spiked gauntlet, fighter’s kit, scroll of cure light wounds (2), 9gp


CN Medium outsider (phantom)
Init +2; Senses Perception +1 (darkvision, low-light vision)
AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
hp 13 (2d8)
Fort +3, Ref +5, Will +1
Speed 30 ft.

Bite +2 (1d6+4), 2 claws +2 (1d6+4)

Str 15, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Base Atk +1; CMB +13; CMD 15
Dodge, Power Attack
Skills Climb +6, Intimidate +2
Languages none



Nothing annoys Sifu Na’la more than petulant youths. As leader (sifu) of his village back in the Mwangi Expanse, he believes that the world is a cruel and dangerous place where death lurks around every corner. Survival was his law, and he kept his village strictly in line. Unfortunately, his brash and bold son Raik refused to listen to his wisdom and was killed while being reckless on a foray into the jungle. Unwilling to give up on vitality and life, Raik’s consciousness attached itself to his father, although in a semi-conscious feral state. Overcome with grief and desperate to find an answer as to why his son haunts him, Sifu Na’la abandoned his village in search of arcane answers.

This would be my first online game, but I am enthusiastic and willing to learn. Thank you for your consideration!

Paizo Employee Organized Play Line Developer

I'm submitting Danicka Raburnus. A shy but gifted wizard (exploiter) who dreams of being a hero like her deceased mother was. If only she could find the courage to tell her bosses at the adventurer's guild that she applied to be a mercenary, not a maid... (Why did her mother's bonded object have to be a broom..?). But tomorrow's going to be different! Tomorrow she's going to be brave! All she needs is a chance...


Danicka Raburnus
Female Human Wizard (exploiter wizard) 1
NG Medium Humanoid (human)
Init +1; Senses Perception +4
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d6)
Fort +0, Ref +1, Will +3
Speed 30 ft.
Melee quarterstaff -1 (1d6-1)
Ranged ray of frost +1 (1d3 cold)
Spells Prepared (CL 1st, Concentration +5)
1st—colour spray (DC 15), merciful magic missile
0—daze (DC 14), detect magic, ray of frost

Str 8, Dex 13, Con 10, Int 18, Wis 12, Cha 10
Base Atk +0; CMB -1; CMD 10
Traits Tireless logic, volatile conduit
Feats Alertness, Merciful Spell, Scribe Scroll
Skills Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +8, Perception +4, Sense Motive +4, Spellcraft +8, Stealth +2
(8 points; 2 class, 4 INT, 1 race, 1 favoured class)
Abilities Arcane reservoir (4 points), cantrips, exploiter exploit (arcane exploits: energy shield)
Languages Common, Dwarven, Elven, Gnome, Halfling, Varisian

Special Abilities:

Arcane Reservoir (Su): An exploiter wizard gains the arcanist’s arcane reservoir class feature. The exploiter wizard uses her wizard level as her arcanist level for determining how many arcane reservoir points she gains at each level. This ability replaces arcane bond.

An (exploiter wizard) has an innate pool of magical energy that she can draw upon to fuel her (exploiter) exploits and enhance her spells. Her arcane reservoir can hold a maximum amount of magical energy equal to 3 + the (wizard’s) level. Each day, when preparing spells, her arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her (wizard) level. Any points she had from the previous day are lost. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcane reservoir are used to fuel (exploiter exploits). In addition, the (wizard) can expend 1 point from her arcane reservoir as a free action whenever she casts a (wizard) spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

Exploiter Exploit : At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit. The exploiter wizard uses her wizard level as her arcanist level for determining the effects and DCs of her arcanist exploits. This ability replaces arcane school.

By bending and sometimes even breaking the rules of magic, the (wizard) learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. An exploit cannot be selected more than once. Once an exploit has been selected, it cannot be changed. Most exploits require the (wizard) to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an exploit is equal to 10 + 1/2 the (wizard’s) level + the (wizard’s) Charisma modifier.

Energy Shield (Su): The (wizard) can protect herself from energy damage as a standard action by expending 1 point from her arcane reservoir. She must pick one energy type and gains resistance 10 against that energy type for 1 minute per (wizard) level. This protection increases by 5 for every 5 levels the (wizard) possesses (up to a maximum of 30 at 20th level).

Cantrips: She can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again.

Tireless Logic (trait): Your curious mind figures out even the most complex problems. Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result

Volatile Conduit (trait): You discovered a secret that enhances the energy of some spells. Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire damage, you can enhance that spell with volatile energy. When you do, it deals 1d4 points of extra damage of the same energy type.

Spells Known:

Spells Known
1stburning hands, color spray, comprehend languages, mage armor, magic missile, shield, sleep

0acid splash, arcane mark, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, grasp, haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, scrivener’s chant, spark, touch of fatigue, vacuous vessel


Combat Gear Fine ‘broom’ (actually a highly decorative quarterstaff and her deceased mother’s arcane bonded object), spell component pouch, scroll of comprehend languages, scroll of mage armor, scroll of shield
Possessions backpack (satchel-style), belt pouch, ink, inkpen, scholar’s outfit, scroll case, spellbook
Carrying Capacity
Light 0-26 lb. Medium 27-53 lb. Heavy 54-80 lb.
Current Load Carried 12.5 lbs.
Money 1 GP 5 SP 10 CP


Danicka was born to a hero. Her mother, Portia Raburnus, was a wizard of great renown who saved Ilsurian not just once, but on three occasions. Danicka has always wanted to be just like her mother, and grew up studying the arcane arts. Her mother passed away five years ago, right before Danicka began her formal training at the local magical academy. Danicka always keeps her mother’s arcane bonded item with her—a highly decorative quarterstaff that looks remarkably like a broom. She had hoped to use the broom as her own arcane bonded item, but could never manage to make it work.

Danicka did well in school, but despite her academic achievements she was constantly overlooked—for Danicka was ordinary looking, and incredibly shy. Regrettably forgettable. She’s recently graduated and set out to finally prove herself brave and bold! A hero, like her mother! She marched right into the local adventurer’s guild and demanded a job. Unfortunately, her demand came out a nervous whisper and they hired her as a maid. But, sweeping the floors used by bolder souls with her mother’s broom isn’t enough for Danicka Raburnus! She’s going to prove herself one day! Maybe after she’s done cleaning up the common room…

Appearance and Personality:

Danicka is an awkward, slip of a mage. She’s rather ordinary looking for an Ilsurian. She has pale skin, dark brown hair, and brown eyes. She has freckles and plain spectacles. Her hair is average length and hangs limp and messy down her back. Her robes are nice but in drab colours, and thought she’s not ugly, she’s certainly not pretty. She’s forgettable at best and unnoticed at worst. Most people don’t even remember Portia Raburnus had a daughter.

Danicka is incredibly shy. She speaks rarely, and when she does its in a whisper. She’s constantly trying to work up the courage to be louder, to make friends, and to do something, but her attempts at friendship always come out in awkward stuttering bursts, and her attempts to speak her mind end up with her randomly yelling something (and then losing the courage to finish). She’s easily embarrassed and was bullied on occasion in school (when her classmates could be bothered to remember she was there).

Danicka is very smart and quite clever. She’s a naturally gifted wizard and loves to learn new things. She knows she’s a young woman of many flaws and is trying desperately to change. She wants to be brave and bold, but has yet to break out of her shell and really be herself.

Danicka’s about to get her chance. She’s about to be caught up in something bigger than herself—something exciting! Change is just around the corner…

This will be my first pbp campaign, although I've played a lot irl over the years. I'm very excited for the opportunity to play.

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Hi. I don't have time for another game, right now, but I popped in to point out the missed opportunity for alliteration

"Murder's Mark Module Matriculation"

Good luck to all!

Hey, this is HeftyUpTop throwing in with Galfellow, a gnome CG cavalier from the Lands of the Linnorm Kings on a 'quest' to walk from the north pole to the south pole and see everything in between.

Crunch is nicely sorted in the profile, detailed background fluff will go up tomorrow well prior to the recruitment deadline.

What are some of the other modules you're interested in running after Murderers Mark?

A couple others include; Feast of Ravenmoor and From Shore to Sea. I've been looking through them and trying to find ones that are more horror themed.

Might throw together a halfling rouge for this.

2 people marked this as a favorite.
Truraud wrote:
Might throw together a halfling rouge for this.

I've always preferred a half-orc vert.

I'm going to lengthen the recruitment time by a couple extra days due to slow interest.

Grand Lodge

Mort is available to play.

Let me know.


Due to lack of interest in this module, I'm canceling this thread for the time being.

Thank you to those who did put up a character.

:( I understand. Let me know if you decide to run something else!

Pathfinder Rulebook Subscriber

I just returned home to Punta Gorda and am looking for Pathfinder society games as close to home as possible. I already have signed up for games in Tampa and Orlando but they are pretty far away. Any players closer, say Sarasota or Fort Myers? Hopefully a number of players will reply.

Pathfinder Rulebook Subscriber

Winds of Fate,

Let me know if and when you are interested in running that module or any other. Count me in.

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